private void Hit() { gameController.AddScore(1); Timer newEffect = effect.GetFromPool((int)eEffectType.AsteroidExp); newEffect.transform.position = transform.position; soundController.PlayEffectSound((int)eEffectSoundType.ExpAst); gameObject.SetActive(false); }
private void OnDisable() { //effect Timer newEffect = effect.GetFromPool((int)eEffectType.PlayerExp); newEffect.transform.position = transform.position; //sound soundController.PlayEffectSound((int)eEffectSoundType.ExpPlayer); gameController.GameOver(); }
private void OnTriggerEnter(Collider other) { if (other.gameObject.CompareTag("Enemy")) { gameObject.SetActive(false); //Add score //Add effect Timer effect = mEffectPool.GetFromPool((int)eEffectType.ExpPlayer); effect.transform.position = transform.position; //Add sound } }
} //동일 //public bool IsAlive() //{ // return mCurrentHP > 0; //} private void OnTriggerEnter(Collider other) { if (other.gameObject.CompareTag("Bolt")) { //damage if (!mbInvincible) { mCurrentHP--; Debug.LogFormat("{0}/{1}", mCurrentHP, mMaxHP); if (mCurrentHP <= 0) { mbInvincible = true; StopCoroutine(mPhaseRoutine); StartCoroutine(Die()); } } Timer effect = mEffectPool.GetFromPool((int)eEffectType.ExpAst); effect.transform.position = other.ClosestPoint(transform.position); other.gameObject.SetActive(false); } }
private void Hit(int damage) { CurrentHP -= damage; if (CurrentHP <= 0) { gameController.AddScore(1); Timer newEffect = effect.GetFromPool((int)eEffectType.EnemyExp); newEffect.transform.position = transform.position; soundController.PlayEffectSound((int)eEffectSoundType.ExpEnemy); gameObject.SetActive(false); } }
public bool GetTouch() { for (int i = 0; i < Input.touchCount; i++) { Touch touch = Input.GetTouch(i); if (touch.phase == TouchPhase.Began) { Ray ray = GenerateRay(touch.position); RaycastHit hit; if (Physics.Raycast(ray, out hit)) { if (hit.collider.gameObject == gameObject) { Timer effect = mEffectPool.GetFromPool(0); effect.transform.position = hit.point; return(true); } } } } return(false); }
private void OnTriggerEnter(Collider other) { if (other.gameObject.CompareTag("Enemy") || other.gameObject.CompareTag("EnemyBolt")) { gameObject.SetActive(false); mGameController.PlayerDie(); //Add score //Add effect Timer effect = mEffectPool.GetFromPool((int)eEffectType.ExpPlayer); effect.transform.position = transform.position; //Add sound mSoundController.PlayEffectSound((int)eSFXType.ExpPlayer); } }
private void Hit(int damage) { if (mbInvincible) { return; } currentHP -= damage; Debug.Log(currentHP); if (currentHP <= 0) { gameController.AddScore(100); gameController.ClearBoss(); Timer newEffect = effect.GetFromPool((int)eEffectType.EnemyExp); newEffect.transform.position = transform.position; soundController.PlayEffectSound((int)eEffectSoundType.ExpEnemy); gameObject.SetActive(false); } }
//private void OnTriggerEnter(Collider other) //{ // if (other.gameObject.CompareTag("Bolt") || // other.gameObject.CompareTag("Player")) // { // gameObject.SetActive(false); // //Add score // //Add effect // //Add sound // other.gameObject.SetActive(false); // } //} private void OnTriggerEnter(Collider other) { bool isBolt = other.gameObject.CompareTag("Bolt"); bool isPlayer = other.gameObject.CompareTag("Player"); if (isBolt || isPlayer) { gameObject.SetActive(false); //Add score mGameController.AddScore(1); //add effect Timer effect = mEffectPool.GetFromPool((int)eEffectType.ExpAst); effect.transform.position = transform.position; //Add sound if (isBolt) { other.gameObject.SetActive(false); } } }
public void Hit(float value) { mCurrentHP -= value; mUIController.ShowPlayerHP(mCurrentHP, mMaxHP); if (mCurrentHP <= 0) { if (mEffectpool == null) { mEffectpool = GameObject.FindGameObjectWithTag("EffectPool"). GetComponent <EffectPool>(); } Timer effect = mEffectpool.GetFromPool((int)eEffecttype.Player); effect.transform.position = transform.position; mSoundController.PlayEffectSound((int)eSoundType.ExpPlayer); gameObject.SetActive(false); mGameControl.GameOver(); } }
public bool AddProgress(double value) { mCurrentHP += value; MainUIController.Instance.ShowProgress(mCurrentHP, mMaxHP); if (mCurrentHP >= mPhaseBoundary) { //next phase mCurrentPhase++; //GameController.Instance.NextImage(); if (mCurrentPhase > 4) { //Clear //GameController.Instance.NextStage(); GameController.Instance.Gold += mRewardBase * Math.Pow(mRewardWeight, GameController.Instance.StageNumber); return(true); } Timer effect = mEffectPool.GetFromPool((int)eEffectType.PhaseShift); effect.transform.position = mGem.transform.position; mGem.sprite = mGemSprite[mStartIndex + mCurrentPhase]; mPhaseBoundary = mMaxHP * 0.2f * (mCurrentPhase + 1); } return(false); }
public void Hit(float value) { mCurrentHP -= value; mHPBar = mBoltPool.EnemyHPBarPool.GetFromPool(); mHPBar.transform.position = mHPBarPos.position; if (mCurrentHP <= 0) { if (mEffectpool == null) { mEffectpool = GameObject.FindGameObjectWithTag("EffectPool"). GetComponent <EffectPool>(); } Timer effect = mEffectpool.GetFromPool((int)eEffecttype.Enmey); effect.transform.position = transform.position; mSoundController.PlayEffectSound((int)eSoundType.ExpEnem); mGameController.AddScore(10); mHPBar.gameObject.SetActive(false); mHPBar = null; gameObject.SetActive(false); } }
private IEnumerator Hazards() { WaitForSeconds ThreeSeconds = new WaitForSeconds(3); WaitForSeconds pointTwo = new WaitForSeconds(0.2f); while (true) { yield return(ThreeSeconds); int asteroidSpawnCount = 10, enemySpawnCount = 3; while (true) { if (asteroidSpawnCount > 0 && enemySpawnCount > 0) { int randValue = Random.Range(0, 2); if (randValue == 1) { SpawnAteroid(); asteroidSpawnCount--; yield return(pointTwo); } else { SpawnEnemy(); enemySpawnCount--; yield return(pointTwo); } } else if (enemySpawnCount > 0) { for (int i = 0; i < enemySpawnCount; i++) { SpawnEnemy(); yield return(pointTwo); } break; } else if (asteroidSpawnCount > 0) { for (int i = 0; i < asteroidSpawnCount; i++) { SpawnAteroid(); yield return(pointTwo); } break; } else { break; } } currentStageNumber++; for (int I = 0; I < 3; I++) { GameObject item = ItemP.GetFromPool((eItemType)Random.Range(0, 2)); item.transform.position = new Vector3(Random.Range(-5f, 5f), 0, 16); item.gameObject.SetActive(true); } if (currentStageNumber % BossStageGap == 0) { //boss spawn yield return(ThreeSeconds); BossController boss = BossP.GetFromPool(); boss.transform.position = new Vector3(0, 0, 19); boss.gameObject.SetActive(true); IsBossAlive = true; currentStageNumber++; } while (IsBossAlive) { //boss wait yield return(ThreeSeconds); } } }
private void Update() { if (Input.GetMouseButtonDown(0)) { Ray ray = GenerateRay(Input.mousePosition); RaycastHit hit; if (Physics.Raycast(ray, out hit)) { if (GameController.Instance.Achieve_Click == 0) { GameController.Instance.ClickAmount++; if (GameController.Instance.ClickAmount >= 100000000) { QuestController.Instance.Achive_Click(); } } if (hit.collider.gameObject.CompareTag("Touch")) { mTouchCount++; GameController.Instance.Touch(); GameController.Instance.CheckTutorial(); if (mTouchCount >= mChangeCount) { StageController.Instance.ChangePlayerImage(mTouchImage); if (mTouchImage == 0) { SoundController.Instance.FXSound(UnityEngine.Random.Range(0, 2)); } mCurrentImage = mTouchImage; mTouchImage++; if (mTouchImage > 3) { mTouchImage = 0; } mTouchCount = 0; } } if (hit.collider.gameObject.CompareTag("Craft")) { CraftController.Instance.Touch(); SoundController.Instance.FXSound(UnityEngine.Random.Range(5, 7)); } if (hit.collider.gameObject.CompareTag("Mole")) { hit.collider.gameObject.GetComponent <Mole>().Moledaed(); SoundController.Instance.FXSound(UnityEngine.Random.Range(2, 5)); } if (hit.collider.gameObject.CompareTag("Earth")) { EarthController.Instance.Touch(); SoundController.Instance.FXSound(7); } if (hit.collider.gameObject.CompareTag("Dot")) { Vector2 touchPos = new Vector2(hit.point.x, hit.point.y); CustomImage.Instance.Draw(touchPos); } } Timer effect = mEffectPool.GetFromPool(); effect.transform.position = hit.point + (Vector3.back * 3); } if (Input.GetMouseButton(0)) { Ray ray = GenerateRay(Input.mousePosition); RaycastHit hit; if (Physics.Raycast(ray, out hit)) { if (hit.collider.gameObject.CompareTag("Dot")) { Vector2 touchPos = new Vector2(hit.point.x, hit.point.y); CustomImage.Instance.Drawing(touchPos); } } } Drawing(); Vector3 pos; if (CheckTouch(out pos)) { Timer effect = mEffectPool.GetFromPool(); effect.transform.position = pos + (Vector3.back * 3); } }
public GameObject GetEffect(eParticleEffect index) { return(EffectP.GetFromPool((int)index)); }
private void OnDisable() { Timer effect = mEffectPool.GetFromPool((int)eEffecttype.Bomb); effect.transform.position = transform.position; }
public GameObject GetEffect(eEffectType input) { return(EffectP.GetFromPool(input)); }