private void OnTriggerEnter2D(Collider2D other)
    {
        EggDrag egg = other.GetComponent <EggDrag>();

        // What collides it's an egg and also comes from the upper-left
        if (egg != null && (other.transform.position.x < transform.position.x && other.transform.position.y > transform.position.y))
        {
            minigame.CrackEgg(egg);

            // Disable border for some time ('crackCooldown')
            GetComponent <Collider2D>().enabled = false;
            StartCoroutine(DoAfter(crackCooldown, () => {
                GetComponent <Collider2D>().enabled = true;
            }));
        }
    }
    public void CrackEgg(EggDrag egg)
    {
        // Increase the number of cracks performed
        cracks++;

        // Change the sprite to the next state and play animation
        egg.GetComponentInChildren <SpriteRenderer>().sprite = eggSprites[Math.Min(cracks, eggSprites.Length - 1)];
        egg.GetComponentInChildren <SpriteRenderer>().transform.localEulerAngles = new Vector3(0, 0, 90); // The cracked sprite is originally rotated, so we need to correct it
        egg.GetComponent <Animator>().Play("Animation");

        // If the player performed the cracks needed, end the dragging phase
        if (cracks == cracksNeeded)
        {
            draggingPhase = false;
            blockCalls    = true;
            egg.CancelDrag();
            egg.GetComponent <Animator>().enabled = false;
            pointer.Hide();

            // Translate and rotate the egg to the hover position
            egg.MoveAndRotateTo(hoverMarkTarget.position, 90, true, EnableCrackedEgg);
            pointer.Hide();
            AkSoundEngine.PostEvent("Egg_Tap", gameObject);
            //StartEggCrackHandsAnimation();

            // Hide the prompt and set the content once it's not visible
            promptControl.Hide(() => {
                promptControl.content = promptContents[1];
                promptContents[0].SetActive(false);
                promptContents[1].SetActive(true);

                // Open prompt again and play animation when visible
                promptControl.Show(promptControl.PlayAnimations);
            });
        }
    }