Esempio n. 1
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    private void GetEgg()
    {
        if (Input.GetButtonDown("Fire1") || Input.GetButtonDown("Fire2") || Input.GetButtonDown("Jump"))
        {
            egg = eggDetector.GetEgg();
            if (egg)
            {
                egg.GetComponent <SphereCollider>().enabled = false;
                egg.GetComponent <Rigidbody>().useGravity   = false;
                egg.transform.parent = GameObject.Find("HandSlot").transform;
            }
        }
        else if (Input.GetButtonUp("Fire1") || Input.GetButtonUp("Fire2") || Input.GetButtonUp("Jump"))
        {
            if (egg)
            {
                egg.transform.parent = null;
                egg.GetComponent <Rigidbody>().useGravity   = true;
                egg.GetComponent <SphereCollider>().enabled = true;
            }
            egg = null;
        }

        if (egg)
        {
            egg.transform.position = GameObject.Find("HandSlot").transform.position;
        }
    }
Esempio n. 2
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    //--------------------------------------------------------
    public void OnEggStickToBasket(Egg egg, Basket basket)    // Invoke via UnityEvent on Inspector
    {
        if (!enable)
        {
            return;
        }

        t.SetParent(egg.transform);
        t.localPosition = Vector3.back;
        t.rotation      = Quaternion.identity;

        Rigidbody2D rb             = egg.GetComponent <Rigidbody2D>();
        Vector2     throwDirection = basket.GetThrowDirection(rb, strength);
        int         steps          = Mathf.CeilToInt(predictDuration_Up / Time.fixedDeltaTime);

        if (Vector2.Angle(throwDirection, Vector2.up) > 2f)
        {
            steps = Mathf.CeilToInt(predictDuration_Other / Time.fixedDeltaTime);
        }

        Vector2[] points = Plot(rb, Vector2.zero, throwDirection, steps);
        lr.positionCount = steps;
        for (int i = 0; i < steps; ++i)
        {
            lr.SetPosition(i, points[i]);
        }

        lr.enabled = true;
        enabled    = true;
    }
Esempio n. 3
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    //--------------------------------------------------------
    void Update()
    {
        #if UNITY_EDITOR
        if (rb.gameObject.activeInHierarchy == false)
        {
            Egg e = GameObject.FindObjectOfType <Egg>();
            if (e == null)
            {
                return;
            }
            rb = e.GetComponent <Rigidbody2D>();
            if (rb == null)
            {
                return;
            }
        }
        #endif

        if (Input.GetKeyUp(KeyCode.Space) || Input.GetMouseButtonUp(0))
        {
            if (IsStaying())
            {
                Execute();
            }
        }
    }
Esempio n. 4
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    public void FixedUpdate()
    {
        //Swipe Detection
        DetectSwipe();

        //Accelerometer Detection
        if (egg.accelEnabled)
        {
            Vector3 acc = Input.acceleration;
            egg.GetComponent <Rigidbody>().AddForce(acc.x * 20f, 0, 0);
        }

        //Left
        if (Input.GetKeyUp(KeyCode.A))
        {
            egg.Left(1);
        }
        //Right
        if (Input.GetKeyUp(KeyCode.D))
        {
            egg.Right(1);
        }
        //Up
        if (Input.GetKeyUp(KeyCode.W))
        {
            egg.Up(1);
        }
    }
Esempio n. 5
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 internal void ResetPlayer()
 {
     Debug.Log("Player Reset!");
     transform.position     = lastCheckpoint.transform.position;
     rigidbody.velocity     = Vector2.zero;
     egg.transform.position = eggRespawnPosition.position;
     egg.GetComponent <Rigidbody2D>().velocity = Vector2.zero;
 }
Esempio n. 6
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    public void UseSkill()
    {
        Egg egg = MonoBehaviour.Instantiate(_eggPrefab).GetComponent <Egg>();

        egg.SetEggDamage(_eggDamage);
        view.PlayEggSound();
        egg.transform.position = _eggSpawnPoint.position;
        egg.GetComponent <Rigidbody2D>().AddForce(new Vector2(_eggSpawnPoint.right.x, 1).normalized *_throwForce, ForceMode2D.Impulse);
    }
Esempio n. 7
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    private void EggSpawn()
    {
        float eggSize  = Random.Range(eggMinSize, eggMaxSize);
        Egg   eggClone = (Egg)Instantiate(eggPrefab, transform.position, transform.rotation);

        eggClone.transform.SetParent(EggParent.transform);
        eggClone.transform.localPosition = new Vector3(Random.Range(xMinPos, xMaxPos), EggParent.transform.position.y, 0f);
        eggClone.transform.localScale    = new Vector3(eggSize, eggSize, 0);
        eggClone.GetComponent <Rigidbody2D>().velocity = new Vector2(0, Random.Range(eggRandomMin, eggRandomMax));
    }
Esempio n. 8
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    override public void OnStateEnter(Animator animator, AnimatorStateInfo stateInfo, int layerIndex)
    {
        ai            = animator.GetComponent <Carrier>();
        perception    = ai.GetComponent <Perception>();
        rigidbody     = ai.GetComponent <Rigidbody2D>();
        movementSpeed = ai.movementSpeed;
        transform     = ai.transform;

        egg = Instantiate(ai.eggPrefab, new Vector2(transform.position.x, transform.position.y) + ai.eggOffset, Quaternion.identity);
        egg.transform.parent = transform;
        eggCollider          = egg.GetComponent <Collider2D>();
        eggCollider.enabled  = false;
    }
Esempio n. 9
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    // Update is called once per frame
    void Update()
    {
        timer     -= Time.deltaTime;
        deathTime -= Time.deltaTime;
        if (timer <= 0)
        {
            GetComponent <Animator>().SetInteger("State", 2);
            this.GetComponent <SpriteRenderer>().enabled = true;
            GetComponent <Rigidbody2D>().velocity        = new Vector2(-0.615f, GetComponent <Rigidbody2D>().velocity.y);
        }
        if (deathTime <= 0)
        {
            Egg egg = Instantiate <Egg>(eggPrefab, transform.position, transform.rotation);
            egg.enabled = false;
            egg.GetComponent <Rigidbody2D>().velocity       = new Vector2(-1.1f, egg.GetComponent <Rigidbody2D>().velocity.y);
            egg.GetComponent <Rigidbody2D>().sharedMaterial = eggMaterial;
            egg.gameObject.AddComponent <DieAfter>();
            egg.gameObject.GetComponent <DieAfter>().time  = 4.5f;
            egg.gameObject.GetComponent <DieAfter>().timer = 4.5f;

            egg.gameObject.layer = 11;
            Destroy(this.gameObject);
        }
    }
Esempio n. 10
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 void _ridit()
 {
     chickenR   = chicken.GetComponent <Rigidbody>();
     emuR       = emu.GetComponent <Rigidbody>();
     wineR      = wine.GetComponent <Rigidbody>();
     IceCreamR  = IceCream.GetComponent <Rigidbody>();
     SushiR     = Sushi.GetComponent <Rigidbody>();
     EggR       = Egg.GetComponent <Rigidbody>();
     drink1R    = drink1.GetComponent <Rigidbody>();
     drink2R    = drink2.GetComponent <Rigidbody>();
     drink3R    = drink3.GetComponent <Rigidbody>();
     humbugerR  = humbuger.GetComponent <Rigidbody>();
     ebiR       = ebi.GetComponent <Rigidbody>();
     tomatoR    = tomato.GetComponent <Rigidbody>();
     letasR     = letas.GetComponent <Rigidbody>();
     cosmonautR = cosmonaut.GetComponent <Rigidbody>();
 }
Esempio n. 11
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    // Update is called once per frame
    void Update()
    {
        healthText.text = "Health: " + egg.health;
        if (speedText != null)
        {
            speedText.text = "Speed: " + System.Math.Round(egg.GetComponent <Rigidbody>().velocity.magnitude, 0);
        }
        if (accelText != null)
        {
            accelText.text = "Accelerometer: " + egg.accelEnabled;
        }

        if (egg.gameWon)
        {
            LevelComplete();
        }
    }
Esempio n. 12
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    //--------------------------------------------------------
    public void OnEggFallOut(Egg egg)    // configured via Inspector
    // Update lives (internally)
    {
        --lives;

        // Make egg stop interactions
        egg.GetComponent <Rigidbody2D>().simulated = false;
        eggThrower.enabled = false;

        if (lives >= 0)   // Continue playing
        {
            this.egg = egg;
            StartCoroutine(Rebirth());
        }
        else     // Game over
        {
            InvalidateLives();
            PopupResult pr = GameObject.FindObjectOfType <PopupResult>();
            if (pr != null)
            {
                pr.Show(ScoreHolder.instance.totalScore);
            }
        }
    }