public void SetEditor(bool edit) { ElectricFieldScript tempScript = null; for (int counter = 0; counter < eFields.Count; counter++) { tempScript = eFields[counter].GetComponent <ElectricFieldScript>(); tempScript.SetEditor(edit); } }
// Makes the selected wall null public void deselect() { selectedField = null; selectedScript = null; }
private void Destroy() { Destroy(selectedField); selectedScript = null; selectedField = null; }
// Makes a given wall a selected wall public void select(GameObject field) { selectedField = field; selectedScript = field.GetComponent <ElectricFieldScript>(); }