public static void SetLightField(this EffectInfo lightEffect, string fieldName, float fieldValue)
 {
     if (lightEffect == null)
     {
         UnityEngine.Debug.Log("Effect is null");
     }
     else
     {
         var intensityProp = lightEffect.GetType().GetField(fieldName, System.Reflection.BindingFlags.NonPublic | System.Reflection.BindingFlags.Instance);
         if (intensityProp == null)
         {
             UnityEngine.Debug.Log("property " + fieldName + " does not exist.");
         }
         else
         {
             intensityProp.SetValue(lightEffect, fieldValue);
         }
     }
 }