Esempio n. 1
0
 public override void Effect1(EntityPlayer player, Emplacement place, OptionEffect opt)
 {
     Printer.Log(40, "RiftCollapse Effect1", place.position, place.ipos, opt.OptionBlock.blocks, opt.OptionShape.shape);
     // Zombiome.Routines.Start(EffectsCollapse.Rift(player, place, opt), "RiftCollapse");
     Zombiome.Routines.Named("RiftCollapse").Start(
         Routines.Call(biome.groundParticleEffect, place.ipos),
         new WaitForSeconds(1f),
         EffectsCollapse.Rift(player, place, opt)
         );
 }
Esempio n. 2
0
 public override void Effect1(EntityPlayer player, Emplacement place, OptionEffect opt)
 {
     Printer.Log(40, "RiftCollapse Effect1", place.position, place.ipos, opt.OptionBlock.blocks, opt.OptionShape.shape);
     // Zombiome.Routines.Start(EffectsCollapse.Rift(player, place, opt), "RiftCollapse");
     Zombiome.Routines.Named("RiftCollapse").Start(
         Routines.Call(biome.groundParticleEffect, place.ipos),
         ZBActivity.Environment.ZBSounds.Play(ZBiomeInfo.NoiseCollapse, place.position, player, World, 1, 20, 0.2f),
         new WaitForSeconds(1f),
         EffectsCollapse.Rift(player, place, opt)
         );
 }