// Start is called before the first frame update void Start() { rb = GetComponent <Rigidbody>(); endManager = FindObjectOfType <EndManager>(); audioPlayer = FindObjectOfType <AudioPlayer>(); eggController = FindObjectOfType <EggController>(); }
IEnumerator EggHitDetection() { while (true) { Collider[] hitColliders = Physics.OverlapSphere(transform.position, m_RadiusEggPicker, m_LayerMask); if (hitColliders.Length > 0) { if (!hitColliders[0].gameObject.GetComponent <EggController>().IsTaken&& !hitColliders[0].gameObject.GetComponent <EggController>().NotUsable && characterState == CharacterState.withoutEgg) { m_EggController = hitColliders[0].gameObject.GetComponent <EggController>(); m_EggController.transform.SetParent(m_EggParent); m_EggController.transform.localPosition = m_EggBeginPosition; m_EggController.transform.localRotation = m_BeginRotation; characterState = CharacterState.withEgg; m_EggController.GetComponent <Rigidbody>().constraints = RigidbodyConstraints.FreezeAll; m_EggController.GetComponent <Rigidbody>().useGravity = false; m_EggController.IsTaken = true; } } yield return(null); } }
void _makeInstance() { if (instance != null) { instance = this; } }
void Start() { this.player = GetComponent <Player>(); this.rb = GetComponent <Rigidbody> (); this.egg = GetComponent <EggController>(); this.playerId = this.player.Id; }
public void RespawnFox(FoxController fox) { fox.gameObject.transform.position = spawn_fox[(int)checkpoint].position; fox.Heal(10); GameObject e = GameObject.FindWithTag("Egg"); e.transform.position = spawn_egg[(int)checkpoint].position; EggController egg = e.GetComponent <EggController>(); egg.Heal(10); if (egg.CheckCountdown()) { egg.SwitchSides(); } GameObject cam = GameObject.FindWithTag("MainCamera"); cam.GetComponent <CameraFollow>().Respawn(); }
public void RespawnEgg(EggController egg) { egg.gameObject.transform.position = spawn_egg[(int)checkpoint].position; egg.Heal(10); GameObject f = GameObject.FindWithTag("Fox"); f.transform.position = spawn_fox[(int)checkpoint].position; FoxController fox = f.GetComponent <FoxController>(); fox.Heal(10); if (fox.CheckCountdown()) { fox.SwitchSides(); } GameObject cam = GameObject.FindWithTag("MainCamera"); cam.GetComponent <CameraFollow>().Respawn(); }
public void RemoveEgg(EggController egg) { if (!m_EggControllers.Remove(egg)) { return; } float zPosition = egg.transform.position.z; if (m_EggControllers.Count == 0) { GameObject eggGo = Instantiate(EggPrefab); Vector3 spawnPosition = new Vector3(Camera.main.transform.position.x, Camera.main.transform.position.y, zPosition); eggGo.transform.position = spawnPosition; eggGo.GetComponent <EggController>().IsTaken = false; eggGo.GetComponent <Rigidbody>().constraints = RigidbodyConstraints.FreezePositionZ; eggGo.GetComponent <Rigidbody>().useGravity = true; AddEgg(eggGo.GetComponent <EggController>()); } }
private IEnumerator MateAsync() { AudioManager.Instance.PlaySound(_mateSound); yield return(new WaitForSeconds(3.0f)); if (_currentMate != null) { EggController egg = Instantiate(_eggPrefab); egg.transform.position = (transform.position + _currentMate.transform.position) / 2; egg.transform.rotation = Random.rotationUniform; // Mix the DNA from the two parents and store in the child CreatureDescriptor childDNA = CreatureDescriptor.CreateCreatureDescriptorFromParents(this, _currentMate); egg.SetDNA(childDNA); _currentMate.StopMating(); } StopMating(); }
public void AddEgg(EggController egg) { m_EggControllers.Add(egg); }
// Use this for initialization void Start() { rb = GetComponent <Rigidbody>(); eggScript = GetComponent <EggController>(); }