Esempio n. 1
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 public InsectGlaive(
     IDataSource dataSource,
     string name,
     KinsectBonusType kinsectBonus,
     int rarity,
     int attack,
     int affinity,
     int defense,
     int[] sharpnessRanksLevel1,
     int[] sharpnessRanksLevel5,
     EldersealLevel elderseal,
     ElementInfo[] elements,
     int[] slots)
     : base(
         dataSource,
         name,
         WeaponType.InsectGlaive,
         rarity,
         attack,
         affinity,
         defense,
         sharpnessRanksLevel1,
         sharpnessRanksLevel5,
         elderseal,
         elements,
         slots
         )
 {
     KinsectBonus = kinsectBonus;
 }
Esempio n. 2
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 public Gunlance(
     IDataSource dataSource,
     string name,
     GunlanceShellingType shellingType,
     int rarity,
     int shellingLevel,
     int attack,
     int affinity,
     int defense,
     int[] sharpnessRanksLevel1,
     int[] sharpnessRanksLevel5,
     EldersealLevel elderseal,
     ElementInfo[] elements,
     int[] slots)
     : base(
         dataSource,
         name,
         WeaponType.Gunlance,
         rarity,
         attack,
         affinity,
         defense,
         sharpnessRanksLevel1,
         sharpnessRanksLevel5,
         elderseal,
         elements,
         slots
         )
 {
     ShellingType  = shellingType;
     ShellingLevel = shellingLevel;
 }
Esempio n. 3
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 public SwitchAxe(
     IDataSource dataSource,
     string name,
     SwitchAxePhialType phialType,
     int rarity,
     int phialValue,
     int attack,
     int affinity,
     int defense,
     int[] sharpnessRanksLevel1,
     int[] sharpnessRanksLevel5,
     EldersealLevel elderseal,
     ElementInfo[] elements,
     int[] slots)
     : base(
         dataSource,
         name,
         WeaponType.SwitchAxe,
         rarity,
         attack,
         affinity,
         defense,
         sharpnessRanksLevel1,
         sharpnessRanksLevel5,
         elderseal,
         elements,
         slots
         )
 {
     PhialType  = phialType;
     PhialValue = phialValue;
 }
Esempio n. 4
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 public HuntingHorn(
     IDataSource dataSource,
     string name,
     Melody[] melodies,
     int rarity,
     int attack,
     int affinity,
     int defense,
     int[] sharpnessRanksLevel1,
     int[] sharpnessRanksLevel5,
     EldersealLevel elderseal,
     ElementInfo[] elements,
     int[] slots)
     : base(
         dataSource,
         name,
         WeaponType.HuntingHorn,
         rarity,
         attack,
         affinity,
         defense,
         sharpnessRanksLevel1,
         sharpnessRanksLevel5,
         elderseal,
         elements,
         slots
         )
 {
     Melodies = melodies ?? new Melody[0];
 }
Esempio n. 5
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 public Weapon(
     IDataSource dataSource,
     string name,
     WeaponType type,
     int rarity,
     int attack,
     int affinity,
     int defense,
     int[] sharpnessRanksLevel1,
     int[] sharpnessRanksLevel5,
     EldersealLevel elderseal,
     ElementInfo[] elements,
     int[] slots
     )
 {
     DataSource           = dataSource;
     Id                   = -1;
     Name                 = name;
     Type                 = type;
     Rarity               = rarity;
     Attack               = attack;
     Affinity             = affinity;
     Defense              = defense;
     SharpnessRanksLevel1 = NormalizeSharpness(sharpnessRanksLevel1);
     SharpnessRanksLevel5 = NormalizeSharpness(sharpnessRanksLevel5);
     Elderseal            = elderseal;
     Elements             = elements.OrderBy(x => x.Type).ToArray();
     Slots                = new SlotInfo(slots);
 }
Esempio n. 6
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        private void ExtractAttributes(JObject attributes, out int attack, out int affinity, out int defense, out EldersealLevel elderseal)
        {
            attack    = (int)attributes["attack"];
            affinity  = 0;
            defense   = 0;
            elderseal = EldersealLevel.None;

            JToken value;

            if (attributes.TryGetValue("affinity", out value))
            {
                affinity = (int)value;
            }

            if (attributes.TryGetValue("defense", out value))
            {
                defense = (int)value;
            }

            if (attributes.TryGetValue("elderseal", out value))
            {
                elderseal = ConvertEldersealLevel((string)value);
            }
        }