public void OnTick(Point3DList path, Direction dir, int i) { if (path.Count > i) { Point3D point = path[i]; int o = i - 1; Server.Effects.PlaySound(point, this.Map, 278); Server.Effects.PlaySound(point, this.Map, 279); for (int rn = 0; rn < (o * 2) + 1; rn++) { int y = 0, x = 0, y2 = 0, x2 = 0; bool diag = false; switch ((int)dir) { case (int)Direction.Running: case (int)Direction.North: { x = x - o + rn; break; } case 129: case (int)Direction.Right: { x = x - o + rn; y = y - o + rn; break; } case 130: case (int)Direction.East: { y = y - o + rn; break; } case 131: case (int)Direction.Down: { y = y - o + rn; x = x + o - rn; break; } case 132: case (int)Direction.South: { x = x + o - rn; break; } case 133: case (int)Direction.Left: { x = x + o - rn; y = y + o - rn; break; } case 134: case (int)Direction.West: { y = y + o - rn; break; } case (int)Direction.ValueMask: case (int)Direction.Up: { y = y + o - rn; x = x - o + rn; break; } } switch ((int)dir) { case 129: case (int)Direction.Right: { y2++; diag = true; break; } case 131: case (int)Direction.Down: { x2--; diag = true; break; } case 133: case (int)Direction.Left: { y2--; diag = true; break; } case (int)Direction.ValueMask: case (int)Direction.Up: { x2++; diag = true; break; } default: { break; } } Point3D ep = new Point3D(point.X + x, point.Y + y, point.Z); Point3D ep2 = new Point3D(ep.X + x2, ep.Y + y2, ep.Z); if (diag && i >= ((2 * path.Count) / 3)) { return; } Point3D p; if (diag && rn < (o * 2)) { p = ep2; } else { p = ep; } if (Spells.SpellHelper.CheckMulti(p, this.Map)) { BaseGalleon galleon = BaseGalleon.FindGalleonAt(p, this.Map); if (galleon != null && !m_HasPushed) { int damage = Utility.RandomMinMax(MinBoatDamage, MaxBoatDamage); galleon.OnTakenDamage(this, damage); galleon.StartMove(dir, 1, 0x2, galleon.SlowDriftInterval, true, false); m_HasPushed = true; } continue; } LandTile t = this.Map.Tiles.GetLandTile(x, y); if (IsSeaTile(t)) { Mobile spawn = new EffectSpawn(); spawn.MoveToWorld(p, this.Map); } } } }
public void OnTick(Point3DList path, Direction dir, int i) { if (path.Count > i) { Point3D point = path[i]; int o = i - 1; Server.Effects.PlaySound(point, this.Map, 278); Server.Effects.PlaySound(point, this.Map, 279); for (int rn = 0; rn < (o * 2) + 1; rn++) { int y = 0, x = 0, y2 = 0, x2 = 0; bool diag = false; switch ((int)dir) { case (int)Direction.Running: case (int)Direction.North: { x = x - o + rn; break; } case 129: case (int)Direction.Right: { x = x - o + rn; y = y - o + rn; break; } case 130: case (int)Direction.East: { y = y - o + rn; break; } case 131: case (int)Direction.Down: { y = y - o + rn; x = x + o - rn; break; } case 132: case (int)Direction.South: { x = x + o - rn; break; } case 133: case (int)Direction.Left: { x = x + o - rn; y = y + o - rn; break; } case 134: case (int)Direction.West: { y = y + o - rn; break; } case (int)Direction.ValueMask: case (int)Direction.Up: { y = y + o - rn; x = x - o + rn; break; } } switch ((int)dir) { case 129: case (int)Direction.Right: { y2++; diag = true; break; } case 131: case (int)Direction.Down: { x2--; diag = true; break; } case 133: case (int)Direction.Left: { y2--; diag = true; break; } case (int)Direction.ValueMask: case (int)Direction.Up: { x2++; diag = true; break; } default: { break; } } Point3D ep = new Point3D(point.X + x, point.Y + y, point.Z); Point3D ep2 = new Point3D(ep.X + x2, ep.Y + y2, ep.Z); if (diag && i >= ((2 * path.Count) / 3)) return; Point3D p; if (diag && rn < (o * 2)) p = ep2; else p = ep; if (Spells.SpellHelper.CheckMulti(p, this.Map)) { BaseGalleon galleon = BaseGalleon.FindGalleonAt(p, this.Map); if (galleon != null && !m_HasPushed) { int damage = Utility.RandomMinMax(MinBoatDamage, MaxBoatDamage); galleon.OnTakenDamage(this, damage); galleon.StartMove(dir, 1,0x2, BaseBoat.SlowDriftInterval, true, false); m_HasPushed = true; } continue; } LandTile t = this.Map.Tiles.GetLandTile(x, y); if (IsSeaTile(t)) { Mobile spawn = new EffectSpawn(); spawn.MoveToWorld(p, this.Map); } } } }