public void SetEditor(bool edit)
    {
        ElectricFieldScript tempScript = null;

        for (int counter = 0; counter < eFields.Count; counter++)
        {
            tempScript = eFields[counter].GetComponent <ElectricFieldScript>();
            tempScript.SetEditor(edit);
        }
    }
 // Makes the selected wall null
 public void deselect()
 {
     selectedField  = null;
     selectedScript = null;
 }
 private void Destroy()
 {
     Destroy(selectedField);
     selectedScript = null;
     selectedField  = null;
 }
 // Makes a given wall a selected wall
 public void select(GameObject field)
 {
     selectedField  = field;
     selectedScript = field.GetComponent <ElectricFieldScript>();
 }