public void DeActiveObject(EffectObject newObject) { pool.Enqueue(newObject); newObject.ConnectToObjectPool(this); newObject.transform.parent = transform; newObject.gameObject.SetActive(false); }
public void DeActiveObject(EffectObject newObject) { pool.Enqueue(newObject); newObject.ConnectToObjectPool(this); newObject.transform.parent = transform; newObject.gameObject.SetActive(false); }