protected override void StartPerform()
 {
     base.StartPerform();
     infectedOozing = new Client.Game.Map.Effects.InfectedOozing();
     Performer.Scene.Add(infectedOozing);
 }
 protected override void OnAddedToScene()
 {
     base.OnAddedToScene();
     infectedOozing = new Client.Game.Map.Effects.InfectedOozing();
     Scene.Add(infectedOozing);
 }
 protected override void EndPerform(bool aborted)
 {
     base.EndPerform(aborted);
     infectedOozing.Stop();
     infectedOozing = null;
 }