// Disposer public override void Dispose() { // Not already disposed? if (!isdisposed) { // Clean up if (texture1 != null) { texture1.Dispose(); } if (rendersettings != null) { rendersettings.Dispose(); } if (transformsettings != null) { transformsettings.Dispose(); } if (fillcolor != null) { fillcolor.Dispose(); //mxd } // Done base.Dispose(); } }
// Disposer public override void Dispose() { // Not already disposed? if (!isdisposed) { // Clean up if (texture1 != null) { texture1.Dispose(); } if (rendersettings != null) { rendersettings.Dispose(); } if (transformsettings != null) { transformsettings.Dispose(); } if (filtersettings != null) { filtersettings.Dispose(); } if (desaturationHandle != null) { desaturationHandle.Dispose(); } // Done base.Dispose(); } }
static Circle() { VertexBuffer = new VertexBuffer(Render.Device, Utilities.SizeOf <Vector4>() * 3, Usage.WriteOnly, VertexFormat.None, Pool.Managed); using (var ds = VertexBuffer.Lock(0, 0, LockFlags.None)) { ds.WriteRange(new[] { new Vector4(-Radius, 0f, -Radius, 1.0f), new Vector4(0f, 0f, Radius, 1.0f), new Vector4(Radius, 0f, -Radius, 1.0f) }); } VertexBuffer.Unlock(); var vertexElements = new[] { new VertexElement(0, 0, DeclarationType.Float4, DeclarationMethod.Default, DeclarationUsage.Position, 0), VertexElement.VertexDeclarationEnd }; VertexDeclaration = new VertexDeclaration(Render.Device, vertexElements); Effect = Effect.FromMemory(Render.Device, Resources.RenderEffectCompiled, ShaderFlags.None); EffectHandle = Effect.GetTechnique(0); Render.OnLostDevice += Effect.OnLostDevice; Render.OnResetDevice += Effect.OnResetDevice; Render.OnDispose += () => { Effect.Dispose(); EffectHandle.Dispose(); VertexBuffer.Dispose(); VertexDeclaration.Dispose(); }; }
// Disposer public override void Dispose() { // Not already disposed? if (!isdisposed) { // Clean up if (texture1 != null) { texture1.Dispose(); } if (worldviewproj != null) { worldviewproj.Dispose(); } if (minfiltersettings != null) { minfiltersettings.Dispose(); } if (magfiltersettings != null) { magfiltersettings.Dispose(); } if (modulatecolor != null) { modulatecolor.Dispose(); } if (highlightcolor != null) { highlightcolor.Dispose(); } // Done base.Dispose(); } }
public void Free() { if (_handleTechnique != null) { _handleTechnique.Dispose(); } if (_handleTexture != null) { _handleTexture.Dispose(); } if (_handleWorldProjection != null) { _handleWorldProjection.Dispose(); } _handleTechnique = null; _handleWorldProjection = null; _handleTexture = null; if (_effect != null) { _effect.Dispose(); _effect = null; } }
// Disposer public override void Dispose() { // Not already disposed? if (!isdisposed) { // Clean up if (texture1 != null) { texture1.Dispose(); } if (worldviewproj != null) { worldviewproj.Dispose(); } if (minfiltersettings != null) { minfiltersettings.Dispose(); } if (magfiltersettings != null) { magfiltersettings.Dispose(); } if (mipfiltersettings != null) { mipfiltersettings.Dispose(); } if (highlightcolor != null) { highlightcolor.Dispose(); } if (maxanisotropysetting != null) { maxanisotropysetting.Dispose(); } //mxd if (vertexColorHandle != null) { vertexColorHandle.Dispose(); } if (lightColorHandle != null) { lightColorHandle.Dispose(); } if (ignoreNormalsHandle != null) { ignoreNormalsHandle.Dispose(); } if (lightPositionAndRadiusHandle != null) { lightPositionAndRadiusHandle.Dispose(); } if (camPosHandle != null) { camPosHandle.Dispose(); } if (stencilColorHandle != null) { stencilColorHandle.Dispose(); } if (world != null) { world.Dispose(); } // Done base.Dispose(); } }