private void CheckComponentStates() { input.CheckState(activeLODIndex); steering.CheckState(activeLODIndex); powertrain.CheckState(activeLODIndex); soundManager.CheckState(activeLODIndex); effectsManager.CheckState(activeLODIndex); damageHandler.CheckState(activeLODIndex); brakes.CheckState(activeLODIndex); groundDetection.CheckState(activeLODIndex); moduleManager.CheckState(activeLODIndex); }