// Start is called before the first frame update void Start() { Main.SetActive(false); Profit.SetActive(false); PR.SetActive(false); info.SetActive(false); help.SetActive(false); initial.SetActive(true); El_Banco.SetActive(false); Poverty.SetActive(false); Badwill.SetActive(false); willandPov.SetActive(false); ChickenDinner.SetActive(false); COWARD.SetActive(false); }
public void Open(int selector) { if (selector == 1) { Main.SetActive(true); Profit.SetActive(false); PR.SetActive(false); info.SetActive(false); help.SetActive(false); initial.SetActive(false); El_Banco.SetActive(false); Poverty.SetActive(false); Badwill.SetActive(false); willandPov.SetActive(false); ChickenDinner.SetActive(false); COWARD.SetActive(false); } if (selector == 2) { Main.SetActive(false); Profit.SetActive(true); PR.SetActive(false); info.SetActive(false); help.SetActive(false); El_Banco.SetActive(false); initial.SetActive(false); Poverty.SetActive(false); Badwill.SetActive(false); willandPov.SetActive(false); ChickenDinner.SetActive(false); COWARD.SetActive(false); } if (selector == 3) { Main.SetActive(false); Profit.SetActive(false); PR.SetActive(true); info.SetActive(false); help.SetActive(false); initial.SetActive(false); El_Banco.SetActive(false); Poverty.SetActive(false); Badwill.SetActive(false); willandPov.SetActive(false); ChickenDinner.SetActive(false); COWARD.SetActive(false); } if (selector == 4) { Main.SetActive(false); Profit.SetActive(false); PR.SetActive(false); info.SetActive(true); help.SetActive(false); initial.SetActive(false); El_Banco.SetActive(false); Poverty.SetActive(false); Badwill.SetActive(false); willandPov.SetActive(false); ChickenDinner.SetActive(false); COWARD.SetActive(false); } if (selector == 5) { Main.SetActive(false); Profit.SetActive(false); PR.SetActive(false); info.SetActive(false); help.SetActive(true); initial.SetActive(false); El_Banco.SetActive(false); Poverty.SetActive(false); Badwill.SetActive(false); willandPov.SetActive(false); ChickenDinner.SetActive(false); COWARD.SetActive(false); } if (selector == 6) { Main.SetActive(true); Profit.SetActive(false); PR.SetActive(false); info.SetActive(false); help.SetActive(false); initial.SetActive(false); El_Banco.SetActive(false); Poverty.SetActive(false); Badwill.SetActive(false); willandPov.SetActive(false); ChickenDinner.SetActive(false); COWARD.SetActive(false); } if (selector == 7) { Application.Quit(); print("quit"); } if (selector == 8) { Main.SetActive(false); Profit.SetActive(false); PR.SetActive(false); info.SetActive(false); help.SetActive(false); initial.SetActive(true); El_Banco.SetActive(false); Poverty.SetActive(false); Badwill.SetActive(false); willandPov.SetActive(false); ChickenDinner.SetActive(false); COWARD.SetActive(false); } if (selector == 9) { Main.SetActive(false); Profit.SetActive(false); PR.SetActive(false); info.SetActive(false); help.SetActive(false); initial.SetActive(false); El_Banco.SetActive(true); Poverty.SetActive(false); Badwill.SetActive(false); willandPov.SetActive(false); ChickenDinner.SetActive(false); COWARD.SetActive(false); } if (selector == 10) { Main.SetActive(false); Profit.SetActive(false); PR.SetActive(false); info.SetActive(false); help.SetActive(false); initial.SetActive(false); El_Banco.SetActive(false); Poverty.SetActive(true); Badwill.SetActive(false); willandPov.SetActive(false); ChickenDinner.SetActive(false); COWARD.SetActive(false); } if (selector == 11) { Main.SetActive(false); Profit.SetActive(false); PR.SetActive(false); info.SetActive(false); help.SetActive(false); initial.SetActive(false); El_Banco.SetActive(false); Poverty.SetActive(false); Badwill.SetActive(true); willandPov.SetActive(false); ChickenDinner.SetActive(false); COWARD.SetActive(false); } if (selector == 12) { Main.SetActive(false); Profit.SetActive(false); PR.SetActive(false); info.SetActive(false); help.SetActive(false); initial.SetActive(false); El_Banco.SetActive(false); Poverty.SetActive(false); Badwill.SetActive(false); willandPov.SetActive(true); ChickenDinner.SetActive(false); COWARD.SetActive(false); } if (selector == 13) { Main.SetActive(false); Profit.SetActive(false); PR.SetActive(false); info.SetActive(false); help.SetActive(false); initial.SetActive(false); El_Banco.SetActive(false); Poverty.SetActive(false); Badwill.SetActive(false); willandPov.SetActive(false); ChickenDinner.SetActive(true); COWARD.SetActive(false); } if (selector == 14) { Main.SetActive(false); Profit.SetActive(false); PR.SetActive(false); info.SetActive(false); help.SetActive(false); initial.SetActive(false); El_Banco.SetActive(false); Poverty.SetActive(false); Badwill.SetActive(false); willandPov.SetActive(false); ChickenDinner.SetActive(false); COWARD.SetActive(true); } }