Esempio n. 1
0
        public override void UsedThisTick()
        {
            base.UsedThisTick();
            lastUsedTick = Find.TickManager.TicksGame;
            if (effecter == null)
            {
                EffecterDef effecterDef = DefDatabase <EffecterDef> .GetNamedSilentFail("Drill");

                if (effecterDef == null)
                {
                    return;
                }
                effecter = effecterDef.Spawn();
            }
            else
            {
                effecter.EffectTick(this, this);
            }

            if (Find.TickManager.TicksGame % FilthRate == 0)
            {
                FilthMaker.MakeFilth(this.RandomAdjacentCell8Way(), MapHeld, FilthDef);
            }
            if (lastStartedTick + TicksUntilDamage < Find.TickManager.TicksGame)
            {
                lastStartedTick = Find.TickManager.TicksGame;
                Vein.TakeDamage(new DamageInfo(DamageDefOf.Crush, DamageRate));
            }
        }
        protected override IEnumerable <Toil> MakeNewToils()
        {
            this.FailOnAggroMentalState(TargetIndex.A);
            this.FailOnDespawnedNullOrForbidden(TargetIndex.A);
            this.FailOn(delegate
            {
                return(!Deliveree.OnBaseMechanoidPlatform());
            });
            Need_Maintenance need         = Deliveree.needs.TryGetNeed <Need_Maintenance>() as Need_Maintenance;
            Toil             reserveParts = null;

            reserveParts = ReserveParts(TargetIndex.B, need).FailOnDespawnedNullOrForbidden(TargetIndex.B);
            yield return(reserveParts);

            yield return(Toils_Goto.GotoThing(TargetIndex.B, PathEndMode.ClosestTouch).FailOnDespawnedNullOrForbidden(TargetIndex.B));

            yield return(PickupParts(TargetIndex.B, need).FailOnDestroyedOrNull(TargetIndex.B));

            yield return(Toils_Haul.CheckForGetOpportunityDuplicate(reserveParts, TargetIndex.B, TargetIndex.None, true, null));

            PathEndMode interactionCell = (this.Deliveree != this.pawn) ? PathEndMode.InteractionCell : PathEndMode.OnCell;

            yield return(Toils_Goto.GotoThing(TargetIndex.A, interactionCell));

            int         duration = (int)(1f / this.pawn.GetStatValue(WTH_DefOf.WTH_HackingMaintenanceSpeed, true) * 600f);
            EffecterDef effect   = DefDatabase <EffecterDef> .AllDefs.FirstOrDefault((EffecterDef ed) => ed.defName == "Repair");

            yield return(Toils_General.Wait(duration, TargetIndex.None).FailOnCannotTouch(TargetIndex.A, interactionCell).WithProgressBarToilDelay(TargetIndex.A, false, -0.5f).WithEffect(effect, TargetIndex.A));

            yield return(FinalizeMaintenance(this.Deliveree, need, reserveParts));
        }
Esempio n. 3
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        public override void Tick()
        {
            base.Tick();
            ticksLeft--;
            if (ticksLeft <= 0)
            {
                this.Destroy();
            }

            if (Spawned)
            {
                if (effecter == null)
                {
                    EffecterDef progressBar = EffecterDefOf.ProgressBar;
                    effecter = progressBar.Spawn();
                }
                else
                {
                    LocalTargetInfo target = this;
                    if (this.Spawned)
                    {
                        effecter.EffectTick(this, TargetInfo.Invalid);
                    }
                    MoteProgressBar mote = ((SubEffecter_ProgressBar)effecter.children[0]).mote;
                    if (mote != null)
                    {
                        float result = 1f - (float)(PawnGhost.ticksToDestroy - this.ticksLeft) / (float)PawnGhost.ticksToDestroy;

                        mote.progress = Mathf.Clamp01(result);
                        mote.offsetZ  = -0.5f;
                    }
                }
            }
        }
Esempio n. 4
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        public static void DoEffecter(EffecterDef effecterDef, IntVec3 position, Map map)
        {
            Effecter effecter = effecterDef.Spawn();

            effecter.Trigger(new TargetInfo(position, map, false), new TargetInfo(position, map, false));
            effecter.Cleanup();
        }
Esempio n. 5
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        public static Toil WithEffect(this Toil toil, Func <EffecterDef> effecterDefGetter, Func <LocalTargetInfo> effectTargetGetter)
        {
            Effecter effecter = null;

            toil.AddPreTickAction(delegate
            {
                if (effecter == null)
                {
                    EffecterDef effecterDef = effecterDefGetter();
                    if (effecterDef != null)
                    {
                        effecter = effecterDef.Spawn();
                    }
                }
                else
                {
                    effecter.EffectTick(toil.actor, effectTargetGetter().ToTargetInfo(toil.actor.Map));
                }
            });
            toil.AddFinishAction(delegate
            {
                if (effecter != null)
                {
                    effecter.Cleanup();
                    effecter = null;
                }
            });
            return(toil);
        }
        public EffecterDef Effect(MaterialKind kind)
        {
            EffecterDef res = null;

            switch (kind)
            {
            case MaterialKind.None: res = fallback; break;

            case MaterialKind.Fabric: res = fabric; break;

            case MaterialKind.Flesh: res = flesh; break;

            case MaterialKind.Metal: res = metal; break;

            case MaterialKind.Soil: res = soil; break;

            case MaterialKind.Stone: res = stone; break;

            case MaterialKind.Wood: res = wood; break;
            }

            if (res == null)
            {
                res = fallback;
            }

            return(res);
        }
Esempio n. 7
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        private static RecipeDef CreateMiningRecipe(ThingDefCountClass defCount, EffecterDef effecter)
        {
            RecipeDef r = new RecipeDef();

            r.defName   = "Recipe_AutoMachineTool_Mine_" + defCount.thingDef.defName;
            r.label     = "PRF.AutoMachineTool.AutoMiner.MineOre".Translate(defCount.thingDef.label);
            r.jobString = "PRF.AutoMachineTool.AutoMiner.MineOre".Translate(defCount.thingDef.label);

            r.workAmount     = Mathf.Max(10000f, StatDefOf.MarketValue.Worker.GetValue(StatRequest.For(defCount.thingDef, null)) * defCount.count * 1000);
            r.workSpeedStat  = StatDefOf.WorkToMake;
            r.efficiencyStat = StatDefOf.WorkToMake;

            r.workSkill            = SkillDefOf.Mining;
            r.workSkillLearnFactor = 0;

            r.products = new List <ThingDefCountClass>().Append(defCount);
            r.defaultIngredientFilter = new ThingFilter();

            r.effectWorking = effecter;

            // ChunkStone が Recipe の WorkAmount 経由で価値を設定されてしまうため、BaseMarketValue に0を設定して、計算されないようにする。
            // <see cref="StatWorker_MarketValue.CalculatedBaseMarketValue(BuildableDef, ThingDef)"/>
            if (!defCount.thingDef.statBases.StatListContains(StatDefOf.MarketValue) && defCount.count == 1)
            {
                defCount.thingDef.BaseMarketValue = 0;
            }

            return(r);
        }
Esempio n. 8
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        public override void CompPostTick(ref float severityAdjustment)
        {
            base.CompPostTick(ref severityAdjustment);
            if (Find.TickManager.TicksGame % 60 == 0)
            {
                //if (!werewolfFlagged && Pawn?.GetComp<CompWerewolf>() is CompWerewolf compWW && compWW.CurrentWerewolfForm != null)
                //{
                //    werewolfFlagged = true;
                //    baseRageDuration = null;
                //    rageRemaining = -999;
                //}

                if (Pawn.Spawned)
                {
                    if (effecter == null)
                    {
                        EffecterDef progressBar = EffecterDefOf.ProgressBar;
                        effecter = progressBar.Spawn();
                    }
                    else
                    {
                        LocalTargetInfo target = Pawn;
                        if (Pawn.Spawned)
                        {
                            effecter.EffectTick(Pawn, TargetInfo.Invalid);
                        }
                        MoteProgressBar mote = ((SubEffecter_ProgressBar)effecter.children[0]).mote;
                        if (mote != null)
                        {
                            float result = 1f - (float)(this.BaseRageDuration() - this.RageRemaining) / (float)this.BaseRageDuration();

                            mote.progress = Mathf.Clamp01(result);
                            mote.offsetZ  = -1.0f;
                        }
                    }
                }

                if (RageRemaining < 0 || !Pawn.Spawned || (Pawn.GetComp <CompWerewolf>() is CompWerewolf ww && !ww.IsTransformed))
                {
                    this.effecter.Cleanup();

                    //Log.Message("Rage ended");
                    severityAdjustment = -999.99f;
                    if (Pawn?.mindState?.mentalStateHandler?.CurState is MentalState_WerewolfFury fury)
                    {
                        fury.RecoverFromState();
                    }
                    if (Pawn?.GetComp <CompWerewolf>() is CompWerewolf compWerewolf)
                    {
                        if (compWerewolf.CurrentWerewolfForm != null)
                        {
                            compWerewolf.TransformBack();
                        }
                    }
                    return;
                }
                RageRemaining--;
            }
        }
Esempio n. 9
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 public EffecterComp(EffecterDef def) : base(def)
 {
     this.def = def;
     for (int i = 0; i < def.children.Count; i++)
     {
         this.children.Add(def.children[i].Spawn(this));
     }
 }
Esempio n. 10
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 public WorldEffecter(EffecterDef def)
 {
     this.def = def;
     for (int i = 0; i < def.children.Count; i++)
     {
         this.children.Add(def.children[i].Spawn());
     }
 }
Esempio n. 11
0
        protected override IEnumerable <Toil> MakeNewToils()
        {
            Toil to = new Toil()
            {
                initAction = delegate
                {
                    ticksLeft = Rand.Range(300, 900);
                    int     num = 0;
                    IntVec3 c;
                    while (true)
                    {
                        c = pawn.Position + GenAdj.AdjacentCellsAndInside[Rand.Range(0, 9)];
                        num++;
                        if (num > 12)
                        {
                            break;
                        }
                        if (c.InBounds(pawn.Map) && c.Standable(pawn.Map))
                        {
                            goto IL_A1;
                        }
                    }
                    c = pawn.Position;
IL_A1:
                    pawn.CurJob.targetA = c;
                    pawn.Drawer.rotator.FaceCell(c);
                    pawn.pather.StopDead();
                },
                tickAction = delegate
                {
                    int curTicks = ticksLeft;
                    if (curTicks % 150 == 149)
                    {
                        FilthMaker.MakeFilth(pawn.CurJob.targetA.Cell, pawn.Map, ThingDefOf.FilthBlood, pawn.LabelIndefinite(), 1);
                        if (pawn.BloodNeed() is Need_Blood n && n.CurBloodPoints > 0)
                        {
                            n.AdjustBlood(-1);
                        }
                    }
                    ticksLeft--;

                    if (curTicks - 1 <= 0)
                    {
                        ReadyForNextToil();
                        TaleRecorder.RecordTale(TaleDefOf.Vomited, new object[]
                        {
                            pawn
                        });
                    }
                }
            };

            to.defaultCompleteMode = ToilCompleteMode.Never;
            to.WithEffect(EffecterDef.Named("ROMV_BloodVomit"), TargetIndex.A);
            to.PlaySustainerOrSound(() => SoundDef.Named("Vomit"));
            yield return(to);
        }
Esempio n. 12
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        public EffecterDefWidget(EffecterDef def)
        {
            this.EffecterDef = def;

            this.positionRadius = new FloatInputWidget <EffecterDef>(
                this.EffecterDef, "Position Radius", (d) => d.positionRadius, (d, f) => d.positionRadius = f);
            this.offsetTowardsTarget = new MinMaxInputWidget <EffecterDef, float>("Offset Towards Target",
                                                                                  new FloatInputWidget <EffecterDef>(this.EffecterDef, "Min", (d) => d.offsetTowardsTarget.min, (d, f) => d.offsetTowardsTarget.min = f),
                                                                                  new FloatInputWidget <EffecterDef>(this.EffecterDef, "Max", (d) => d.offsetTowardsTarget.max, (d, f) => d.offsetTowardsTarget.max = f));
        }
Esempio n. 13
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        public void Setup(Thing launcher, Vector3 origin, Vector3 destination, Verb verb = null, Thing hitThing = null, Effecter effecter = null, EffecterDef effecterDef = null)
        {
            //SetColor(launcher);
            this.launcher    = launcher;
            this.verb        = verb;
            this.a           = origin;
            this.b           = destination;
            this.hitThing    = hitThing ?? null;
            this.effecter    = effecter ?? null;
            this.effecterDef = effecterDef ?? null;
            Map     map = verb?.Caster?.Map ?? launcher.Map;
            Vector3 dir = (destination - origin).normalized;

            dir.y = 0;

            Vector3 a = origin;// += dir * (defWeapon == null ? 0.9f : defWeapon.barrelLength);

            if (verb != null)
            {
                if (verb.Muzzle(out float barrelLength, out float barrelOffset, out float bulletOffset, out FleckDef flareDef, out float flareSize, out FleckDef smokeDef, out float smokeSize))
                {
                    a    = origin -= dir * (barrelOffset * (verb.EquipmentSource.def.graphicData.drawSize.magnitude / 4));
                    a.y += 0.0367346928f;
                    if (flareDef != null)
                    {
                        IAdvancedVerb properties = verb.verbProps as IAdvancedVerb;
                        Rand.PushState();
                        AdeptusFleckMaker.Static(a, map, flareDef, flareSize, properties?.MuzzleFlareColor, properties != null && properties.MuzzleFlareRotates ? (float?)Rand.Range(0, 350) : null, projDef.lifetime);
                        Rand.PopState();
                    }
                    if (smokeDef != null)
                    {
                        AdeptusFleckMaker.ThrowSmoke(a, smokeSize, map, smokeDef);
                    }
                }

                FleckMaker.Static(a, launcher.Map, FleckDefOf.ShotFlash, verb.verbProps.muzzleFlashScale);
            }
            if (effecter == null)
            {
                TriggerEffect(effecterDef, b, hitThing);
            }
            ProjectileVFX ext = this.projDef.GetModExtensionFast <ProjectileVFX>();

            if (ext != null && destination.InBounds(launcher.Map))
            {
                Vector3  pos = destination;
                ThingDef explosionMoteDef = ext.ExplosionMoteDef ?? projDef.projectile.damageDef.explosionCellMote ?? null;
                SoundDef sound            = projDef.projectile.damageDef.soundExplosion;
                Color?   color            = ext.useGraphicColor ? projDef.graphic.color : (ext.useGraphicColorTwo ? projDef.graphic.colorTwo : projDef.projectile.damageDef.explosionColorCenter);
                float    scale            = ext.scaleWithProjectile ? projDef.graphic.drawSize.magnitude : 1f;
                ext.ImpactEffects(pos, map, explosionMoteDef, ext.ExplosionMoteSize * scale, color, sound, ext.ImpactMoteDef, ext.ImpactMoteSize * scale, ext.ImpactGlowMoteDef, ext.ImpactGlowMoteSize * scale, hitThing, null, (int)((projDef.lifetime - ticks) * 1.1f));
                //    ext.ImpactEffects(destination, launcher.Map, ext.ExplosionMoteDef ?? this.projDef.projectile.damageDef.explosionCellMote, ext.ExplosionMoteSize, this.projDef.projectile.damageDef.explosionColorCenter, this.projDef.projectile.damageDef.soundExplosion, ext.ImpactMoteDef, ext.ImpactMoteSize, ext.ImpactGlowMoteDef, ext.ImpactGlowMoteSize, hitThing);
            }
        }
Esempio n. 14
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 public void ResolveReferences()
 {
     if (effecter == null)
     {
         effecter = DefDatabase <EffecterDef> .GetNamed("OG_Effecter_EMP");
     }
     if (soundSustainer == null)
     {
         soundSustainer = DefDatabase <SoundDef> .GetNamed("EmpDisabled");
     }
 }
Esempio n. 15
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 /// <summary>
 /// Start or maintain the laser drill effecter.
 /// </summary>
 public void StartOrMaintainLaserDrillEffecter()
 {
     if (this.laserDrillEffecter == null)
     {
         this.laserDrillEffecter = new Effecter(EffecterDef.Named("LaserDrill"));
     }
     else
     {
         this.laserDrillEffecter.EffectTick(new TargetInfo(this.targetPosition, this.Map), new TargetInfo(this.Position, this.Map));
     }
 }
Esempio n. 16
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        void TriggerEffect(EffecterDef effect, Vector3 position)
        {
            if (effect == null)
            {
                return;
            }
            var      targetInfo = new TargetInfo(IntVec3.FromVector3(position), Map, false);
            Effecter effecter   = effect.Spawn();

            effecter.offset = position - targetInfo.CenterVector3;
            effecter.Trigger(targetInfo, targetInfo);
            effecter.Cleanup();
        }
Esempio n. 17
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        void TriggerEffect(EffecterDef effect, IntVec3 dest)
        {
            if (effect == null)
            {
                return;
            }

            var targetInfo = new TargetInfo(dest, Map, false);

            Effecter effecter = effect.Spawn();

            effecter.Trigger(targetInfo, targetInfo);
            effecter.Cleanup();
        }
Esempio n. 18
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        // Token: 0x06003BF5 RID: 15349 RVA: 0x001C4174 File Offset: 0x001C2574
        public static Toil NPCWithProgressBar(this Toil toil, TargetIndex ind, Func <float> progressGetter, bool interpolateBetweenActorAndTarget = false, float offsetZ = -0.5f)
        {
            Effecter effecter = null;

            toil.AddPreTickAction(delegate
            {
                /*
                 * if (toil.actor.Faction != Faction.OfPlayer)
                 * {
                 *  return;
                 * }
                 */
                if (effecter == null)
                {
                    EffecterDef progressBar = EffecterDefOf.ProgressBar;
                    effecter = progressBar.Spawn();
                }
                else
                {
                    LocalTargetInfo target = toil.actor.CurJob.GetTarget(ind);
                    if (!target.IsValid || (target.HasThing && !target.Thing.Spawned))
                    {
                        effecter.EffectTick(toil.actor, TargetInfo.Invalid);
                    }
                    else if (interpolateBetweenActorAndTarget)
                    {
                        effecter.EffectTick(toil.actor.CurJob.GetTarget(ind).ToTargetInfo(toil.actor.Map), toil.actor);
                    }
                    else
                    {
                        effecter.EffectTick(toil.actor.CurJob.GetTarget(ind).ToTargetInfo(toil.actor.Map), TargetInfo.Invalid);
                    }
                    MoteProgressBar mote = ((SubEffecter_ProgressBar)effecter.children[0]).mote;
                    if (mote != null)
                    {
                        mote.progress = Mathf.Clamp01(progressGetter());
                        mote.offsetZ  = offsetZ;
                    }
                }
            });
            toil.AddFinishAction(delegate
            {
                if (effecter != null)
                {
                    effecter.Cleanup();
                    effecter = null;
                }
            });
            return(toil);
        }
 public void Setup(Thing launcher, Vector3 origin, Vector3 destination, Thing hitThing = null, Effecter effecter = null, EffecterDef effecterDef = null)
 {
     //SetColor(launcher);
     this.launcher    = launcher;
     this.a           = origin;
     this.b           = destination;
     this.hitThing    = hitThing ?? null;
     this.effecter    = effecter ?? null;
     this.effecterDef = effecterDef ?? null;
     if (effecter == null)
     {
         TriggerEffect(effecterDef, b, hitThing);
     }
 }
Esempio n. 20
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        public void TriggerEffect(EffecterDef effect, Vector3 position, Thing hitThing = null)
        {
            if (effect == null)
            {
                return;
            }
            var targetInfo = hitThing ?? new TargetInfo(IntVec3.FromVector3(position), launcher.Map, false);

            effecter           = effect.Spawn();
            effecter.offset    = (position - targetInfo.CenterVector3);
            effecter.ticksLeft = this.projDef.effecterLifetime;
            effecter.Trigger(targetInfo, null);
            //    effecter.Cleanup();
        }
Esempio n. 21
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        static void Prefix(Projectile __instance, Thing hitThing, Vector3 ___origin)
        {
            Map map = __instance.Map;

            if (map == null)
            {
                return;
            }

            GunPropDef prop = GunplaySetup.GunProp(__instance.EquipmentDef);

            if (prop == null)
            {
                return;
            }

            MaterialKind kind = MaterialKind.None;

            if (hitThing != null)
            {
                kind = MaterialKindGetter.Get(hitThing);
            }

            if (kind == MaterialKind.None)
            {
                TerrainDef terrainDef = map.terrainGrid.TerrainAt(CellIndicesUtility.CellToIndex(__instance.Position, map.Size.x));
                kind = MaterialKindGetter.Get(terrainDef);
            }

            if (Gunplay.settings.enableSounds)
            {
                SoundDef sound = prop.projectileImpactSound == null ? null : prop.projectileImpactSound.Effect(kind);
                if (sound != null)
                {
                    sound.PlayOneShot(new TargetInfo(__instance.Position, map, false));
                }
            }

            if (Gunplay.settings.enableEffects)
            {
                EffecterDef effecterDef = prop.projectileImpactEffect == null ? null : prop.projectileImpactEffect.Effect(kind);
                if (effecterDef != null)
                {
                    Effecter effecter = new Effecter(effecterDef);
                    effecter.Trigger(__instance, new TargetInfo(___origin.ToIntVec3(), __instance.Map));
                    effecter.Cleanup();
                }
            }
        }
Esempio n. 22
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        private void AddOrMaintain(EffecterDef def)
        {
            for (int i = 0; i < pairs.Count; i++)
            {
                if (pairs[i].def == def)
                {
                    pairs[i].Maintain();
                    return;
                }
            }
            LiveEffecter liveEffecter = FullPool <LiveEffecter> .Get();

            liveEffecter.def = def;
            liveEffecter.Maintain();
            pairs.Add(liveEffecter);
        }
 public static Toil AddIngestionEffects(Toil toil, Pawn chewer, TargetIndex ingestibleInd, TargetIndex eatSurfaceInd)
 {
     toil.WithEffect(delegate()
     {
         LocalTargetInfo target = toil.actor.CurJob.GetTarget(ingestibleInd);
         if (!target.HasThing)
         {
             return(null);
         }
         EffecterDef result = target.Thing.def.ingestible.ingestEffect;
         if (chewer.RaceProps.intelligence < Intelligence.ToolUser && target.Thing.def.ingestible.ingestEffectEat != null)
         {
             result = target.Thing.def.ingestible.ingestEffectEat;
         }
         return(result);
     }, delegate()
     {
         if (!toil.actor.CurJob.GetTarget(ingestibleInd).HasThing)
         {
             return(null);
         }
         Thing thing = toil.actor.CurJob.GetTarget(ingestibleInd).Thing;
         if (chewer != toil.actor)
         {
             return(chewer);
         }
         if (eatSurfaceInd != TargetIndex.None && toil.actor.CurJob.GetTarget(eatSurfaceInd).IsValid)
         {
             return(toil.actor.CurJob.GetTarget(eatSurfaceInd));
         }
         return(thing);
     });
     toil.PlaySustainerOrSound(delegate()
     {
         if (!chewer.RaceProps.Humanlike)
         {
             return(null);
         }
         LocalTargetInfo target = toil.actor.CurJob.GetTarget(ingestibleInd);
         if (!target.HasThing)
         {
             return(null);
         }
         return(target.Thing.def.ingestible.ingestSound);
     });
     return(toil);
 }
Esempio n. 24
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        /* Look for mineable resources and add them to the Mine */
        public static void Setup()
        {
            // localized title-case capitalization class
            CultureInfo cultureInfo = Thread.CurrentThread.CurrentCulture;
            TextInfo    textInfo    = cultureInfo.TextInfo;        // usage: textInfo.ToTitleCase(string)

            List <RecipeDef> RecipeDefs = DefDatabase <RecipeDef> .AllDefsListForReading;
            List <ThingDef>  ThingDefs  = DefDatabase <ThingDef> .AllDefsListForReading;

            // scan all the things
            for (int someThing = 0; someThing < ThingDefs.Count; someThing++)
            {
                // select things with deep commonality
                if (ThingDefs[someThing].deepCommonality > 0)
                {
                    // Create recipe
                    RecipeDef recipe = new RecipeDef();

                    recipe.defName = "Excavate".Translate(ThingDefs[someThing].defName);

                    Log.Message("LogMessageFoundResource".Translate(ThingDefs[someThing].label)
                                + "LogMessageAddedRecipe".Translate(recipe.defName));

                    recipe.label       = "Mine".Translate(ThingDefs[someThing].label, " ");
                    recipe.description = "Mine".Translate(ThingDefs[someThing].label, ".");
                    recipe.jobString   = "Mining".Translate(ThingDefs[someThing].label);

                    recipe.effectWorking        = EffecterDef.Named("Smith");
                    recipe.efficiencyStat       = StatDefOf.MiningSpeed;
                    recipe.workAmount           = 332 * ThingDefs[someThing].GetStatValueAbstract(StatDefOf.MarketValue, null);
                    recipe.workSkill            = SkillDefOf.Mining;
                    recipe.workSkillLearnFactor = 0.25f;
                    recipe.products.Add(new ThingCountClass(ThingDefs[someThing], 1));
                    recipe.fixedIngredientFilter   = new ThingFilter();
                    recipe.defaultIngredientFilter = new ThingFilter();

                    // add bill to mineshaft
                    recipe.recipeUsers = new List <ThingDef>();
                    recipe.recipeUsers.Add(ThingDef.Named("Mineshaft"));

                    RecipeDefs.Add(recipe);
                } // has deepCommonality
            }     // loop through things
        }         // Setup
Esempio n. 25
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        public void TriggerEffect(EffecterDef effect, Vector3 position, Thing hitThing = null)
        {
            if (effect == null)
            {
                return;
            }
            var targetInfo = hitThing != null ? new TargetInfo(hitThing) : new TargetInfo(IntVec3.FromVector3(position), Map, false);

            if (hitThing != null)
            {
                effecter = effect.Spawn(hitThing, hitThing.Map);
            }
            else
            {
                effecter = effect.Spawn();
            }
            effecter.Trigger(targetInfo, null);
            //    effecter.Cleanup();
        }
Esempio n. 26
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        public void StartRefreshing(Pawn pawn, LocalTargetInfo targetInfo)
        {
            //if (pawn.ThingID != this.PodOwnerId)
            if (this.PodOwner != pawn)
            {
                return;
            }
            this.SaveNeeds(pawn.needs.AllNeeds);
            pawn.DeSpawn(DestroyMode.Vanish);
            if (this.TryAcceptThing(pawn))
            {
                this.CurrentTicksLeft = this.CurrentMaxTicks = this.TotalTicksPerAction;
                this.JobState         = PS_Conditioning_JobState.Refreshing;


                EffecterDef progressBar = EffecterDefOf.ProgressBar;
                ProgressBarEffector = progressBar.Spawn();
                ProgressBarEffector.EffectTick(targetInfo.ToTargetInfo(this.Map), TargetInfo.Invalid);
            }
        }
        protected override IEnumerable <Toil> MakeNewToils()
        {
            this.FailOnDespawnedNullOrForbidden(TargetIndex.A);
            this.FailOn(() => RogueAI.goingRogue == false);
            yield return(Toils_Goto.GotoThing(TargetIndex.A, PathEndMode.ClosestTouch));

            int         duration = (int)(3000 + (1f / this.pawn.GetStatValue(WTH_DefOf.WTH_HackingMaintenanceSpeed, true)) * 500f);
            EffecterDef effect   = DefDatabase <EffecterDef> .AllDefs.FirstOrDefault((EffecterDef ed) => ed.defName == "Repair");

            yield return(Toils_General.Wait(duration, TargetIndex.None).FailOnCannotTouch(TargetIndex.A, PathEndMode.ClosestTouch).WithProgressBarToilDelay(TargetIndex.A, false, -0.5f).WithEffect(effect, TargetIndex.A));

            Toil finalizeHacking = new Toil()
            {
                defaultCompleteMode = ToilCompleteMode.Instant,
                initAction          = new Action(delegate {
                    Messages.Message("WTH_Message_HackedRogueAI".Translate(this.pawn.Name.ToStringShort), new RimWorld.Planet.GlobalTargetInfo(this.pawn.Position, this.Map), MessageTypeDefOf.PositiveEvent);
                    RogueAI.StopGoingRogue();
                })
            };

            yield return(finalizeHacking);
        }
Esempio n. 28
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 public static Toil AddIngestionEffects(Toil toil, Pawn chewer, TargetIndex ingestibleInd, TargetIndex eatSurfaceInd)
 {
     toil.WithEffect(delegate
     {
         LocalTargetInfo target2 = toil.actor.CurJob.GetTarget(ingestibleInd);
         if (!target2.HasThing)
         {
             return(null);
         }
         EffecterDef result = target2.Thing.GetIngestibleProperties().ingestEffect;
         if ((int)chewer.RaceProps.intelligence < 1 && target2.Thing.GetIngestibleProperties().ingestEffectEat != null)
         {
             result = target2.Thing.GetIngestibleProperties().ingestEffectEat;
         }
         return(result);
     }, delegate
     {
         if (!toil.actor.CurJob.GetTarget(ingestibleInd).HasThing)
         {
             return(null);
         }
         Thing thing = toil.actor.CurJob.GetTarget(ingestibleInd).Thing;
         if (chewer != toil.actor)
         {
             return(chewer);
         }
         return((eatSurfaceInd != 0 && toil.actor.CurJob.GetTarget(eatSurfaceInd).IsValid) ? toil.actor.CurJob.GetTarget(eatSurfaceInd) : ((LocalTargetInfo)thing));
     });
     toil.PlaySustainerOrSound(delegate
     {
         if (!chewer.RaceProps.Humanlike)
         {
             return(null);
         }
         LocalTargetInfo target = toil.actor.CurJob.GetTarget(ingestibleInd);
         return((!target.HasThing) ? null : target.Thing.GetIngestibleProperties().ingestSound);
     });
     return(toil);
 }
        public void StartFixingBotched(Pawn pawn)
        {
            //if (pawn.ThingID != this.PodOwnerId)
            if (PodOwner != null && PodOwner != pawn)
            {
                return;
            }

            SaveNeeds(pawn.needs.AllNeeds);
            pawn.DeSpawn(DestroyMode.Vanish);
            if (TryAcceptThing(pawn))
            {
                CurrentTicksLeft = CurrentMaxTicks = TicksPerDay;
                JobState         = PS_Conditioning_JobState.FixingBotch;


                EffecterDef progressBar = EffecterDefOf.ProgressBar;
                ProgressBarEffector = progressBar.Spawn();
                var target = new TargetInfo(this);
                ProgressBarEffector.EffectTick(target, TargetInfo.Invalid);
            }
        }
Esempio n. 30
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        public void StartDeconditioning(Pawn pawn, PS_Conditioning_Data conData)
        {
            //if (pawn.ThingID != this.PodOwnerId)
            if (this.PodOwner != pawn)
            {
                return;
            }
            this.SaveNeeds(pawn.needs.AllNeeds);
            pawn.DeSpawn(DestroyMode.Vanish);
            if (this.TryAcceptThing(pawn))
            {
                this.CurrentMaxTicks  = this.TicksPerDay;
                this.CurrentTicksLeft = CurrentMaxTicks;
                this.JobState         = PS_Conditioning_JobState.Deconditioning;
                this.ConditioningData = conData;

                EffecterDef progressBar = EffecterDefOf.ProgressBar;
                ProgressBarEffector = progressBar.Spawn();
                var target = new TargetInfo(this);
                ProgressBarEffector.EffectTick(target, TargetInfo.Invalid);
            }
        }