public void Init(CommanderData data, List <TestMonster> listMonsters) { //가져온 데이터를 참조합니다 this.data = data; this.calculatedDamage = FormulaCalculator.GetInstance().AllCalculatedDamage_Commander(data.id); this.calculatedAspd = FormulaCalculator.GetInstance().AllCalculatedAspd_Commander(data.id); if (this.animator == null) { this.animator = this.gameObject.GetComponentInChildren <Animator>(); } //effectEvents를 초기화합니다 this.effectEvents = this.GetComponentInChildren <EffectEvents>(); //Debug.Log("============================"); //Debug.Log(effectEvents); //boxCollider를 붙입니다(Hero Merge를 위함) this.boxCollider = this.gameObject.AddComponent <BoxCollider>(); this.boxCollider.size = new Vector3(1, 3, 1); this.boxCollider.center = new Vector3(0, 1.2f, 0); this.boxCollider.isTrigger = true; //몬스터 리스트 참조를 가져옵니다 this.listMonsters = listMonsters; this.ChangeBehavior(eCommanderState.SEARCH); }
// Start is called before the first frame update void Start() { var json = Resources.Load <TextAsset>("Data/defense_monster_data").text; var arr = JsonConvert.DeserializeObject <DefenseMonsterData[]>(json); testMonster.Init(Vector3.zero, arr[0], fence, deMaterial); testMonster.hp = 50000; this.anim = this.gameObject.GetComponentInChildren <Animator>(); this.effectEvents = this.GetComponentInChildren <EffectEvents>(); this.effectEvents.rangeMonstersAction = (listMonsters) => { for (int i = 0; i < listMonsters.Count; i++) { int capt = i; listMonsters[capt].gameObject.GetComponent <TestMonster>().Hit(2); Debug.Log($"맞냐? {listMonsters.Count} "); } }; this.btnAttack.onClick.Add(new EventDelegate(() => { Attack(); })); }
public CodingGeneController() { EffectEvents.Add(Consume); EffectEvents.Add(Decomposite); EffectEvents.Add(ProductChemical); EffectEvents.Add(ImportChemical); EffectEvents.Add(ModifyPopulation); EffectEvents.Add(StrainSpread); }
private void ExternalControlEndpoint_StaticOnEffectEvent(object sender, EffectEventArgs e) { if (!NanoleafPlugin.getClient(this.SerialNumber).IP.Equals(e.IP)) { return; } EffectEvents events = e.EffectEvents; if (events == null) { return; } this.CurrentValue = events.Events.First().Value; }
public void Init(HeroData data, List <TestMonster> listMonsters, UIRoot uiRoot) { //가져온 데이터를 참조합니다 this.uiRoot = uiRoot; this.data = data; this.bySelfDecreaedDelay = 0; this.byOtherDecreasedDelay = 0; this.calculatedDamage = FormulaCalculator.GetInstance().AllCalculatedDamage_Hero(data.id); this.calculatedAspd = FormulaCalculator.GetInstance().AllCalculatedAspd_Hero(data.id); this.defaultPos = this.transform.position; if (this.model == null) { this.model = this.gameObject.transform.GetChild(0).gameObject; } this.model.transform.localPosition = Vector3.zero; if (this.animator == null) { this.animator = this.gameObject.GetComponentInChildren <Animator>(); } if (this.GetComponentInChildren <EffectEvents>() != null) { this.effectEvents = this.GetComponentInChildren <EffectEvents>(); } //레이어를 Hero로 만듦 this.gameObject.layer = LayerMask.NameToLayer("Hero"); if (this.boxCollider == null) { //boxCollider를 붙입니다(Hero Merge를 위함) this.boxCollider = this.gameObject.AddComponent <BoxCollider>(); this.boxCollider.size = new Vector3(2f, 2, 2f); this.boxCollider.center = new Vector3(0, 1.2f, 0); this.boxCollider.isTrigger = true; } //몬스터 리스트 참조를 가져옵니다 this.listMonsters = listMonsters; if (uIPopup_HeroLevel == null) { NewUiPopup_HeroLevel(); } SetPositionUIPopup_Hero(); var type = 0; if (data.type < 6) { type = 1; } else if (data.type < 11) { type = 2; } else if (data.type < 16) { type = 3; } uIPopup_HeroLevel.SetLevel(type); this.ChangeBehavior(eHeroState.SEARCH); }