Esempio n. 1
0
    // ------------------------------------------------------------------
    // Desc:
    // ------------------------------------------------------------------

    void AddState_Color(exUIControl _ctrl, EffectState_Color _state)
    {
        for (int i = 0; i < _state.info.propInfos.Count; ++i)
        {
            EffectInfo_Color.PropInfo propInfo = _state.info.propInfos[i];
            switch (propInfo.type)
            {
            case EffectEventType.Deactive:
                _ctrl.AddEventListener("onDeactive",
                                       delegate(exUIEvent _event) {
                    enabled = true;
                    _state.Begin(propInfo.val);
                });
                _ctrl.AddEventListener("onActive",
                                       delegate(exUIEvent _event) {
                    enabled = true;
                    _state.Begin(_state.info.normal);
                });
                break;

            case EffectEventType.Press:
                _ctrl.AddEventListener("onPressDown",
                                       delegate(exUIEvent _event) {
                    enabled = true;
                    _state.Begin(propInfo.val);
                });
                _ctrl.AddEventListener("onPressUp",
                                       delegate(exUIEvent _event) {
                    enabled = true;
                    _state.Begin(_state.info.GetValue(EffectEventType.Hover));
                });
                break;

            case EffectEventType.Hover:
                _ctrl.AddEventListener("onHoverIn",
                                       delegate(exUIEvent _event) {
                    enabled = true;
                    _state.Begin(propInfo.val);
                });
                _ctrl.AddEventListener("onHoverOut",
                                       delegate(exUIEvent _event) {
                    enabled = true;
                    _state.Begin(_state.info.normal);
                });
                break;

            case EffectEventType.Unchecked:
                exUIToggle toggle = _ctrl as exUIToggle;
                if (toggle != null)
                {
                    _ctrl.AddEventListener("onUnchecked",
                                           delegate(exUIEvent _event) {
                        enabled = true;
                        _state.Begin(propInfo.val);
                    });
                    _ctrl.AddEventListener("onChecked",
                                           delegate(exUIEvent _event) {
                        enabled = true;
                        _state.Begin(_state.info.GetValue(EffectEventType.Hover));
                    });
                }
                break;
            }
        }

        states.Add(_state);
    }
Esempio n. 2
0
    // ------------------------------------------------------------------
    // Desc:
    // ------------------------------------------------------------------
    void AddState_Color( exUIControl _ctrl, EffectState_Color _state )
    {
        for ( int i = 0; i < _state.info.propInfos.Count; ++i ) {
            EffectInfo_Color.PropInfo propInfo = _state.info.propInfos[i];
            switch ( propInfo.type ) {
            case EffectEventType.Deactive:
                _ctrl.AddEventListener ( "onDeactive",
                                         delegate ( exUIEvent _event ) {
                                             enabled = true;
                                             _state.Begin( propInfo.val );
                                         } );
                _ctrl.AddEventListener ( "onActive",
                                         delegate ( exUIEvent _event ) {
                                             enabled = true;
                                             _state.Begin( _state.info.normal );
                                         } );
                break;

            case EffectEventType.Press:
                _ctrl.AddEventListener ( "onPressDown",
                                         delegate ( exUIEvent _event ) {
                                             enabled = true;
                                             _state.Begin( propInfo.val );
                                         } );
                _ctrl.AddEventListener ( "onPressUp",
                                         delegate ( exUIEvent _event ) {
                                             enabled = true;
                                             _state.Begin( _state.info.GetValue( EffectEventType.Hover ) );
                                         } );
                break;

            case EffectEventType.Hover:
                _ctrl.AddEventListener ( "onHoverIn",
                                         delegate ( exUIEvent _event ) {
                                             enabled = true;
                                             _state.Begin( propInfo.val );
                                         } );
                _ctrl.AddEventListener ( "onHoverOut",
                                         delegate ( exUIEvent _event ) {
                                             enabled = true;
                                             _state.Begin( _state.info.normal );
                                         } );
                break;

            case EffectEventType.Unchecked:
                exUIToggle toggle = _ctrl as exUIToggle;
                if ( toggle != null ) {
                    _ctrl.AddEventListener ( "onUnchecked",
                                             delegate ( exUIEvent _event ) {
                                                 enabled = true;
                                                 _state.Begin( propInfo.val );
                                             } );
                    _ctrl.AddEventListener ( "onChecked",
                                             delegate ( exUIEvent _event ) {
                                                 enabled = true;
                                                 _state.Begin( _state.info.GetValue( EffectEventType.Hover ) );
                                             } );
                }
                break;
            }
        }

        states.Add(_state);
    }