Esempio n. 1
0
 /// <summary>
 /// 获取增加生命的相关数据
 /// </summary>
 /// <param name="effectTypeData"></param>
 /// <returns></returns>
 private static EffectTypeBean GetEffectDetailsForAddLife(EffectTypeBean effectTypeData)
 {
     effectTypeData.effectData     = float.Parse(effectTypeData.data);
     effectTypeData.effectDescribe = string.Format(TextHandler.Instance.manager.GetTextById(501), effectTypeData.data);
     effectTypeData.spIcon         = IconDataHandler.Instance.manager.GetIconSpriteByName("ui_effect_addlife_1");
     return(effectTypeData);
 }
Esempio n. 2
0
 private static EffectTypeBean GetEffectDetailsForDamage(EffectTypeBean effectTypeData, Sprite spRemark)
 {
     effectTypeData.effectData     = int.Parse(effectTypeData.data);
     effectTypeData.effectDescribe = string.Format(TextHandler.Instance.manager.GetTextById(504), effectTypeData.data);
     effectTypeData.spIcon         = IconDataHandler.Instance.manager.GetIconSpriteByName("ui_features_favorability");
     effectTypeData.spIconRemark   = spRemark;
     effectTypeData.colorIcon      = Color.red;
     return(effectTypeData);
 }
Esempio n. 3
0
    /// <summary>
    /// 获取增加防御力的相关数据
    /// </summary>
    /// <param name="effectTypeData"></param>
    /// <returns></returns>
    private static EffectTypeBean GetEffectDetailsForAddDef(EffectTypeBean effectTypeData)
    {
        float defRate = float.Parse(effectTypeData.data);

        effectTypeData.effectData     = defRate;
        effectTypeData.effectDescribe = string.Format(TextHandler.Instance.manager.GetTextById(503), (defRate * 100) + "%");
        effectTypeData.spIcon         = IconDataHandler.Instance.manager.GetIconSpriteByName("ui_effect_defend_1");
        return(effectTypeData);
    }
 /// <summary>
 /// 检测是否需要延迟
 /// </summary>
 /// <returns></returns>
 public bool CheckIsDelay()
 {
     if (!CheckUtil.ListIsNull(listEffectTypeData))
     {
         for (int i = 0; i < listEffectTypeData.Count; i++)
         {
             EffectTypeBean itemData = listEffectTypeData[i];
             bool           isDelay  = EffectTypeEnumTools.CheckIsDelay(itemData);
             if (isDelay)
             {
                 return(true);
             }
         }
     }
     return(false);
 }
Esempio n. 5
0
 /// <summary>
 /// 检测是否是延迟执行的效果(用于延迟播放粒子特效)
 /// </summary>
 /// <param name="effectTypeData"></param>
 /// <returns></returns>
 public static bool CheckIsDelay(EffectTypeBean effectTypeData)
 {
     switch (effectTypeData.dataType)
     {
     case EffectTypeEnum.AddLife:
     case EffectTypeEnum.AddLifeRate:
     case EffectTypeEnum.Damage:
     case EffectTypeEnum.DamageRate:
     case EffectTypeEnum.DamageRateForLucky:
     case EffectTypeEnum.DamageRateForCook:
     case EffectTypeEnum.DamageRateForSpeed:
     case EffectTypeEnum.DamageRateForAccount:
     case EffectTypeEnum.DamageRateForCharm:
     case EffectTypeEnum.DamageRateForForce:
         return(true);
     }
     return(false);
 }
Esempio n. 6
0
    /// <summary>
    /// 获取减少属性相关数据
    /// </summary>
    /// <param name="iconDataManager"></param>
    /// <param name="effectTypeData"></param>
    /// <returns></returns>
    private static EffectTypeBean GetEffectDetailsForSubAttributesRate(EffectTypeBean effectTypeData)
    {
        AttributesTypeEnum attributesType = AttributesTypeEnum.Null;
        string             iconStr        = "";

        switch (effectTypeData.dataType)
        {
        case EffectTypeEnum.SubLuckyRate:
            attributesType = AttributesTypeEnum.Lucky;
            iconStr        = "ui_effect_sub_lucky_2";
            break;

        case EffectTypeEnum.SubCookRate:
            attributesType = AttributesTypeEnum.Cook;
            iconStr        = "ui_effect_sub_cook_2";
            break;

        case EffectTypeEnum.SubSpeedRate:
            attributesType = AttributesTypeEnum.Speed;
            iconStr        = "ui_effect_sub_speed_2";
            break;

        case EffectTypeEnum.SubAccountRate:
            attributesType = AttributesTypeEnum.Account;
            iconStr        = "ui_effect_sub_account_2";
            break;

        case EffectTypeEnum.SubCharmRate:
            attributesType = AttributesTypeEnum.Charm;
            iconStr        = "ui_effect_sub_charm_2";
            break;

        case EffectTypeEnum.SubForceRate:
            attributesType = AttributesTypeEnum.Force;
            iconStr        = "ui_effect_sub_force_2";
            break;
        }
        effectTypeData.effectData = float.Parse(effectTypeData.data);
        string attributesName = AttributesTypeEnumTools.GetAttributesName(attributesType);

        effectTypeData.effectDescribe = string.Format(TextHandler.Instance.manager.GetTextById(532), effectTypeData.effectData * 100 + "", attributesName);
        effectTypeData.spIcon         = IconDataHandler.Instance.manager.GetIconSpriteByName(iconStr);
        return(effectTypeData);
    }
Esempio n. 7
0
    /// <summary>
    /// 获取增加属性相关数据
    /// </summary>
    /// <param name="iconDataManager"></param>
    /// <param name="effectTypeData"></param>
    /// <returns></returns>
    private static EffectTypeBean GetEffectDetailsForAddAttributes(EffectTypeBean effectTypeData)
    {
        AttributesTypeEnum attributesType = AttributesTypeEnum.Null;
        string             iconStr        = "";

        switch (effectTypeData.dataType)
        {
        case EffectTypeEnum.AddLucky:
            attributesType = AttributesTypeEnum.Lucky;
            iconStr        = "ui_effect_lucky_1";
            break;

        case EffectTypeEnum.AddCook:
            attributesType = AttributesTypeEnum.Cook;
            iconStr        = "ui_effect_cook_1";
            break;

        case EffectTypeEnum.AddSpeed:
            attributesType = AttributesTypeEnum.Speed;
            iconStr        = "ui_effect_speed_1";
            break;

        case EffectTypeEnum.AddAccount:
            attributesType = AttributesTypeEnum.Account;
            iconStr        = "ui_effect_account_1";
            break;

        case EffectTypeEnum.AddCharm:
            attributesType = AttributesTypeEnum.Charm;
            iconStr        = "ui_effect_charm_1";
            break;

        case EffectTypeEnum.AddForce:
            attributesType = AttributesTypeEnum.Force;
            iconStr        = "ui_effect_force_1";
            break;
        }
        effectTypeData.effectData = float.Parse(effectTypeData.data);
        string attributesName = AttributesTypeEnumTools.GetAttributesName(attributesType);

        effectTypeData.effectDescribe = string.Format(TextHandler.Instance.manager.GetTextById(505), effectTypeData.data, attributesName);
        effectTypeData.spIcon         = IconDataHandler.Instance.manager.GetIconSpriteByName(iconStr);
        return(effectTypeData);
    }
Esempio n. 8
0
    private static EffectTypeBean GetEffectDetailsForDamageRateForAttributes(EffectTypeBean effectTypeData, Sprite spRemark)
    {
        AttributesTypeEnum attributesType = AttributesTypeEnum.Null;

        switch (effectTypeData.dataType)
        {
        case EffectTypeEnum.DamageRateForLucky:
            attributesType = AttributesTypeEnum.Lucky;
            break;

        case EffectTypeEnum.DamageRateForCook:
            attributesType = AttributesTypeEnum.Cook;
            break;

        case EffectTypeEnum.DamageRateForSpeed:
            attributesType = AttributesTypeEnum.Speed;
            break;

        case EffectTypeEnum.DamageRateForAccount:
            attributesType = AttributesTypeEnum.Account;
            break;

        case EffectTypeEnum.DamageRateForCharm:
            attributesType = AttributesTypeEnum.Charm;
            break;

        case EffectTypeEnum.DamageRateForForce:
            attributesType = AttributesTypeEnum.Force;
            break;
        }
        effectTypeData.effectData = float.Parse(effectTypeData.data);
        string attibutesName = AttributesTypeEnumTools.GetAttributesName(attributesType);

        effectTypeData.effectDescribe = string.Format(TextHandler.Instance.manager.GetTextById(521), attibutesName, effectTypeData.data);
        effectTypeData.colorIcon      = Color.red;
        effectTypeData.spIconRemark   = spRemark;
        effectTypeData.spIcon         = AttributesTypeEnumTools.GetAttributesIcon(attributesType);
        return(effectTypeData);
    }
Esempio n. 9
0
    /// <summary>
    /// 设置状态
    /// </summary>
    public void SetEffect(List <MiniGameCombatEffectBean> listEffect)
    {
        CptUtil.RemoveChildsByActive(objEffectContainer);

        //如果没有战斗信息 则隐藏展示栏
        if (CheckUtil.ListIsNull(listEffect))
        {
            objEffectContainer.SetActive(false);
        }
        else
        {
            objEffectContainer.SetActive(true);
            for (int i = 0; i < listEffect.Count; i++)
            {
                MiniGameCombatEffectBean itemEffectData = listEffect[i];
                if (itemEffectData.listEffectTypeData != null)
                {
                    for (int f = 0; f < itemEffectData.listEffectTypeData.Count; f++)
                    {
                        EffectTypeBean  effectTypeData = itemEffectData.listEffectTypeData[f];
                        GameObject      objEffectItem  = Instantiate(objEffectContainer, objEffectModel);
                        ItemBaseTextCpt itemEffect     = objEffectItem.GetComponent <ItemBaseTextCpt>();

                        Sprite spEffect;
                        if (effectTypeData.spIconRemark != null)
                        {
                            spEffect = effectTypeData.spIconRemark;
                        }
                        else
                        {
                            spEffect = effectTypeData.spIcon;
                        }
                        itemEffect.SetData(spEffect, effectTypeData.colorIcon, "", effectTypeData.effectDescribe);
                    }
                }
            }
        }
    }
Esempio n. 10
0
    /// <summary>
    /// 获取前置详情
    /// </summary>
    /// <param name="rewardType"></param>
    /// <returns></returns>
    public static EffectTypeBean GetEffectDetails(EffectTypeBean effectTypeData, Sprite spRemark)
    {
        switch (effectTypeData.dataType)
        {
        case EffectTypeEnum.AddLife:
            effectTypeData = GetEffectDetailsForAddLife(effectTypeData);
            break;

        case EffectTypeEnum.AddLifeRate:
            effectTypeData = GetEffectDetailsForAddLifeRate(effectTypeData);
            break;

        case EffectTypeEnum.AddLucky:
        case EffectTypeEnum.AddCook:
        case EffectTypeEnum.AddSpeed:
        case EffectTypeEnum.AddAccount:
        case EffectTypeEnum.AddCharm:
        case EffectTypeEnum.AddForce:
            effectTypeData = GetEffectDetailsForAddAttributes(effectTypeData);
            break;

        case EffectTypeEnum.AddLuckyRate:
        case EffectTypeEnum.AddCookRate:
        case EffectTypeEnum.AddSpeedRate:
        case EffectTypeEnum.AddAccountRate:
        case EffectTypeEnum.AddCharmRate:
        case EffectTypeEnum.AddForceRate:
            effectTypeData = GetEffectDetailsForAddAttributesRate(effectTypeData);
            break;

        case EffectTypeEnum.SubLucky:
        case EffectTypeEnum.SubCook:
        case EffectTypeEnum.SubSpeed:
        case EffectTypeEnum.SubAccount:
        case EffectTypeEnum.SubCharm:
        case EffectTypeEnum.SubForce:
            effectTypeData = GetEffectDetailsForSubAttributes(effectTypeData);
            break;

        case EffectTypeEnum.SubLuckyRate:
        case EffectTypeEnum.SubCookRate:
        case EffectTypeEnum.SubSpeedRate:
        case EffectTypeEnum.SubAccountRate:
        case EffectTypeEnum.SubCharmRate:
        case EffectTypeEnum.SubForceRate:
            effectTypeData = GetEffectDetailsForSubAttributesRate(effectTypeData);
            break;

        case EffectTypeEnum.DefRate:
            effectTypeData = GetEffectDetailsForAddDef(effectTypeData);
            break;

        case EffectTypeEnum.Damage:
            effectTypeData = GetEffectDetailsForDamage(effectTypeData, spRemark);
            break;

        case EffectTypeEnum.DamageRateForLucky:
        case EffectTypeEnum.DamageRateForCook:
        case EffectTypeEnum.DamageRateForSpeed:
        case EffectTypeEnum.DamageRateForAccount:
        case EffectTypeEnum.DamageRateForCharm:
        case EffectTypeEnum.DamageRateForForce:
            effectTypeData = GetEffectDetailsForDamageRateForAttributes(effectTypeData, spRemark);
            break;
        }
        return(effectTypeData);
    }