protected override void StartPerform() { base.StartPerform(); infectedOozing = new Client.Game.Map.Effects.InfectedOozing(); Performer.Scene.Add(infectedOozing); }
protected override void OnAddedToScene() { base.OnAddedToScene(); infectedOozing = new Client.Game.Map.Effects.InfectedOozing(); Scene.Add(infectedOozing); }
protected override void EndPerform(bool aborted) { base.EndPerform(aborted); infectedOozing.Stop(); infectedOozing = null; }