void Awake() { go = this.gameObject; spawnPos = transform.position; eggLogic = GameObject.Find("Egg").GetComponent<EggLogic>(); MeshFilter[] meshes = GameObject.FindObjectsOfType(typeof(MeshFilter))as MeshFilter[]; Debug.Log("Meshes found: " + meshes.Length); foreach (MeshFilter mesh in meshes) { Vector2[] uvs = new Vector2[mesh.mesh.vertices.Length]; for (int i = 0; i < uvs.Length; i++) { uvs[i] = new Vector2(0.5f,0.5f); } // mesh.mesh.uv = uvs; } }
void Awake() { main = this; spawnPos = transform.position; //shadowBigObject = (GameObject)Instantiate (shadowBigPrefab, Vector3.zero, Quaternion.identity); //Destroy (shadowBigObject.GetComponent<BoxCollider> ()); }