static EgoInterface() { EgoSystems.Add( new AttachmentSystem(), new ActionSystem(), new MovementSystem(), new BehaviorTreeSystem() ); }
static EgoInterface() { //Add Systems here: EgoSystems.Add( new InitializeOpponentSystem() , new EndOfGameSystem() , new InitializePlayerSystem() , new PlayerCarSystem() , new OpponentCarSystem() , new EndOfLineSystem() ); }
static FightgameInterface() { //Add Systems here: EgoSystems.Add( new ActorSystem(), new InputSystem(), new MovementSystem(), new BottomSystem(), new JumpParticleSystem(), new RunParticleSystem(), new CharacterAudioSystem() //new AnimationSystem() ); }
static EgoInterface() { EgoSystems.Add( new MovementSystem(), new JumpSystem(), new GameStateSystem(), new PlayerSystem(), new GameEndSystem(), new StreamSystem(), new StartScreenSystem(), new StartScreenUISystem(), new PlayerReadySystem(), new SceneManagementSystem(), new AnimationSystem(), new ScoreUISystem(), new BorderSystem(), new RestartGameSystem() ); }
static EgoInterface() { EgoSystems.Add( new LineRendererSystem(), new HealthSystem(), new MovementSystem(), new GameOverUISystem(), new GameStateSystem(), new MainMenuSystem(), new CountDownSystem(), new CollisionSystem(), new PlayerSystem(), new HealthUISystem(), new AnimationSystem(), new PowerUpSystem(), new PlayerPowerUpSystem(), new PowerUpUISystem() ); }
static MyEgoInterface() { // Add Systems here: EgoSystems.Add( new CameraProjectionSystem(), new AutoCamSystem(), new TickSystem(), //new TurnBasedTickSystem(), new CommandExecuteSystem(), new DelayColliderSystem(), new AgeSystem(), new SnakePregnancySystem(), new SnakeMaterialSystem(), new AIMoverSystem(), new TimeInputSystem(), new MovementInputSystem(), //new TestRightSystem(), new SnakeHeadMovementSystem(), new SnakeParentMovementSystem(), new MovementSystem(), new EdibleCollisionSystem(), new ObstacleCollisionSystem(), new CommandRecieveSystem(), new FutureErasalSystem() ); EgoEvents.AddFront <ReverseTimeEvent>(); EgoEvents.AddFront <TriggerEnterEvent>(); EgoEvents.AddFront <TickEvent>(); EgoEvents.AddFront <CommandEvent>(); EgoEvents.AddFront <PregnancyEvent>(); }