public override void Launch() { base.Launch(); TrailEffect = EffectEmitter.EmitParticle("trail_arrow", Vector3.zero, Vector3.zero, transform); Force = (transform.position - ShootPos).normalized * AmmoSpeed; MyRigi.AddForce(Force); }
public override void Launch() { base.Launch(); EffectEmitter.EmitParticle("trail_shiny", Vector3.zero, Vector3.zero, transform); BattleManager.SetRecord("ShootTimes", 1, Operator.Plus); MyAudio.PlaySound("sfx_shoot"); }
public virtual void PowerUp() { if (SpeedyFlyingAudio != null) { MyAudio.PlayLoopSound(SpeedyFlyingAudio, string.Format("{0}_{1}", name.ToString(), "SpeedyFlyingAudio")); } EffectEmitter.EmitParticle("trail_star", Vector3.zero, Vector3.zero, transform); }
private void EmitTrails() { int count = trails.Count; EffectEmitter.TimedEmit(trails); // we have a new sprite, randomize the sprite // TODO: this doesn't actually work because vic lies if (trails.Count > count) { trails.Last.CurrentFrameIndex = FlatRedBallServices.Random.Next(0, Particles["RocketTrails"].Count); } }
protected virtual bool DeathCheck() { if (Health <= 0) { IsAlive = false; EffectEmitter.EmitParticle("deathEffect", transform.position, Vector3.zero, null); BattleCanvas.ShowRole(MyForce, false); MyAudio.PlaySound(DieAduio); BattleManager.DestroyAllAmmo(); } else { IsAlive = true; } return(!IsAlive); }
private StringBuilder EffectEmitterData(EffectEmitter ee) { StringBuilder text = new StringBuilder(); if (ee == null) { return(text); } text.Append("\n\temissionApplied : ").Append(ee.emissionApplied); text.Append("\n\taffects : ").Append(ee.affects); text.Append("\n\tdistance : ").Append(ee.distance); text.Append("\n\tdualDirection : ").Append(ee.dualDirection); text.Append("\n\tintensity : ").Append(ee.intensity); text.Append("\n\tisExponential : ").Append(ee.isExponential); text.Append("\n\tmaxAngle : ").Append(ee.maxAngle); text.Append("\n\tminAngle : ").Append(ee.minAngle); text.Append("\n\tLevel : ").Append(ee.Level); return(text); }
public static DynamicEnvironment GetObjectInstance(DynamicEnvironmentCodex.ObjectTypes enType) { DynamicEnvironment xEn = new DynamicEnvironment(); ContentManager Content = Program.GetTheGame().xLevelMaster.contRegionContent; string ENVIRON_PATH = "Sprites/Environment/"; string MONSTER_PATH = "Sprites/Monster/"; if (enType == DynamicEnvironmentCodex.ObjectTypes.Bush) { xEn = new CrateArchetype(1); CrateArchetype crate = xEn as CrateArchetype; crate.sOnDestroySound = "Bush_break"; xEn.xBaseStats.iBaseMaxHP = (xEn.xBaseStats.iHP = 10); xEn.xBaseStats.fMovementSpeed = 1.5f; xEn.enType = enType; xEn.xRenderComponent.xOwnerObject = xEn; xEn.enHitEffect = SortedAnimated.SortedAnimatedEffects.BushWhack; xEn.bDestroyOnHit = true; xEn.xRenderComponent.dixAnimations.Add(0, new Animation(0, 0, Content.Load<Texture2D>(ENVIRON_PATH + "Forest/Bush"), new Vector2(10f, 12f), 4, 1, 19, 18, 0, 0, 1, Animation.LoopSettings.Clamp, Animation.CancelOptions.IgnoreIfPlaying, true, true, new AnimationInstruction[0])); xEn.xRenderComponent.dixAnimations.Add(1, new Animation(1, 0, Content.Load<Texture2D>(ENVIRON_PATH + "Forest/BushWhacked2"), new Vector2(3f, 2f), 4, 1, 6, 5, 0, 0, 1, Animation.LoopSettings.Clamp, Animation.CancelOptions.IgnoreIfPlaying, true, true, new AnimationInstruction[0])); xEn.xCollisionComponent.xMovementCollider = new SphereCollider(5f, Vector2.Zero, xEn.xTransform, 10f, xEn); xEn.xCollisionComponent.xMovementCollider.bIsLarge = false; xEn.xCollisionComponent.AddHitboxCollider(new SphereCollider(5f, Vector2.Zero, xEn.xTransform, 0f, xEn), Collider.ColliderLayers.DynamicEnvironment); xEn.xCollisionComponent.xMovementCollider.bStaticKnockback = false; xEn.xCollisionComponent.xMovementCollider.bIgnoreHeavyColliders = true; xEn.lxLootTable.Add(new DropChance(5000, ItemCodex.ItemTypes._Consumable_Berries)); xEn.lxLootTable.Add(new DropChance(10000, ItemCodex.ItemTypes._Misc_Stick)); } else if (enType == DynamicEnvironmentCodex.ObjectTypes.Bush_Orange) { xEn = new CrateArchetype(1); CrateArchetype crate2 = xEn as CrateArchetype; crate2.sOnDestroySound = "Bush_break"; xEn.xBaseStats.iBaseMaxHP = (xEn.xBaseStats.iHP = 10); xEn.xBaseStats.fMovementSpeed = 1.5f; xEn.enType = enType; xEn.xRenderComponent.xOwnerObject = xEn; xEn.enHitEffect = SortedAnimated.SortedAnimatedEffects.BushWhackOrange; xEn.bDestroyOnHit = true; xEn.xRenderComponent.dixAnimations.Add(0, new Animation(0, 0, Content.Load<Texture2D>(ENVIRON_PATH + "Forest/Bush_orange"), new Vector2(10f, 12f), 4, 1, 19, 18, 0, 0, 1, Animation.LoopSettings.Clamp, Animation.CancelOptions.IgnoreIfPlaying, true, true, new AnimationInstruction[0])); xEn.xRenderComponent.dixAnimations.Add(1, new Animation(1, 0, Content.Load<Texture2D>(ENVIRON_PATH + "Forest/BushWhacked2"), new Vector2(3f, 2f), 4, 1, 6, 5, 0, 0, 1, Animation.LoopSettings.Clamp, Animation.CancelOptions.IgnoreIfPlaying, true, true, new AnimationInstruction[0])); xEn.xCollisionComponent.xMovementCollider = new SphereCollider(5f, Vector2.Zero, xEn.xTransform, 10f, xEn); xEn.xCollisionComponent.xMovementCollider.bIsLarge = false; xEn.xCollisionComponent.AddHitboxCollider(new SphereCollider(5f, Vector2.Zero, xEn.xTransform, 0f, xEn), Collider.ColliderLayers.DynamicEnvironment); xEn.xCollisionComponent.xMovementCollider.bStaticKnockback = false; xEn.lxLootTable.Add(new DropChance(5000, ItemCodex.ItemTypes._Consumable_Berries)); xEn.lxLootTable.Add(new DropChance(10000, ItemCodex.ItemTypes._Misc_Stick)); } else if (enType == DynamicEnvironmentCodex.ObjectTypes.Bush_Autumn) { xEn = new CrateArchetype(1); CrateArchetype crate3 = xEn as CrateArchetype; crate3.sOnDestroySound = "Bush_break"; xEn.xBaseStats.iBaseMaxHP = (xEn.xBaseStats.iHP = 10); xEn.xBaseStats.fMovementSpeed = 1.5f; xEn.enType = enType; xEn.xRenderComponent.xOwnerObject = xEn; xEn.enHitEffect = SortedAnimated.SortedAnimatedEffects.BushWhackAutumn; xEn.bDestroyOnHit = true; xEn.xRenderComponent.dixAnimations.Add(0, new Animation(0, 0, Content.Load<Texture2D>(ENVIRON_PATH + "Evergrind Fields/west_bush"), new Vector2(10f, 12f), 4, 1, 19, 18, 0, 0, 1, Animation.LoopSettings.Clamp, Animation.CancelOptions.IgnoreIfPlaying, true, true, new AnimationInstruction[0])); xEn.xRenderComponent.dixAnimations.Add(1, new Animation(1, 0, Content.Load<Texture2D>(ENVIRON_PATH + "Forest/BushWhacked2"), new Vector2(3f, 2f), 4, 1, 6, 5, 0, 0, 1, Animation.LoopSettings.Clamp, Animation.CancelOptions.IgnoreIfPlaying, true, true, new AnimationInstruction[0])); xEn.xCollisionComponent.xMovementCollider = new SphereCollider(5f, Vector2.Zero, xEn.xTransform, 10f, xEn); xEn.xCollisionComponent.xMovementCollider.bIsLarge = false; xEn.xCollisionComponent.AddHitboxCollider(new SphereCollider(5f, Vector2.Zero, xEn.xTransform, 0f, xEn), Collider.ColliderLayers.DynamicEnvironment); xEn.xCollisionComponent.xMovementCollider.bStaticKnockback = false; xEn.lxLootTable.Add(new DropChance(5000, ItemCodex.ItemTypes._Consumable_Berries)); xEn.lxLootTable.Add(new DropChance(10000, ItemCodex.ItemTypes._Misc_Stick)); } else if (enType == DynamicEnvironmentCodex.ObjectTypes.Bush_Winter) { xEn = new CrateArchetype(1); CrateArchetype crate4 = xEn as CrateArchetype; crate4.sOnDestroySound = "Bush_break"; xEn.xBaseStats.iBaseMaxHP = (xEn.xBaseStats.iHP = 10); xEn.xBaseStats.fMovementSpeed = 1.5f; xEn.enType = enType; xEn.xRenderComponent.xOwnerObject = xEn; xEn.enHitEffect = SortedAnimated.SortedAnimatedEffects.BushWhackWinter; xEn.bDestroyOnHit = true; xEn.xRenderComponent.dixAnimations.Add(0, new Animation(0, 0, Content.Load<Texture2D>(ENVIRON_PATH + "Winterland/bush"), new Vector2(10f, 12f), 4, 1, 19, 18, 0, 0, 1, Animation.LoopSettings.Clamp, Animation.CancelOptions.IgnoreIfPlaying, true, true, new AnimationInstruction[0])); xEn.xRenderComponent.dixAnimations.Add(1, new Animation(1, 0, Content.Load<Texture2D>(ENVIRON_PATH + "Forest/BushWhacked2"), new Vector2(3f, 2f), 4, 1, 6, 5, 0, 0, 1, Animation.LoopSettings.Clamp, Animation.CancelOptions.IgnoreIfPlaying, true, true, new AnimationInstruction[0])); xEn.xCollisionComponent.xMovementCollider = new SphereCollider(5f, Vector2.Zero, xEn.xTransform, 10f, xEn); xEn.xCollisionComponent.xMovementCollider.bIsLarge = false; xEn.xCollisionComponent.AddHitboxCollider(new SphereCollider(5f, Vector2.Zero, xEn.xTransform, 0f, xEn), Collider.ColliderLayers.DynamicEnvironment); xEn.xCollisionComponent.xMovementCollider.bStaticKnockback = false; xEn.lxLootTable.Add(new DropChance(5000, ItemCodex.ItemTypes._Consumable_Berries)); xEn.lxLootTable.Add(new DropChance(10000, ItemCodex.ItemTypes._Misc_Stick)); } else if (enType == DynamicEnvironmentCodex.ObjectTypes.Jar) { xEn = new CrateArchetype(1); xEn = (xEn as CrateArchetype); CrateArchetype crate5 = xEn as CrateArchetype; crate5.sOnDestroySound = "Jar_break"; xEn.enType = enType; xEn.xRenderComponent.xOwnerObject = xEn; xEn.enHitEffect = SortedAnimated.SortedAnimatedEffects.JarBreak; xEn.bDestroyOnHit = true; xEn.xRenderComponent.dixAnimations.Add(0, new Animation(0, 0, Content.Load<Texture2D>(ENVIRON_PATH + "Containers/Jar"), new Vector2(8f, 15f), 4, 1, 17, 21, 0, 0, 1, Animation.LoopSettings.Clamp, Animation.CancelOptions.IgnoreIfPlaying, true, true, new AnimationInstruction[0])); xEn.xCollisionComponent.xMovementCollider = new SphereCollider(5f, Vector2.Zero, xEn.xTransform, 10f, xEn); xEn.xCollisionComponent.xMovementCollider.bIsLarge = false; xEn.xCollisionComponent.AddHitboxCollider(new SphereCollider(6f, Vector2.Zero, xEn.xTransform, 0f, xEn), Collider.ColliderLayers.DynamicEnvironment); xEn.xCollisionComponent.xMovementCollider.bStaticKnockback = false; xEn.lxLootTable.Add(new DropChance(30000, ItemCodex.ItemTypes._Misc_BasicJarShard)); xEn.lxLootTable.Add(new DropChance(30000, ItemCodex.ItemTypes._Misc_BasicJarShard)); xEn.lxLootTable.Add(new DropChance(10000, ItemCodex.ItemTypes.Apple)); } else if (enType == DynamicEnvironmentCodex.ObjectTypes.CyberJar) { xEn = new CrateArchetype(1); xEn = (xEn as CrateArchetype); CrateArchetype crate6 = xEn as CrateArchetype; crate6.sOnDestroySound = "Jar_break"; xEn.enType = enType; xEn.xRenderComponent.xOwnerObject = xEn; xEn.enHitEffect = SortedAnimated.SortedAnimatedEffects.JarFlyingBreak; xEn.bDestroyOnHit = true; xEn.xRenderComponent.dixAnimations.Add(0, new Animation(0, 0, Content.Load<Texture2D>(ENVIRON_PATH + "Containers/Jar_flying"), new Vector2(12f, 21f), 4, 12, 23, 26, 0, 0, 12, Animation.LoopSettings.Looping, Animation.CancelOptions.IgnoreIfPlaying, true, true, new AnimationInstruction[0])); xEn.xRenderComponent.dixAnimations[0].bReversePlayback = true; xEn.xCollisionComponent.xMovementCollider = new SphereCollider(5f, Vector2.Zero, xEn.xTransform, 10f, xEn); xEn.xCollisionComponent.xMovementCollider.bIsLarge = false; xEn.xCollisionComponent.AddHitboxCollider(new SphereCollider(6f, Vector2.Zero, xEn.xTransform, 0f, xEn), Collider.ColliderLayers.DynamicEnvironment); xEn.xCollisionComponent.xMovementCollider.bStaticKnockback = false; xEn.lxLootTable.Add(new DropChance(30000, ItemCodex.ItemTypes._Misc_CrystalCrumbs)); xEn.lxLootTable.Add(new DropChance(20000, ItemCodex.ItemTypes._Misc_CyberJarShard)); xEn.lxLootTable.Add(new DropChance(30000, ItemCodex.ItemTypes._Misc_CyberJarShard)); } else if (enType == DynamicEnvironmentCodex.ObjectTypes.Jar_Winter) { xEn = new CrateArchetype(1); xEn = (xEn as CrateArchetype); CrateArchetype crate7 = xEn as CrateArchetype; crate7.sOnDestroySound = "Jar_break"; xEn.enType = enType; xEn.xRenderComponent.xOwnerObject = xEn; xEn.enHitEffect = SortedAnimated.SortedAnimatedEffects.JarBreak_Snowland; xEn.bDestroyOnHit = true; xEn.xRenderComponent.dixAnimations.Add(0, new Animation(0, 0, Content.Load<Texture2D>(ENVIRON_PATH + "Containers/Jar_snowland"), new Vector2(8f, 15f), 4, 1, 17, 21, 0, 0, 1, Animation.LoopSettings.Clamp, Animation.CancelOptions.IgnoreIfPlaying, true, true, new AnimationInstruction[0])); xEn.xCollisionComponent.xMovementCollider = new SphereCollider(5f, Vector2.Zero, xEn.xTransform, 10f, xEn); xEn.xCollisionComponent.xMovementCollider.bIsLarge = false; xEn.xCollisionComponent.AddHitboxCollider(new SphereCollider(6f, Vector2.Zero, xEn.xTransform, 0f, xEn), Collider.ColliderLayers.DynamicEnvironment); xEn.xCollisionComponent.xMovementCollider.bStaticKnockback = false; xEn.lxLootTable.Add(new DropChance(30000, ItemCodex.ItemTypes._Misc_BasicJarShard)); xEn.lxLootTable.Add(new DropChance(30000, ItemCodex.ItemTypes._Misc_BasicJarShard)); xEn.lxLootTable.Add(new DropChance(10000, ItemCodex.ItemTypes.Apple)); } else if (enType == DynamicEnvironmentCodex.ObjectTypes.Crate) { xEn = new CrateArchetype(2); xEn.enType = enType; xEn.xRenderComponent.xOwnerObject = xEn; CrateArchetype crate8 = xEn as CrateArchetype; crate8.sOnHitSound = "Hit_Punchy"; crate8.sOnDestroySound = "Destroy_Crate"; xEn.enHitEffect = SortedAnimated.SortedAnimatedEffects.CrateBreak; xEn.bDestroyOnHit = true; xEn.xRenderComponent.dixAnimations.Add(0, new Animation(0, 0, Content.Load<Texture2D>(ENVIRON_PATH + "Containers/Crate/Crate"), new Vector2(13f, 19f), 4, 1, 26, 26, 0, 0, 1, Animation.LoopSettings.Clamp, Animation.CancelOptions.IgnoreIfPlaying, true, true, new AnimationInstruction[0])); Dictionary<ushort, Animation> arg_BFA_0 = xEn.xRenderComponent.dixAnimations; ushort arg_BFA_1 = 1; ushort arg_BF5_0 = 1; byte arg_BF5_1 = 0; Texture2D arg_BF5_2 = Content.Load<Texture2D>(ENVIRON_PATH + "Containers/Crate/CrateDamage"); Vector2 arg_BF5_3 = new Vector2(18f, 24f); int arg_BF5_4 = 3; int arg_BF5_5 = 2; int arg_BF5_6 = 37; int arg_BF5_7 = 35; int arg_BF5_8 = 0; int arg_BF5_9 = 0; int arg_BF5_10 = 2; Animation.LoopSettings arg_BF5_11 = Animation.LoopSettings.Clamp; Animation.CancelOptions arg_BF5_12 = Animation.CancelOptions.IgnoreIfPlaying; bool arg_BF5_13 = true; bool arg_BF5_14 = true; AnimationInstruction[] array = new AnimationInstruction[1]; AnimationInstruction[] arg_BF2_0 = array; int arg_BF2_1 = 0; AnimInsCriteria arg_BED_0 = new AnimInsCriteria(AnimInsCriteria.Criteria.TriggerAtEnd, new float[0]); AnimInsEvent.EventType arg_BE8_0 = AnimInsEvent.EventType.PlayAnimation; float[] array2 = new float[1]; arg_BF2_0[arg_BF2_1] = new AnimationInstruction(arg_BED_0, new AnimInsEvent(arg_BE8_0, array2)); arg_BFA_0.Add(arg_BFA_1, new Animation(arg_BF5_0, arg_BF5_1, arg_BF5_2, arg_BF5_3, arg_BF5_4, arg_BF5_5, arg_BF5_6, arg_BF5_7, arg_BF5_8, arg_BF5_9, arg_BF5_10, arg_BF5_11, arg_BF5_12, arg_BF5_13, arg_BF5_14, array)); xEn.xCollisionComponent.xMovementCollider = new BoxCollider(22, 12, 0f, new Vector2(0f, -1f), xEn.xTransform, 10f, xEn); xEn.xCollisionComponent.xMovementCollider.bIsLarge = false; xEn.xCollisionComponent.AddHitboxCollider(new BoxCollider(22, 12, 0f, new Vector2(0f, -1f), xEn.xTransform, 10f, xEn), Collider.ColliderLayers.DynamicEnvironment); xEn.xCollisionComponent.xMovementCollider.bStaticKnockback = false; xEn.lxLootTable.Add(new DropChance(5000, ItemCodex.ItemTypes.Apple)); xEn.lxLootTable.Add(new DropChance(10000, ItemCodex.ItemTypes.Carrot)); } else if (enType == DynamicEnvironmentCodex.ObjectTypes.Crate_Winter) { xEn = new CrateArchetype(2); xEn.enType = enType; xEn.xRenderComponent.xOwnerObject = xEn; CrateArchetype crate9 = xEn as CrateArchetype; crate9.sOnHitSound = "Hit_Punchy"; crate9.sOnDestroySound = "Destroy_Crate"; xEn.enHitEffect = SortedAnimated.SortedAnimatedEffects.CrateBreak_Snowland; xEn.bDestroyOnHit = true; xEn.xRenderComponent.dixAnimations.Add(0, new Animation(0, 0, Content.Load<Texture2D>(ENVIRON_PATH + "Containers/Crate/Crate_snowland"), new Vector2(13f, 19f), 4, 1, 26, 26, 0, 0, 1, Animation.LoopSettings.Clamp, Animation.CancelOptions.IgnoreIfPlaying, true, true, new AnimationInstruction[0])); Dictionary<ushort, Animation> arg_DC6_0 = xEn.xRenderComponent.dixAnimations; ushort arg_DC6_1 = 1; ushort arg_DC1_0 = 1; byte arg_DC1_1 = 0; Texture2D arg_DC1_2 = Content.Load<Texture2D>(ENVIRON_PATH + "Containers/Crate/CrateDamage_snowland"); Vector2 arg_DC1_3 = new Vector2(18f, 24f); int arg_DC1_4 = 3; int arg_DC1_5 = 2; int arg_DC1_6 = 37; int arg_DC1_7 = 35; int arg_DC1_8 = 0; int arg_DC1_9 = 0; int arg_DC1_10 = 2; Animation.LoopSettings arg_DC1_11 = Animation.LoopSettings.Clamp; Animation.CancelOptions arg_DC1_12 = Animation.CancelOptions.IgnoreIfPlaying; bool arg_DC1_13 = true; bool arg_DC1_14 = true; AnimationInstruction[] array = new AnimationInstruction[1]; AnimationInstruction[] arg_DBE_0 = array; int arg_DBE_1 = 0; AnimInsCriteria arg_DB9_0 = new AnimInsCriteria(AnimInsCriteria.Criteria.TriggerAtEnd, new float[0]); AnimInsEvent.EventType arg_DB4_0 = AnimInsEvent.EventType.PlayAnimation; float[] array2 = new float[1]; arg_DBE_0[arg_DBE_1] = new AnimationInstruction(arg_DB9_0, new AnimInsEvent(arg_DB4_0, array2)); arg_DC6_0.Add(arg_DC6_1, new Animation(arg_DC1_0, arg_DC1_1, arg_DC1_2, arg_DC1_3, arg_DC1_4, arg_DC1_5, arg_DC1_6, arg_DC1_7, arg_DC1_8, arg_DC1_9, arg_DC1_10, arg_DC1_11, arg_DC1_12, arg_DC1_13, arg_DC1_14, array)); xEn.xCollisionComponent.xMovementCollider = new BoxCollider(22, 12, 0f, new Vector2(0f, -1f), xEn.xTransform, 10f, xEn); xEn.xCollisionComponent.xMovementCollider.bIsLarge = false; xEn.xCollisionComponent.AddHitboxCollider(new BoxCollider(22, 12, 0f, new Vector2(0f, -1f), xEn.xTransform, 10f, xEn), Collider.ColliderLayers.DynamicEnvironment); xEn.xCollisionComponent.xMovementCollider.bStaticKnockback = false; xEn.lxLootTable.Add(new DropChance(5000, ItemCodex.ItemTypes.Apple)); xEn.lxLootTable.Add(new DropChance(10000, ItemCodex.ItemTypes.Carrot)); } else if (enType == DynamicEnvironmentCodex.ObjectTypes.Barrel) { xEn = new CrateArchetype(2); CrateArchetype crate10 = xEn as CrateArchetype; crate10.sOnHitSound = "Hit_Punchy"; crate10.sOnDestroySound = "Destroy_Crate"; xEn.enType = enType; xEn.xRenderComponent.xOwnerObject = xEn; xEn.enHitEffect = SortedAnimated.SortedAnimatedEffects.BarrelBreak; xEn.bDestroyOnHit = true; xEn.xRenderComponent.dixAnimations.Add(0, new Animation(0, 0, Content.Load<Texture2D>(ENVIRON_PATH + "Containers/Barrel/Barrel"), new Vector2(11f, 22f), 4, 1, 21, 27, 0, 0, 1, Animation.LoopSettings.Clamp, Animation.CancelOptions.IgnoreIfPlaying, true, true, new AnimationInstruction[0])); Dictionary<ushort, Animation> arg_F92_0 = xEn.xRenderComponent.dixAnimations; ushort arg_F92_1 = 1; ushort arg_F8D_0 = 1; byte arg_F8D_1 = 0; Texture2D arg_F8D_2 = Content.Load<Texture2D>(ENVIRON_PATH + "Containers/Barrel/BarrelDamage"); Vector2 arg_F8D_3 = new Vector2(27f, 32f); int arg_F8D_4 = 3; int arg_F8D_5 = 2; int arg_F8D_6 = 52; int arg_F8D_7 = 51; int arg_F8D_8 = 0; int arg_F8D_9 = 0; int arg_F8D_10 = 2; Animation.LoopSettings arg_F8D_11 = Animation.LoopSettings.Clamp; Animation.CancelOptions arg_F8D_12 = Animation.CancelOptions.IgnoreIfPlaying; bool arg_F8D_13 = true; bool arg_F8D_14 = true; AnimationInstruction[] array = new AnimationInstruction[1]; AnimationInstruction[] arg_F8A_0 = array; int arg_F8A_1 = 0; AnimInsCriteria arg_F85_0 = new AnimInsCriteria(AnimInsCriteria.Criteria.TriggerAtEnd, new float[0]); AnimInsEvent.EventType arg_F80_0 = AnimInsEvent.EventType.PlayAnimation; float[] array2 = new float[1]; arg_F8A_0[arg_F8A_1] = new AnimationInstruction(arg_F85_0, new AnimInsEvent(arg_F80_0, array2)); arg_F92_0.Add(arg_F92_1, new Animation(arg_F8D_0, arg_F8D_1, arg_F8D_2, arg_F8D_3, arg_F8D_4, arg_F8D_5, arg_F8D_6, arg_F8D_7, arg_F8D_8, arg_F8D_9, arg_F8D_10, arg_F8D_11, arg_F8D_12, arg_F8D_13, arg_F8D_14, array)); xEn.xCollisionComponent.xMovementCollider = new BoxCollider(22, 12, 0f, new Vector2(0f, -1f), xEn.xTransform, 10f, xEn); xEn.xCollisionComponent.xMovementCollider.bIsLarge = false; xEn.xCollisionComponent.AddHitboxCollider(new BoxCollider(22, 12, 0f, new Vector2(0f, -1f), xEn.xTransform, 10f, xEn), Collider.ColliderLayers.DynamicEnvironment); xEn.xCollisionComponent.xMovementCollider.bStaticKnockback = false; xEn.lxLootTable.Add(new DropChance(5000, ItemCodex.ItemTypes.Apple)); xEn.lxLootTable.Add(new DropChance(10000, ItemCodex.ItemTypes.Carrot)); if (Program.game.xGameSessionData.henActiveFlags.Contains(FlagCodex.FlagID._MainStory_FirstVillage_GrampaMoved)) { xEn.lxLootTable.Add(new DropChance(500, ItemCodex.ItemTypes._Shield_Barrel)); } } else if (enType == DynamicEnvironmentCodex.ObjectTypes.Barrel_Winter) { xEn = new CrateArchetype(2); CrateArchetype crate11 = xEn as CrateArchetype; crate11.sOnHitSound = "Hit_Punchy"; crate11.sOnDestroySound = "Destroy_Crate"; xEn.enType = enType; xEn.xRenderComponent.xOwnerObject = xEn; xEn.enHitEffect = SortedAnimated.SortedAnimatedEffects.BarrelBreak_Snowland; xEn.bDestroyOnHit = true; xEn.xRenderComponent.dixAnimations.Add(0, new Animation(0, 0, Content.Load<Texture2D>(ENVIRON_PATH + "Containers/Barrel/Barrel_snowland"), new Vector2(11f, 22f), 4, 1, 21, 27, 0, 0, 1, Animation.LoopSettings.Clamp, Animation.CancelOptions.IgnoreIfPlaying, true, true, new AnimationInstruction[0])); Dictionary<ushort, Animation> arg_1192_0 = xEn.xRenderComponent.dixAnimations; ushort arg_1192_1 = 1; ushort arg_118D_0 = 1; byte arg_118D_1 = 0; Texture2D arg_118D_2 = Content.Load<Texture2D>(ENVIRON_PATH + "Containers/Barrel/BarrelDamage_snowland"); Vector2 arg_118D_3 = new Vector2(27f, 32f); int arg_118D_4 = 3; int arg_118D_5 = 2; int arg_118D_6 = 52; int arg_118D_7 = 51; int arg_118D_8 = 0; int arg_118D_9 = 0; int arg_118D_10 = 2; Animation.LoopSettings arg_118D_11 = Animation.LoopSettings.Clamp; Animation.CancelOptions arg_118D_12 = Animation.CancelOptions.IgnoreIfPlaying; bool arg_118D_13 = true; bool arg_118D_14 = true; AnimationInstruction[] array = new AnimationInstruction[1]; AnimationInstruction[] arg_118A_0 = array; int arg_118A_1 = 0; AnimInsCriteria arg_1185_0 = new AnimInsCriteria(AnimInsCriteria.Criteria.TriggerAtEnd, new float[0]); AnimInsEvent.EventType arg_1180_0 = AnimInsEvent.EventType.PlayAnimation; float[] array2 = new float[1]; arg_118A_0[arg_118A_1] = new AnimationInstruction(arg_1185_0, new AnimInsEvent(arg_1180_0, array2)); arg_1192_0.Add(arg_1192_1, new Animation(arg_118D_0, arg_118D_1, arg_118D_2, arg_118D_3, arg_118D_4, arg_118D_5, arg_118D_6, arg_118D_7, arg_118D_8, arg_118D_9, arg_118D_10, arg_118D_11, arg_118D_12, arg_118D_13, arg_118D_14, array)); xEn.xCollisionComponent.xMovementCollider = new BoxCollider(22, 12, 0f, new Vector2(0f, -1f), xEn.xTransform, 10f, xEn); xEn.xCollisionComponent.xMovementCollider.bIsLarge = false; xEn.xCollisionComponent.AddHitboxCollider(new BoxCollider(22, 12, 0f, new Vector2(0f, -1f), xEn.xTransform, 10f, xEn), Collider.ColliderLayers.DynamicEnvironment); xEn.xCollisionComponent.xMovementCollider.bStaticKnockback = false; xEn.lxLootTable.Add(new DropChance(5000, ItemCodex.ItemTypes.Apple)); xEn.lxLootTable.Add(new DropChance(10000, ItemCodex.ItemTypes.Carrot)); xEn.lxLootTable.Add(new DropChance(500, ItemCodex.ItemTypes._Shield_Barrel)); } else if (enType == DynamicEnvironmentCodex.ObjectTypes.TriggerJar) { xEn = new TriggerCrateArchetype(3); xEn = (xEn as TriggerCrateArchetype); TriggerCrateArchetype crate12 = xEn as TriggerCrateArchetype; crate12.sOnDestroySound = "Jar_break"; crate12.sOnHitSound = "Hit_Punchy"; xEn.enType = enType; xEn.xRenderComponent.xOwnerObject = xEn; xEn.enHitEffect = SortedAnimated.SortedAnimatedEffects.FlyingTempleCrystalBreak; xEn.bDestroyOnHit = true; xEn.xRenderComponent.dixAnimations.Add(0, new Animation(0, 0, Content.Load<Texture2D>("Bkg/Zone009_FlyingTemple/Inside/Bullethell/Crystal/Idle"), new Vector2(11f, 26f), 4, 12, 22, 35, 0, 0, 14, Animation.LoopSettings.Looping, Animation.CancelOptions.IgnoreIfPlaying, true, true, new AnimationInstruction[0])); Dictionary<ushort, Animation> arg_1376_0 = xEn.xRenderComponent.dixAnimations; ushort arg_1376_1 = 1; ushort arg_1371_0 = 1; byte arg_1371_1 = 0; Texture2D arg_1371_2 = Content.Load<Texture2D>("Bkg/Zone009_FlyingTemple/Inside/Bullethell/Crystal/Damage"); Vector2 arg_1371_3 = new Vector2(11f, 26f); int arg_1371_4 = 4; int arg_1371_5 = 3; int arg_1371_6 = 22; int arg_1371_7 = 35; int arg_1371_8 = 0; int arg_1371_9 = 0; int arg_1371_10 = 14; Animation.LoopSettings arg_1371_11 = Animation.LoopSettings.Clamp; Animation.CancelOptions arg_1371_12 = Animation.CancelOptions.IgnoreIfPlaying; bool arg_1371_13 = true; bool arg_1371_14 = true; AnimationInstruction[] array = new AnimationInstruction[1]; AnimationInstruction[] arg_136E_0 = array; int arg_136E_1 = 0; AnimInsCriteria arg_1369_0 = new AnimInsCriteria(AnimInsCriteria.Criteria.TriggerAtEnd, new float[0]); AnimInsEvent.EventType arg_1364_0 = AnimInsEvent.EventType.PlayAnimation; float[] array2 = new float[1]; arg_136E_0[arg_136E_1] = new AnimationInstruction(arg_1369_0, new AnimInsEvent(arg_1364_0, array2)); arg_1376_0.Add(arg_1376_1, new Animation(arg_1371_0, arg_1371_1, arg_1371_2, arg_1371_3, arg_1371_4, arg_1371_5, arg_1371_6, arg_1371_7, arg_1371_8, arg_1371_9, arg_1371_10, arg_1371_11, arg_1371_12, arg_1371_13, arg_1371_14, array)); xEn.xCollisionComponent.xMovementCollider = new SphereCollider(5f, Vector2.Zero, xEn.xTransform, 10f, xEn); xEn.xCollisionComponent.xMovementCollider.bIsLarge = false; xEn.xCollisionComponent.AddHitboxCollider(new SphereCollider(6f, Vector2.Zero, xEn.xTransform, 0f, xEn), Collider.ColliderLayers.DynamicEnvironment); xEn.xCollisionComponent.xMovementCollider.bStaticKnockback = false; } else if (enType == DynamicEnvironmentCodex.ObjectTypes.PumpkinA) { xEn = new CrateArchetype(1); CrateArchetype crate13 = xEn as CrateArchetype; crate13.sOnHitSound = "Hit_Punchy"; crate13.sOnDestroySound = "Pumpkin_Death"; xEn.enType = enType; xEn.xRenderComponent.xOwnerObject = xEn; xEn.enHitEffect = SortedAnimated.SortedAnimatedEffects.EnivronPumpkinDeath01; xEn.bDestroyOnHit = true; xEn.xRenderComponent.dixAnimations.Add(0, new Animation(0, 0, Content.Load<Texture2D>(ENVIRON_PATH + "Halloween Forest/PumpkinA"), new Vector2(12f, 13f), 4, 1, 23, 19, 0, 0, 1, Animation.LoopSettings.Clamp, Animation.CancelOptions.IgnoreIfPlaying, true, true, new AnimationInstruction[0])); xEn.xCollisionComponent.xMovementCollider = new BoxCollider(26, 12, 0f, new Vector2(0f, -1f), xEn.xTransform, 10f, xEn); xEn.xCollisionComponent.xMovementCollider.bIsLarge = false; xEn.xCollisionComponent.AddHitboxCollider(new BoxCollider(26, 12, 0f, new Vector2(0f, -1f), xEn.xTransform, 10f, xEn), Collider.ColliderLayers.DynamicEnvironment); xEn.xCollisionComponent.xMovementCollider.bStaticKnockback = false; xEn.lxLootTable.Add(new DropChance(100, ItemCodex.ItemTypes._Hat_PumpkinMask)); xEn.lxLootTable.Add(new DropChance(5000, ItemCodex.ItemTypes._Misc_PumpkinMeat)); xEn.lxLootTable.Add(new DropChance(10000, ItemCodex.ItemTypes._Misc_PumpkinSeeds)); } else if (enType == DynamicEnvironmentCodex.ObjectTypes.PumpkinB) { xEn = new CrateArchetype(1); CrateArchetype crate14 = xEn as CrateArchetype; crate14.sOnHitSound = "Hit_Punchy"; crate14.sOnDestroySound = "Pumpkin_Death"; xEn.enType = enType; xEn.xRenderComponent.xOwnerObject = xEn; xEn.enHitEffect = SortedAnimated.SortedAnimatedEffects.EnivronPumpkinDeath01; xEn.bDestroyOnHit = true; xEn.xRenderComponent.dixAnimations.Add(0, new Animation(0, 0, Content.Load<Texture2D>(ENVIRON_PATH + "Halloween Forest/PumpkinB"), new Vector2(13f, 12f), 4, 1, 25, 20, 0, 0, 1, Animation.LoopSettings.Clamp, Animation.CancelOptions.IgnoreIfPlaying, true, true, new AnimationInstruction[0])); xEn.xCollisionComponent.xMovementCollider = new BoxCollider(24, 11, 0f, new Vector2(0f, -1f), xEn.xTransform, 10f, xEn); xEn.xCollisionComponent.xMovementCollider.bIsLarge = false; xEn.xCollisionComponent.AddHitboxCollider(new BoxCollider(26, 12, 0f, new Vector2(0f, -1f), xEn.xTransform, 10f, xEn), Collider.ColliderLayers.DynamicEnvironment); xEn.xCollisionComponent.xMovementCollider.bStaticKnockback = false; xEn.lxLootTable.Add(new DropChance(100, ItemCodex.ItemTypes._Hat_PumpkinMask)); xEn.lxLootTable.Add(new DropChance(5000, ItemCodex.ItemTypes._Misc_PumpkinMeat)); xEn.lxLootTable.Add(new DropChance(10000, ItemCodex.ItemTypes._Misc_PumpkinSeeds)); } else if (enType == DynamicEnvironmentCodex.ObjectTypes.PumpkinC) { xEn = new CrateArchetype(1); CrateArchetype crate15 = xEn as CrateArchetype; crate15.sOnHitSound = "Hit_Punchy"; crate15.sOnDestroySound = "Pumpkin_Death"; xEn.enType = enType; xEn.xRenderComponent.xOwnerObject = xEn; xEn.enHitEffect = SortedAnimated.SortedAnimatedEffects.EnivronPumpkinDeath01; xEn.bDestroyOnHit = true; xEn.xRenderComponent.dixAnimations.Add(0, new Animation(0, 0, Content.Load<Texture2D>(ENVIRON_PATH + "Halloween Forest/PumpkinC"), new Vector2(11f, 15f), 4, 1, 22, 21, 0, 0, 1, Animation.LoopSettings.Clamp, Animation.CancelOptions.IgnoreIfPlaying, true, true, new AnimationInstruction[0])); xEn.xCollisionComponent.xMovementCollider = new BoxCollider(24, 11, 0f, new Vector2(0f, -1f), xEn.xTransform, 10f, xEn); xEn.xCollisionComponent.xMovementCollider.bIsLarge = false; xEn.xCollisionComponent.AddHitboxCollider(new BoxCollider(26, 12, 0f, new Vector2(0f, -1f), xEn.xTransform, 10f, xEn), Collider.ColliderLayers.DynamicEnvironment); xEn.xCollisionComponent.xMovementCollider.bStaticKnockback = false; xEn.lxLootTable.Add(new DropChance(100, ItemCodex.ItemTypes._Hat_PumpkinMask)); xEn.lxLootTable.Add(new DropChance(5000, ItemCodex.ItemTypes._Misc_PumpkinMeat)); xEn.lxLootTable.Add(new DropChance(10000, ItemCodex.ItemTypes._Misc_PumpkinSeeds)); } else if (enType == DynamicEnvironmentCodex.ObjectTypes.PumpkinD) { xEn = new CrateArchetype(1); CrateArchetype crate16 = xEn as CrateArchetype; crate16.sOnHitSound = "Hit_Punchy"; crate16.sOnDestroySound = "Pumpkin_Death"; xEn.enType = enType; xEn.xRenderComponent.xOwnerObject = xEn; xEn.enHitEffect = SortedAnimated.SortedAnimatedEffects.EnivronPumpkinDeath01; xEn.bDestroyOnHit = true; xEn.xRenderComponent.dixAnimations.Add(0, new Animation(0, 0, Content.Load<Texture2D>(ENVIRON_PATH + "Halloween Forest/PumpkinD"), new Vector2(8f, 12f), 4, 1, 16, 17, 0, 0, 1, Animation.LoopSettings.Clamp, Animation.CancelOptions.IgnoreIfPlaying, true, true, new AnimationInstruction[0])); xEn.xCollisionComponent.xMovementCollider = new BoxCollider(20, 10, 0f, new Vector2(0f, -1f), xEn.xTransform, 10f, xEn); xEn.xCollisionComponent.xMovementCollider.bIsLarge = false; xEn.xCollisionComponent.AddHitboxCollider(new BoxCollider(21, 12, 0f, new Vector2(0f, -1f), xEn.xTransform, 10f, xEn), Collider.ColliderLayers.DynamicEnvironment); xEn.xCollisionComponent.xMovementCollider.bStaticKnockback = false; xEn.lxLootTable.Add(new DropChance(100, ItemCodex.ItemTypes._Hat_PumpkinMask)); xEn.lxLootTable.Add(new DropChance(5000, ItemCodex.ItemTypes._Misc_PumpkinMeat)); xEn.lxLootTable.Add(new DropChance(10000, ItemCodex.ItemTypes._Misc_PumpkinSeeds)); } else if (enType == DynamicEnvironmentCodex.ObjectTypes.PumpkinE) { xEn = new CrateArchetype(1); CrateArchetype crate17 = xEn as CrateArchetype; crate17.sOnHitSound = "Hit_Punchy"; crate17.sOnDestroySound = "Pumpkin_Death"; xEn.enType = enType; xEn.xRenderComponent.xOwnerObject = xEn; xEn.enHitEffect = SortedAnimated.SortedAnimatedEffects.EnivronPumpkinDeath01; xEn.bDestroyOnHit = true; xEn.xRenderComponent.dixAnimations.Add(0, new Animation(0, 0, Content.Load<Texture2D>(ENVIRON_PATH + "Halloween Forest/PumpkinE"), new Vector2(11f, 11f), 4, 1, 23, 16, 0, 0, 1, Animation.LoopSettings.Clamp, Animation.CancelOptions.IgnoreIfPlaying, true, true, new AnimationInstruction[0])); xEn.xCollisionComponent.xMovementCollider = new BoxCollider(20, 9, 0f, new Vector2(0f, -1f), xEn.xTransform, 10f, xEn); xEn.xCollisionComponent.xMovementCollider.bIsLarge = false; xEn.xCollisionComponent.AddHitboxCollider(new BoxCollider(20, 9, 0f, new Vector2(0f, -1f), xEn.xTransform, 10f, xEn), Collider.ColliderLayers.DynamicEnvironment); xEn.xCollisionComponent.xMovementCollider.bStaticKnockback = false; xEn.lxLootTable.Add(new DropChance(100, ItemCodex.ItemTypes._Hat_PumpkinMask)); xEn.lxLootTable.Add(new DropChance(5000, ItemCodex.ItemTypes._Misc_PumpkinMeat)); xEn.lxLootTable.Add(new DropChance(10000, ItemCodex.ItemTypes._Misc_PumpkinSeeds)); } else if (enType == DynamicEnvironmentCodex.ObjectTypes.PumpkinBig) { xEn = new CrateArchetype(1); CrateArchetype crate18 = xEn as CrateArchetype; crate18.sOnHitSound = "Hit_Punchy"; crate18.sOnDestroySound = "Pumpkin_Death"; xEn.enType = enType; xEn.xRenderComponent.xOwnerObject = xEn; xEn.enHitEffect = SortedAnimated.SortedAnimatedEffects.EnivronPumpkinDeath01; xEn.bDestroyOnHit = true; xEn.xRenderComponent.dixAnimations.Add(0, new Animation(0, 0, Content.Load<Texture2D>(ENVIRON_PATH + "Halloween Forest/PumpkinBig"), new Vector2(15f, 19f), 4, 1, 30, 25, 0, 0, 1, Animation.LoopSettings.Clamp, Animation.CancelOptions.IgnoreIfPlaying, true, true, new AnimationInstruction[0])); xEn.xCollisionComponent.xMovementCollider = new BoxCollider(36, 14, 0f, new Vector2(0f, -1f), xEn.xTransform, 10f, xEn); xEn.xCollisionComponent.xMovementCollider.bIsLarge = false; xEn.xCollisionComponent.AddHitboxCollider(new BoxCollider(36, 14, 0f, new Vector2(0f, -1f), xEn.xTransform, 10f, xEn), Collider.ColliderLayers.DynamicEnvironment); xEn.xCollisionComponent.xMovementCollider.bStaticKnockback = false; xEn.lxLootTable.Add(new DropChance(100, ItemCodex.ItemTypes._Hat_PumpkinMask)); xEn.lxLootTable.Add(new DropChance(5000, ItemCodex.ItemTypes._Misc_PumpkinMeat)); xEn.lxLootTable.Add(new DropChance(10000, ItemCodex.ItemTypes._Misc_PumpkinSeeds)); } else if (enType == DynamicEnvironmentCodex.ObjectTypes.ABCBlock01) { xEn = new CrateArchetype(2); CrateArchetype crate19 = xEn as CrateArchetype; crate19.sOnHitSound = "Hit_Punchy"; crate19.sOnDestroySound = "Destroy_Crate"; xEn.enType = enType; xEn.xRenderComponent.xOwnerObject = xEn; xEn.enHitEffect = SortedAnimated.SortedAnimatedEffects.EnvironABCDeath01; xEn.bDestroyOnHit = true; xEn.xRenderComponent.dixAnimations.Add(0, new Animation(0, 0, Content.Load<Texture2D>(ENVIRON_PATH + "Containers/Special/ABC"), new Vector2(14f, 26f), 4, 1, 28, 33, 0, 0, 1, Animation.LoopSettings.Clamp, Animation.CancelOptions.IgnoreIfPlaying, true, true, new AnimationInstruction[0])); Dictionary<ushort, Animation> arg_1DC4_0 = xEn.xRenderComponent.dixAnimations; ushort arg_1DC4_1 = 1; ushort arg_1DBF_0 = 1; byte arg_1DBF_1 = 0; Texture2D arg_1DBF_2 = Content.Load<Texture2D>(ENVIRON_PATH + "Containers/Special/ABCDamage"); Vector2 arg_1DBF_3 = new Vector2(15f, 27f); int arg_1DBF_4 = 3; int arg_1DBF_5 = 2; int arg_1DBF_6 = 30; int arg_1DBF_7 = 34; int arg_1DBF_8 = 0; int arg_1DBF_9 = 0; int arg_1DBF_10 = 2; Animation.LoopSettings arg_1DBF_11 = Animation.LoopSettings.Clamp; Animation.CancelOptions arg_1DBF_12 = Animation.CancelOptions.IgnoreIfPlaying; bool arg_1DBF_13 = true; bool arg_1DBF_14 = true; AnimationInstruction[] array = new AnimationInstruction[1]; AnimationInstruction[] arg_1DBC_0 = array; int arg_1DBC_1 = 0; AnimInsCriteria arg_1DB7_0 = new AnimInsCriteria(AnimInsCriteria.Criteria.TriggerAtEnd, new float[0]); AnimInsEvent.EventType arg_1DB2_0 = AnimInsEvent.EventType.PlayAnimation; float[] array2 = new float[1]; arg_1DBC_0[arg_1DBC_1] = new AnimationInstruction(arg_1DB7_0, new AnimInsEvent(arg_1DB2_0, array2)); arg_1DC4_0.Add(arg_1DC4_1, new Animation(arg_1DBF_0, arg_1DBF_1, arg_1DBF_2, arg_1DBF_3, arg_1DBF_4, arg_1DBF_5, arg_1DBF_6, arg_1DBF_7, arg_1DBF_8, arg_1DBF_9, arg_1DBF_10, arg_1DBF_11, arg_1DBF_12, arg_1DBF_13, arg_1DBF_14, array)); xEn.xCollisionComponent.xMovementCollider = new BoxCollider(26, 12, 0f, new Vector2(0f, -1f), xEn.xTransform, 10f, xEn); xEn.xCollisionComponent.xMovementCollider.bIsLarge = false; xEn.xCollisionComponent.AddHitboxCollider(new BoxCollider(26, 12, 0f, new Vector2(0f, -1f), xEn.xTransform, 10f, xEn), Collider.ColliderLayers.DynamicEnvironment); xEn.xCollisionComponent.xMovementCollider.bStaticKnockback = false; } else if (enType == DynamicEnvironmentCodex.ObjectTypes.ABCBlock02) { xEn = new CrateArchetype(2); CrateArchetype crate20 = xEn as CrateArchetype; crate20.sOnHitSound = "Hit_Punchy"; crate20.sOnDestroySound = "Destroy_Crate"; xEn.enType = enType; xEn.xRenderComponent.xOwnerObject = xEn; xEn.enHitEffect = SortedAnimated.SortedAnimatedEffects.EnvironABCDeath02; xEn.bDestroyOnHit = true; xEn.xRenderComponent.dixAnimations.Add(0, new Animation(0, 0, Content.Load<Texture2D>(ENVIRON_PATH + "Containers/Special/ABC2"), new Vector2(14f, 26f), 4, 1, 28, 33, 0, 0, 1, Animation.LoopSettings.Clamp, Animation.CancelOptions.IgnoreIfPlaying, true, true, new AnimationInstruction[0])); Dictionary<ushort, Animation> arg_1F64_0 = xEn.xRenderComponent.dixAnimations; ushort arg_1F64_1 = 1; ushort arg_1F5F_0 = 1; byte arg_1F5F_1 = 0; Texture2D arg_1F5F_2 = Content.Load<Texture2D>(ENVIRON_PATH + "Containers/Special/ABC2Damage"); Vector2 arg_1F5F_3 = new Vector2(15f, 27f); int arg_1F5F_4 = 3; int arg_1F5F_5 = 2; int arg_1F5F_6 = 30; int arg_1F5F_7 = 34; int arg_1F5F_8 = 0; int arg_1F5F_9 = 0; int arg_1F5F_10 = 2; Animation.LoopSettings arg_1F5F_11 = Animation.LoopSettings.Clamp; Animation.CancelOptions arg_1F5F_12 = Animation.CancelOptions.IgnoreIfPlaying; bool arg_1F5F_13 = true; bool arg_1F5F_14 = true; AnimationInstruction[] array = new AnimationInstruction[1]; AnimationInstruction[] arg_1F5C_0 = array; int arg_1F5C_1 = 0; AnimInsCriteria arg_1F57_0 = new AnimInsCriteria(AnimInsCriteria.Criteria.TriggerAtEnd, new float[0]); AnimInsEvent.EventType arg_1F52_0 = AnimInsEvent.EventType.PlayAnimation; float[] array2 = new float[1]; arg_1F5C_0[arg_1F5C_1] = new AnimationInstruction(arg_1F57_0, new AnimInsEvent(arg_1F52_0, array2)); arg_1F64_0.Add(arg_1F64_1, new Animation(arg_1F5F_0, arg_1F5F_1, arg_1F5F_2, arg_1F5F_3, arg_1F5F_4, arg_1F5F_5, arg_1F5F_6, arg_1F5F_7, arg_1F5F_8, arg_1F5F_9, arg_1F5F_10, arg_1F5F_11, arg_1F5F_12, arg_1F5F_13, arg_1F5F_14, array)); xEn.xCollisionComponent.xMovementCollider = new BoxCollider(26, 12, 0f, new Vector2(0f, -1f), xEn.xTransform, 10f, xEn); xEn.xCollisionComponent.xMovementCollider.bIsLarge = false; xEn.xCollisionComponent.AddHitboxCollider(new BoxCollider(26, 12, 0f, new Vector2(0f, -1f), xEn.xTransform, 10f, xEn), Collider.ColliderLayers.DynamicEnvironment); xEn.xCollisionComponent.xMovementCollider.bStaticKnockback = false; } else if (enType == DynamicEnvironmentCodex.ObjectTypes.ABCBlock03) { xEn = new CrateArchetype(2); CrateArchetype crate21 = xEn as CrateArchetype; crate21.sOnHitSound = "Hit_Punchy"; crate21.sOnDestroySound = "Destroy_Crate"; xEn.enType = enType; xEn.xRenderComponent.xOwnerObject = xEn; xEn.enHitEffect = SortedAnimated.SortedAnimatedEffects.EnvironABCDeath02; xEn.bDestroyOnHit = true; xEn.xRenderComponent.dixAnimations.Add(0, new Animation(0, 0, Content.Load<Texture2D>(ENVIRON_PATH + "Containers/Special/ABC3"), new Vector2(14f, 26f), 4, 1, 28, 33, 0, 0, 1, Animation.LoopSettings.Clamp, Animation.CancelOptions.IgnoreIfPlaying, true, true, new AnimationInstruction[0])); Dictionary<ushort, Animation> arg_2104_0 = xEn.xRenderComponent.dixAnimations; ushort arg_2104_1 = 1; ushort arg_20FF_0 = 1; byte arg_20FF_1 = 0; Texture2D arg_20FF_2 = Content.Load<Texture2D>(ENVIRON_PATH + "Containers/Special/ABC3Damage"); Vector2 arg_20FF_3 = new Vector2(15f, 27f); int arg_20FF_4 = 3; int arg_20FF_5 = 2; int arg_20FF_6 = 30; int arg_20FF_7 = 34; int arg_20FF_8 = 0; int arg_20FF_9 = 0; int arg_20FF_10 = 2; Animation.LoopSettings arg_20FF_11 = Animation.LoopSettings.Clamp; Animation.CancelOptions arg_20FF_12 = Animation.CancelOptions.IgnoreIfPlaying; bool arg_20FF_13 = true; bool arg_20FF_14 = true; AnimationInstruction[] array = new AnimationInstruction[1]; AnimationInstruction[] arg_20FC_0 = array; int arg_20FC_1 = 0; AnimInsCriteria arg_20F7_0 = new AnimInsCriteria(AnimInsCriteria.Criteria.TriggerAtEnd, new float[0]); AnimInsEvent.EventType arg_20F2_0 = AnimInsEvent.EventType.PlayAnimation; float[] array2 = new float[1]; arg_20FC_0[arg_20FC_1] = new AnimationInstruction(arg_20F7_0, new AnimInsEvent(arg_20F2_0, array2)); arg_2104_0.Add(arg_2104_1, new Animation(arg_20FF_0, arg_20FF_1, arg_20FF_2, arg_20FF_3, arg_20FF_4, arg_20FF_5, arg_20FF_6, arg_20FF_7, arg_20FF_8, arg_20FF_9, arg_20FF_10, arg_20FF_11, arg_20FF_12, arg_20FF_13, arg_20FF_14, array)); xEn.xCollisionComponent.xMovementCollider = new BoxCollider(26, 12, 0f, new Vector2(0f, -1f), xEn.xTransform, 10f, xEn); xEn.xCollisionComponent.xMovementCollider.bIsLarge = false; xEn.xCollisionComponent.AddHitboxCollider(new BoxCollider(26, 12, 0f, new Vector2(0f, -1f), xEn.xTransform, 10f, xEn), Collider.ColliderLayers.DynamicEnvironment); xEn.xCollisionComponent.xMovementCollider.bStaticKnockback = false; } else if (enType == DynamicEnvironmentCodex.ObjectTypes.HalloweenDamagedGrave) { xEn = new DynamicEnvironment(); xEn.enType = enType; xEn.xRenderComponent.xOwnerObject = xEn; xEn.bInstantiateInNetwork = false; xEn.xRenderComponent.dixAnimations.Add(0, new Animation(0, 0, Content.Load<Texture2D>(ENVIRON_PATH + "Halloween Forest/specialgrave_whole"), new Vector2(16f, 24f), 4, 1, 31, 35, 0, 0, 1, Animation.LoopSettings.Clamp, Animation.CancelOptions.IgnoreIfPlaying, true, true, new AnimationInstruction[0])); xEn.xCollisionComponent.xMovementCollider = new BoxCollider(28, 10, 0f, new Vector2(0f, 2f), xEn.xTransform, 10f, xEn); xEn.xCollisionComponent.xMovementCollider.bIsLarge = false; xEn.xCollisionComponent.xMovementCollider.bStaticKnockback = false; } else if (enType == DynamicEnvironmentCodex.ObjectTypes.DamagingThorn) { xEn = new DamagingCrateArchetype(3); DamagingCrateArchetype crate22 = xEn as DamagingCrateArchetype; crate22.sOnHitSound = "Hit_Punchy"; crate22.sOnDestroySound = "Pumpkin_Death"; xEn.enType = enType; xEn.xRenderComponent.xOwnerObject = xEn; xEn.enHitEffect = SortedAnimated.SortedAnimatedEffects.ThornDisappear; xEn.bDestroyOnHit = true; xEn.xRenderComponent.dixAnimations.Add(0, new Animation(0, 0, Content.Load<Texture2D>(ENVIRON_PATH + "Traps/Thorn/Appear"), new Vector2(16f, 29f), 4, 13, 30, 35, 0, 0, 20, Animation.LoopSettings.Clamp, Animation.CancelOptions.IgnoreIfPlaying, true, true, new AnimationInstruction[] { new AnimationInstruction(new AnimInsCriteria(AnimInsCriteria.Criteria.TriggerAtEnd, new float[0]), new AnimInsEvent(AnimInsEvent.EventType.PlayAnimation, new float[] { 1f })) })); xEn.xRenderComponent.dixAnimations.Add(1, new Animation(1, 0, Content.Load<Texture2D>(ENVIRON_PATH + "Traps/Thorn/Appear"), new Vector2(16f, 29f), 4, 1, 30, 35, 360, 0, 1, Animation.LoopSettings.Clamp, Animation.CancelOptions.IgnoreIfPlaying, true, true, new AnimationInstruction[0])); xEn.xRenderComponent.dixAnimations.Add(2, new Animation(2, 0, Content.Load<Texture2D>(ENVIRON_PATH + "Traps/Thorn/Damage"), new Vector2(16f, 29f), 4, 3, 30, 35, 0, 0, 20, Animation.LoopSettings.Clamp, Animation.CancelOptions.IgnoreIfPlaying, true, true, new AnimationInstruction[] { new AnimationInstruction(new AnimInsCriteria(AnimInsCriteria.Criteria.TriggerAtEnd, new float[0]), new AnimInsEvent(AnimInsEvent.EventType.PlayAnimation, new float[] { 1f })) })); xEn.xRenderComponent.dixAnimations.Add(3, new Animation(3, 0, Content.Load<Texture2D>(ENVIRON_PATH + "Traps/Thorn/Damage"), new Vector2(16f, 29f), 4, 3, 30, 35, 0, 0, 20, Animation.LoopSettings.Clamp, Animation.CancelOptions.IgnoreIfPlaying, true, true, new AnimationInstruction[] { new AnimationInstruction(new AnimInsCriteria(AnimInsCriteria.Criteria.TriggerAtEnd, new float[0]), new AnimInsEvent(AnimInsEvent.EventType.PlayAnimation, new float[] { 1f })) })); xEn.xRenderComponent.dixAnimations.Add(4, new Animation(4, 0, Content.Load<Texture2D>(ENVIRON_PATH + "Traps/Thorn/Bud"), new Vector2(16f, 29f), 4, 5, 30, 35, 0, 0, 20, Animation.LoopSettings.Clamp, Animation.CancelOptions.IgnoreIfPlaying, true, true, new AnimationInstruction[0])); xEn.xRenderComponent.dixAnimations.Add(5, new Animation(5, 0, Content.Load<Texture2D>(ENVIRON_PATH + "Traps/Thorn/Appear"), new Vector2(16f, 29f), 4, 12, 30, 35, 30, 0, 20, Animation.LoopSettings.Clamp, Animation.CancelOptions.IgnoreIfPlaying, true, true, new AnimationInstruction[] { new AnimationInstruction(new AnimInsCriteria(AnimInsCriteria.Criteria.TriggerAtEnd, new float[0]), new AnimInsEvent(AnimInsEvent.EventType.PlayAnimation, new float[] { 1f })) })); xEn.xCollisionComponent.xMovementCollider = new BoxCollider(18, 6, 0f, new Vector2(0f, -1f), xEn.xTransform, 10f, xEn); xEn.xCollisionComponent.xMovementCollider.bIsLarge = false; xEn.xCollisionComponent.AddHitboxCollider(new BoxCollider(19, 7, 0f, new Vector2(0f, -1f), xEn.xTransform, 10f, xEn), Collider.ColliderLayers.DynamicEnvironment); xEn.xCollisionComponent.xMovementCollider.bStaticKnockback = false; DamagingCrateArchetype xRoot = xEn as DamagingCrateArchetype; xRoot.SetAttackPhase(new BoxCollider(20, 10, 0f, Vector2.Zero, xRoot.xTransform, 0f, xRoot), 5); } else if (enType == DynamicEnvironmentCodex.ObjectTypes.DamagingThorn_Delayed) { xEn = new DamagingCrateArchetype(3); DamagingCrateArchetype crate23 = xEn as DamagingCrateArchetype; crate23.sOnHitSound = "Hit_Punchy"; crate23.sOnDestroySound = "Pumpkin_Death"; xEn.enType = enType; xEn.xRenderComponent.xOwnerObject = xEn; xEn.enHitEffect = SortedAnimated.SortedAnimatedEffects.ThornDisappear; xEn.bDestroyOnHit = true; xEn.xRenderComponent.dixAnimations.Add(0, new Animation(0, 0, Content.Load<Texture2D>(ENVIRON_PATH + "Traps/Thorn/Appear"), new Vector2(16f, 29f), 4, 13, 30, 35, 0, 0, 20, Animation.LoopSettings.Clamp, Animation.CancelOptions.IgnoreIfPlaying, true, true, new AnimationInstruction[] { new AnimationInstruction(new AnimInsCriteria(AnimInsCriteria.Criteria.TriggerAtEnd, new float[0]), new AnimInsEvent(AnimInsEvent.EventType.PlayAnimation, new float[] { 1f })) })); xEn.xRenderComponent.dixAnimations.Add(1, new Animation(1, 0, Content.Load<Texture2D>(ENVIRON_PATH + "Traps/Thorn/Appear"), new Vector2(16f, 29f), 4, 1, 30, 35, 360, 0, 1, Animation.LoopSettings.Clamp, Animation.CancelOptions.IgnoreIfPlaying, true, true, new AnimationInstruction[0])); xEn.xRenderComponent.dixAnimations.Add(2, new Animation(2, 0, Content.Load<Texture2D>(ENVIRON_PATH + "Traps/Thorn/Damage"), new Vector2(16f, 29f), 4, 3, 30, 35, 0, 0, 20, Animation.LoopSettings.Clamp, Animation.CancelOptions.IgnoreIfPlaying, true, true, new AnimationInstruction[] { new AnimationInstruction(new AnimInsCriteria(AnimInsCriteria.Criteria.TriggerAtEnd, new float[0]), new AnimInsEvent(AnimInsEvent.EventType.PlayAnimation, new float[] { 1f })) })); xEn.xRenderComponent.dixAnimations.Add(3, new Animation(3, 0, Content.Load<Texture2D>(ENVIRON_PATH + "Traps/Thorn/Damage"), new Vector2(16f, 29f), 4, 3, 30, 35, 0, 0, 20, Animation.LoopSettings.Clamp, Animation.CancelOptions.IgnoreIfPlaying, true, true, new AnimationInstruction[] { new AnimationInstruction(new AnimInsCriteria(AnimInsCriteria.Criteria.TriggerAtEnd, new float[0]), new AnimInsEvent(AnimInsEvent.EventType.PlayAnimation, new float[] { 1f })) })); xEn.xRenderComponent.dixAnimations.Add(4, new Animation(4, 0, Content.Load<Texture2D>(ENVIRON_PATH + "Traps/Thorn/Bud"), new Vector2(16f, 29f), 4, 5, 30, 35, 0, 0, 20, Animation.LoopSettings.Clamp, Animation.CancelOptions.IgnoreIfPlaying, true, true, new AnimationInstruction[0])); xEn.xRenderComponent.dixAnimations.Add(5, new Animation(5, 0, Content.Load<Texture2D>(ENVIRON_PATH + "Traps/Thorn/Appear"), new Vector2(16f, 29f), 4, 12, 30, 35, 30, 0, 20, Animation.LoopSettings.Clamp, Animation.CancelOptions.IgnoreIfPlaying, true, true, new AnimationInstruction[] { new AnimationInstruction(new AnimInsCriteria(AnimInsCriteria.Criteria.TriggerAtEnd, new float[0]), new AnimInsEvent(AnimInsEvent.EventType.PlayAnimation, new float[] { 1f })) })); xEn.xRenderComponent.SwitchAnimation(4); xEn.xCollisionComponent.xMovementCollider = new BoxCollider(18, 6, 0f, new Vector2(0f, -1f), xEn.xTransform, 10f, xEn); xEn.xCollisionComponent.xMovementCollider.bIsLarge = false; xEn.xCollisionComponent.AddHitboxCollider(new BoxCollider(19, 7, 0f, new Vector2(0f, -1f), xEn.xTransform, 10f, xEn), Collider.ColliderLayers.DynamicEnvironment); xEn.xCollisionComponent.xMovementCollider.bStaticKnockback = false; DamagingCrateArchetype xRoot2 = xEn as DamagingCrateArchetype; xRoot2.SetAttackPhase(new BoxCollider(20, 10, 0f, Vector2.Zero, xRoot2.xTransform, 0f, xRoot2), DamagingCrateArchetype.ThornDamage); xRoot2.SetDelay(60); } else if (enType == DynamicEnvironmentCodex.ObjectTypes.DamagingThorn_AutoDelayed) { xEn = new DamagingCrateArchetype(3); DamagingCrateArchetype crate24 = xEn as DamagingCrateArchetype; crate24.sOnHitSound = "Hit_Punchy"; crate24.sOnDestroySound = "Pumpkin_Death"; xEn.enType = enType; xEn.xRenderComponent.xOwnerObject = xEn; xEn.enHitEffect = SortedAnimated.SortedAnimatedEffects.ThornDisappear; xEn.bDestroyOnHit = true; xEn.xRenderComponent.dixAnimations.Add(0, new Animation(0, 0, Content.Load<Texture2D>(ENVIRON_PATH + "Traps/Thorn/Appear"), new Vector2(16f, 29f), 4, 13, 30, 35, 0, 0, 20, Animation.LoopSettings.Clamp, Animation.CancelOptions.IgnoreIfPlaying, true, true, new AnimationInstruction[] { new AnimationInstruction(new AnimInsCriteria(AnimInsCriteria.Criteria.TriggerAtEnd, new float[0]), new AnimInsEvent(AnimInsEvent.EventType.PlayAnimation, new float[] { 1f })) })); xEn.xRenderComponent.dixAnimations.Add(1, new Animation(1, 0, Content.Load<Texture2D>(ENVIRON_PATH + "Traps/Thorn/Appear"), new Vector2(16f, 29f), 4, 1, 30, 35, 360, 0, 1, Animation.LoopSettings.Clamp, Animation.CancelOptions.IgnoreIfPlaying, true, true, new AnimationInstruction[0])); xEn.xRenderComponent.dixAnimations.Add(2, new Animation(2, 0, Content.Load<Texture2D>(ENVIRON_PATH + "Traps/Thorn/Damage"), new Vector2(16f, 29f), 4, 3, 30, 35, 0, 0, 20, Animation.LoopSettings.Clamp, Animation.CancelOptions.IgnoreIfPlaying, true, true, new AnimationInstruction[] { new AnimationInstruction(new AnimInsCriteria(AnimInsCriteria.Criteria.TriggerAtEnd, new float[0]), new AnimInsEvent(AnimInsEvent.EventType.PlayAnimation, new float[] { 1f })) })); xEn.xRenderComponent.dixAnimations.Add(3, new Animation(3, 0, Content.Load<Texture2D>(ENVIRON_PATH + "Traps/Thorn/Damage"), new Vector2(16f, 29f), 4, 3, 30, 35, 0, 0, 20, Animation.LoopSettings.Clamp, Animation.CancelOptions.IgnoreIfPlaying, true, true, new AnimationInstruction[] { new AnimationInstruction(new AnimInsCriteria(AnimInsCriteria.Criteria.TriggerAtEnd, new float[0]), new AnimInsEvent(AnimInsEvent.EventType.PlayAnimation, new float[] { 1f })) })); xEn.xRenderComponent.dixAnimations.Add(4, new Animation(4, 0, Content.Load<Texture2D>(ENVIRON_PATH + "Traps/Thorn/Bud"), new Vector2(16f, 29f), 4, 5, 30, 35, 0, 0, 20, Animation.LoopSettings.Clamp, Animation.CancelOptions.IgnoreIfPlaying, true, true, new AnimationInstruction[0])); xEn.xRenderComponent.dixAnimations.Add(5, new Animation(5, 0, Content.Load<Texture2D>(ENVIRON_PATH + "Traps/Thorn/Appear"), new Vector2(16f, 29f), 4, 12, 30, 35, 30, 0, 20, Animation.LoopSettings.Clamp, Animation.CancelOptions.IgnoreIfPlaying, true, true, new AnimationInstruction[] { new AnimationInstruction(new AnimInsCriteria(AnimInsCriteria.Criteria.TriggerAtEnd, new float[0]), new AnimInsEvent(AnimInsEvent.EventType.PlayAnimation, new float[] { 1f })) })); xEn.xRenderComponent.SwitchAnimation(4); xEn.xCollisionComponent.xMovementCollider = new BoxCollider(18, 6, 0f, new Vector2(0f, -1f), xEn.xTransform, 10f, xEn); xEn.xCollisionComponent.xMovementCollider.bIsLarge = false; xEn.xCollisionComponent.AddHitboxCollider(new BoxCollider(19, 7, 0f, new Vector2(0f, -1f), xEn.xTransform, 10f, xEn), Collider.ColliderLayers.DynamicEnvironment); xEn.xCollisionComponent.xMovementCollider.bStaticKnockback = false; DamagingCrateArchetype xRoot3 = xEn as DamagingCrateArchetype; xRoot3.SetAttackPhase(new BoxCollider(20, 10, 0f, Vector2.Zero, xRoot3.xTransform, 0f, xRoot3), DamagingCrateArchetype.ThornDamage); xRoot3.SetDelay(40 + Program.game.xEntityMaster.dixDynamicEnvironment.Count * 5); } else if (enType == DynamicEnvironmentCodex.ObjectTypes.DamagingThorn_Halloween) { xEn = new DamagingCrateArchetype(3); DamagingCrateArchetype crate25 = xEn as DamagingCrateArchetype; crate25.sOnHitSound = "Hit_Punchy"; crate25.sOnDestroySound = "Pumpkin_Death"; xEn.enType = enType; xEn.xRenderComponent.xOwnerObject = xEn; xEn.enHitEffect = SortedAnimated.SortedAnimatedEffects.ThornDisappear_Halloween; xEn.bDestroyOnHit = true; xEn.xRenderComponent.dixAnimations.Add(0, new Animation(0, 0, Content.Load<Texture2D>(ENVIRON_PATH + "Traps/Thorn/Halloween/Appear"), new Vector2(16f, 29f), 4, 13, 30, 35, 0, 0, 20, Animation.LoopSettings.Clamp, Animation.CancelOptions.IgnoreIfPlaying, true, true, new AnimationInstruction[] { new AnimationInstruction(new AnimInsCriteria(AnimInsCriteria.Criteria.TriggerAtEnd, new float[0]), new AnimInsEvent(AnimInsEvent.EventType.PlayAnimation, new float[] { 1f })) })); xEn.xRenderComponent.dixAnimations.Add(1, new Animation(1, 0, Content.Load<Texture2D>(ENVIRON_PATH + "Traps/Thorn/Halloween/Appear"), new Vector2(16f, 29f), 4, 1, 30, 35, 360, 0, 1, Animation.LoopSettings.Clamp, Animation.CancelOptions.IgnoreIfPlaying, true, true, new AnimationInstruction[0])); xEn.xRenderComponent.dixAnimations.Add(2, new Animation(2, 0, Content.Load<Texture2D>(ENVIRON_PATH + "Traps/Thorn/Halloween/Damage"), new Vector2(16f, 29f), 4, 3, 30, 35, 0, 0, 20, Animation.LoopSettings.Clamp, Animation.CancelOptions.IgnoreIfPlaying, true, true, new AnimationInstruction[] { new AnimationInstruction(new AnimInsCriteria(AnimInsCriteria.Criteria.TriggerAtEnd, new float[0]), new AnimInsEvent(AnimInsEvent.EventType.PlayAnimation, new float[] { 1f })) })); xEn.xRenderComponent.dixAnimations.Add(3, new Animation(3, 0, Content.Load<Texture2D>(ENVIRON_PATH + "Traps/Thorn/Halloween/Damage"), new Vector2(16f, 29f), 4, 3, 30, 35, 0, 0, 20, Animation.LoopSettings.Clamp, Animation.CancelOptions.IgnoreIfPlaying, true, true, new AnimationInstruction[] { new AnimationInstruction(new AnimInsCriteria(AnimInsCriteria.Criteria.TriggerAtEnd, new float[0]), new AnimInsEvent(AnimInsEvent.EventType.PlayAnimation, new float[] { 1f })) })); xEn.xRenderComponent.dixAnimations.Add(4, new Animation(4, 0, Content.Load<Texture2D>(ENVIRON_PATH + "Traps/Thorn/Halloween/Bud"), new Vector2(16f, 29f), 4, 5, 30, 35, 0, 0, 20, Animation.LoopSettings.Clamp, Animation.CancelOptions.IgnoreIfPlaying, true, true, new AnimationInstruction[0])); xEn.xRenderComponent.dixAnimations.Add(5, new Animation(5, 0, Content.Load<Texture2D>(ENVIRON_PATH + "Traps/Thorn/Halloween/Appear"), new Vector2(16f, 29f), 4, 12, 30, 35, 30, 0, 20, Animation.LoopSettings.Clamp, Animation.CancelOptions.IgnoreIfPlaying, true, true, new AnimationInstruction[] { new AnimationInstruction(new AnimInsCriteria(AnimInsCriteria.Criteria.TriggerAtEnd, new float[0]), new AnimInsEvent(AnimInsEvent.EventType.PlayAnimation, new float[] { 1f })) })); xEn.xCollisionComponent.xMovementCollider = new BoxCollider(18, 6, 0f, new Vector2(0f, -1f), xEn.xTransform, 10f, xEn); xEn.xCollisionComponent.xMovementCollider.bIsLarge = false; xEn.xCollisionComponent.AddHitboxCollider(new BoxCollider(19, 7, 0f, new Vector2(0f, -1f), xEn.xTransform, 10f, xEn), Collider.ColliderLayers.DynamicEnvironment); xEn.xCollisionComponent.xMovementCollider.bStaticKnockback = false; DamagingCrateArchetype xRoot4 = xEn as DamagingCrateArchetype; xRoot4.SetAttackPhase(new BoxCollider(20, 10, 0f, Vector2.Zero, xRoot4.xTransform, 0f, xRoot4), DamagingCrateArchetype.ThornDamage); } else if (enType == DynamicEnvironmentCodex.ObjectTypes.DamagingThorn_Halloween_Delayed) { xEn = new DamagingCrateArchetype(3); DamagingCrateArchetype crate26 = xEn as DamagingCrateArchetype; crate26.sOnHitSound = "Hit_Punchy"; crate26.sOnDestroySound = "Pumpkin_Death"; xEn.enType = enType; xEn.xRenderComponent.xOwnerObject = xEn; xEn.enHitEffect = SortedAnimated.SortedAnimatedEffects.ThornDisappear_Halloween; xEn.bDestroyOnHit = true; xEn.xRenderComponent.dixAnimations.Add(0, new Animation(0, 0, Content.Load<Texture2D>(ENVIRON_PATH + "Traps/Thorn/Halloween/Appear"), new Vector2(16f, 29f), 4, 13, 30, 35, 0, 0, 20, Animation.LoopSettings.Clamp, Animation.CancelOptions.IgnoreIfPlaying, true, true, new AnimationInstruction[] { new AnimationInstruction(new AnimInsCriteria(AnimInsCriteria.Criteria.TriggerAtEnd, new float[0]), new AnimInsEvent(AnimInsEvent.EventType.PlayAnimation, new float[] { 1f })) })); xEn.xRenderComponent.dixAnimations.Add(1, new Animation(1, 0, Content.Load<Texture2D>(ENVIRON_PATH + "Traps/Thorn/Halloween/Appear"), new Vector2(16f, 29f), 4, 1, 30, 35, 360, 0, 1, Animation.LoopSettings.Clamp, Animation.CancelOptions.IgnoreIfPlaying, true, true, new AnimationInstruction[0])); xEn.xRenderComponent.dixAnimations.Add(2, new Animation(2, 0, Content.Load<Texture2D>(ENVIRON_PATH + "Traps/Thorn/Halloween/Damage"), new Vector2(16f, 29f), 4, 3, 30, 35, 0, 0, 20, Animation.LoopSettings.Clamp, Animation.CancelOptions.IgnoreIfPlaying, true, true, new AnimationInstruction[] { new AnimationInstruction(new AnimInsCriteria(AnimInsCriteria.Criteria.TriggerAtEnd, new float[0]), new AnimInsEvent(AnimInsEvent.EventType.PlayAnimation, new float[] { 1f })) })); xEn.xRenderComponent.dixAnimations.Add(3, new Animation(3, 0, Content.Load<Texture2D>(ENVIRON_PATH + "Traps/Thorn/Halloween/Damage"), new Vector2(16f, 29f), 4, 3, 30, 35, 0, 0, 20, Animation.LoopSettings.Clamp, Animation.CancelOptions.IgnoreIfPlaying, true, true, new AnimationInstruction[] { new AnimationInstruction(new AnimInsCriteria(AnimInsCriteria.Criteria.TriggerAtEnd, new float[0]), new AnimInsEvent(AnimInsEvent.EventType.PlayAnimation, new float[] { 1f })) })); xEn.xRenderComponent.dixAnimations.Add(4, new Animation(4, 0, Content.Load<Texture2D>(ENVIRON_PATH + "Traps/Thorn/Halloween/Bud"), new Vector2(16f, 29f), 4, 5, 30, 35, 0, 0, 20, Animation.LoopSettings.Clamp, Animation.CancelOptions.IgnoreIfPlaying, true, true, new AnimationInstruction[0])); xEn.xRenderComponent.dixAnimations.Add(5, new Animation(5, 0, Content.Load<Texture2D>(ENVIRON_PATH + "Traps/Thorn/Halloween/Appear"), new Vector2(16f, 29f), 4, 12, 30, 35, 30, 0, 20, Animation.LoopSettings.Clamp, Animation.CancelOptions.IgnoreIfPlaying, true, true, new AnimationInstruction[] { new AnimationInstruction(new AnimInsCriteria(AnimInsCriteria.Criteria.TriggerAtEnd, new float[0]), new AnimInsEvent(AnimInsEvent.EventType.PlayAnimation, new float[] { 1f })) })); xEn.xRenderComponent.SwitchAnimation(4); xEn.xCollisionComponent.xMovementCollider = new BoxCollider(18, 6, 0f, new Vector2(0f, -1f), xEn.xTransform, 10f, xEn); xEn.xCollisionComponent.xMovementCollider.bIsLarge = false; xEn.xCollisionComponent.AddHitboxCollider(new BoxCollider(19, 7, 0f, new Vector2(0f, -1f), xEn.xTransform, 10f, xEn), Collider.ColliderLayers.DynamicEnvironment); xEn.xCollisionComponent.xMovementCollider.bStaticKnockback = false; DamagingCrateArchetype xRoot5 = xEn as DamagingCrateArchetype; xRoot5.SetAttackPhase(new BoxCollider(20, 10, 0f, Vector2.Zero, xRoot5.xTransform, 0f, xRoot5), DamagingCrateArchetype.ThornDamage); xRoot5.SetDelay(60); } else if (enType == DynamicEnvironmentCodex.ObjectTypes.DamagingThorn_Halloween_AutoDelayed) { xEn = new DamagingCrateArchetype(3); DamagingCrateArchetype crate27 = xEn as DamagingCrateArchetype; crate27.sOnHitSound = "Hit_Punchy"; crate27.sOnDestroySound = "Pumpkin_Death"; xEn.enType = enType; xEn.xRenderComponent.xOwnerObject = xEn; xEn.enHitEffect = SortedAnimated.SortedAnimatedEffects.ThornDisappear_Halloween; xEn.bDestroyOnHit = true; xEn.xRenderComponent.dixAnimations.Add(0, new Animation(0, 0, Content.Load<Texture2D>(ENVIRON_PATH + "Traps/Thorn/Halloween/Appear"), new Vector2(16f, 29f), 4, 13, 30, 35, 0, 0, 20, Animation.LoopSettings.Clamp, Animation.CancelOptions.IgnoreIfPlaying, true, true, new AnimationInstruction[] { new AnimationInstruction(new AnimInsCriteria(AnimInsCriteria.Criteria.TriggerAtEnd, new float[0]), new AnimInsEvent(AnimInsEvent.EventType.PlayAnimation, new float[] { 1f })) })); xEn.xRenderComponent.dixAnimations.Add(1, new Animation(1, 0, Content.Load<Texture2D>(ENVIRON_PATH + "Traps/Thorn/Halloween/Appear"), new Vector2(16f, 29f), 4, 1, 30, 35, 360, 0, 1, Animation.LoopSettings.Clamp, Animation.CancelOptions.IgnoreIfPlaying, true, true, new AnimationInstruction[0])); xEn.xRenderComponent.dixAnimations.Add(2, new Animation(2, 0, Content.Load<Texture2D>(ENVIRON_PATH + "Traps/Thorn/Halloween/Damage"), new Vector2(16f, 29f), 4, 3, 30, 35, 0, 0, 20, Animation.LoopSettings.Clamp, Animation.CancelOptions.IgnoreIfPlaying, true, true, new AnimationInstruction[] { new AnimationInstruction(new AnimInsCriteria(AnimInsCriteria.Criteria.TriggerAtEnd, new float[0]), new AnimInsEvent(AnimInsEvent.EventType.PlayAnimation, new float[] { 1f })) })); xEn.xRenderComponent.dixAnimations.Add(3, new Animation(3, 0, Content.Load<Texture2D>(ENVIRON_PATH + "Traps/Thorn/Halloween/Damage"), new Vector2(16f, 29f), 4, 3, 30, 35, 0, 0, 20, Animation.LoopSettings.Clamp, Animation.CancelOptions.IgnoreIfPlaying, true, true, new AnimationInstruction[] { new AnimationInstruction(new AnimInsCriteria(AnimInsCriteria.Criteria.TriggerAtEnd, new float[0]), new AnimInsEvent(AnimInsEvent.EventType.PlayAnimation, new float[] { 1f })) })); xEn.xRenderComponent.dixAnimations.Add(4, new Animation(4, 0, Content.Load<Texture2D>(ENVIRON_PATH + "Traps/Thorn/Halloween/Bud"), new Vector2(16f, 29f), 4, 5, 30, 35, 0, 0, 20, Animation.LoopSettings.Clamp, Animation.CancelOptions.IgnoreIfPlaying, true, true, new AnimationInstruction[0])); xEn.xRenderComponent.dixAnimations.Add(5, new Animation(5, 0, Content.Load<Texture2D>(ENVIRON_PATH + "Traps/Thorn/Halloween/Appear"), new Vector2(16f, 29f), 4, 12, 30, 35, 30, 0, 20, Animation.LoopSettings.Clamp, Animation.CancelOptions.IgnoreIfPlaying, true, true, new AnimationInstruction[] { new AnimationInstruction(new AnimInsCriteria(AnimInsCriteria.Criteria.TriggerAtEnd, new float[0]), new AnimInsEvent(AnimInsEvent.EventType.PlayAnimation, new float[] { 1f })) })); xEn.xRenderComponent.SwitchAnimation(4); xEn.xCollisionComponent.xMovementCollider = new BoxCollider(18, 6, 0f, new Vector2(0f, -1f), xEn.xTransform, 10f, xEn); xEn.xCollisionComponent.xMovementCollider.bIsLarge = false; xEn.xCollisionComponent.AddHitboxCollider(new BoxCollider(19, 7, 0f, new Vector2(0f, -1f), xEn.xTransform, 10f, xEn), Collider.ColliderLayers.DynamicEnvironment); xEn.xCollisionComponent.xMovementCollider.bStaticKnockback = false; DamagingCrateArchetype xRoot6 = xEn as DamagingCrateArchetype; xRoot6.SetAttackPhase(new BoxCollider(20, 10, 0f, Vector2.Zero, xRoot6.xTransform, 0f, xRoot6), DamagingCrateArchetype.ThornDamage); xRoot6.SetDelay(40 + Program.game.xEntityMaster.dixDynamicEnvironment.Count * 5); } else if (enType == DynamicEnvironmentCodex.ObjectTypes.DamagingThorn_Spawner) { xEn = new ReplicatingThorn(3); ReplicatingThorn crate28 = xEn as ReplicatingThorn; crate28.sOnHitSound = "Hit_Punchy"; crate28.sOnDestroySound = "Pumpkin_Death"; xEn.enType = enType; xEn.xRenderComponent.xOwnerObject = xEn; xEn.enHitEffect = SortedAnimated.SortedAnimatedEffects.ThornDisappear_Summer; xEn.bDestroyOnHit = true; xEn.xRenderComponent.dixAnimations.Add(0, new Animation(0, 0, Content.Load<Texture2D>(ENVIRON_PATH + "Traps/Thorn/Summer/Appear"), new Vector2(17f, 32f), 4, 12, 34, 33, 0, 0, 20, Animation.LoopSettings.Clamp, Animation.CancelOptions.IgnoreIfPlaying, true, true, new AnimationInstruction[] { new AnimationInstruction(new AnimInsCriteria(AnimInsCriteria.Criteria.TriggerAtEnd, new float[0]), new AnimInsEvent(AnimInsEvent.EventType.PlayAnimation, new float[] { 1f })) })); xEn.xRenderComponent.dixAnimations.Add(1, new Animation(1, 0, Content.Load<Texture2D>(ENVIRON_PATH + "Traps/Thorn/Summer/Appear"), new Vector2(17f, 32f), 4, 1, 34, 33, 374, 0, 1, Animation.LoopSettings.Clamp, Animation.CancelOptions.IgnoreIfPlaying, true, true, new AnimationInstruction[0])); xEn.xRenderComponent.dixAnimations.Add(2, new Animation(2, 0, Content.Load<Texture2D>(ENVIRON_PATH + "Traps/Thorn/Summer/Damage"), new Vector2(15f, 32f), 4, 3, 30, 35, 0, 0, 20, Animation.LoopSettings.Clamp, Animation.CancelOptions.IgnoreIfPlaying, true, true, new AnimationInstruction[] { new AnimationInstruction(new AnimInsCriteria(AnimInsCriteria.Criteria.TriggerAtEnd, new float[0]), new AnimInsEvent(AnimInsEvent.EventType.PlayAnimation, new float[] { 1f })) })); xEn.xRenderComponent.dixAnimations.Add(3, new Animation(3, 0, Content.Load<Texture2D>(ENVIRON_PATH + "Traps/Thorn/Summer/Damage"), new Vector2(15f, 32f), 4, 3, 30, 35, 0, 0, 20, Animation.LoopSettings.Clamp, Animation.CancelOptions.IgnoreIfPlaying, true, true, new AnimationInstruction[] { new AnimationInstruction(new AnimInsCriteria(AnimInsCriteria.Criteria.TriggerAtEnd, new float[0]), new AnimInsEvent(AnimInsEvent.EventType.PlayAnimation, new float[] { 1f })) })); xEn.xRenderComponent.dixAnimations.Add(4, new Animation(4, 0, Content.Load<Texture2D>(ENVIRON_PATH + "Traps/Thorn/Summer/Bud"), new Vector2(17f, 32f), 4, 5, 34, 33, 0, 0, 20, Animation.LoopSettings.Clamp, Animation.CancelOptions.IgnoreIfPlaying, true, true, new AnimationInstruction[0])); xEn.xRenderComponent.dixAnimations.Add(5, new Animation(5, 0, Content.Load<Texture2D>(ENVIRON_PATH + "Traps/Thorn/Summer/Appear"), new Vector2(17f, 32f), 4, 11, 34, 33, 34, 0, 20, Animation.LoopSettings.Clamp, Animation.CancelOptions.IgnoreIfPlaying, true, true, new AnimationInstruction[] { new AnimationInstruction(new AnimInsCriteria(AnimInsCriteria.Criteria.TriggerAtEnd, new float[0]), new AnimInsEvent(AnimInsEvent.EventType.PlayAnimation, new float[] { 1f })) })); xEn.xRenderComponent.dixAnimations.Add(6, new Animation(6, 0, Content.Load<Texture2D>(ENVIRON_PATH + "Traps/Thorn/Summer/Wither"), new Vector2(15f, 32f), 4, 9, 30, 35, 0, 0, 20, Animation.LoopSettings.Clamp, Animation.CancelOptions.IgnoreIfPlaying, true, true, new AnimationInstruction[] { new AnimationInstruction(new AnimInsCriteria(AnimInsCriteria.Criteria.TriggerAtEnd, new float[0]), new AnimInsEvent(AnimInsEvent.EventType.PlayAnimation, new float[] { 1f })) })); xEn.xRenderComponent.dixAnimations.Add(7, new Animation(7, 0, Content.Load<Texture2D>(ENVIRON_PATH + "Traps/Thorn/Summer/Wither"), new Vector2(15f, 32f), 4, 1, 30, 35, 240, 0, 20, Animation.LoopSettings.Clamp, Animation.CancelOptions.IgnoreIfPlaying, true, true, new AnimationInstruction[0])); xEn.xRenderComponent.dixAnimations.Add(8, new Animation(8, 0, Content.Load<Texture2D>(ENVIRON_PATH + "Traps/Thorn/Summer/WitherDamage"), new Vector2(15f, 32f), 4, 3, 30, 35, 0, 0, 20, Animation.LoopSettings.Clamp, Animation.CancelOptions.IgnoreIfPlaying, true, true, new AnimationInstruction[] { new AnimationInstruction(new AnimInsCriteria(AnimInsCriteria.Criteria.TriggerAtEnd, new float[0]), new AnimInsEvent(AnimInsEvent.EventType.PlayAnimation, new float[] { 1f })) })); foreach (Animation x in xEn.xRenderComponent.dixAnimations.Values) { x.v2PositionOffset += new Vector2(2f, -3f); } xEn.xRenderComponent.SwitchAnimation(4); xEn.xCollisionComponent.xMovementCollider = new BoxCollider(18, 6, 0f, new Vector2(0f, -1f), xEn.xTransform, 10f, xEn); xEn.xCollisionComponent.xMovementCollider.bIsLarge = false; xEn.xCollisionComponent.AddHitboxCollider(new BoxCollider(19, 7, 0f, new Vector2(0f, -1f), xEn.xTransform, 10f, xEn), Collider.ColliderLayers.DynamicEnvironment); xEn.xCollisionComponent.xMovementCollider.bStaticKnockback = false; DamagingCrateArchetype xRoot7 = xEn as DamagingCrateArchetype; xRoot7.SetAttackPhase(new BoxCollider(20, 10, 0f, Vector2.Zero, xRoot7.xTransform, 0f, xRoot7), DamagingCrateArchetype.ThornDamage); xRoot7.SetDelay(60); } else if (enType == DynamicEnvironmentCodex.ObjectTypes.DamagingThorn_IceMice) { xEn = new DamagingCrateArchetype(3); DamagingCrateArchetype crate29 = xEn as DamagingCrateArchetype; crate29.sOnHitSound = "Hit_Punchy"; crate29.sOnDestroySound = "Pumpkin_Death"; xEn.enType = enType; xEn.xRenderComponent.xOwnerObject = xEn; xEn.enHitEffect = SortedAnimated.SortedAnimatedEffects.ThornDisappear; xEn.bDestroyOnHit = true; int iVariant = CAS.RandomInVisual.Next(4); if (iVariant == 0) { xEn.xRenderComponent.dixAnimations.Add(0, new Animation(0, 0, Content.Load<Texture2D>(MONSTER_PATH + "Bosses/Elder Faes/Winter/Spikes/A"), new Vector2(12f, 34f), 4, 11, 28, 38, 0, 0, 20, Animation.LoopSettings.Clamp, Animation.CancelOptions.IgnoreIfPlaying, true, true, new AnimationInstruction[] { new AnimationInstruction(new AnimInsCriteria(AnimInsCriteria.Criteria.TriggerAtEnd, new float[0]), new AnimInsEvent(AnimInsEvent.EventType.PlayAnimation, new float[] { 1f })) })); xEn.xRenderComponent.dixAnimations.Add(1, new Animation(1, 0, Content.Load<Texture2D>(MONSTER_PATH + "Bosses/Elder Faes/Winter/Spikes/A"), new Vector2(12f, 34f), 4, 1, 28, 38, 280, 0, 1, Animation.LoopSettings.Clamp, Animation.CancelOptions.IgnoreIfPlaying, true, true, new AnimationInstruction[0])); } else if (iVariant == 1) { xEn.xRenderComponent.dixAnimations.Add(0, new Animation(0, 0, Content.Load<Texture2D>(MONSTER_PATH + "Bosses/Elder Faes/Winter/Spikes/B"), new Vector2(16f, 34f), 4, 11, 28, 38, 0, 0, 20, Animation.LoopSettings.Clamp, Animation.CancelOptions.IgnoreIfPlaying, true, true, new AnimationInstruction[] { new AnimationInstruction(new AnimInsCriteria(AnimInsCriteria.Criteria.TriggerAtEnd, new float[0]), new AnimInsEvent(AnimInsEvent.EventType.PlayAnimation, new float[] { 1f })) })); xEn.xRenderComponent.dixAnimations.Add(1, new Animation(1, 0, Content.Load<Texture2D>(MONSTER_PATH + "Bosses/Elder Faes/Winter/Spikes/B"), new Vector2(16f, 34f), 4, 1, 28, 38, 280, 0, 1, Animation.LoopSettings.Clamp, Animation.CancelOptions.IgnoreIfPlaying, true, true, new AnimationInstruction[0])); } else if (iVariant == 2) { xEn.xRenderComponent.dixAnimations.Add(0, new Animation(0, 0, Content.Load<Texture2D>(MONSTER_PATH + "Bosses/Elder Faes/Winter/Spikes/C"), new Vector2(12f, 32f), 4, 11, 29, 37, 0, 0, 20, Animation.LoopSettings.Clamp, Animation.CancelOptions.IgnoreIfPlaying, true, true, new AnimationInstruction[] { new AnimationInstruction(new AnimInsCriteria(AnimInsCriteria.Criteria.TriggerAtEnd, new float[0]), new AnimInsEvent(AnimInsEvent.EventType.PlayAnimation, new float[] { 1f })) })); xEn.xRenderComponent.dixAnimations.Add(1, new Animation(1, 0, Content.Load<Texture2D>(MONSTER_PATH + "Bosses/Elder Faes/Winter/Spikes/C"), new Vector2(12f, 32f), 4, 1, 29, 37, 290, 0, 1, Animation.LoopSettings.Clamp, Animation.CancelOptions.IgnoreIfPlaying, true, true, new AnimationInstruction[0])); } else if (iVariant == 3) { xEn.xRenderComponent.dixAnimations.Add(0, new Animation(0, 0, Content.Load<Texture2D>(MONSTER_PATH + "Bosses/Elder Faes/Winter/Spikes/D"), new Vector2(16f, 32f), 4, 10, 29, 37, 0, 0, 20, Animation.LoopSettings.Clamp, Animation.CancelOptions.IgnoreIfPlaying, true, true, new AnimationInstruction[] { new AnimationInstruction(new AnimInsCriteria(AnimInsCriteria.Criteria.TriggerAtEnd, new float[0]), new AnimInsEvent(AnimInsEvent.EventType.PlayAnimation, new float[] { 1f })) })); xEn.xRenderComponent.dixAnimations.Add(1, new Animation(1, 0, Content.Load<Texture2D>(MONSTER_PATH + "Bosses/Elder Faes/Winter/Spikes/D"), new Vector2(16f, 32f), 4, 1, 29, 37, 261, 0, 1, Animation.LoopSettings.Clamp, Animation.CancelOptions.IgnoreIfPlaying, true, true, new AnimationInstruction[0])); } xEn.xCollisionComponent.xMovementCollider = new BoxCollider(18, 6, 0f, new Vector2(0f, -1f), xEn.xTransform, 10f, xEn); xEn.xCollisionComponent.xMovementCollider.bIsLarge = false; xEn.xCollisionComponent.AddHitboxCollider(new BoxCollider(19, 7, 0f, new Vector2(0f, -1f), xEn.xTransform, 10f, xEn), Collider.ColliderLayers.DynamicEnvironment); xEn.xCollisionComponent.xMovementCollider.bStaticKnockback = false; DamagingCrateArchetype xRoot8 = xEn as DamagingCrateArchetype; xRoot8.SetAttackPhase(new BoxCollider(20, 10, 0f, Vector2.Zero, xRoot8.xTransform, 0f, xRoot8), 5); } else if (enType == DynamicEnvironmentCodex.ObjectTypes.BeeHive) { xEn = new BeeHive(5); BeeHive crate30 = xEn as BeeHive; crate30.sOnHitSound = "Hit_Punchy"; crate30.sOnDestroySound = "Pumpkin_Death"; xEn.enType = enType; xEn.xRenderComponent.xOwnerObject = xEn; xEn.enHitEffect = SortedAnimated.SortedAnimatedEffects.EnivronBeehiveDeath; xEn.bDestroyOnHit = true; xEn.xRenderComponent.dixAnimations.Add(0, new Animation(0, 0, Content.Load<Texture2D>(ENVIRON_PATH + "Traps/Beehive/Idle"), new Vector2(16f, 27f), 4, 1, 32, 34, 0, 0, 1, Animation.LoopSettings.Clamp, Animation.CancelOptions.IgnoreIfPlaying, true, true, new AnimationInstruction[0])); Dictionary<ushort, Animation> arg_43D7_0 = xEn.xRenderComponent.dixAnimations; ushort arg_43D7_1 = 1; ushort arg_43D2_0 = 1; byte arg_43D2_1 = 0; Texture2D arg_43D2_2 = Content.Load<Texture2D>(ENVIRON_PATH + "Traps/Beehive/Damage"); Vector2 arg_43D2_3 = new Vector2(16f, 27f); int arg_43D2_4 = 3; int arg_43D2_5 = 2; int arg_43D2_6 = 32; int arg_43D2_7 = 34; int arg_43D2_8 = 0; int arg_43D2_9 = 0; int arg_43D2_10 = 2; Animation.LoopSettings arg_43D2_11 = Animation.LoopSettings.Clamp; Animation.CancelOptions arg_43D2_12 = Animation.CancelOptions.IgnoreIfPlaying; bool arg_43D2_13 = true; bool arg_43D2_14 = true; AnimationInstruction[] array = new AnimationInstruction[1]; AnimationInstruction[] arg_43CF_0 = array; int arg_43CF_1 = 0; AnimInsCriteria arg_43CA_0 = new AnimInsCriteria(AnimInsCriteria.Criteria.TriggerAtEnd, new float[0]); AnimInsEvent.EventType arg_43C5_0 = AnimInsEvent.EventType.PlayAnimation; float[] array2 = new float[1]; arg_43CF_0[arg_43CF_1] = new AnimationInstruction(arg_43CA_0, new AnimInsEvent(arg_43C5_0, array2)); arg_43D7_0.Add(arg_43D7_1, new Animation(arg_43D2_0, arg_43D2_1, arg_43D2_2, arg_43D2_3, arg_43D2_4, arg_43D2_5, arg_43D2_6, arg_43D2_7, arg_43D2_8, arg_43D2_9, arg_43D2_10, arg_43D2_11, arg_43D2_12, arg_43D2_13, arg_43D2_14, array)); Dictionary<ushort, Animation> arg_444B_0 = xEn.xRenderComponent.dixAnimations; ushort arg_444B_1 = 2; ushort arg_4446_0 = 2; byte arg_4446_1 = 0; Texture2D arg_4446_2 = Content.Load<Texture2D>(ENVIRON_PATH + "Traps/Beehive/Spawn"); Vector2 arg_4446_3 = new Vector2(17f, 30f); int arg_4446_4 = 3; int arg_4446_5 = 2; int arg_4446_6 = 34; int arg_4446_7 = 37; int arg_4446_8 = 0; int arg_4446_9 = 0; int arg_4446_10 = 2; Animation.LoopSettings arg_4446_11 = Animation.LoopSettings.Clamp; Animation.CancelOptions arg_4446_12 = Animation.CancelOptions.IgnoreIfPlaying; bool arg_4446_13 = true; bool arg_4446_14 = true; array = new AnimationInstruction[1]; AnimationInstruction[] arg_4443_0 = array; int arg_4443_1 = 0; AnimInsCriteria arg_443E_0 = new AnimInsCriteria(AnimInsCriteria.Criteria.TriggerAtEnd, new float[0]); AnimInsEvent.EventType arg_4439_0 = AnimInsEvent.EventType.PlayAnimation; array2 = new float[1]; arg_4443_0[arg_4443_1] = new AnimationInstruction(arg_443E_0, new AnimInsEvent(arg_4439_0, array2)); arg_444B_0.Add(arg_444B_1, new Animation(arg_4446_0, arg_4446_1, arg_4446_2, arg_4446_3, arg_4446_4, arg_4446_5, arg_4446_6, arg_4446_7, arg_4446_8, arg_4446_9, arg_4446_10, arg_4446_11, arg_4446_12, arg_4446_13, arg_4446_14, array)); xEn.xCollisionComponent.xMovementCollider = new BoxCollider(36, 14, 0f, new Vector2(0f, -1f), xEn.xTransform, 10f, xEn); xEn.xCollisionComponent.xMovementCollider.bIsLarge = false; xEn.xCollisionComponent.AddHitboxCollider(new BoxCollider(36, 14, 0f, new Vector2(0f, -1f), xEn.xTransform, 10f, xEn), Collider.ColliderLayers.DynamicEnvironment); xEn.xCollisionComponent.xMovementCollider.bStaticKnockback = false; } else if (enType == DynamicEnvironmentCodex.ObjectTypes.BombA) { xEn = new Bomb(1); xEn.bInstantiateInNetwork = false; xEn.bNetworkSynchEnabled = true; xEn.enType = enType; xEn.xRenderComponent.xOwnerObject = xEn; xEn.enHitEffect = SortedAnimated.SortedAnimatedEffects.None; xEn.bDestroyOnHit = true; xEn.xRenderComponent.dixAnimations.Add(0, new Animation(0, 0, Content.Load<Texture2D>(ENVIRON_PATH + "Traps/Bomb/Roll"), new Vector2(15f, 31f), 4, 17, 31, 35, 0, 0, 20, Animation.LoopSettings.Clamp, Animation.CancelOptions.IgnoreIfPlaying, true, true, new AnimationInstruction[] { new AnimationInstruction(new AnimInsCriteria(AnimInsCriteria.Criteria.TriggerAtEnd, new float[0]), new AnimInsEvent(AnimInsEvent.EventType.PlayAnimation, new float[] { 2f })) })); xEn.xRenderComponent.dixAnimations.Add(1, new Animation(1, 1, Content.Load<Texture2D>(ENVIRON_PATH + "Traps/Bomb/Roll"), new Vector2(16f, 31f), 4, 17, 31, 35, 0, 0, 20, Animation.LoopSettings.Clamp, Animation.CancelOptions.IgnoreIfPlaying, true, true, new AnimationInstruction[] { new AnimationInstruction(new AnimInsCriteria(AnimInsCriteria.Criteria.TriggerAtEnd, new float[0]), new AnimInsEvent(AnimInsEvent.EventType.PlayAnimation, new float[] { 3f })) })); xEn.xRenderComponent.dixAnimations[1].enSpriteEffect = SpriteEffects.FlipHorizontally; xEn.xRenderComponent.dixAnimations.Add(2, new Animation(2, 0, Content.Load<Texture2D>(ENVIRON_PATH + "Traps/Bomb/Bomb"), new Vector2(15f, 18f), 4, 3, 31, 22, 0, 0, 20, Animation.LoopSettings.Looping, Animation.CancelOptions.IgnoreIfPlaying, true, true, new AnimationInstruction[0])); xEn.xRenderComponent.dixAnimations.Add(3, new Animation(3, 1, Content.Load<Texture2D>(ENVIRON_PATH + "Traps/Bomb/Bomb"), new Vector2(16f, 18f), 4, 3, 31, 22, 0, 0, 20, Animation.LoopSettings.Looping, Animation.CancelOptions.IgnoreIfPlaying, true, true, new AnimationInstruction[0])); xEn.xRenderComponent.dixAnimations[3].enSpriteEffect = SpriteEffects.FlipHorizontally; xEn.xRenderComponent.dixAnimations.Add(4, new Animation(4, 0, Content.Load<Texture2D>(ENVIRON_PATH + "Traps/Bomb/Ticking"), new Vector2(15f, 18f), 4, 3, 31, 22, 0, 0, 20, Animation.LoopSettings.Looping, Animation.CancelOptions.IgnoreIfPlaying, true, true, new AnimationInstruction[0])); xEn.xRenderComponent.dixAnimations.Add(5, new Animation(5, 1, Content.Load<Texture2D>(ENVIRON_PATH + "Traps/Bomb/Ticking"), new Vector2(16f, 18f), 4, 3, 31, 22, 0, 0, 20, Animation.LoopSettings.Looping, Animation.CancelOptions.IgnoreIfPlaying, true, true, new AnimationInstruction[0])); xEn.xRenderComponent.dixAnimations[5].enSpriteEffect = SpriteEffects.FlipHorizontally; xEn.xCollisionComponent.xMovementCollider = new BoxCollider(15, 6, 0f, new Vector2(0f, 0f), xEn.xTransform, 10f + 5f * (float)CAS.RandomInLogic.NextDouble(), xEn); xEn.xCollisionComponent.xMovementCollider.bIsLarge = false; Program.game.xCollisionMaster.RegisterMovementCollider(xEn.xCollisionComponent.xMovementCollider); xEn.xCollisionComponent.AddHitboxCollider(new BoxCollider(15, 6, 0f, new Vector2(0f, 0f), xEn.xTransform, 10f, xEn), Collider.ColliderLayers.DynamicEnvironment); xEn.xCollisionComponent.xMovementCollider.bStaticKnockback = false; } else if (enType >= DynamicEnvironmentCodex.ObjectTypes.BlindingMushroom_VariantBig && enType <= DynamicEnvironmentCodex.ObjectTypes.BlindingMushroom_VariantYellow) { xEn = new BlindingMushroom(); xEn.bInstantiateInNetwork = true; xEn.bNetworkSynchEnabled = true; xEn.enType = enType; xEn.xRenderComponent.xOwnerObject = xEn; xEn.enHitEffect = SortedAnimated.SortedAnimatedEffects.None; if (enType == DynamicEnvironmentCodex.ObjectTypes.BlindingMushroom_VariantBig) { xEn.xRenderComponent.dixAnimations.Add(0, new Animation(0, 0, Content.Load<Texture2D>(MONSTER_PATH + "Bosses/Season Hydra/Fall/Mushroom/Appear/Big"), new Vector2(8f, 14f), 4, 4, 17, 18, 0, 0, 20, Animation.LoopSettings.Clamp, Animation.CancelOptions.IgnoreIfPlaying, true, true, new AnimationInstruction[0])); } else if (enType == DynamicEnvironmentCodex.ObjectTypes.BlindingMushroom_VariantLong) { xEn.xRenderComponent.dixAnimations.Add(0, new Animation(0, 0, Content.Load<Texture2D>(MONSTER_PATH + "Bosses/Season Hydra/Fall/Mushroom/Appear/Long"), new Vector2(6f, 17f), 4, 4, 13, 20, 0, 0, 20, Animation.LoopSettings.Clamp, Animation.CancelOptions.IgnoreIfPlaying, true, true, new AnimationInstruction[0])); } else if (enType == DynamicEnvironmentCodex.ObjectTypes.BlindingMushroom_VariantMid) { xEn.xRenderComponent.dixAnimations.Add(0, new Animation(0, 0, Content.Load<Texture2D>(MONSTER_PATH + "Bosses/Season Hydra/Fall/Mushroom/Appear/Mid"), new Vector2(7f, 13f), 4, 4, 14, 16, 0, 0, 20, Animation.LoopSettings.Clamp, Animation.CancelOptions.IgnoreIfPlaying, true, true, new AnimationInstruction[0])); } else if (enType == DynamicEnvironmentCodex.ObjectTypes.BlindingMushroom_VariantRed) { xEn.xRenderComponent.dixAnimations.Add(0, new Animation(0, 0, Content.Load<Texture2D>(MONSTER_PATH + "Bosses/Season Hydra/Fall/Mushroom/Appear/Red"), new Vector2(5f, 11f), 4, 4, 11, 14, 0, 0, 20, Animation.LoopSettings.Clamp, Animation.CancelOptions.IgnoreIfPlaying, true, true, new AnimationInstruction[0])); } else if (enType == DynamicEnvironmentCodex.ObjectTypes.BlindingMushroom_VariantYellow) { xEn.xRenderComponent.dixAnimations.Add(0, new Animation(0, 0, Content.Load<Texture2D>(MONSTER_PATH + "Bosses/Season Hydra/Fall/Mushroom/Appear/Yellow"), new Vector2(7f, 15f), 4, 4, 15, 19, 0, 0, 20, Animation.LoopSettings.Clamp, Animation.CancelOptions.IgnoreIfPlaying, true, true, new AnimationInstruction[0])); } } else if (enType == DynamicEnvironmentCodex.ObjectTypes.JackInBox) { xEn = new JackInBox(1); xEn.bInstantiateInNetwork = false; xEn.bNetworkSynchEnabled = true; xEn.enType = enType; xEn.xRenderComponent.xOwnerObject = xEn; xEn.enHitEffect = SortedAnimated.SortedAnimatedEffects.None; xEn.bDestroyOnHit = true; xEn.xRenderComponent.dixAnimations.Add(0, new Animation(0, 0, Content.Load<Texture2D>(ENVIRON_PATH + "Traps/Thorn/Bud"), new Vector2(16f, 29f), 4, 1, 30, 35, 120, 0, 20, Animation.LoopSettings.Clamp, Animation.CancelOptions.IgnoreIfPlaying, true, true, new AnimationInstruction[0])); xEn.xRenderComponent.dixAnimations.Add(1, new Animation(1, 0, Content.Load<Texture2D>(ENVIRON_PATH + "Traps/Thorn/Appear"), new Vector2(16f, 29f), 4, 13, 30, 35, 0, 0, 20, Animation.LoopSettings.Clamp, Animation.CancelOptions.IgnoreIfPlaying, true, true, new AnimationInstruction[] { new AnimationInstruction(new AnimInsCriteria(AnimInsCriteria.Criteria.TriggerAtEnd, new float[0]), new AnimInsEvent(AnimInsEvent.EventType.PlayAnimation, new float[] { 2f })) })); xEn.xRenderComponent.dixAnimations.Add(2, new Animation(2, 0, Content.Load<Texture2D>(ENVIRON_PATH + "Traps/Thorn/Appear"), new Vector2(16f, 29f), 4, 1, 30, 35, 360, 0, 1, Animation.LoopSettings.Clamp, Animation.CancelOptions.IgnoreIfPlaying, true, true, new AnimationInstruction[0])); xEn.xRenderComponent.dixAnimations.Add(3, new Animation(3, 0, Content.Load<Texture2D>(ENVIRON_PATH + "Traps/Thorn/Halloween/Appear"), new Vector2(16f, 29f), 4, 1, 30, 35, 360, 0, 1, Animation.LoopSettings.Clamp, Animation.CancelOptions.IgnoreIfPlaying, true, true, new AnimationInstruction[0])); Dictionary<ushort, Animation> arg_4C54_0 = xEn.xRenderComponent.dixAnimations; ushort arg_4C54_1 = 4; ushort arg_4C4F_0 = 4; byte arg_4C4F_1 = 0; Texture2D arg_4C4F_2 = Content.Load<Texture2D>(ENVIRON_PATH + "Traps/Thorn/Appear"); Vector2 arg_4C4F_3 = new Vector2(16f, 29f); int arg_4C4F_4 = 4; int arg_4C4F_5 = 12; int arg_4C4F_6 = 30; int arg_4C4F_7 = 35; int arg_4C4F_8 = 30; int arg_4C4F_9 = 0; int arg_4C4F_10 = 20; Animation.LoopSettings arg_4C4F_11 = Animation.LoopSettings.Clamp; Animation.CancelOptions arg_4C4F_12 = Animation.CancelOptions.IgnoreIfPlaying; bool arg_4C4F_13 = true; bool arg_4C4F_14 = true; AnimationInstruction[] array = new AnimationInstruction[1]; AnimationInstruction[] arg_4C4C_0 = array; int arg_4C4C_1 = 0; AnimInsCriteria arg_4C47_0 = new AnimInsCriteria(AnimInsCriteria.Criteria.TriggerAtEnd, new float[0]); AnimInsEvent.EventType arg_4C42_0 = AnimInsEvent.EventType.PlayAnimation; float[] array2 = new float[1]; arg_4C4C_0[arg_4C4C_1] = new AnimationInstruction(arg_4C47_0, new AnimInsEvent(arg_4C42_0, array2)); arg_4C54_0.Add(arg_4C54_1, new Animation(arg_4C4F_0, arg_4C4F_1, arg_4C4F_2, arg_4C4F_3, arg_4C4F_4, arg_4C4F_5, arg_4C4F_6, arg_4C4F_7, arg_4C4F_8, arg_4C4F_9, arg_4C4F_10, arg_4C4F_11, arg_4C4F_12, arg_4C4F_13, arg_4C4F_14, array)); xEn.xRenderComponent.dixAnimations[4].bReversePlayback = true; xEn.xCollisionComponent.xMovementCollider = new BoxCollider(15, 6, 0f, new Vector2(0f, 0f), xEn.xTransform, 10000f + 5f * (float)CAS.RandomInLogic.NextDouble(), xEn); xEn.xCollisionComponent.xMovementCollider.bIsLarge = false; Program.game.xCollisionMaster.RegisterStaticCollider(xEn.xCollisionComponent.xMovementCollider); xEn.xCollisionComponent.AddHitboxCollider(new BoxCollider(15, 6, 0f, new Vector2(0f, 0f), xEn.xTransform, 10f, xEn), Collider.ColliderLayers.DynamicEnvironment); xEn.xCollisionComponent.xMovementCollider.bStaticKnockback = false; } else if (enType == DynamicEnvironmentCodex.ObjectTypes.RailRoadSwitchLever) { xEn = new TrainSwitchLever(1); xEn.bInstantiateInNetwork = false; xEn.bNetworkSynchEnabled = true; xEn.enType = enType; xEn.xRenderComponent.xOwnerObject = xEn; xEn.enHitEffect = SortedAnimated.SortedAnimatedEffects.None; xEn.bDestroyOnHit = true; xEn.xRenderComponent.dixAnimations.Add(0, new Animation(0, 3, Content.Load<Texture2D>("Sprites/Monster/Winterland/Toy Machine/Vaexel/GreenRed"), new Vector2(11f, 16f), 4, 1, 23, 24, 0, 0, 20, Animation.LoopSettings.Clamp, Animation.CancelOptions.IgnoreIfPlaying, true, true, new AnimationInstruction[0])); xEn.xRenderComponent.dixAnimations.Add(1, new Animation(1, 1, Content.Load<Texture2D>("Sprites/Monster/Winterland/Toy Machine/Vaexel/GreenRed"), new Vector2(11f, 16f), 4, 5, 23, 24, 0, 0, 20, Animation.LoopSettings.Clamp, Animation.CancelOptions.IgnoreIfPlaying, true, true, new AnimationInstruction[] { new AnimationInstruction(new AnimInsCriteria(AnimInsCriteria.Criteria.TriggerAtEnd, new float[0]), new AnimInsEvent(AnimInsEvent.EventType.PlayAnimation, new float[] { 2f })) })); xEn.xRenderComponent.dixAnimations.Add(2, new Animation(2, 1, Content.Load<Texture2D>("Sprites/Monster/Winterland/Toy Machine/Vaexel/RedGreen"), new Vector2(11f, 16f), 4, 1, 23, 24, 0, 0, 20, Animation.LoopSettings.Clamp, Animation.CancelOptions.IgnoreIfPlaying, true, true, new AnimationInstruction[0])); Dictionary<ushort, Animation> arg_4ED6_0 = xEn.xRenderComponent.dixAnimations; ushort arg_4ED6_1 = 3; ushort arg_4ED1_0 = 3; byte arg_4ED1_1 = 3; Texture2D arg_4ED1_2 = Content.Load<Texture2D>("Sprites/Monster/Winterland/Toy Machine/Vaexel/RedGreen"); Vector2 arg_4ED1_3 = new Vector2(11f, 16f); int arg_4ED1_4 = 4; int arg_4ED1_5 = 5; int arg_4ED1_6 = 23; int arg_4ED1_7 = 24; int arg_4ED1_8 = 0; int arg_4ED1_9 = 0; int arg_4ED1_10 = 20; Animation.LoopSettings arg_4ED1_11 = Animation.LoopSettings.Clamp; Animation.CancelOptions arg_4ED1_12 = Animation.CancelOptions.IgnoreIfPlaying; bool arg_4ED1_13 = true; bool arg_4ED1_14 = true; AnimationInstruction[] array = new AnimationInstruction[1]; AnimationInstruction[] arg_4ECE_0 = array; int arg_4ECE_1 = 0; AnimInsCriteria arg_4EC9_0 = new AnimInsCriteria(AnimInsCriteria.Criteria.TriggerAtEnd, new float[0]); AnimInsEvent.EventType arg_4EC4_0 = AnimInsEvent.EventType.PlayAnimation; float[] array2 = new float[1]; arg_4ECE_0[arg_4ECE_1] = new AnimationInstruction(arg_4EC9_0, new AnimInsEvent(arg_4EC4_0, array2)); arg_4ED6_0.Add(arg_4ED6_1, new Animation(arg_4ED1_0, arg_4ED1_1, arg_4ED1_2, arg_4ED1_3, arg_4ED1_4, arg_4ED1_5, arg_4ED1_6, arg_4ED1_7, arg_4ED1_8, arg_4ED1_9, arg_4ED1_10, arg_4ED1_11, arg_4ED1_12, arg_4ED1_13, arg_4ED1_14, array)); Dictionary<ushort, Animation> arg_4F46_0 = xEn.xRenderComponent.dixAnimations; ushort arg_4F46_1 = 4; ushort arg_4F41_0 = 4; byte arg_4F41_1 = 3; Texture2D arg_4F41_2 = Content.Load<Texture2D>("Sprites/Monster/Winterland/Toy Machine/Vaexel/GreenAppear"); Vector2 arg_4F41_3 = new Vector2(11f, 15f); int arg_4F41_4 = 4; int arg_4F41_5 = 10; int arg_4F41_6 = 23; int arg_4F41_7 = 23; int arg_4F41_8 = 0; int arg_4F41_9 = 0; int arg_4F41_10 = 20; Animation.LoopSettings arg_4F41_11 = Animation.LoopSettings.Clamp; Animation.CancelOptions arg_4F41_12 = Animation.CancelOptions.IgnoreIfPlaying; bool arg_4F41_13 = true; bool arg_4F41_14 = true; array = new AnimationInstruction[1]; AnimationInstruction[] arg_4F3E_0 = array; int arg_4F3E_1 = 0; AnimInsCriteria arg_4F39_0 = new AnimInsCriteria(AnimInsCriteria.Criteria.TriggerAtEnd, new float[0]); AnimInsEvent.EventType arg_4F34_0 = AnimInsEvent.EventType.PlayAnimation; array2 = new float[1]; arg_4F3E_0[arg_4F3E_1] = new AnimationInstruction(arg_4F39_0, new AnimInsEvent(arg_4F34_0, array2)); arg_4F46_0.Add(arg_4F46_1, new Animation(arg_4F41_0, arg_4F41_1, arg_4F41_2, arg_4F41_3, arg_4F41_4, arg_4F41_5, arg_4F41_6, arg_4F41_7, arg_4F41_8, arg_4F41_9, arg_4F41_10, arg_4F41_11, arg_4F41_12, arg_4F41_13, arg_4F41_14, array)); xEn.xRenderComponent.dixAnimations.Add(5, new Animation(5, 1, Content.Load<Texture2D>("Sprites/Monster/Winterland/Toy Machine/Vaexel/RedAppear"), new Vector2(11f, 15f), 4, 10, 23, 23, 0, 0, 20, Animation.LoopSettings.Clamp, Animation.CancelOptions.IgnoreIfPlaying, true, true, new AnimationInstruction[] { new AnimationInstruction(new AnimInsCriteria(AnimInsCriteria.Criteria.TriggerAtEnd, new float[0]), new AnimInsEvent(AnimInsEvent.EventType.PlayAnimation, new float[] { 2f })) })); xEn.xRenderComponent.dixAnimations[5].enSpriteEffect = SpriteEffects.FlipHorizontally; xEn.xRenderComponent.dixAnimations.Add(6, new Animation(6, 3, Content.Load<Texture2D>("Sprites/Monster/Winterland/Toy Machine/Vaexel/GreenDisappear"), new Vector2(11f, 15f), 4, 6, 23, 23, 0, 0, 20, Animation.LoopSettings.Clamp, Animation.CancelOptions.IgnoreIfPlaying, true, true, new AnimationInstruction[0])); xEn.xRenderComponent.dixAnimations.Add(7, new Animation(7, 1, Content.Load<Texture2D>("Sprites/Monster/Winterland/Toy Machine/Vaexel/RedDisappear"), new Vector2(11f, 15f), 4, 6, 23, 23, 0, 0, 20, Animation.LoopSettings.Clamp, Animation.CancelOptions.IgnoreIfPlaying, true, true, new AnimationInstruction[0])); xEn.xRenderComponent.dixAnimations[7].enSpriteEffect = SpriteEffects.FlipHorizontally; xEn.xRenderComponent.dixAnimations.Add(8, new Animation(8, 3, Content.Load<Texture2D>("Sprites/Monster/Winterland/Toy Machine/Vaexel/GreenAppear"), new Vector2(11f, 15f), 4, 1, 23, 23, 0, 0, 20, Animation.LoopSettings.Clamp, Animation.CancelOptions.IgnoreIfPlaying, true, true, new AnimationInstruction[0])); xEn.xRenderComponent.dixAnimations.Add(9, new Animation(9, 1, Content.Load<Texture2D>("Sprites/Monster/Winterland/Toy Machine/Vaexel/GreenAppear"), new Vector2(11f, 15f), 4, 1, 23, 23, 0, 0, 20, Animation.LoopSettings.Clamp, Animation.CancelOptions.IgnoreIfPlaying, true, true, new AnimationInstruction[0])); xEn.xCollisionComponent.xMovementCollider = new BoxCollider(15, 6, 0f, new Vector2(0f, 0f), xEn.xTransform, 10000f + 5f * (float)CAS.RandomInLogic.NextDouble(), xEn); xEn.xCollisionComponent.xMovementCollider.bIsLarge = false; Program.game.xCollisionMaster.RegisterStaticCollider(xEn.xCollisionComponent.xMovementCollider); xEn.xCollisionComponent.AddHitboxCollider(new BoxCollider(15, 6, 0f, new Vector2(0f, 0f), xEn.xTransform, 10f, xEn), Collider.ColliderLayers.DynamicEnvironment); xEn.xCollisionComponent.xMovementCollider.bStaticKnockback = false; } else if (enType == DynamicEnvironmentCodex.ObjectTypes.SwitchLever_SeasonChangeGateTrigger) { xEn = new TriggerCrateArchetype(1); xEn = (xEn as TriggerCrateArchetype); TriggerCrateArchetype crate31 = xEn as TriggerCrateArchetype; crate31.bDestroyOnHit = false; xEn.enType = enType; xEn.xRenderComponent.xOwnerObject = xEn; Dictionary<ushort, Animation> arg_52A5_0 = xEn.xRenderComponent.dixAnimations; ushort arg_52A5_1 = 0; ushort arg_52A0_0 = 0; byte arg_52A0_1 = 0; Texture2D arg_52A0_2 = Content.Load<Texture2D>("Bkg/Zone014_SeasonChange/Lever/Idle"); Vector2 arg_52A0_3 = new Vector2(13f, 18f); int arg_52A0_4 = 4; int arg_52A0_5 = 6; int arg_52A0_6 = 27; int arg_52A0_7 = 29; int arg_52A0_8 = 0; int arg_52A0_9 = 0; int arg_52A0_10 = 14; Animation.LoopSettings arg_52A0_11 = Animation.LoopSettings.Clamp; Animation.CancelOptions arg_52A0_12 = Animation.CancelOptions.IgnoreIfPlaying; bool arg_52A0_13 = true; bool arg_52A0_14 = true; AnimationInstruction[] array = new AnimationInstruction[2]; array[0] = new AnimationInstruction(new AnimInsCriteria(AnimInsCriteria.Criteria.TriggerAtFrameX, new float[] { 1f }), new AnimInsEvent(AnimInsEvent.EventType.FreezeFrame, new float[] { 120f })); AnimationInstruction[] arg_529D_0 = array; int arg_529D_1 = 1; AnimInsCriteria arg_5298_0 = new AnimInsCriteria(AnimInsCriteria.Criteria.TriggerAtEnd, new float[0]); AnimInsEvent.EventType arg_5293_0 = AnimInsEvent.EventType.PlayAnimation; float[] array2 = new float[1]; arg_529D_0[arg_529D_1] = new AnimationInstruction(arg_5298_0, new AnimInsEvent(arg_5293_0, array2)); arg_52A5_0.Add(arg_52A5_1, new Animation(arg_52A0_0, arg_52A0_1, arg_52A0_2, arg_52A0_3, arg_52A0_4, arg_52A0_5, arg_52A0_6, arg_52A0_7, arg_52A0_8, arg_52A0_9, arg_52A0_10, arg_52A0_11, arg_52A0_12, arg_52A0_13, arg_52A0_14, array)); xEn.xRenderComponent.dixAnimations.Add(1, new Animation(1, 0, Content.Load<Texture2D>("Bkg/Zone014_SeasonChange/Lever/Hit"), new Vector2(13f, 18f), 4, 4, 27, 29, 0, 0, 14, Animation.LoopSettings.Clamp, Animation.CancelOptions.IgnoreIfPlaying, true, true, new AnimationInstruction[] { new AnimationInstruction(new AnimInsCriteria(AnimInsCriteria.Criteria.TriggerAtEnd, new float[0]), new AnimInsEvent(AnimInsEvent.EventType.PlayAnimation, new float[] { 2f })) })); xEn.xRenderComponent.dixAnimations.Add(2, new Animation(2, 0, Content.Load<Texture2D>("Bkg/Zone014_SeasonChange/Lever/Hit"), new Vector2(13f, 18f), 4, 1, 27, 29, 81, 0, 14, Animation.LoopSettings.Clamp, Animation.CancelOptions.IgnoreIfPlaying, true, true, new AnimationInstruction[0])); Dictionary<ushort, Animation> arg_53D3_0 = xEn.xRenderComponent.dixAnimations; ushort arg_53D3_1 = 3; ushort arg_53CE_0 = 3; byte arg_53CE_1 = 0; Texture2D arg_53CE_2 = Content.Load<Texture2D>("Bkg/Zone014_SeasonChange/Lever/Idle"); Vector2 arg_53CE_3 = new Vector2(13f, 18f); int arg_53CE_4 = 4; int arg_53CE_5 = 3; int arg_53CE_6 = 27; int arg_53CE_7 = 29; int arg_53CE_8 = 0; int arg_53CE_9 = 0; int arg_53CE_10 = 14; Animation.LoopSettings arg_53CE_11 = Animation.LoopSettings.Clamp; Animation.CancelOptions arg_53CE_12 = Animation.CancelOptions.IgnoreIfPlaying; bool arg_53CE_13 = true; bool arg_53CE_14 = true; array = new AnimationInstruction[1]; AnimationInstruction[] arg_53CB_0 = array; int arg_53CB_1 = 0; AnimInsCriteria arg_53C6_0 = new AnimInsCriteria(AnimInsCriteria.Criteria.TriggerAtEnd, new float[0]); AnimInsEvent.EventType arg_53C1_0 = AnimInsEvent.EventType.PlayAnimation; array2 = new float[1]; arg_53CB_0[arg_53CB_1] = new AnimationInstruction(arg_53C6_0, new AnimInsEvent(arg_53C1_0, array2)); arg_53D3_0.Add(arg_53D3_1, new Animation(arg_53CE_0, arg_53CE_1, arg_53CE_2, arg_53CE_3, arg_53CE_4, arg_53CE_5, arg_53CE_6, arg_53CE_7, arg_53CE_8, arg_53CE_9, arg_53CE_10, arg_53CE_11, arg_53CE_12, arg_53CE_13, arg_53CE_14, array)); xEn.xCollisionComponent.xMovementCollider = new SphereCollider(5f, Vector2.Zero, xEn.xTransform, 10f, xEn); xEn.xCollisionComponent.xMovementCollider.bIsLarge = false; xEn.xCollisionComponent.AddHitboxCollider(new SphereCollider(6f, Vector2.Zero, xEn.xTransform, 0f, xEn), Collider.ColliderLayers.DynamicEnvironment); xEn.xCollisionComponent.xMovementCollider.bStaticKnockback = false; } else if (enType == DynamicEnvironmentCodex.ObjectTypes.SteamCannon) { xEn = new SteamCannon(); xEn.bInstantiateInNetwork = false; xEn.bNetworkSynchEnabled = true; xEn.enType = enType; xEn.xRenderComponent.xOwnerObject = xEn; xEn.enHitEffect = SortedAnimated.SortedAnimatedEffects.None; xEn.bDestroyOnHit = true; xEn.xRenderComponent.dixAnimations.Add(0, new Animation(0, 0, Content.Load<Texture2D>(ENVIRON_PATH + "Traps/Steam/Start"), new Vector2(13f, 14f), 4, 1, 26, 44, 0, 0, 20, Animation.LoopSettings.Clamp, Animation.CancelOptions.IgnoreIfPlaying, true, true, new AnimationInstruction[0])); xEn.xRenderComponent.dixAnimations.Add(1, new Animation(1, 0, Content.Load<Texture2D>(ENVIRON_PATH + "Traps/Steam/Start"), new Vector2(13f, 14f), 4, 5, 26, 44, 0, 0, 20, Animation.LoopSettings.Clamp, Animation.CancelOptions.IgnoreIfPlaying, true, true, new AnimationInstruction[0])); xEn.xRenderComponent.dixAnimations.Add(2, new Animation(2, 0, Content.Load<Texture2D>(ENVIRON_PATH + "Traps/Steam/Start"), new Vector2(13f, 14f), 4, 3, 26, 44, 130, 0, 20, Animation.LoopSettings.Clamp, Animation.CancelOptions.IgnoreIfPlaying, true, true, new AnimationInstruction[] { new AnimationInstruction(new AnimInsCriteria(AnimInsCriteria.Criteria.TriggerAtEnd, new float[0]), new AnimInsEvent(AnimInsEvent.EventType.PlayAnimation, new float[] { 3f })) })); xEn.xRenderComponent.dixAnimations.Add(3, new Animation(3, 0, Content.Load<Texture2D>(ENVIRON_PATH + "Traps/Steam/End"), new Vector2(13f, 14f), 4, 4, 26, 44, 0, 0, 20, Animation.LoopSettings.Clamp, Animation.CancelOptions.IgnoreIfPlaying, true, true, new AnimationInstruction[0])); xEn.xCollisionComponent.xMovementCollider = new BoxCollider(15, 6, 0f, new Vector2(0f, 0f), xEn.xTransform, 10f + 5f * (float)CAS.RandomInLogic.NextDouble(), xEn); xEn.xCollisionComponent.xMovementCollider.bIsLarge = false; xEn.xCollisionComponent.xMovementCollider.bStaticKnockback = false; } else if (enType == DynamicEnvironmentCodex.ObjectTypes.RocketLauncher) { xEn = new RocketLauncher(); xEn.bInstantiateInNetwork = false; xEn.bNetworkSynchEnabled = true; xEn.enType = enType; xEn.xRenderComponent.xOwnerObject = xEn; xEn.enHitEffect = SortedAnimated.SortedAnimatedEffects.None; xEn.bDestroyOnHit = true; xEn.xRenderComponent.dixAnimations.Add(0, new Animation(0, 0, Content.Load<Texture2D>(ENVIRON_PATH + "Traps/MissileTurret/Start"), new Vector2(13f, 34f), 4, 1, 27, 40, 0, 0, 20, Animation.LoopSettings.Clamp, Animation.CancelOptions.IgnoreIfPlaying, true, true, new AnimationInstruction[0])); xEn.xRenderComponent.dixAnimations.Add(1, new Animation(1, 0, Content.Load<Texture2D>(ENVIRON_PATH + "Traps/MissileTurret/Start"), new Vector2(13f, 34f), 4, 13, 27, 40, 0, 0, 20, Animation.LoopSettings.Clamp, Animation.CancelOptions.IgnoreIfPlaying, true, true, new AnimationInstruction[] { new AnimationInstruction(new AnimInsCriteria(AnimInsCriteria.Criteria.TriggerAtEnd, new float[0]), new AnimInsEvent(AnimInsEvent.EventType.PlayAnimation, new float[] { 2f })) })); xEn.xRenderComponent.dixAnimations.Add(2, new Animation(2, 0, Content.Load<Texture2D>(ENVIRON_PATH + "Traps/MissileTurret/Start"), new Vector2(13f, 34f), 4, 1, 27, 40, 324, 0, 20, Animation.LoopSettings.Clamp, Animation.CancelOptions.IgnoreIfPlaying, true, true, new AnimationInstruction[0])); Dictionary<ushort, Animation> arg_585F_0 = xEn.xRenderComponent.dixAnimations; ushort arg_585F_1 = 3; ushort arg_585A_0 = 3; byte arg_585A_1 = 0; Texture2D arg_585A_2 = Content.Load<Texture2D>(ENVIRON_PATH + "Traps/MissileTurret/Fire"); Vector2 arg_585A_3 = new Vector2(13f, 34f); int arg_585A_4 = 6; int arg_585A_5 = 6; int arg_585A_6 = 27; int arg_585A_7 = 40; int arg_585A_8 = 0; int arg_585A_9 = 0; int arg_585A_10 = 20; Animation.LoopSettings arg_585A_11 = Animation.LoopSettings.Clamp; Animation.CancelOptions arg_585A_12 = Animation.CancelOptions.IgnoreIfPlaying; bool arg_585A_13 = true; bool arg_585A_14 = true; AnimationInstruction[] array = new AnimationInstruction[2]; AnimationInstruction[] arg_5829_0 = array; int arg_5829_1 = 0; AnimInsCriteria arg_5824_0 = new AnimInsCriteria(AnimInsCriteria.Criteria.TriggerAtFrameX, new float[] { 2f }); AnimInsEvent.EventType arg_581F_0 = AnimInsEvent.EventType.CallBackAnimation; float[] array2 = new float[1]; arg_5829_0[arg_5829_1] = new AnimationInstruction(arg_5824_0, new AnimInsEvent(arg_581F_0, array2)); array[1] = new AnimationInstruction(new AnimInsCriteria(AnimInsCriteria.Criteria.TriggerAtEnd, new float[0]), new AnimInsEvent(AnimInsEvent.EventType.PlayAnimation, new float[] { 2f })); arg_585F_0.Add(arg_585F_1, new Animation(arg_585A_0, arg_585A_1, arg_585A_2, arg_585A_3, arg_585A_4, arg_585A_5, arg_585A_6, arg_585A_7, arg_585A_8, arg_585A_9, arg_585A_10, arg_585A_11, arg_585A_12, arg_585A_13, arg_585A_14, array)); Dictionary<ushort, Animation> arg_58D5_0 = xEn.xRenderComponent.dixAnimations; ushort arg_58D5_1 = 4; ushort arg_58D0_0 = 4; byte arg_58D0_1 = 0; Texture2D arg_58D0_2 = Content.Load<Texture2D>(ENVIRON_PATH + "Traps/MissileTurret/End"); Vector2 arg_58D0_3 = new Vector2(13f, 34f); int arg_58D0_4 = 4; int arg_58D0_5 = 11; int arg_58D0_6 = 27; int arg_58D0_7 = 40; int arg_58D0_8 = 0; int arg_58D0_9 = 0; int arg_58D0_10 = 20; Animation.LoopSettings arg_58D0_11 = Animation.LoopSettings.Clamp; Animation.CancelOptions arg_58D0_12 = Animation.CancelOptions.IgnoreIfPlaying; bool arg_58D0_13 = true; bool arg_58D0_14 = true; array = new AnimationInstruction[1]; AnimationInstruction[] arg_58CD_0 = array; int arg_58CD_1 = 0; AnimInsCriteria arg_58C8_0 = new AnimInsCriteria(AnimInsCriteria.Criteria.TriggerAtEnd, new float[0]); AnimInsEvent.EventType arg_58C3_0 = AnimInsEvent.EventType.PlayAnimation; array2 = new float[1]; arg_58CD_0[arg_58CD_1] = new AnimationInstruction(arg_58C8_0, new AnimInsEvent(arg_58C3_0, array2)); arg_58D5_0.Add(arg_58D5_1, new Animation(arg_58D0_0, arg_58D0_1, arg_58D0_2, arg_58D0_3, arg_58D0_4, arg_58D0_5, arg_58D0_6, arg_58D0_7, arg_58D0_8, arg_58D0_9, arg_58D0_10, arg_58D0_11, arg_58D0_12, arg_58D0_13, arg_58D0_14, array)); xEn.xCollisionComponent.xMovementCollider = new BoxCollider(28, 12, 0f, new Vector2(0f, 0f), xEn.xTransform, 10f + 5f * (float)CAS.RandomInLogic.NextDouble(), xEn); xEn.xCollisionComponent.xMovementCollider.bIsLarge = false; xEn.xCollisionComponent.xMovementCollider.bStaticKnockback = false; } else if (enType >= DynamicEnvironmentCodex.ObjectTypes.Dummy01 && enType <= DynamicEnvironmentCodex.ObjectTypes.Dummy03) { xEn = new HitStuff(); HitStuff crate32 = xEn as HitStuff; crate32.sSoundOnHit = "Hit_Stiff"; xEn.enType = enType; xEn.xRenderComponent.xOwnerObject = xEn; crate32.bShowDamageNumbers = true; xEn.enHitEffect = SortedAnimated.SortedAnimatedEffects.JarBreak; xEn.bDestroyOnHit = true; string sNum = "01"; if (enType == DynamicEnvironmentCodex.ObjectTypes.Dummy02) { sNum = "02"; } xEn.xRenderComponent.dixAnimations.Add(0, new Animation(0, 0, Content.Load<Texture2D>(ENVIRON_PATH + "Evergrind City/Dummies/Dummy" + sNum), new Vector2(21f, 36f), 4, 1, 43, 40, 0, 0, 1, Animation.LoopSettings.Clamp, Animation.CancelOptions.IgnoreIfPlaying, true, true, new AnimationInstruction[0])); Dictionary<ushort, Animation> arg_5A6C_0 = xEn.xRenderComponent.dixAnimations; ushort arg_5A6C_1 = 1; ushort arg_5A67_0 = 1; byte arg_5A67_1 = 0; Texture2D arg_5A67_2 = Content.Load<Texture2D>(ENVIRON_PATH + "Evergrind City/Dummies/Dummy" + sNum); Vector2 arg_5A67_3 = new Vector2(21f, 36f); int arg_5A67_4 = 4; int arg_5A67_5 = 7; int arg_5A67_6 = 43; int arg_5A67_7 = 40; int arg_5A67_8 = 0; int arg_5A67_9 = 0; int arg_5A67_10 = 7; Animation.LoopSettings arg_5A67_11 = Animation.LoopSettings.Clamp; Animation.CancelOptions arg_5A67_12 = Animation.CancelOptions.IgnoreIfPlaying; bool arg_5A67_13 = true; bool arg_5A67_14 = true; AnimationInstruction[] array = new AnimationInstruction[1]; AnimationInstruction[] arg_5A64_0 = array; int arg_5A64_1 = 0; AnimInsCriteria arg_5A5F_0 = new AnimInsCriteria(AnimInsCriteria.Criteria.TriggerAtEnd, new float[0]); AnimInsEvent.EventType arg_5A5A_0 = AnimInsEvent.EventType.PlayAnimation; float[] array2 = new float[1]; arg_5A64_0[arg_5A64_1] = new AnimationInstruction(arg_5A5F_0, new AnimInsEvent(arg_5A5A_0, array2)); arg_5A6C_0.Add(arg_5A6C_1, new Animation(arg_5A67_0, arg_5A67_1, arg_5A67_2, arg_5A67_3, arg_5A67_4, arg_5A67_5, arg_5A67_6, arg_5A67_7, arg_5A67_8, arg_5A67_9, arg_5A67_10, arg_5A67_11, arg_5A67_12, arg_5A67_13, arg_5A67_14, array)); xEn.xCollisionComponent.xMovementCollider = new SphereCollider(5f, Vector2.Zero, xEn.xTransform, 10f, xEn); xEn.xCollisionComponent.xMovementCollider.bIsLarge = false; xEn.xCollisionComponent.AddHitboxCollider(new SphereCollider(6f, Vector2.Zero, xEn.xTransform, 0f, xEn), Collider.ColliderLayers.DynamicEnvironment); xEn.xCollisionComponent.xMovementCollider.bStaticKnockback = false; } else if (enType == DynamicEnvironmentCodex.ObjectTypes.SchoolBell) { xEn = new HitStuff(); HitStuff crate33 = xEn as HitStuff; crate33.sSoundOnHit = "Hit_Stiff"; xEn.enType = enType; xEn.xRenderComponent.xOwnerObject = xEn; crate33.bShowDamageNumbers = true; xEn.enHitEffect = SortedAnimated.SortedAnimatedEffects.JarBreak; xEn.bDestroyOnHit = true; xEn.xRenderComponent.dixAnimations.Add(0, new Animation(0, 0, Content.Load<Texture2D>(ENVIRON_PATH + "Evergrind City/schoolbell"), new Vector2(3f, 32f), 4, 1, 34, 39, 0, 0, 1, Animation.LoopSettings.Clamp, Animation.CancelOptions.IgnoreIfPlaying, true, true, new AnimationInstruction[0])); Dictionary<ushort, Animation> arg_5BED_0 = xEn.xRenderComponent.dixAnimations; ushort arg_5BED_1 = 1; ushort arg_5BE8_0 = 1; byte arg_5BE8_1 = 0; Texture2D arg_5BE8_2 = Content.Load<Texture2D>(ENVIRON_PATH + "Evergrind City/schoolbell"); Vector2 arg_5BE8_3 = new Vector2(3f, 32f); int arg_5BE8_4 = 4; int arg_5BE8_5 = 12; int arg_5BE8_6 = 34; int arg_5BE8_7 = 39; int arg_5BE8_8 = 0; int arg_5BE8_9 = 0; int arg_5BE8_10 = 12; Animation.LoopSettings arg_5BE8_11 = Animation.LoopSettings.Clamp; Animation.CancelOptions arg_5BE8_12 = Animation.CancelOptions.IgnoreIfPlaying; bool arg_5BE8_13 = true; bool arg_5BE8_14 = true; AnimationInstruction[] array = new AnimationInstruction[1]; AnimationInstruction[] arg_5BE5_0 = array; int arg_5BE5_1 = 0; AnimInsCriteria arg_5BE0_0 = new AnimInsCriteria(AnimInsCriteria.Criteria.TriggerAtEnd, new float[0]); AnimInsEvent.EventType arg_5BDB_0 = AnimInsEvent.EventType.PlayAnimation; float[] array2 = new float[1]; arg_5BE5_0[arg_5BE5_1] = new AnimationInstruction(arg_5BE0_0, new AnimInsEvent(arg_5BDB_0, array2)); arg_5BED_0.Add(arg_5BED_1, new Animation(arg_5BE8_0, arg_5BE8_1, arg_5BE8_2, arg_5BE8_3, arg_5BE8_4, arg_5BE8_5, arg_5BE8_6, arg_5BE8_7, arg_5BE8_8, arg_5BE8_9, arg_5BE8_10, arg_5BE8_11, arg_5BE8_12, arg_5BE8_13, arg_5BE8_14, array)); xEn.xCollisionComponent.xMovementCollider = new BoxCollider(30, 6, 0f, new Vector2(14f, 3f), xEn.xTransform, 10f, xEn); xEn.xCollisionComponent.xMovementCollider.bIsLarge = false; xEn.xCollisionComponent.AddHitboxCollider(new SphereCollider(6f, new Vector2(14f, 3f), xEn.xTransform, 0f, xEn), Collider.ColliderLayers.DynamicEnvironment); xEn.xCollisionComponent.xMovementCollider.bStaticKnockback = false; } else if (enType == DynamicEnvironmentCodex.ObjectTypes.Gate_SeasonChange_ArbitraryBlockingCollider) { xEn = new Gate(); xEn.enType = enType; xEn.xRenderComponent.xOwnerObject = xEn; xEn.bNetworkSynchEnabled = false; xEn.bInstantiateInNetwork = false; xEn.xRenderComponent.dixAnimations.Add(0, new Animation(0, 2, RenderMaster.txNullTex, new Vector2(11f, 35f), 4, 1, 22, 39, 0, 0, 1, Animation.LoopSettings.Clamp, Animation.CancelOptions.IgnoreIfPlaying, true, true, new AnimationInstruction[0])); Dictionary<ushort, Animation> arg_5D8D_0 = xEn.xRenderComponent.dixAnimations; ushort arg_5D8D_1 = 1; ushort arg_5D88_0 = 1; byte arg_5D88_1 = 2; Texture2D arg_5D88_2 = RenderMaster.txNullTex; Vector2 arg_5D88_3 = new Vector2(11f, 35f); int arg_5D88_4 = 4; int arg_5D88_5 = 1; int arg_5D88_6 = 22; int arg_5D88_7 = 39; int arg_5D88_8 = 0; int arg_5D88_9 = 0; int arg_5D88_10 = 6; Animation.LoopSettings arg_5D88_11 = Animation.LoopSettings.Clamp; Animation.CancelOptions arg_5D88_12 = Animation.CancelOptions.IgnoreIfPlaying; bool arg_5D88_13 = true; bool arg_5D88_14 = true; AnimationInstruction[] array = new AnimationInstruction[2]; AnimationInstruction[] arg_5D57_0 = array; int arg_5D57_1 = 0; AnimInsCriteria arg_5D52_0 = new AnimInsCriteria(AnimInsCriteria.Criteria.TriggerAtFrameX, new float[] { 2f }); AnimInsEvent.EventType arg_5D4D_0 = AnimInsEvent.EventType.CallBackAnimation; float[] array2 = new float[1]; arg_5D57_0[arg_5D57_1] = new AnimationInstruction(arg_5D52_0, new AnimInsEvent(arg_5D4D_0, array2)); array[1] = new AnimationInstruction(new AnimInsCriteria(AnimInsCriteria.Criteria.TriggerAtEnd, new float[0]), new AnimInsEvent(AnimInsEvent.EventType.PlayAnimation, new float[] { 2f })); arg_5D8D_0.Add(arg_5D8D_1, new Animation(arg_5D88_0, arg_5D88_1, arg_5D88_2, arg_5D88_3, arg_5D88_4, arg_5D88_5, arg_5D88_6, arg_5D88_7, arg_5D88_8, arg_5D88_9, arg_5D88_10, arg_5D88_11, arg_5D88_12, arg_5D88_13, arg_5D88_14, array)); Dictionary<ushort, Animation> arg_5DF7_0 = xEn.xRenderComponent.dixAnimations; ushort arg_5DF7_1 = 2; ushort arg_5DF2_0 = 2; byte arg_5DF2_1 = 2; Texture2D arg_5DF2_2 = RenderMaster.txNullTex; Vector2 arg_5DF2_3 = new Vector2(11f, 35f); int arg_5DF2_4 = 4; int arg_5DF2_5 = 1; int arg_5DF2_6 = 22; int arg_5DF2_7 = 39; int arg_5DF2_8 = 110; int arg_5DF2_9 = 0; int arg_5DF2_10 = 1; Animation.LoopSettings arg_5DF2_11 = Animation.LoopSettings.Clamp; Animation.CancelOptions arg_5DF2_12 = Animation.CancelOptions.IgnoreIfPlaying; bool arg_5DF2_13 = true; bool arg_5DF2_14 = true; array = new AnimationInstruction[1]; AnimationInstruction[] arg_5DEF_0 = array; int arg_5DEF_1 = 0; AnimInsCriteria arg_5DEA_0 = new AnimInsCriteria(AnimInsCriteria.Criteria.TriggerAtStart, new float[0]); AnimInsEvent.EventType arg_5DE5_0 = AnimInsEvent.EventType.CallBackAnimation; array2 = new float[1]; arg_5DEF_0[arg_5DEF_1] = new AnimationInstruction(arg_5DEA_0, new AnimInsEvent(arg_5DE5_0, array2)); arg_5DF7_0.Add(arg_5DF7_1, new Animation(arg_5DF2_0, arg_5DF2_1, arg_5DF2_2, arg_5DF2_3, arg_5DF2_4, arg_5DF2_5, arg_5DF2_6, arg_5DF2_7, arg_5DF2_8, arg_5DF2_9, arg_5DF2_10, arg_5DF2_11, arg_5DF2_12, arg_5DF2_13, arg_5DF2_14, array)); Dictionary<ushort, Animation> arg_5E5F_0 = xEn.xRenderComponent.dixAnimations; ushort arg_5E5F_1 = 3; ushort arg_5E5A_0 = 3; byte arg_5E5A_1 = 2; Texture2D arg_5E5A_2 = RenderMaster.txNullTex; Vector2 arg_5E5A_3 = new Vector2(11f, 35f); int arg_5E5A_4 = 4; int arg_5E5A_5 = 1; int arg_5E5A_6 = 22; int arg_5E5A_7 = 39; int arg_5E5A_8 = 0; int arg_5E5A_9 = 0; int arg_5E5A_10 = 6; Animation.LoopSettings arg_5E5A_11 = Animation.LoopSettings.Clamp; Animation.CancelOptions arg_5E5A_12 = Animation.CancelOptions.IgnoreIfPlaying; bool arg_5E5A_13 = true; bool arg_5E5A_14 = true; array = new AnimationInstruction[1]; AnimationInstruction[] arg_5E57_0 = array; int arg_5E57_1 = 0; AnimInsCriteria arg_5E52_0 = new AnimInsCriteria(AnimInsCriteria.Criteria.TriggerAtEnd, new float[0]); AnimInsEvent.EventType arg_5E4D_0 = AnimInsEvent.EventType.PlayAnimation; array2 = new float[1]; arg_5E57_0[arg_5E57_1] = new AnimationInstruction(arg_5E52_0, new AnimInsEvent(arg_5E4D_0, array2)); arg_5E5F_0.Add(arg_5E5F_1, new Animation(arg_5E5A_0, arg_5E5A_1, arg_5E5A_2, arg_5E5A_3, arg_5E5A_4, arg_5E5A_5, arg_5E5A_6, arg_5E5A_7, arg_5E5A_8, arg_5E5A_9, arg_5E5A_10, arg_5E5A_11, arg_5E5A_12, arg_5E5A_13, arg_5E5A_14, array)); xEn.xRenderComponent.dixAnimations[3].bReversePlayback = true; xEn.xCollisionComponent.xMovementCollider = new BoxCollider(30, 10, 0f, new Vector2(0f, -2f), xEn.xTransform, 10000f, xEn); xEn.xCollisionComponent.xMovementCollider.bIsLarge = true; xEn.xCollisionComponent.xMovementCollider.bStaticKnockback = false; } else if (enType == DynamicEnvironmentCodex.ObjectTypes.Gate_Galler_BlockUp) { xEn = new Gate(); xEn.enType = enType; xEn.xRenderComponent.xOwnerObject = xEn; xEn.bNetworkSynchEnabled = false; xEn.bInstantiateInNetwork = false; xEn.xRenderComponent.dixAnimations.Add(0, new Animation(0, 2, Content.Load<Texture2D>(ENVIRON_PATH + "Halloween Forest/BarsDown"), new Vector2(11f, 35f), 4, 1, 22, 39, 0, 0, 1, Animation.LoopSettings.Clamp, Animation.CancelOptions.IgnoreIfPlaying, true, true, new AnimationInstruction[0])); Dictionary<ushort, Animation> arg_5FFE_0 = xEn.xRenderComponent.dixAnimations; ushort arg_5FFE_1 = 1; ushort arg_5FF9_0 = 1; byte arg_5FF9_1 = 2; Texture2D arg_5FF9_2 = Content.Load<Texture2D>(ENVIRON_PATH + "Halloween Forest/BarsDown"); Vector2 arg_5FF9_3 = new Vector2(11f, 35f); int arg_5FF9_4 = 4; int arg_5FF9_5 = 6; int arg_5FF9_6 = 22; int arg_5FF9_7 = 39; int arg_5FF9_8 = 0; int arg_5FF9_9 = 0; int arg_5FF9_10 = 6; Animation.LoopSettings arg_5FF9_11 = Animation.LoopSettings.Clamp; Animation.CancelOptions arg_5FF9_12 = Animation.CancelOptions.IgnoreIfPlaying; bool arg_5FF9_13 = true; bool arg_5FF9_14 = true; AnimationInstruction[] array = new AnimationInstruction[2]; AnimationInstruction[] arg_5FC8_0 = array; int arg_5FC8_1 = 0; AnimInsCriteria arg_5FC3_0 = new AnimInsCriteria(AnimInsCriteria.Criteria.TriggerAtFrameX, new float[] { 2f }); AnimInsEvent.EventType arg_5FBE_0 = AnimInsEvent.EventType.CallBackAnimation; float[] array2 = new float[1]; arg_5FC8_0[arg_5FC8_1] = new AnimationInstruction(arg_5FC3_0, new AnimInsEvent(arg_5FBE_0, array2)); array[1] = new AnimationInstruction(new AnimInsCriteria(AnimInsCriteria.Criteria.TriggerAtEnd, new float[0]), new AnimInsEvent(AnimInsEvent.EventType.PlayAnimation, new float[] { 2f })); arg_5FFE_0.Add(arg_5FFE_1, new Animation(arg_5FF9_0, arg_5FF9_1, arg_5FF9_2, arg_5FF9_3, arg_5FF9_4, arg_5FF9_5, arg_5FF9_6, arg_5FF9_7, arg_5FF9_8, arg_5FF9_9, arg_5FF9_10, arg_5FF9_11, arg_5FF9_12, arg_5FF9_13, arg_5FF9_14, array)); Dictionary<ushort, Animation> arg_6074_0 = xEn.xRenderComponent.dixAnimations; ushort arg_6074_1 = 2; ushort arg_606F_0 = 2; byte arg_606F_1 = 2; Texture2D arg_606F_2 = Content.Load<Texture2D>(ENVIRON_PATH + "Halloween Forest/BarsDown"); Vector2 arg_606F_3 = new Vector2(11f, 35f); int arg_606F_4 = 4; int arg_606F_5 = 1; int arg_606F_6 = 22; int arg_606F_7 = 39; int arg_606F_8 = 110; int arg_606F_9 = 0; int arg_606F_10 = 1; Animation.LoopSettings arg_606F_11 = Animation.LoopSettings.Clamp; Animation.CancelOptions arg_606F_12 = Animation.CancelOptions.IgnoreIfPlaying; bool arg_606F_13 = true; bool arg_606F_14 = true; array = new AnimationInstruction[1]; AnimationInstruction[] arg_606C_0 = array; int arg_606C_1 = 0; AnimInsCriteria arg_6067_0 = new AnimInsCriteria(AnimInsCriteria.Criteria.TriggerAtStart, new float[0]); AnimInsEvent.EventType arg_6062_0 = AnimInsEvent.EventType.CallBackAnimation; array2 = new float[1]; arg_606C_0[arg_606C_1] = new AnimationInstruction(arg_6067_0, new AnimInsEvent(arg_6062_0, array2)); arg_6074_0.Add(arg_6074_1, new Animation(arg_606F_0, arg_606F_1, arg_606F_2, arg_606F_3, arg_606F_4, arg_606F_5, arg_606F_6, arg_606F_7, arg_606F_8, arg_606F_9, arg_606F_10, arg_606F_11, arg_606F_12, arg_606F_13, arg_606F_14, array)); Dictionary<ushort, Animation> arg_60E8_0 = xEn.xRenderComponent.dixAnimations; ushort arg_60E8_1 = 3; ushort arg_60E3_0 = 3; byte arg_60E3_1 = 2; Texture2D arg_60E3_2 = Content.Load<Texture2D>(ENVIRON_PATH + "Halloween Forest/BarsDown"); Vector2 arg_60E3_3 = new Vector2(11f, 35f); int arg_60E3_4 = 4; int arg_60E3_5 = 6; int arg_60E3_6 = 22; int arg_60E3_7 = 39; int arg_60E3_8 = 0; int arg_60E3_9 = 0; int arg_60E3_10 = 6; Animation.LoopSettings arg_60E3_11 = Animation.LoopSettings.Clamp; Animation.CancelOptions arg_60E3_12 = Animation.CancelOptions.IgnoreIfPlaying; bool arg_60E3_13 = true; bool arg_60E3_14 = true; array = new AnimationInstruction[1]; AnimationInstruction[] arg_60E0_0 = array; int arg_60E0_1 = 0; AnimInsCriteria arg_60DB_0 = new AnimInsCriteria(AnimInsCriteria.Criteria.TriggerAtEnd, new float[0]); AnimInsEvent.EventType arg_60D6_0 = AnimInsEvent.EventType.PlayAnimation; array2 = new float[1]; arg_60E0_0[arg_60E0_1] = new AnimationInstruction(arg_60DB_0, new AnimInsEvent(arg_60D6_0, array2)); arg_60E8_0.Add(arg_60E8_1, new Animation(arg_60E3_0, arg_60E3_1, arg_60E3_2, arg_60E3_3, arg_60E3_4, arg_60E3_5, arg_60E3_6, arg_60E3_7, arg_60E3_8, arg_60E3_9, arg_60E3_10, arg_60E3_11, arg_60E3_12, arg_60E3_13, arg_60E3_14, array)); xEn.xRenderComponent.dixAnimations[3].bReversePlayback = true; xEn.xCollisionComponent.xMovementCollider = new BoxCollider(30, 10, 0f, new Vector2(0f, -2f), xEn.xTransform, 10000f, xEn); xEn.xCollisionComponent.xMovementCollider.bIsLarge = true; xEn.xCollisionComponent.xMovementCollider.bStaticKnockback = false; } else if (enType == DynamicEnvironmentCodex.ObjectTypes.Gate_Special_FlyingTemple) { xEn = new KeyLockedGate(); xEn.enType = enType; xEn.xRenderComponent.xOwnerObject = xEn; xEn.bNetworkSynchEnabled = false; xEn.bInstantiateInNetwork = false; xEn.xRenderComponent.fVirtualHeight = -100f; xEn.xRenderComponent.dixAnimations.Add(0, new Animation(0, 2, Content.Load<Texture2D>(ENVIRON_PATH + "Ancient Temple/door_closed"), new Vector2(2f, 52f), 4, 1, 61, 52, 0, 0, 1, Animation.LoopSettings.Clamp, Animation.CancelOptions.IgnoreIfPlaying, true, true, new AnimationInstruction[0])); Dictionary<ushort, Animation> arg_6298_0 = xEn.xRenderComponent.dixAnimations; ushort arg_6298_1 = 1; ushort arg_6293_0 = 1; byte arg_6293_1 = 2; Texture2D arg_6293_2 = Content.Load<Texture2D>(ENVIRON_PATH + "Ancient Temple/door_closed"); Vector2 arg_6293_3 = new Vector2(2f, 52f); int arg_6293_4 = 4; int arg_6293_5 = 8; int arg_6293_6 = 61; int arg_6293_7 = 52; int arg_6293_8 = 0; int arg_6293_9 = 0; int arg_6293_10 = 10; Animation.LoopSettings arg_6293_11 = Animation.LoopSettings.Clamp; Animation.CancelOptions arg_6293_12 = Animation.CancelOptions.IgnoreIfPlaying; bool arg_6293_13 = true; bool arg_6293_14 = true; AnimationInstruction[] array = new AnimationInstruction[2]; AnimationInstruction[] arg_6262_0 = array; int arg_6262_1 = 0; AnimInsCriteria arg_625D_0 = new AnimInsCriteria(AnimInsCriteria.Criteria.TriggerAtFrameX, new float[] { 6f }); AnimInsEvent.EventType arg_6258_0 = AnimInsEvent.EventType.CallBackAnimation; float[] array2 = new float[1]; arg_6262_0[arg_6262_1] = new AnimationInstruction(arg_625D_0, new AnimInsEvent(arg_6258_0, array2)); array[1] = new AnimationInstruction(new AnimInsCriteria(AnimInsCriteria.Criteria.TriggerAtEnd, new float[0]), new AnimInsEvent(AnimInsEvent.EventType.PlayAnimation, new float[] { 2f })); arg_6298_0.Add(arg_6298_1, new Animation(arg_6293_0, arg_6293_1, arg_6293_2, arg_6293_3, arg_6293_4, arg_6293_5, arg_6293_6, arg_6293_7, arg_6293_8, arg_6293_9, arg_6293_10, arg_6293_11, arg_6293_12, arg_6293_13, arg_6293_14, array)); Dictionary<ushort, Animation> arg_630D_0 = xEn.xRenderComponent.dixAnimations; ushort arg_630D_1 = 2; ushort arg_6308_0 = 2; byte arg_6308_1 = 2; Texture2D arg_6308_2 = Content.Load<Texture2D>(ENVIRON_PATH + "Ancient Temple/door_open"); Vector2 arg_6308_3 = new Vector2(2f, 52f); int arg_6308_4 = 4; int arg_6308_5 = 1; int arg_6308_6 = 61; int arg_6308_7 = 52; int arg_6308_8 = 0; int arg_6308_9 = 0; int arg_6308_10 = 1; Animation.LoopSettings arg_6308_11 = Animation.LoopSettings.Clamp; Animation.CancelOptions arg_6308_12 = Animation.CancelOptions.IgnoreIfPlaying; bool arg_6308_13 = true; bool arg_6308_14 = true; array = new AnimationInstruction[1]; AnimationInstruction[] arg_6305_0 = array; int arg_6305_1 = 0; AnimInsCriteria arg_6300_0 = new AnimInsCriteria(AnimInsCriteria.Criteria.TriggerAtStart, new float[0]); AnimInsEvent.EventType arg_62FB_0 = AnimInsEvent.EventType.CallBackAnimation; array2 = new float[1]; arg_6305_0[arg_6305_1] = new AnimationInstruction(arg_6300_0, new AnimInsEvent(arg_62FB_0, array2)); arg_630D_0.Add(arg_630D_1, new Animation(arg_6308_0, arg_6308_1, arg_6308_2, arg_6308_3, arg_6308_4, arg_6308_5, arg_6308_6, arg_6308_7, arg_6308_8, arg_6308_9, arg_6308_10, arg_6308_11, arg_6308_12, arg_6308_13, arg_6308_14, array)); Dictionary<ushort, Animation> arg_6382_0 = xEn.xRenderComponent.dixAnimations; ushort arg_6382_1 = 3; ushort arg_637D_0 = 3; byte arg_637D_1 = 2; Texture2D arg_637D_2 = Content.Load<Texture2D>(ENVIRON_PATH + "Ancient Temple/door_open"); Vector2 arg_637D_3 = new Vector2(2f, 52f); int arg_637D_4 = 4; int arg_637D_5 = 8; int arg_637D_6 = 61; int arg_637D_7 = 52; int arg_637D_8 = 0; int arg_637D_9 = 0; int arg_637D_10 = 10; Animation.LoopSettings arg_637D_11 = Animation.LoopSettings.Clamp; Animation.CancelOptions arg_637D_12 = Animation.CancelOptions.IgnoreIfPlaying; bool arg_637D_13 = true; bool arg_637D_14 = true; array = new AnimationInstruction[1]; AnimationInstruction[] arg_637A_0 = array; int arg_637A_1 = 0; AnimInsCriteria arg_6375_0 = new AnimInsCriteria(AnimInsCriteria.Criteria.TriggerAtEnd, new float[0]); AnimInsEvent.EventType arg_6370_0 = AnimInsEvent.EventType.PlayAnimation; array2 = new float[1]; arg_637A_0[arg_637A_1] = new AnimationInstruction(arg_6375_0, new AnimInsEvent(arg_6370_0, array2)); arg_6382_0.Add(arg_6382_1, new Animation(arg_637D_0, arg_637D_1, arg_637D_2, arg_637D_3, arg_637D_4, arg_637D_5, arg_637D_6, arg_637D_7, arg_637D_8, arg_637D_9, arg_637D_10, arg_637D_11, arg_637D_12, arg_637D_13, arg_637D_14, array)); xEn.xRenderComponent.dixAnimations[3].bReversePlayback = true; xEn.xCollisionComponent.xMovementCollider = new BoxCollider(40, 16, 0f, new Vector2(30f, -8f), xEn.xTransform, 10000f, xEn); xEn.xCollisionComponent.xMovementCollider.bIsLarge = true; xEn.xCollisionComponent.xMovementCollider.bStaticKnockback = false; } else if (enType == DynamicEnvironmentCodex.ObjectTypes.Gate_KeyLocked_FlyingTemple) { xEn = new KeyLockedGate(); xEn.enType = enType; xEn.xRenderComponent.xOwnerObject = xEn; xEn.bNetworkSynchEnabled = false; xEn.bInstantiateInNetwork = false; xEn.xRenderComponent.fVirtualHeight = -100f; xEn.xRenderComponent.dixAnimations.Add(0, new Animation(0, 2, Content.Load<Texture2D>(ENVIRON_PATH + "Ancient Temple/door_locked"), new Vector2(2f, 52f), 4, 1, 61, 52, 0, 0, 1, Animation.LoopSettings.Clamp, Animation.CancelOptions.IgnoreIfPlaying, true, true, new AnimationInstruction[0])); Dictionary<ushort, Animation> arg_656A_0 = xEn.xRenderComponent.dixAnimations; ushort arg_656A_1 = 1; ushort arg_6565_0 = 1; byte arg_6565_1 = 2; Texture2D arg_6565_2 = Content.Load<Texture2D>(ENVIRON_PATH + "Ancient Temple/door_locked"); Vector2 arg_6565_3 = new Vector2(2f, 52f); int arg_6565_4 = 4; int arg_6565_5 = 8; int arg_6565_6 = 61; int arg_6565_7 = 52; int arg_6565_8 = 0; int arg_6565_9 = 0; int arg_6565_10 = 10; Animation.LoopSettings arg_6565_11 = Animation.LoopSettings.Clamp; Animation.CancelOptions arg_6565_12 = Animation.CancelOptions.IgnoreIfPlaying; bool arg_6565_13 = true; bool arg_6565_14 = true; AnimationInstruction[] array = new AnimationInstruction[3]; AnimationInstruction[] arg_6501_0 = array; int arg_6501_1 = 0; AnimInsCriteria arg_64FC_0 = new AnimInsCriteria(AnimInsCriteria.Criteria.TriggerAtFrameX, new float[] { 2f }); AnimInsEvent.EventType arg_64F7_0 = AnimInsEvent.EventType.PlaySound; string arg_64F7_1 = "door_open"; float[] array2 = new float[1]; arg_6501_0[arg_6501_1] = new AnimationInstruction(arg_64FC_0, new AnimInsEvent(arg_64F7_0, arg_64F7_1, array2)); AnimationInstruction[] arg_6534_0 = array; int arg_6534_1 = 1; AnimInsCriteria arg_652F_0 = new AnimInsCriteria(AnimInsCriteria.Criteria.TriggerAtFrameX, new float[] { 6f }); AnimInsEvent.EventType arg_652A_0 = AnimInsEvent.EventType.CallBackAnimation; array2 = new float[1]; arg_6534_0[arg_6534_1] = new AnimationInstruction(arg_652F_0, new AnimInsEvent(arg_652A_0, array2)); array[2] = new AnimationInstruction(new AnimInsCriteria(AnimInsCriteria.Criteria.TriggerAtEnd, new float[0]), new AnimInsEvent(AnimInsEvent.EventType.PlayAnimation, new float[] { 2f })); arg_656A_0.Add(arg_656A_1, new Animation(arg_6565_0, arg_6565_1, arg_6565_2, arg_6565_3, arg_6565_4, arg_6565_5, arg_6565_6, arg_6565_7, arg_6565_8, arg_6565_9, arg_6565_10, arg_6565_11, arg_6565_12, arg_6565_13, arg_6565_14, array)); Dictionary<ushort, Animation> arg_65DF_0 = xEn.xRenderComponent.dixAnimations; ushort arg_65DF_1 = 2; ushort arg_65DA_0 = 2; byte arg_65DA_1 = 2; Texture2D arg_65DA_2 = Content.Load<Texture2D>(ENVIRON_PATH + "Ancient Temple/door_open"); Vector2 arg_65DA_3 = new Vector2(2f, 52f); int arg_65DA_4 = 4; int arg_65DA_5 = 1; int arg_65DA_6 = 61; int arg_65DA_7 = 52; int arg_65DA_8 = 0; int arg_65DA_9 = 0; int arg_65DA_10 = 1; Animation.LoopSettings arg_65DA_11 = Animation.LoopSettings.Clamp; Animation.CancelOptions arg_65DA_12 = Animation.CancelOptions.IgnoreIfPlaying; bool arg_65DA_13 = true; bool arg_65DA_14 = true; array = new AnimationInstruction[1]; AnimationInstruction[] arg_65D7_0 = array; int arg_65D7_1 = 0; AnimInsCriteria arg_65D2_0 = new AnimInsCriteria(AnimInsCriteria.Criteria.TriggerAtStart, new float[0]); AnimInsEvent.EventType arg_65CD_0 = AnimInsEvent.EventType.CallBackAnimation; array2 = new float[1]; arg_65D7_0[arg_65D7_1] = new AnimationInstruction(arg_65D2_0, new AnimInsEvent(arg_65CD_0, array2)); arg_65DF_0.Add(arg_65DF_1, new Animation(arg_65DA_0, arg_65DA_1, arg_65DA_2, arg_65DA_3, arg_65DA_4, arg_65DA_5, arg_65DA_6, arg_65DA_7, arg_65DA_8, arg_65DA_9, arg_65DA_10, arg_65DA_11, arg_65DA_12, arg_65DA_13, arg_65DA_14, array)); Dictionary<ushort, Animation> arg_6654_0 = xEn.xRenderComponent.dixAnimations; ushort arg_6654_1 = 3; ushort arg_664F_0 = 3; byte arg_664F_1 = 2; Texture2D arg_664F_2 = Content.Load<Texture2D>(ENVIRON_PATH + "Ancient Temple/door_open"); Vector2 arg_664F_3 = new Vector2(2f, 52f); int arg_664F_4 = 4; int arg_664F_5 = 8; int arg_664F_6 = 61; int arg_664F_7 = 52; int arg_664F_8 = 0; int arg_664F_9 = 0; int arg_664F_10 = 10; Animation.LoopSettings arg_664F_11 = Animation.LoopSettings.Clamp; Animation.CancelOptions arg_664F_12 = Animation.CancelOptions.IgnoreIfPlaying; bool arg_664F_13 = true; bool arg_664F_14 = true; array = new AnimationInstruction[1]; AnimationInstruction[] arg_664C_0 = array; int arg_664C_1 = 0; AnimInsCriteria arg_6647_0 = new AnimInsCriteria(AnimInsCriteria.Criteria.TriggerAtEnd, new float[0]); AnimInsEvent.EventType arg_6642_0 = AnimInsEvent.EventType.PlayAnimation; array2 = new float[1]; arg_664C_0[arg_664C_1] = new AnimationInstruction(arg_6647_0, new AnimInsEvent(arg_6642_0, array2)); arg_6654_0.Add(arg_6654_1, new Animation(arg_664F_0, arg_664F_1, arg_664F_2, arg_664F_3, arg_664F_4, arg_664F_5, arg_664F_6, arg_664F_7, arg_664F_8, arg_664F_9, arg_664F_10, arg_664F_11, arg_664F_12, arg_664F_13, arg_664F_14, array)); xEn.xRenderComponent.dixAnimations[3].bReversePlayback = true; xEn.xCollisionComponent.xMovementCollider = new BoxCollider(40, 16, 0f, new Vector2(30f, -8f), xEn.xTransform, 10000f, xEn); xEn.xCollisionComponent.xMovementCollider.bIsLarge = true; xEn.xCollisionComponent.xMovementCollider.bStaticKnockback = false; } else if (enType == DynamicEnvironmentCodex.ObjectTypes.Gate_MiniBoss_FlyingTemple) { xEn = new Gate(); xEn.enType = enType; xEn.xRenderComponent.xOwnerObject = xEn; xEn.bNetworkSynchEnabled = false; xEn.bInstantiateInNetwork = false; xEn.xRenderComponent.fVirtualHeight = -100f; xEn.xRenderComponent.dixAnimations.Add(0, new Animation(0, 2, Content.Load<Texture2D>(ENVIRON_PATH + "Ancient Temple/door_miniboss"), new Vector2(2f, 52f), 4, 1, 61, 52, 0, 0, 1, Animation.LoopSettings.Clamp, Animation.CancelOptions.IgnoreIfPlaying, true, true, new AnimationInstruction[0])); Dictionary<ushort, Animation> arg_6805_0 = xEn.xRenderComponent.dixAnimations; ushort arg_6805_1 = 1; ushort arg_6800_0 = 1; byte arg_6800_1 = 2; Texture2D arg_6800_2 = Content.Load<Texture2D>(ENVIRON_PATH + "Ancient Temple/door_miniboss"); Vector2 arg_6800_3 = new Vector2(2f, 52f); int arg_6800_4 = 4; int arg_6800_5 = 17; int arg_6800_6 = 61; int arg_6800_7 = 52; int arg_6800_8 = 0; int arg_6800_9 = 0; int arg_6800_10 = 17; Animation.LoopSettings arg_6800_11 = Animation.LoopSettings.Clamp; Animation.CancelOptions arg_6800_12 = Animation.CancelOptions.IgnoreIfPlaying; bool arg_6800_13 = true; bool arg_6800_14 = true; AnimationInstruction[] array = new AnimationInstruction[2]; AnimationInstruction[] arg_67CF_0 = array; int arg_67CF_1 = 0; AnimInsCriteria arg_67CA_0 = new AnimInsCriteria(AnimInsCriteria.Criteria.TriggerAtFrameX, new float[] { 15f }); AnimInsEvent.EventType arg_67C5_0 = AnimInsEvent.EventType.CallBackAnimation; float[] array2 = new float[1]; arg_67CF_0[arg_67CF_1] = new AnimationInstruction(arg_67CA_0, new AnimInsEvent(arg_67C5_0, array2)); array[1] = new AnimationInstruction(new AnimInsCriteria(AnimInsCriteria.Criteria.TriggerAtEnd, new float[0]), new AnimInsEvent(AnimInsEvent.EventType.PlayAnimation, new float[] { 2f })); arg_6805_0.Add(arg_6805_1, new Animation(arg_6800_0, arg_6800_1, arg_6800_2, arg_6800_3, arg_6800_4, arg_6800_5, arg_6800_6, arg_6800_7, arg_6800_8, arg_6800_9, arg_6800_10, arg_6800_11, arg_6800_12, arg_6800_13, arg_6800_14, array)); Dictionary<ushort, Animation> arg_687E_0 = xEn.xRenderComponent.dixAnimations; ushort arg_687E_1 = 2; ushort arg_6879_0 = 2; byte arg_6879_1 = 2; Texture2D arg_6879_2 = Content.Load<Texture2D>(ENVIRON_PATH + "Ancient Temple/door_miniboss"); Vector2 arg_6879_3 = new Vector2(2f, 52f); int arg_6879_4 = 4; int arg_6879_5 = 1; int arg_6879_6 = 61; int arg_6879_7 = 52; int arg_6879_8 = 976; int arg_6879_9 = 0; int arg_6879_10 = 1; Animation.LoopSettings arg_6879_11 = Animation.LoopSettings.Clamp; Animation.CancelOptions arg_6879_12 = Animation.CancelOptions.IgnoreIfPlaying; bool arg_6879_13 = true; bool arg_6879_14 = true; array = new AnimationInstruction[1]; AnimationInstruction[] arg_6876_0 = array; int arg_6876_1 = 0; AnimInsCriteria arg_6871_0 = new AnimInsCriteria(AnimInsCriteria.Criteria.TriggerAtStart, new float[0]); AnimInsEvent.EventType arg_686C_0 = AnimInsEvent.EventType.CallBackAnimation; array2 = new float[1]; arg_6876_0[arg_6876_1] = new AnimationInstruction(arg_6871_0, new AnimInsEvent(arg_686C_0, array2)); arg_687E_0.Add(arg_687E_1, new Animation(arg_6879_0, arg_6879_1, arg_6879_2, arg_6879_3, arg_6879_4, arg_6879_5, arg_6879_6, arg_6879_7, arg_6879_8, arg_6879_9, arg_6879_10, arg_6879_11, arg_6879_12, arg_6879_13, arg_6879_14, array)); Dictionary<ushort, Animation> arg_68F4_0 = xEn.xRenderComponent.dixAnimations; ushort arg_68F4_1 = 3; ushort arg_68EF_0 = 3; byte arg_68EF_1 = 2; Texture2D arg_68EF_2 = Content.Load<Texture2D>(ENVIRON_PATH + "Ancient Temple/door_miniboss"); Vector2 arg_68EF_3 = new Vector2(2f, 52f); int arg_68EF_4 = 4; int arg_68EF_5 = 17; int arg_68EF_6 = 61; int arg_68EF_7 = 52; int arg_68EF_8 = 0; int arg_68EF_9 = 0; int arg_68EF_10 = 17; Animation.LoopSettings arg_68EF_11 = Animation.LoopSettings.Clamp; Animation.CancelOptions arg_68EF_12 = Animation.CancelOptions.IgnoreIfPlaying; bool arg_68EF_13 = true; bool arg_68EF_14 = true; array = new AnimationInstruction[1]; AnimationInstruction[] arg_68EC_0 = array; int arg_68EC_1 = 0; AnimInsCriteria arg_68E7_0 = new AnimInsCriteria(AnimInsCriteria.Criteria.TriggerAtEnd, new float[0]); AnimInsEvent.EventType arg_68E2_0 = AnimInsEvent.EventType.PlayAnimation; array2 = new float[1]; arg_68EC_0[arg_68EC_1] = new AnimationInstruction(arg_68E7_0, new AnimInsEvent(arg_68E2_0, array2)); arg_68F4_0.Add(arg_68F4_1, new Animation(arg_68EF_0, arg_68EF_1, arg_68EF_2, arg_68EF_3, arg_68EF_4, arg_68EF_5, arg_68EF_6, arg_68EF_7, arg_68EF_8, arg_68EF_9, arg_68EF_10, arg_68EF_11, arg_68EF_12, arg_68EF_13, arg_68EF_14, array)); xEn.xRenderComponent.dixAnimations[3].bReversePlayback = true; xEn.xCollisionComponent.xMovementCollider = new BoxCollider(40, 16, 0f, new Vector2(30f, -8f), xEn.xTransform, 10000f, xEn); xEn.xCollisionComponent.xMovementCollider.bIsLarge = true; xEn.xCollisionComponent.xMovementCollider.bStaticKnockback = false; } else if (enType == DynamicEnvironmentCodex.ObjectTypes.Gate_Bridge_FlyingTemple) { xEn = new Gate(); xEn.enType = enType; xEn.xRenderComponent.xOwnerObject = xEn; xEn.bNetworkSynchEnabled = false; xEn.bInstantiateInNetwork = false; xEn.xRenderComponent.fVirtualHeight = -100f; xEn.xRenderComponent.dixAnimations.Add(0, new Animation(0, 2, RenderMaster.txNullTex, new Vector2(2f, 52f), 4, 1, 76, 72, 0, 0, 1, Animation.LoopSettings.Clamp, Animation.CancelOptions.IgnoreIfPlaying, true, true, new AnimationInstruction[0])); xEn.xRenderComponent.dixAnimations.Add(1, new Animation(1, 2, Content.Load<Texture2D>("Bkg/Zone009_FlyingTemple/Inside/Unique/Bridge/Open"), Vector2.Zero, 4, 9, 76, 72, 0, 0, 17, Animation.LoopSettings.Clamp, Animation.CancelOptions.IgnoreIfPlaying, true, true, new AnimationInstruction[] { new AnimationInstruction(new AnimInsCriteria(AnimInsCriteria.Criteria.TriggerAtEnd, new float[0]), new AnimInsEvent(AnimInsEvent.EventType.PlayAnimation, new float[] { 2f })) })); xEn.xRenderComponent.dixAnimations.Add(2, new Animation(2, 2, Content.Load<Texture2D>("Bkg/Zone009_FlyingTemple/Inside/Unique/Bridge/Open"), Vector2.Zero, 4, 1, 76, 72, 608, 0, 1, Animation.LoopSettings.Clamp, Animation.CancelOptions.IgnoreIfPlaying, true, true, new AnimationInstruction[0])); Dictionary<ushort, Animation> arg_6BA3_0 = xEn.xRenderComponent.dixAnimations; ushort arg_6BA3_1 = 3; ushort arg_6B9E_0 = 3; byte arg_6B9E_1 = 2; Texture2D arg_6B9E_2 = Content.Load<Texture2D>("Bkg/Zone009_FlyingTemple/Inside/Unique/Bridge/Close"); Vector2 arg_6B9E_3 = Vector2.Zero; int arg_6B9E_4 = 4; int arg_6B9E_5 = 27; int arg_6B9E_6 = 76; int arg_6B9E_7 = 72; int arg_6B9E_8 = 0; int arg_6B9E_9 = 0; int arg_6B9E_10 = 9; Animation.LoopSettings arg_6B9E_11 = Animation.LoopSettings.Clamp; Animation.CancelOptions arg_6B9E_12 = Animation.CancelOptions.IgnoreIfPlaying; bool arg_6B9E_13 = true; bool arg_6B9E_14 = true; AnimationInstruction[] array = new AnimationInstruction[4]; AnimationInstruction[] arg_6B06_0 = array; int arg_6B06_1 = 0; AnimInsCriteria arg_6B01_0 = new AnimInsCriteria(AnimInsCriteria.Criteria.TriggerAtFrameX, new float[] { 2f }); AnimInsEvent.EventType arg_6AFC_0 = AnimInsEvent.EventType.PlaySound; string arg_6AFC_1 = "bridge_retract"; float[] array2 = new float[1]; arg_6B06_0[arg_6B06_1] = new AnimationInstruction(arg_6B01_0, new AnimInsEvent(arg_6AFC_0, arg_6AFC_1, array2)); AnimationInstruction[] arg_6B3E_0 = array; int arg_6B3E_1 = 1; AnimInsCriteria arg_6B39_0 = new AnimInsCriteria(AnimInsCriteria.Criteria.TriggerAtFrameX, new float[] { 10f }); AnimInsEvent.EventType arg_6B34_0 = AnimInsEvent.EventType.PlaySound; string arg_6B34_1 = "bridge_retract"; array2 = new float[1]; arg_6B3E_0[arg_6B3E_1] = new AnimationInstruction(arg_6B39_0, new AnimInsEvent(arg_6B34_0, arg_6B34_1, array2)); AnimationInstruction[] arg_6B76_0 = array; int arg_6B76_1 = 2; AnimInsCriteria arg_6B71_0 = new AnimInsCriteria(AnimInsCriteria.Criteria.TriggerAtFrameX, new float[] { 18f }); AnimInsEvent.EventType arg_6B6C_0 = AnimInsEvent.EventType.PlaySound; string arg_6B6C_1 = "bridge_retract"; array2 = new float[1]; arg_6B76_0[arg_6B76_1] = new AnimationInstruction(arg_6B71_0, new AnimInsEvent(arg_6B6C_0, arg_6B6C_1, array2)); AnimationInstruction[] arg_6B9B_0 = array; int arg_6B9B_1 = 3; AnimInsCriteria arg_6B96_0 = new AnimInsCriteria(AnimInsCriteria.Criteria.TriggerAtEnd, new float[0]); AnimInsEvent.EventType arg_6B91_0 = AnimInsEvent.EventType.PlayAnimation; array2 = new float[1]; arg_6B9B_0[arg_6B9B_1] = new AnimationInstruction(arg_6B96_0, new AnimInsEvent(arg_6B91_0, array2)); arg_6BA3_0.Add(arg_6BA3_1, new Animation(arg_6B9E_0, arg_6B9E_1, arg_6B9E_2, arg_6B9E_3, arg_6B9E_4, arg_6B9E_5, arg_6B9E_6, arg_6B9E_7, arg_6B9E_8, arg_6B9E_9, arg_6B9E_10, arg_6B9E_11, arg_6B9E_12, arg_6B9E_13, arg_6B9E_14, array)); xEn.xCollisionComponent.xMovementCollider = new BoxCollider(50, 72, 0f, new Vector2(38f, 36f), xEn.xTransform, 10000f, xEn); xEn.xCollisionComponent.xMovementCollider.bIsLarge = true; xEn.xCollisionComponent.xMovementCollider.bStaticKnockback = false; } else if (enType == DynamicEnvironmentCodex.ObjectTypes.Gate_ToyFactory) { xEn = new Gate(); xEn.enType = enType; xEn.xRenderComponent.xOwnerObject = xEn; xEn.bNetworkSynchEnabled = false; xEn.bInstantiateInNetwork = false; xEn.xRenderComponent.fVirtualHeight = -100f; xEn.xRenderComponent.dixAnimations.Add(0, new Animation(0, 2, Content.Load<Texture2D>("Bkg/Zone013_Winterland/Toy Factory/Door/Open"), Vector2.Zero, 4, 1, 51, 50, 0, 0, 20, Animation.LoopSettings.Clamp, Animation.CancelOptions.IgnoreIfPlaying, true, true, new AnimationInstruction[0])); Dictionary<ushort, Animation> arg_6D48_0 = xEn.xRenderComponent.dixAnimations; ushort arg_6D48_1 = 1; ushort arg_6D43_0 = 1; byte arg_6D43_1 = 2; Texture2D arg_6D43_2 = Content.Load<Texture2D>("Bkg/Zone013_Winterland/Toy Factory/Door/Open"); Vector2 arg_6D43_3 = Vector2.Zero; int arg_6D43_4 = 4; int arg_6D43_5 = 7; int arg_6D43_6 = 51; int arg_6D43_7 = 50; int arg_6D43_8 = 0; int arg_6D43_9 = 0; int arg_6D43_10 = 20; Animation.LoopSettings arg_6D43_11 = Animation.LoopSettings.Clamp; Animation.CancelOptions arg_6D43_12 = Animation.CancelOptions.IgnoreIfPlaying; bool arg_6D43_13 = true; bool arg_6D43_14 = true; AnimationInstruction[] array = new AnimationInstruction[3]; AnimationInstruction[] arg_6CDF_0 = array; int arg_6CDF_1 = 0; AnimInsCriteria arg_6CDA_0 = new AnimInsCriteria(AnimInsCriteria.Criteria.TriggerAtStart, new float[0]); AnimInsEvent.EventType arg_6CD5_0 = AnimInsEvent.EventType.PlaySound; string arg_6CD5_1 = "door_open"; float[] array2 = new float[1]; arg_6CDF_0[arg_6CDF_1] = new AnimationInstruction(arg_6CDA_0, new AnimInsEvent(arg_6CD5_0, arg_6CD5_1, array2)); AnimationInstruction[] arg_6D12_0 = array; int arg_6D12_1 = 1; AnimInsCriteria arg_6D0D_0 = new AnimInsCriteria(AnimInsCriteria.Criteria.TriggerAtFrameX, new float[] { 15f }); AnimInsEvent.EventType arg_6D08_0 = AnimInsEvent.EventType.CallBackAnimation; array2 = new float[1]; arg_6D12_0[arg_6D12_1] = new AnimationInstruction(arg_6D0D_0, new AnimInsEvent(arg_6D08_0, array2)); array[2] = new AnimationInstruction(new AnimInsCriteria(AnimInsCriteria.Criteria.TriggerAtEnd, new float[0]), new AnimInsEvent(AnimInsEvent.EventType.PlayAnimation, new float[] { 2f })); arg_6D48_0.Add(arg_6D48_1, new Animation(arg_6D43_0, arg_6D43_1, arg_6D43_2, arg_6D43_3, arg_6D43_4, arg_6D43_5, arg_6D43_6, arg_6D43_7, arg_6D43_8, arg_6D43_9, arg_6D43_10, arg_6D43_11, arg_6D43_12, arg_6D43_13, arg_6D43_14, array)); Dictionary<ushort, Animation> arg_6DAC_0 = xEn.xRenderComponent.dixAnimations; ushort arg_6DAC_1 = 2; ushort arg_6DA7_0 = 2; byte arg_6DA7_1 = 2; Texture2D arg_6DA7_2 = RenderMaster.txNullTex; Vector2 arg_6DA7_3 = Vector2.Zero; int arg_6DA7_4 = 4; int arg_6DA7_5 = 1; int arg_6DA7_6 = 51; int arg_6DA7_7 = 50; int arg_6DA7_8 = 306; int arg_6DA7_9 = 0; int arg_6DA7_10 = 20; Animation.LoopSettings arg_6DA7_11 = Animation.LoopSettings.Clamp; Animation.CancelOptions arg_6DA7_12 = Animation.CancelOptions.IgnoreIfPlaying; bool arg_6DA7_13 = true; bool arg_6DA7_14 = true; array = new AnimationInstruction[1]; AnimationInstruction[] arg_6DA4_0 = array; int arg_6DA4_1 = 0; AnimInsCriteria arg_6D9F_0 = new AnimInsCriteria(AnimInsCriteria.Criteria.TriggerAtStart, new float[0]); AnimInsEvent.EventType arg_6D9A_0 = AnimInsEvent.EventType.CallBackAnimation; array2 = new float[1]; arg_6DA4_0[arg_6DA4_1] = new AnimationInstruction(arg_6D9F_0, new AnimInsEvent(arg_6D9A_0, array2)); arg_6DAC_0.Add(arg_6DAC_1, new Animation(arg_6DA7_0, arg_6DA7_1, arg_6DA7_2, arg_6DA7_3, arg_6DA7_4, arg_6DA7_5, arg_6DA7_6, arg_6DA7_7, arg_6DA7_8, arg_6DA7_9, arg_6DA7_10, arg_6DA7_11, arg_6DA7_12, arg_6DA7_13, arg_6DA7_14, array)); Dictionary<ushort, Animation> arg_6E3C_0 = xEn.xRenderComponent.dixAnimations; ushort arg_6E3C_1 = 3; ushort arg_6E37_0 = 3; byte arg_6E37_1 = 2; Texture2D arg_6E37_2 = Content.Load<Texture2D>("Bkg/Zone013_Winterland/Toy Factory/Door/Close"); Vector2 arg_6E37_3 = Vector2.Zero; int arg_6E37_4 = 4; int arg_6E37_5 = 6; int arg_6E37_6 = 51; int arg_6E37_7 = 50; int arg_6E37_8 = 0; int arg_6E37_9 = 0; int arg_6E37_10 = 20; Animation.LoopSettings arg_6E37_11 = Animation.LoopSettings.Clamp; Animation.CancelOptions arg_6E37_12 = Animation.CancelOptions.IgnoreIfPlaying; bool arg_6E37_13 = true; bool arg_6E37_14 = true; array = new AnimationInstruction[2]; AnimationInstruction[] arg_6E0F_0 = array; int arg_6E0F_1 = 0; AnimInsCriteria arg_6E0A_0 = new AnimInsCriteria(AnimInsCriteria.Criteria.TriggerAtStart, new float[0]); AnimInsEvent.EventType arg_6E05_0 = AnimInsEvent.EventType.PlaySound; string arg_6E05_1 = "Gund4m_Flaps_A"; array2 = new float[1]; arg_6E0F_0[arg_6E0F_1] = new AnimationInstruction(arg_6E0A_0, new AnimInsEvent(arg_6E05_0, arg_6E05_1, array2)); AnimationInstruction[] arg_6E34_0 = array; int arg_6E34_1 = 1; AnimInsCriteria arg_6E2F_0 = new AnimInsCriteria(AnimInsCriteria.Criteria.TriggerAtEnd, new float[0]); AnimInsEvent.EventType arg_6E2A_0 = AnimInsEvent.EventType.PlayAnimation; array2 = new float[1]; arg_6E34_0[arg_6E34_1] = new AnimationInstruction(arg_6E2F_0, new AnimInsEvent(arg_6E2A_0, array2)); arg_6E3C_0.Add(arg_6E3C_1, new Animation(arg_6E37_0, arg_6E37_1, arg_6E37_2, arg_6E37_3, arg_6E37_4, arg_6E37_5, arg_6E37_6, arg_6E37_7, arg_6E37_8, arg_6E37_9, arg_6E37_10, arg_6E37_11, arg_6E37_12, arg_6E37_13, arg_6E37_14, array)); xEn.xCollisionComponent.xMovementCollider = new BoxCollider(60, 16, 0f, new Vector2(25f, 42f), xEn.xTransform, 10000f, xEn); xEn.xCollisionComponent.xMovementCollider.bIsLarge = true; xEn.xCollisionComponent.xMovementCollider.bStaticKnockback = false; } else if (enType == DynamicEnvironmentCodex.ObjectTypes.Gate_SeasonChange_BrickWall) { xEn = new Gate(); xEn.enType = enType; xEn.xRenderComponent.xOwnerObject = xEn; xEn.bNetworkSynchEnabled = false; xEn.bInstantiateInNetwork = false; xEn.xRenderComponent.fVirtualHeight = -100f; xEn.xRenderComponent.dixAnimations.Add(0, new Animation(0, 2, Content.Load<Texture2D>("Bkg/Zone014_SeasonChange/Block/Block"), new Vector2(38f, 28f), 4, 1, 73, 38, 0, 0, 25, Animation.LoopSettings.Clamp, Animation.CancelOptions.IgnoreIfPlaying, true, true, new AnimationInstruction[0])); Dictionary<ushort, Animation> arg_6FF6_0 = xEn.xRenderComponent.dixAnimations; ushort arg_6FF6_1 = 1; ushort arg_6FF1_0 = 1; byte arg_6FF1_1 = 2; Texture2D arg_6FF1_2 = Content.Load<Texture2D>("Bkg/Zone014_SeasonChange/Block/Block"); Vector2 arg_6FF1_3 = new Vector2(38f, 28f); int arg_6FF1_4 = 4; int arg_6FF1_5 = 25; int arg_6FF1_6 = 73; int arg_6FF1_7 = 38; int arg_6FF1_8 = 0; int arg_6FF1_9 = 0; int arg_6FF1_10 = 25; Animation.LoopSettings arg_6FF1_11 = Animation.LoopSettings.Clamp; Animation.CancelOptions arg_6FF1_12 = Animation.CancelOptions.IgnoreIfPlaying; bool arg_6FF1_13 = true; bool arg_6FF1_14 = true; AnimationInstruction[] array = new AnimationInstruction[3]; AnimationInstruction[] arg_6F8D_0 = array; int arg_6F8D_1 = 0; AnimInsCriteria arg_6F88_0 = new AnimInsCriteria(AnimInsCriteria.Criteria.TriggerAtStart, new float[0]); AnimInsEvent.EventType arg_6F83_0 = AnimInsEvent.EventType.PlaySound; string arg_6F83_1 = "GravelRockMove"; float[] array2 = new float[1]; arg_6F8D_0[arg_6F8D_1] = new AnimationInstruction(arg_6F88_0, new AnimInsEvent(arg_6F83_0, arg_6F83_1, array2)); AnimationInstruction[] arg_6FC0_0 = array; int arg_6FC0_1 = 1; AnimInsCriteria arg_6FBB_0 = new AnimInsCriteria(AnimInsCriteria.Criteria.TriggerAtFrameX, new float[] { 15f }); AnimInsEvent.EventType arg_6FB6_0 = AnimInsEvent.EventType.CallBackAnimation; array2 = new float[1]; arg_6FC0_0[arg_6FC0_1] = new AnimationInstruction(arg_6FBB_0, new AnimInsEvent(arg_6FB6_0, array2)); array[2] = new AnimationInstruction(new AnimInsCriteria(AnimInsCriteria.Criteria.TriggerAtEnd, new float[0]), new AnimInsEvent(AnimInsEvent.EventType.PlayAnimation, new float[] { 2f })); arg_6FF6_0.Add(arg_6FF6_1, new Animation(arg_6FF1_0, arg_6FF1_1, arg_6FF1_2, arg_6FF1_3, arg_6FF1_4, arg_6FF1_5, arg_6FF1_6, arg_6FF1_7, arg_6FF1_8, arg_6FF1_9, arg_6FF1_10, arg_6FF1_11, arg_6FF1_12, arg_6FF1_13, arg_6FF1_14, array)); Dictionary<ushort, Animation> arg_7090_0 = xEn.xRenderComponent.dixAnimations; ushort arg_7090_1 = 2; ushort arg_708B_0 = 2; byte arg_708B_1 = 2; Texture2D arg_708B_2 = Content.Load<Texture2D>("Bkg/Zone014_SeasonChange/Block/Block"); Vector2 arg_708B_3 = new Vector2(38f, 28f); int arg_708B_4 = 4; int arg_708B_5 = 1; int arg_708B_6 = 73; int arg_708B_7 = 38; int arg_708B_8 = 1752; int arg_708B_9 = 0; int arg_708B_10 = 25; Animation.LoopSettings arg_708B_11 = Animation.LoopSettings.Clamp; Animation.CancelOptions arg_708B_12 = Animation.CancelOptions.IgnoreIfPlaying; bool arg_708B_13 = true; bool arg_708B_14 = true; array = new AnimationInstruction[2]; AnimationInstruction[] arg_7062_0 = array; int arg_7062_1 = 0; AnimInsCriteria arg_705D_0 = new AnimInsCriteria(AnimInsCriteria.Criteria.TriggerAtStart, new float[0]); AnimInsEvent.EventType arg_7058_0 = AnimInsEvent.EventType.CallBackAnimation; array2 = new float[1]; arg_7062_0[arg_7062_1] = new AnimationInstruction(arg_705D_0, new AnimInsEvent(arg_7058_0, array2)); AnimationInstruction[] arg_7088_0 = array; int arg_7088_1 = 1; AnimInsCriteria arg_7083_0 = new AnimInsCriteria(AnimInsCriteria.Criteria.TriggerAtStart, new float[0]); AnimInsEvent.EventType arg_707E_0 = AnimInsEvent.EventType.SetVirtualHeight; array2 = new float[1]; arg_7088_0[arg_7088_1] = new AnimationInstruction(arg_7083_0, new AnimInsEvent(arg_707E_0, array2)); arg_7090_0.Add(arg_7090_1, new Animation(arg_708B_0, arg_708B_1, arg_708B_2, arg_708B_3, arg_708B_4, arg_708B_5, arg_708B_6, arg_708B_7, arg_708B_8, arg_708B_9, arg_708B_10, arg_708B_11, arg_708B_12, arg_708B_13, arg_708B_14, array)); Dictionary<ushort, Animation> arg_712B_0 = xEn.xRenderComponent.dixAnimations; ushort arg_712B_1 = 3; ushort arg_7126_0 = 3; byte arg_7126_1 = 2; Texture2D arg_7126_2 = Content.Load<Texture2D>("Bkg/Zone014_SeasonChange/Block/Block"); Vector2 arg_7126_3 = new Vector2(38f, 28f); int arg_7126_4 = 4; int arg_7126_5 = 25; int arg_7126_6 = 73; int arg_7126_7 = 38; int arg_7126_8 = 0; int arg_7126_9 = 0; int arg_7126_10 = 25; Animation.LoopSettings arg_7126_11 = Animation.LoopSettings.Clamp; Animation.CancelOptions arg_7126_12 = Animation.CancelOptions.IgnoreIfPlaying; bool arg_7126_13 = true; bool arg_7126_14 = true; array = new AnimationInstruction[2]; AnimationInstruction[] arg_70FE_0 = array; int arg_70FE_1 = 0; AnimInsCriteria arg_70F9_0 = new AnimInsCriteria(AnimInsCriteria.Criteria.TriggerAtStart, new float[0]); AnimInsEvent.EventType arg_70F4_0 = AnimInsEvent.EventType.PlaySound; string arg_70F4_1 = "GravelRockMove"; array2 = new float[1]; arg_70FE_0[arg_70FE_1] = new AnimationInstruction(arg_70F9_0, new AnimInsEvent(arg_70F4_0, arg_70F4_1, array2)); AnimationInstruction[] arg_7123_0 = array; int arg_7123_1 = 1; AnimInsCriteria arg_711E_0 = new AnimInsCriteria(AnimInsCriteria.Criteria.TriggerAtEnd, new float[0]); AnimInsEvent.EventType arg_7119_0 = AnimInsEvent.EventType.PlayAnimation; array2 = new float[1]; arg_7123_0[arg_7123_1] = new AnimationInstruction(arg_711E_0, new AnimInsEvent(arg_7119_0, array2)); arg_712B_0.Add(arg_712B_1, new Animation(arg_7126_0, arg_7126_1, arg_7126_2, arg_7126_3, arg_7126_4, arg_7126_5, arg_7126_6, arg_7126_7, arg_7126_8, arg_7126_9, arg_7126_10, arg_7126_11, arg_7126_12, arg_7126_13, arg_7126_14, array)); xEn.xRenderComponent.dixAnimations[3].bReversePlayback = true; xEn.xCollisionComponent.xMovementCollider = new BoxCollider(60, 16, 0f, Vector2.Zero, xEn.xTransform, 10000f, xEn); xEn.xCollisionComponent.xMovementCollider.bIsLarge = true; xEn.xCollisionComponent.xMovementCollider.bStaticKnockback = false; } else if (enType == DynamicEnvironmentCodex.ObjectTypes.WaterLeaf01) { xEn = new FloatingThingy(); xEn.enType = enType; xEn.xRenderComponent.xOwnerObject = xEn; xEn.enHitEffect = SortedAnimated.SortedAnimatedEffects.BushWhack; xEn.bDestroyOnHit = false; xEn.bNetworkSynchEnabled = false; xEn.bInstantiateInNetwork = false; xEn.xRenderComponent.dixAnimations.Add(0, new Animation(0, 1, Content.Load<Texture2D>(ENVIRON_PATH + "Ambient/Water/Leaves/leaf01"), new Vector2(9f, 10f), 4, 1, 19, 21, 0, 0, 1, Animation.LoopSettings.Clamp, Animation.CancelOptions.IgnoreIfPlaying, true, true, new AnimationInstruction[0])); } else if (enType == DynamicEnvironmentCodex.ObjectTypes.WaterLeaf02) { xEn = new FloatingThingy(); xEn.enType = enType; xEn.xRenderComponent.xOwnerObject = xEn; xEn.enHitEffect = SortedAnimated.SortedAnimatedEffects.BushWhack; xEn.bDestroyOnHit = false; xEn.bNetworkSynchEnabled = false; xEn.bInstantiateInNetwork = false; xEn.xRenderComponent.dixAnimations.Add(0, new Animation(0, 1, Content.Load<Texture2D>(ENVIRON_PATH + "Ambient/Water/Leaves/leaf02"), new Vector2(9f, 10f), 4, 1, 19, 21, 0, 0, 1, Animation.LoopSettings.Clamp, Animation.CancelOptions.IgnoreIfPlaying, true, true, new AnimationInstruction[0])); } else if (enType == DynamicEnvironmentCodex.ObjectTypes.WaterLeaf03) { xEn = new FloatingThingy(); xEn.enType = enType; xEn.xRenderComponent.xOwnerObject = xEn; xEn.enHitEffect = SortedAnimated.SortedAnimatedEffects.BushWhack; xEn.bDestroyOnHit = false; xEn.bNetworkSynchEnabled = false; xEn.bInstantiateInNetwork = false; xEn.xRenderComponent.dixAnimations.Add(0, new Animation(0, 1, Content.Load<Texture2D>(ENVIRON_PATH + "Ambient/Water/Leaves/leaf03"), new Vector2(9f, 10f), 4, 1, 19, 21, 0, 0, 1, Animation.LoopSettings.Clamp, Animation.CancelOptions.IgnoreIfPlaying, true, true, new AnimationInstruction[0])); } else if (enType == DynamicEnvironmentCodex.ObjectTypes.Sign) { xEn = new Sign(); xEn.enType = enType; xEn.xRenderComponent.xOwnerObject = xEn; xEn.bDestroyOnHit = false; xEn.bNetworkSynchEnabled = false; xEn.bInstantiateInNetwork = false; xEn.xRenderComponent.dixAnimations.Add(0, new Animation(0, 1, RenderMaster.txNullTex, new Vector2(9f, 10f), 4, 1, 19, 21, 0, 0, 1, Animation.LoopSettings.Clamp, Animation.CancelOptions.IgnoreIfPlaying, true, true, new AnimationInstruction[0])); } else if (enType == DynamicEnvironmentCodex.ObjectTypes.FishingPlate) { xEn = new FishingPlate(); xEn.enType = enType; xEn.xRenderComponent.xOwnerObject = xEn; xEn.bDestroyOnHit = false; xEn.bNetworkSynchEnabled = false; xEn.bInstantiateInNetwork = false; xEn.xRenderComponent.dixAnimations.Add(0, new Animation(0, 1, RenderMaster.txNullTex, new Vector2(9f, 10f), 4, 1, 19, 21, 0, 0, 1, Animation.LoopSettings.Clamp, Animation.CancelOptions.IgnoreIfPlaying, true, true, new AnimationInstruction[0])); } else if (enType == DynamicEnvironmentCodex.ObjectTypes.FlagTriggerPlate) { xEn = new FlagInteractionTrigger(); xEn.enType = enType; xEn.xRenderComponent.xOwnerObject = xEn; xEn.bDestroyOnHit = false; xEn.bNetworkSynchEnabled = false; xEn.bInstantiateInNetwork = false; xEn.xRenderComponent.dixAnimations.Add(0, new Animation(0, 0, RenderMaster.txNullTex, new Vector2(9f, 10f), 4, 1, 19, 21, 0, 0, 1, Animation.LoopSettings.Clamp, Animation.CancelOptions.IgnoreIfPlaying, true, true, new AnimationInstruction[0])); xEn.xRenderComponent.dixAnimations.Add(1, new Animation(1, 1, RenderMaster.txNullTex, new Vector2(9f, 10f), 4, 1, 19, 21, 0, 0, 1, Animation.LoopSettings.Clamp, Animation.CancelOptions.IgnoreIfPlaying, true, true, new AnimationInstruction[0])); xEn.xRenderComponent.dixAnimations.Add(2, new Animation(2, 2, RenderMaster.txNullTex, new Vector2(9f, 10f), 4, 1, 19, 21, 0, 0, 1, Animation.LoopSettings.Clamp, Animation.CancelOptions.IgnoreIfPlaying, true, true, new AnimationInstruction[0])); xEn.xRenderComponent.dixAnimations.Add(3, new Animation(3, 3, RenderMaster.txNullTex, new Vector2(9f, 10f), 4, 1, 19, 21, 0, 0, 1, Animation.LoopSettings.Clamp, Animation.CancelOptions.IgnoreIfPlaying, true, true, new AnimationInstruction[0])); } else if (enType == DynamicEnvironmentCodex.ObjectTypes.FlagTriggerItem_PhaseShiftOrb) { xEn = new FlagTriggerItem(); xEn.enType = enType; xEn.xRenderComponent.xOwnerObject = xEn; xEn.bDestroyOnHit = false; xEn.bNetworkSynchEnabled = false; xEn.bInstantiateInNetwork = false; xEn.xRenderComponent.dixAnimations.Add(0, new Animation(0, 1, Content.Load<Texture2D>("Sprites/Monster/Bosses/Phaseman/OrbGet"), new Vector2(12f, 26f), 4, 8, 24, 30, 0, 0, 12, Animation.LoopSettings.Looping, Animation.CancelOptions.IgnoreIfPlaying, true, true, new AnimationInstruction[0])); Dictionary<ushort, Animation> arg_7691_0 = xEn.xRenderComponent.dixAnimations; ushort arg_7691_1 = 100; ushort arg_768C_0 = 100; byte arg_768C_1 = 0; Texture2D arg_768C_2 = Content.Load<Texture2D>("Effects/Explosions/Standard/Green"); Vector2 arg_768C_3 = new Vector2(26f, 27f); int arg_768C_4 = 4; int arg_768C_5 = 10; int arg_768C_6 = 50; int arg_768C_7 = 38; int arg_768C_8 = 0; int arg_768C_9 = 0; int arg_768C_10 = 10; Animation.LoopSettings arg_768C_11 = Animation.LoopSettings.Clamp; Animation.CancelOptions arg_768C_12 = Animation.CancelOptions.UseAnimationDefault; bool arg_768C_13 = true; bool arg_768C_14 = true; AnimationInstruction[] array = new AnimationInstruction[2]; AnimationInstruction[] arg_765A_0 = array; int arg_765A_1 = 0; AnimInsCriteria arg_7655_0 = new AnimInsCriteria(AnimInsCriteria.Criteria.TriggerAtStart, new float[0]); AnimInsEvent.EventType arg_7650_0 = AnimInsEvent.EventType.PlaySound; string arg_7650_1 = "Puzzle_reset_poof"; float[] array2 = new float[1]; arg_765A_0[arg_765A_1] = new AnimationInstruction(arg_7655_0, new AnimInsEvent(arg_7650_0, arg_7650_1, array2)); array[1] = new AnimationInstruction(new AnimInsCriteria(AnimInsCriteria.Criteria.TriggerAtEnd, new float[0]), new AnimInsEvent(AnimInsEvent.EventType.ToBeDestroyed, new float[] { 1f })); arg_7691_0.Add(arg_7691_1, new Animation(arg_768C_0, arg_768C_1, arg_768C_2, arg_768C_3, arg_768C_4, arg_768C_5, arg_768C_6, arg_768C_7, arg_768C_8, arg_768C_9, arg_768C_10, arg_768C_11, arg_768C_12, arg_768C_13, arg_768C_14, array)); } else if (enType == DynamicEnvironmentCodex.ObjectTypes.DialogueTriggerPlate) { xEn = new DialogueInteractionTrigger(); xEn.enType = enType; xEn.xRenderComponent.xOwnerObject = xEn; xEn.bDestroyOnHit = false; xEn.bNetworkSynchEnabled = false; xEn.bInstantiateInNetwork = false; xEn.xRenderComponent.dixAnimations.Add(0, new Animation(0, 0, RenderMaster.txNullTex, new Vector2(9f, 10f), 4, 1, 19, 21, 0, 0, 1, Animation.LoopSettings.Clamp, Animation.CancelOptions.IgnoreIfPlaying, true, true, new AnimationInstruction[0])); xEn.xRenderComponent.dixAnimations.Add(1, new Animation(1, 1, RenderMaster.txNullTex, new Vector2(9f, 10f), 4, 1, 19, 21, 0, 0, 1, Animation.LoopSettings.Clamp, Animation.CancelOptions.IgnoreIfPlaying, true, true, new AnimationInstruction[0])); xEn.xRenderComponent.dixAnimations.Add(2, new Animation(2, 2, RenderMaster.txNullTex, new Vector2(9f, 10f), 4, 1, 19, 21, 0, 0, 1, Animation.LoopSettings.Clamp, Animation.CancelOptions.IgnoreIfPlaying, true, true, new AnimationInstruction[0])); xEn.xRenderComponent.dixAnimations.Add(3, new Animation(3, 3, RenderMaster.txNullTex, new Vector2(9f, 10f), 4, 1, 19, 21, 0, 0, 1, Animation.LoopSettings.Clamp, Animation.CancelOptions.IgnoreIfPlaying, true, true, new AnimationInstruction[0])); } else if (enType == DynamicEnvironmentCodex.ObjectTypes.AmbientDuck_Yellow) { xEn = new AmbientDuck(); xEn.enType = enType; xEn.xRenderComponent.xOwnerObject = xEn; xEn.bNetworkSynchEnabled = false; xEn.bInstantiateInNetwork = false; xEn.xRenderComponent.dixAnimations.Add(0, new Animation(0, 1, Content.Load<Texture2D>(ENVIRON_PATH + "Ambient/Duck/Move/Right"), new Vector2(19f, 15f), 5, 12, 30, 19, 0, 0, 12, Animation.LoopSettings.Looping, Animation.CancelOptions.IgnoreIfPlaying, true, true, new AnimationInstruction[0])); xEn.xRenderComponent.dixAnimations.Add(1, new Animation(1, 3, Content.Load<Texture2D>(ENVIRON_PATH + "Ambient/Duck/Move/Right"), new Vector2(11f, 15f), 5, 12, 30, 19, 0, 0, 12, Animation.LoopSettings.Looping, Animation.CancelOptions.IgnoreIfPlaying, true, true, new AnimationInstruction[0])); xEn.xRenderComponent.dixAnimations[1].enSpriteEffect = SpriteEffects.FlipHorizontally; xEn.xRenderComponent.dixAnimations.Add(2, new Animation(2, 1, Content.Load<Texture2D>(ENVIRON_PATH + "Ambient/Duck/Turn/Left"), new Vector2(11f, 15f), 5, 7, 22, 19, 0, 0, 12, Animation.LoopSettings.Clamp, Animation.CancelOptions.IgnoreIfPlaying, true, true, new AnimationInstruction[] { new AnimationInstruction(new AnimInsCriteria(AnimInsCriteria.Criteria.TriggerAtEnd, new float[0]), new AnimInsEvent(AnimInsEvent.EventType.PlayAnimation, new float[] { 1f })) })); Dictionary<ushort, Animation> arg_79A3_0 = xEn.xRenderComponent.dixAnimations; ushort arg_79A3_1 = 3; ushort arg_799E_0 = 3; byte arg_799E_1 = 1; Texture2D arg_799E_2 = Content.Load<Texture2D>(ENVIRON_PATH + "Ambient/Duck/Turn/Left"); Vector2 arg_799E_3 = new Vector2(11f, 15f); int arg_799E_4 = 5; int arg_799E_5 = 7; int arg_799E_6 = 22; int arg_799E_7 = 19; int arg_799E_8 = 0; int arg_799E_9 = 0; int arg_799E_10 = 12; Animation.LoopSettings arg_799E_11 = Animation.LoopSettings.Clamp; Animation.CancelOptions arg_799E_12 = Animation.CancelOptions.IgnoreIfPlaying; bool arg_799E_13 = true; bool arg_799E_14 = true; AnimationInstruction[] array = new AnimationInstruction[1]; AnimationInstruction[] arg_799B_0 = array; int arg_799B_1 = 0; AnimInsCriteria arg_7996_0 = new AnimInsCriteria(AnimInsCriteria.Criteria.TriggerAtEnd, new float[0]); AnimInsEvent.EventType arg_7991_0 = AnimInsEvent.EventType.PlayAnimation; float[] array2 = new float[1]; arg_799B_0[arg_799B_1] = new AnimationInstruction(arg_7996_0, new AnimInsEvent(arg_7991_0, array2)); arg_79A3_0.Add(arg_79A3_1, new Animation(arg_799E_0, arg_799E_1, arg_799E_2, arg_799E_3, arg_799E_4, arg_799E_5, arg_799E_6, arg_799E_7, arg_799E_8, arg_799E_9, arg_799E_10, arg_799E_11, arg_799E_12, arg_799E_13, arg_799E_14, array)); xEn.xRenderComponent.dixAnimations[3].enSpriteEffect = SpriteEffects.FlipHorizontally; } else if (enType >= DynamicEnvironmentCodex.ObjectTypes.AmbientFish_Random && enType <= DynamicEnvironmentCodex.ObjectTypes.AmbientFish_Big) { if (enType == DynamicEnvironmentCodex.ObjectTypes.AmbientFish_Random) { if (Program.GetTheGame().randomInLogic.Next(2) == 0) { enType = DynamicEnvironmentCodex.ObjectTypes.AmbientFish_Small; } else { enType = DynamicEnvironmentCodex.ObjectTypes.AmbientFish_Big; } } xEn = new AmbientFish(); xEn.enType = enType; xEn.xRenderComponent.xOwnerObject = xEn; xEn.bNetworkSynchEnabled = false; xEn.bInstantiateInNetwork = false; string sFishType = "FishA"; if (enType == DynamicEnvironmentCodex.ObjectTypes.AmbientFish_Big) { sFishType = "FishB"; } if (enType == DynamicEnvironmentCodex.ObjectTypes.AmbientFish_Small) { xEn.xRenderComponent.dixAnimations.Add(0, new Animation(0, 3, Content.Load<Texture2D>(ENVIRON_PATH + "Ambient/Fishes/" + sFishType + "/Swim"), new Vector2(6f, 5f), 5, 10, 12, 9, 0, 0, 12, Animation.LoopSettings.Looping, Animation.CancelOptions.IgnoreIfPlaying, true, true, new AnimationInstruction[0])); xEn.xRenderComponent.dixAnimations.Add(1, new Animation(1, 1, Content.Load<Texture2D>(ENVIRON_PATH + "Ambient/Fishes/" + sFishType + "/Swim"), new Vector2(6f, 5f), 5, 10, 12, 9, 0, 0, 12, Animation.LoopSettings.Looping, Animation.CancelOptions.IgnoreIfPlaying, true, true, new AnimationInstruction[0])); xEn.xRenderComponent.dixAnimations[1].enSpriteEffect = SpriteEffects.FlipHorizontally; xEn.xRenderComponent.dixAnimations.Add(2, new Animation(2, 3, Content.Load<Texture2D>(ENVIRON_PATH + "Ambient/Fishes/" + sFishType + "/Turn"), new Vector2(6f, 5f), 5, 6, 11, 9, 0, 0, 12, Animation.LoopSettings.Clamp, Animation.CancelOptions.IgnoreIfPlaying, true, true, new AnimationInstruction[] { new AnimationInstruction(new AnimInsCriteria(AnimInsCriteria.Criteria.TriggerAtEnd, new float[0]), new AnimInsEvent(AnimInsEvent.EventType.PlayAnimation, new float[] { 1f })) })); Dictionary<ushort, Animation> arg_7BF6_0 = xEn.xRenderComponent.dixAnimations; ushort arg_7BF6_1 = 3; ushort arg_7BF1_0 = 3; byte arg_7BF1_1 = 1; Texture2D arg_7BF1_2 = Content.Load<Texture2D>(ENVIRON_PATH + "Ambient/Fishes/" + sFishType + "/Turn"); Vector2 arg_7BF1_3 = new Vector2(6f, 5f); int arg_7BF1_4 = 5; int arg_7BF1_5 = 6; int arg_7BF1_6 = 11; int arg_7BF1_7 = 9; int arg_7BF1_8 = 0; int arg_7BF1_9 = 0; int arg_7BF1_10 = 12; Animation.LoopSettings arg_7BF1_11 = Animation.LoopSettings.Clamp; Animation.CancelOptions arg_7BF1_12 = Animation.CancelOptions.IgnoreIfPlaying; bool arg_7BF1_13 = true; bool arg_7BF1_14 = true; AnimationInstruction[] array = new AnimationInstruction[1]; AnimationInstruction[] arg_7BEE_0 = array; int arg_7BEE_1 = 0; AnimInsCriteria arg_7BE9_0 = new AnimInsCriteria(AnimInsCriteria.Criteria.TriggerAtEnd, new float[0]); AnimInsEvent.EventType arg_7BE4_0 = AnimInsEvent.EventType.PlayAnimation; float[] array2 = new float[1]; arg_7BEE_0[arg_7BEE_1] = new AnimationInstruction(arg_7BE9_0, new AnimInsEvent(arg_7BE4_0, array2)); arg_7BF6_0.Add(arg_7BF6_1, new Animation(arg_7BF1_0, arg_7BF1_1, arg_7BF1_2, arg_7BF1_3, arg_7BF1_4, arg_7BF1_5, arg_7BF1_6, arg_7BF1_7, arg_7BF1_8, arg_7BF1_9, arg_7BF1_10, arg_7BF1_11, arg_7BF1_12, arg_7BF1_13, arg_7BF1_14, array)); xEn.xRenderComponent.dixAnimations[3].enSpriteEffect = SpriteEffects.FlipHorizontally; } else if (enType == DynamicEnvironmentCodex.ObjectTypes.AmbientFish_Big) { xEn.xRenderComponent.dixAnimations.Add(0, new Animation(0, 3, Content.Load<Texture2D>(ENVIRON_PATH + "Ambient/Fishes/" + sFishType + "/Swim"), new Vector2(8f, 5f), 5, 10, 16, 9, 0, 0, 12, Animation.LoopSettings.Looping, Animation.CancelOptions.IgnoreIfPlaying, true, true, new AnimationInstruction[0])); xEn.xRenderComponent.dixAnimations.Add(1, new Animation(1, 1, Content.Load<Texture2D>(ENVIRON_PATH + "Ambient/Fishes/" + sFishType + "/Swim"), new Vector2(8f, 5f), 5, 10, 16, 9, 0, 0, 12, Animation.LoopSettings.Looping, Animation.CancelOptions.IgnoreIfPlaying, true, true, new AnimationInstruction[0])); xEn.xRenderComponent.dixAnimations[1].enSpriteEffect = SpriteEffects.FlipHorizontally; xEn.xRenderComponent.dixAnimations.Add(2, new Animation(2, 3, Content.Load<Texture2D>(ENVIRON_PATH + "Ambient/Fishes/" + sFishType + "/Turn"), new Vector2(6f, 5f), 5, 6, 11, 9, 0, 0, 12, Animation.LoopSettings.Clamp, Animation.CancelOptions.IgnoreIfPlaying, true, true, new AnimationInstruction[] { new AnimationInstruction(new AnimInsCriteria(AnimInsCriteria.Criteria.TriggerAtEnd, new float[0]), new AnimInsEvent(AnimInsEvent.EventType.PlayAnimation, new float[] { 1f })) })); Dictionary<ushort, Animation> arg_7DDA_0 = xEn.xRenderComponent.dixAnimations; ushort arg_7DDA_1 = 3; ushort arg_7DD5_0 = 3; byte arg_7DD5_1 = 1; Texture2D arg_7DD5_2 = Content.Load<Texture2D>(ENVIRON_PATH + "Ambient/Fishes/" + sFishType + "/Turn"); Vector2 arg_7DD5_3 = new Vector2(6f, 5f); int arg_7DD5_4 = 5; int arg_7DD5_5 = 6; int arg_7DD5_6 = 11; int arg_7DD5_7 = 9; int arg_7DD5_8 = 0; int arg_7DD5_9 = 0; int arg_7DD5_10 = 12; Animation.LoopSettings arg_7DD5_11 = Animation.LoopSettings.Clamp; Animation.CancelOptions arg_7DD5_12 = Animation.CancelOptions.IgnoreIfPlaying; bool arg_7DD5_13 = true; bool arg_7DD5_14 = true; AnimationInstruction[] array = new AnimationInstruction[1]; AnimationInstruction[] arg_7DD2_0 = array; int arg_7DD2_1 = 0; AnimInsCriteria arg_7DCD_0 = new AnimInsCriteria(AnimInsCriteria.Criteria.TriggerAtEnd, new float[0]); AnimInsEvent.EventType arg_7DC8_0 = AnimInsEvent.EventType.PlayAnimation; float[] array2 = new float[1]; arg_7DD2_0[arg_7DD2_1] = new AnimationInstruction(arg_7DCD_0, new AnimInsEvent(arg_7DC8_0, array2)); arg_7DDA_0.Add(arg_7DDA_1, new Animation(arg_7DD5_0, arg_7DD5_1, arg_7DD5_2, arg_7DD5_3, arg_7DD5_4, arg_7DD5_5, arg_7DD5_6, arg_7DD5_7, arg_7DD5_8, arg_7DD5_9, arg_7DD5_10, arg_7DD5_11, arg_7DD5_12, arg_7DD5_13, arg_7DD5_14, array)); xEn.xRenderComponent.dixAnimations[3].enSpriteEffect = SpriteEffects.FlipHorizontally; } } else if (enType >= DynamicEnvironmentCodex.ObjectTypes.AmbientBird_Brown && enType <= DynamicEnvironmentCodex.ObjectTypes.AmbientBird_White) { xEn = new AmbientBird(); xEn.enType = enType; xEn.xRenderComponent.xOwnerObject = xEn; xEn.enHitEffect = SortedAnimated.SortedAnimatedEffects.BushWhack; xEn.bDestroyOnHit = false; xEn.bNetworkSynchEnabled = false; xEn.bInstantiateInNetwork = false; string sBirdLol = "Brown"; if (enType == DynamicEnvironmentCodex.ObjectTypes.AmbientBird_White) { sBirdLol = "White"; } else if (enType == DynamicEnvironmentCodex.ObjectTypes.AmbientBird_Black) { sBirdLol = "Black"; } xEn.xRenderComponent.dixAnimations.Add(0, new Animation(0, 1, Content.Load<Texture2D>(ENVIRON_PATH + "Ambient/" + sBirdLol + "Bird/Idle/Right"), new Vector2(9f, 14f), 4, 1, 21, 20, 0, 0, 1, Animation.LoopSettings.Looping, Animation.CancelOptions.IgnoreIfPlaying, true, true, new AnimationInstruction[0])); xEn.xRenderComponent.dixAnimations.Add(1, new Animation(1, 3, Content.Load<Texture2D>(ENVIRON_PATH + "Ambient/" + sBirdLol + "Bird/Idle/Left"), new Vector2(13f, 14f), 4, 1, 21, 20, 0, 0, 1, Animation.LoopSettings.Looping, Animation.CancelOptions.IgnoreIfPlaying, true, true, new AnimationInstruction[0])); Dictionary<ushort, Animation> arg_7F7C_0 = xEn.xRenderComponent.dixAnimations; ushort arg_7F7C_1 = 2; ushort arg_7F77_0 = 2; byte arg_7F77_1 = 1; Texture2D arg_7F77_2 = Content.Load<Texture2D>(ENVIRON_PATH + "Ambient/" + sBirdLol + "Bird/Peck/Right"); Vector2 arg_7F77_3 = new Vector2(9f, 14f); int arg_7F77_4 = 4; int arg_7F77_5 = 8; int arg_7F77_6 = 21; int arg_7F77_7 = 20; int arg_7F77_8 = 0; int arg_7F77_9 = 0; int arg_7F77_10 = 8; Animation.LoopSettings arg_7F77_11 = Animation.LoopSettings.Clamp; Animation.CancelOptions arg_7F77_12 = Animation.CancelOptions.IgnoreIfPlaying; bool arg_7F77_13 = true; bool arg_7F77_14 = true; AnimationInstruction[] array = new AnimationInstruction[1]; AnimationInstruction[] arg_7F74_0 = array; int arg_7F74_1 = 0; AnimInsCriteria arg_7F6F_0 = new AnimInsCriteria(AnimInsCriteria.Criteria.TriggerAtEnd, new float[0]); AnimInsEvent.EventType arg_7F6A_0 = AnimInsEvent.EventType.PlayAnimation; float[] array2 = new float[1]; arg_7F74_0[arg_7F74_1] = new AnimationInstruction(arg_7F6F_0, new AnimInsEvent(arg_7F6A_0, array2)); arg_7F7C_0.Add(arg_7F7C_1, new Animation(arg_7F77_0, arg_7F77_1, arg_7F77_2, arg_7F77_3, arg_7F77_4, arg_7F77_5, arg_7F77_6, arg_7F77_7, arg_7F77_8, arg_7F77_9, arg_7F77_10, arg_7F77_11, arg_7F77_12, arg_7F77_13, arg_7F77_14, array)); xEn.xRenderComponent.dixAnimations.Add(3, new Animation(3, 3, Content.Load<Texture2D>(ENVIRON_PATH + "Ambient/" + sBirdLol + "Bird/Peck/Left"), new Vector2(13f, 14f), 4, 8, 21, 20, 0, 0, 8, Animation.LoopSettings.Clamp, Animation.CancelOptions.IgnoreIfPlaying, true, true, new AnimationInstruction[] { new AnimationInstruction(new AnimInsCriteria(AnimInsCriteria.Criteria.TriggerAtEnd, new float[0]), new AnimInsEvent(AnimInsEvent.EventType.PlayAnimation, new float[] { 1f })) })); Dictionary<ushort, Animation> arg_80BC_0 = xEn.xRenderComponent.dixAnimations; ushort arg_80BC_1 = 4; ushort arg_80B7_0 = 4; byte arg_80B7_1 = 1; Texture2D arg_80B7_2 = Content.Load<Texture2D>(ENVIRON_PATH + "Ambient/" + sBirdLol + "Bird/TakeOff/Right"); Vector2 arg_80B7_3 = new Vector2(9f, 14f); int arg_80B7_4 = 4; int arg_80B7_5 = 4; int arg_80B7_6 = 21; int arg_80B7_7 = 20; int arg_80B7_8 = 0; int arg_80B7_9 = 0; int arg_80B7_10 = 8; Animation.LoopSettings arg_80B7_11 = Animation.LoopSettings.Clamp; Animation.CancelOptions arg_80B7_12 = Animation.CancelOptions.IgnoreIfPlaying; bool arg_80B7_13 = false; bool arg_80B7_14 = false; array = new AnimationInstruction[2]; array[0] = new AnimationInstruction(new AnimInsCriteria(AnimInsCriteria.Criteria.TriggerAtEnd, new float[0]), new AnimInsEvent(AnimInsEvent.EventType.PlayAnimation, new float[] { 6f })); AnimationInstruction[] arg_80B4_0 = array; int arg_80B4_1 = 1; AnimInsCriteria arg_80AF_0 = new AnimInsCriteria(AnimInsCriteria.Criteria.TriggerAtFrameX, new float[] { 2f }); AnimInsEvent.EventType arg_80AA_0 = AnimInsEvent.EventType.PlaySound; string arg_80AA_1 = "Bird_flying_away"; array2 = new float[1]; arg_80B4_0[arg_80B4_1] = new AnimationInstruction(arg_80AF_0, new AnimInsEvent(arg_80AA_0, arg_80AA_1, array2)); arg_80BC_0.Add(arg_80BC_1, new Animation(arg_80B7_0, arg_80B7_1, arg_80B7_2, arg_80B7_3, arg_80B7_4, arg_80B7_5, arg_80B7_6, arg_80B7_7, arg_80B7_8, arg_80B7_9, arg_80B7_10, arg_80B7_11, arg_80B7_12, arg_80B7_13, arg_80B7_14, array)); Dictionary<ushort, Animation> arg_8178_0 = xEn.xRenderComponent.dixAnimations; ushort arg_8178_1 = 5; ushort arg_8173_0 = 5; byte arg_8173_1 = 3; Texture2D arg_8173_2 = Content.Load<Texture2D>(ENVIRON_PATH + "Ambient/" + sBirdLol + "Bird/TakeOff/Left"); Vector2 arg_8173_3 = new Vector2(13f, 14f); int arg_8173_4 = 4; int arg_8173_5 = 4; int arg_8173_6 = 21; int arg_8173_7 = 20; int arg_8173_8 = 0; int arg_8173_9 = 0; int arg_8173_10 = 8; Animation.LoopSettings arg_8173_11 = Animation.LoopSettings.Clamp; Animation.CancelOptions arg_8173_12 = Animation.CancelOptions.IgnoreIfPlaying; bool arg_8173_13 = false; bool arg_8173_14 = false; array = new AnimationInstruction[2]; array[0] = new AnimationInstruction(new AnimInsCriteria(AnimInsCriteria.Criteria.TriggerAtEnd, new float[0]), new AnimInsEvent(AnimInsEvent.EventType.PlayAnimation, new float[] { 7f })); AnimationInstruction[] arg_8170_0 = array; int arg_8170_1 = 1; AnimInsCriteria arg_816B_0 = new AnimInsCriteria(AnimInsCriteria.Criteria.TriggerAtFrameX, new float[] { 2f }); AnimInsEvent.EventType arg_8166_0 = AnimInsEvent.EventType.PlaySound; string arg_8166_1 = "Bird_flying_away"; array2 = new float[1]; arg_8170_0[arg_8170_1] = new AnimationInstruction(arg_816B_0, new AnimInsEvent(arg_8166_0, arg_8166_1, array2)); arg_8178_0.Add(arg_8178_1, new Animation(arg_8173_0, arg_8173_1, arg_8173_2, arg_8173_3, arg_8173_4, arg_8173_5, arg_8173_6, arg_8173_7, arg_8173_8, arg_8173_9, arg_8173_10, arg_8173_11, arg_8173_12, arg_8173_13, arg_8173_14, array)); xEn.xRenderComponent.dixAnimations.Add(6, new Animation(6, 1, Content.Load<Texture2D>(ENVIRON_PATH + "Ambient/" + sBirdLol + "Bird/Fly/Right"), new Vector2(9f, 14f), 4, 8, 21, 20, 0, 0, 8, Animation.LoopSettings.Looping, Animation.CancelOptions.IgnoreIfPlaying, true, true, new AnimationInstruction[0])); xEn.xRenderComponent.dixAnimations.Add(7, new Animation(7, 3, Content.Load<Texture2D>(ENVIRON_PATH + "Ambient/" + sBirdLol + "Bird/Fly/Left"), new Vector2(13f, 14f), 4, 8, 21, 20, 0, 0, 8, Animation.LoopSettings.Looping, Animation.CancelOptions.IgnoreIfPlaying, true, true, new AnimationInstruction[0])); if (Program.GetTheGame().randomInVisual.Next(2) == 1) { xEn.xRenderComponent.SwitchAnimation(1, Animation.CancelOptions.IgnoreIfPlaying); } } else if (enType >= DynamicEnvironmentCodex.ObjectTypes.AmbientButterfly_Blue && enType <= DynamicEnvironmentCodex.ObjectTypes.AmbientButterfly_Yellow) { xEn = new AmbientButterfly(); xEn.enType = enType; xEn.xRenderComponent.xOwnerObject = xEn; xEn.enHitEffect = SortedAnimated.SortedAnimatedEffects.BushWhack; xEn.bDestroyOnHit = false; xEn.bNetworkSynchEnabled = false; xEn.bInstantiateInNetwork = false; string sColor = "Blue"; if (enType == DynamicEnvironmentCodex.ObjectTypes.AmbientButterfly_Green) { sColor = "Green"; } else if (enType == DynamicEnvironmentCodex.ObjectTypes.AmbientButterfly_Pink) { sColor = "Pink"; } else if (enType == DynamicEnvironmentCodex.ObjectTypes.AmbientButterfly_Purple) { sColor = "Purple"; } else if (enType == DynamicEnvironmentCodex.ObjectTypes.AmbientButterfly_Yellow) { sColor = "Yellow"; } else if (enType == DynamicEnvironmentCodex.ObjectTypes.AmbientButterfly_White) { sColor = "White"; } xEn.xRenderComponent.dixAnimations.Add(0, new Animation(0, 1, Content.Load<Texture2D>(ENVIRON_PATH + "Ambient/Butterfly/" + sColor), new Vector2(4f, 7f), 5, 6, 9, 10, 0, 0, 100, Animation.LoopSettings.Looping, Animation.CancelOptions.IgnoreIfPlaying, true, true, new AnimationInstruction[0])); xEn.xRenderComponent.fVirtualHeight += 10f; } else if (enType >= DynamicEnvironmentCodex.ObjectTypes.AmbientFollowButterfly_Blue && enType <= DynamicEnvironmentCodex.ObjectTypes.AmbientFollowButterfly_Yellow) { xEn = new AmbientFollowButterfly(); xEn.enType = enType; xEn.xRenderComponent.xOwnerObject = xEn; xEn.enHitEffect = SortedAnimated.SortedAnimatedEffects.BushWhack; xEn.bDestroyOnHit = false; xEn.bNetworkSynchEnabled = false; xEn.bInstantiateInNetwork = false; string sColor2 = "Blue"; if (enType == DynamicEnvironmentCodex.ObjectTypes.AmbientFollowButterfly_Green) { sColor2 = "Green"; } else if (enType == DynamicEnvironmentCodex.ObjectTypes.AmbientFollowButterfly_Pink) { sColor2 = "Pink"; } else if (enType == DynamicEnvironmentCodex.ObjectTypes.AmbientFollowButterfly_Purple) { sColor2 = "Purple"; } else if (enType == DynamicEnvironmentCodex.ObjectTypes.AmbientFollowButterfly_Yellow) { sColor2 = "Yellow"; } else if (enType == DynamicEnvironmentCodex.ObjectTypes.AmbientFollowButterfly_White) { sColor2 = "White"; } xEn.xRenderComponent.dixAnimations.Add(0, new Animation(0, 1, Content.Load<Texture2D>(ENVIRON_PATH + "Ambient/Butterfly/" + sColor2), new Vector2(4f, 7f), 5, 6, 9, 10, 0, 0, 100, Animation.LoopSettings.Looping, Animation.CancelOptions.IgnoreIfPlaying, true, true, new AnimationInstruction[0])); xEn.xRenderComponent.fVirtualHeight += 10f; } else if (enType == DynamicEnvironmentCodex.ObjectTypes.AmbientFollowInsect_Level1) { xEn = new AmbientFollowInsect(); xEn.enType = enType; xEn.xRenderComponent.xOwnerObject = xEn; xEn.enHitEffect = SortedAnimated.SortedAnimatedEffects.BushWhack; xEn.bDestroyOnHit = false; xEn.bNetworkSynchEnabled = false; xEn.bInstantiateInNetwork = false; xEn.xRenderComponent.dixAnimations.Add(0, new Animation(0, 1, Content.Load<Texture2D>("Sprites/Spells/Insect Swarm/Level 1-2/Down"), new Vector2(6f, 5f), 4, 2, 12, 8, 0, 0, 100, Animation.LoopSettings.Looping, Animation.CancelOptions.IgnoreIfPlaying, true, true, new AnimationInstruction[0])); xEn.xRenderComponent.dixAnimations.Add(1, new Animation(1, 1, Content.Load<Texture2D>("Sprites/Spells/Insect Swarm/Level 1-2/Right"), new Vector2(6f, 5f), 4, 2, 9, 8, 0, 0, 100, Animation.LoopSettings.Looping, Animation.CancelOptions.IgnoreIfPlaying, true, true, new AnimationInstruction[0])); xEn.xRenderComponent.dixAnimations.Add(2, new Animation(2, 1, Content.Load<Texture2D>("Sprites/Spells/Insect Swarm/Level 1-2/Down"), new Vector2(6f, 5f), 4, 2, 12, 8, 0, 0, 100, Animation.LoopSettings.Looping, Animation.CancelOptions.IgnoreIfPlaying, true, true, new AnimationInstruction[0])); xEn.xRenderComponent.dixAnimations.Add(3, new Animation(3, 1, Content.Load<Texture2D>("Sprites/Spells/Insect Swarm/Level 1-2/Right"), new Vector2(3f, 5f), 4, 2, 9, 8, 0, 0, 100, Animation.LoopSettings.Looping, Animation.CancelOptions.IgnoreIfPlaying, true, true, new AnimationInstruction[0])); xEn.xRenderComponent.dixAnimations[3].enSpriteEffect = SpriteEffects.FlipHorizontally; xEn.xRenderComponent.dixAnimations.Add(4, new Animation(4, 1, Content.Load<Texture2D>("Sprites/Spells/Insect Swarm/Level 1-2/Spawn/Down"), new Vector2(6f, 5f), 4, 6, 14, 10, 0, 0, 100, Animation.LoopSettings.Clamp, Animation.CancelOptions.IgnoreIfPlaying, true, true, new AnimationInstruction[] { new AnimationInstruction(new AnimInsCriteria(AnimInsCriteria.Criteria.TriggerAtEnd, new float[0]), new AnimInsEvent(AnimInsEvent.EventType.PlayAnimation, new float[] { 2f })) })); xEn.xRenderComponent.fVirtualHeight += 10f; } else if (enType == DynamicEnvironmentCodex.ObjectTypes.AmbientFollowInsect_Level3) { xEn = new AmbientFollowInsect(); xEn.enType = enType; xEn.xRenderComponent.xOwnerObject = xEn; xEn.enHitEffect = SortedAnimated.SortedAnimatedEffects.BushWhack; xEn.bDestroyOnHit = false; xEn.bNetworkSynchEnabled = false; xEn.bInstantiateInNetwork = false; xEn.xRenderComponent.dixAnimations.Add(0, new Animation(0, 0, Content.Load<Texture2D>("Sprites/Spells/Insect Swarm/Level 3/Up"), new Vector2(9f, 25f), 4, 2, 19, 28, 0, 0, 100, Animation.LoopSettings.Looping, Animation.CancelOptions.IgnoreIfPlaying, true, true, new AnimationInstruction[0])); xEn.xRenderComponent.dixAnimations.Add(1, new Animation(1, 1, Content.Load<Texture2D>("Sprites/Spells/Insect Swarm/Level 3/Right"), new Vector2(10f, 25f), 4, 2, 16, 28, 0, 0, 100, Animation.LoopSettings.Looping, Animation.CancelOptions.IgnoreIfPlaying, true, true, new AnimationInstruction[0])); xEn.xRenderComponent.dixAnimations.Add(2, new Animation(2, 2, Content.Load<Texture2D>("Sprites/Spells/Insect Swarm/Level 3/Down"), new Vector2(9f, 25f), 4, 2, 19, 28, 0, 0, 100, Animation.LoopSettings.Looping, Animation.CancelOptions.IgnoreIfPlaying, true, true, new AnimationInstruction[0])); xEn.xRenderComponent.dixAnimations.Add(3, new Animation(3, 3, Content.Load<Texture2D>("Sprites/Spells/Insect Swarm/Level 3/Right"), new Vector2(6f, 25f), 4, 2, 16, 28, 0, 0, 100, Animation.LoopSettings.Looping, Animation.CancelOptions.IgnoreIfPlaying, true, true, new AnimationInstruction[0])); xEn.xRenderComponent.dixAnimations[3].enSpriteEffect = SpriteEffects.FlipHorizontally; xEn.xRenderComponent.dixAnimations.Add(4, new Animation(4, 1, Content.Load<Texture2D>("Sprites/Spells/Insect Swarm/Level 3/Spawn/Right"), new Vector2(10f, 26f), 4, 6, 16, 29, 0, 0, 100, Animation.LoopSettings.Clamp, Animation.CancelOptions.IgnoreIfPlaying, true, true, new AnimationInstruction[] { new AnimationInstruction(new AnimInsCriteria(AnimInsCriteria.Criteria.TriggerAtEnd, new float[0]), new AnimInsEvent(AnimInsEvent.EventType.PlayAnimation, new float[] { 1f })) })); xEn.xRenderComponent.dixAnimations.Add(5, new Animation(5, 3, Content.Load<Texture2D>("Sprites/Spells/Insect Swarm/Level 3/Spawn/Right"), new Vector2(6f, 26f), 4, 6, 16, 29, 0, 0, 100, Animation.LoopSettings.Clamp, Animation.CancelOptions.IgnoreIfPlaying, true, true, new AnimationInstruction[] { new AnimationInstruction(new AnimInsCriteria(AnimInsCriteria.Criteria.TriggerAtEnd, new float[0]), new AnimInsEvent(AnimInsEvent.EventType.PlayAnimation, new float[] { 3f })) })); xEn.xRenderComponent.dixAnimations[5].enSpriteEffect = SpriteEffects.FlipHorizontally; xEn.xRenderComponent.dixAnimations.Add(6, new Animation(6, 1, Content.Load<Texture2D>("Sprites/Spells/Insect Swarm/Level 3/Attack/Right"), new Vector2(11f, 24f), 4, 5, 18, 27, 0, 0, 100, Animation.LoopSettings.Clamp, Animation.CancelOptions.IgnoreIfPlaying, true, true, new AnimationInstruction[] { new AnimationInstruction(new AnimInsCriteria(AnimInsCriteria.Criteria.TriggerAtEnd, new float[0]), new AnimInsEvent(AnimInsEvent.EventType.PlayAnimation, new float[] { 1f })) })); xEn.xRenderComponent.dixAnimations.Add(7, new Animation(7, 3, Content.Load<Texture2D>("Sprites/Spells/Insect Swarm/Level 3/Attack/Right"), new Vector2(7f, 24f), 4, 5, 18, 27, 0, 0, 100, Animation.LoopSettings.Clamp, Animation.CancelOptions.IgnoreIfPlaying, true, true, new AnimationInstruction[] { new AnimationInstruction(new AnimInsCriteria(AnimInsCriteria.Criteria.TriggerAtEnd, new float[0]), new AnimInsEvent(AnimInsEvent.EventType.PlayAnimation, new float[] { 3f })) })); xEn.xRenderComponent.dixAnimations[7].enSpriteEffect = SpriteEffects.FlipHorizontally; } else if (enType == DynamicEnvironmentCodex.ObjectTypes.Emitter_ChimneySmoke) { xEn = new EffectEmitter(new _Effect_ChimneySmoke(SortedAnimated.SortedAnimatedEffects.ChimneySmoke, new Vector2(-0.75f, -0.25f), 6000, new Vector2(0f, -1f)), 50, 30); xEn.xRenderComponent.dixAnimations.Add(0, new Animation(0, 1, RenderMaster.txNullTex, new Vector2(9f, 14f), 4, 1, 21, 20, 0, 0, 1, Animation.LoopSettings.Looping, Animation.CancelOptions.IgnoreIfPlaying, true, true, new AnimationInstruction[0])); xEn.xRenderComponent.bReSortHeight = false; xEn.bNetworkSynchEnabled = false; xEn.bInstantiateInNetwork = false; } else if (enType == DynamicEnvironmentCodex.ObjectTypes.Emitter_ChimneySmokeWitch) { xEn = new EffectEmitter(new _Effect_ChimneySmoke(SortedAnimated.SortedAnimatedEffects.ChimneySmokeWitch, new Vector2(0.6f, -0.1f), 300, new Vector2(0f, -0.5f)), 50, 30); xEn.xRenderComponent.dixAnimations.Add(0, new Animation(0, 1, RenderMaster.txNullTex, new Vector2(9f, 14f), 4, 1, 21, 20, 0, 0, 1, Animation.LoopSettings.Looping, Animation.CancelOptions.IgnoreIfPlaying, true, true, new AnimationInstruction[0])); xEn.xRenderComponent.bReSortHeight = false; xEn.bNetworkSynchEnabled = false; xEn.bInstantiateInNetwork = false; } else if (enType == DynamicEnvironmentCodex.ObjectTypes.Emitter_ChimneySmokeEvergrind) { xEn = new EffectEmitter(new _Effect_ChimneySmoke(SortedAnimated.SortedAnimatedEffects.ChimneySmokeEvergrind, new Vector2(-0.4f, -0.1f), 180, new Vector2(0f, -0.4f)), 100, 80); xEn.xRenderComponent.dixAnimations.Add(0, new Animation(0, 1, RenderMaster.txNullTex, new Vector2(9f, 14f), 4, 1, 21, 20, 0, 0, 1, Animation.LoopSettings.Looping, Animation.CancelOptions.IgnoreIfPlaying, true, true, new AnimationInstruction[0])); xEn.xRenderComponent.bReSortHeight = false; xEn.bNetworkSynchEnabled = false; xEn.bInstantiateInNetwork = false; } else if (enType == DynamicEnvironmentCodex.ObjectTypes.Emitter_FallingLeaf) { xEn = new EffectEmitter(new _Effect_SnowFlakeAnimated(new Vector2(10000f, 10000f), SortedAnimated.SortedAnimatedEffects.FallingLeaf_Brown, 80f, 0.2f, 190, 0f, 40), 200, 300); (xEn as EffectEmitter).bDoSubSpawn = false; xEn.xRenderComponent.dixAnimations.Add(0, new Animation(0, 1, RenderMaster.txNullTex, new Vector2(9f, 14f), 4, 1, 21, 20, 0, 0, 1, Animation.LoopSettings.Looping, Animation.CancelOptions.IgnoreIfPlaying, true, true, new AnimationInstruction[0])); xEn.xRenderComponent.bReSortHeight = false; xEn.bNetworkSynchEnabled = false; xEn.bInstantiateInNetwork = false; } else if (enType == DynamicEnvironmentCodex.ObjectTypes.Emitter_GenericRectangle) { xEn = new EffectEmitter(null, 0, 0); xEn.xRenderComponent.dixAnimations.Add(0, new Animation(0, 1, RenderMaster.txNullTex, new Vector2(9f, 14f), 4, 1, 21, 20, 0, 0, 1, Animation.LoopSettings.Looping, Animation.CancelOptions.IgnoreIfPlaying, true, true, new AnimationInstruction[0])); xEn.xRenderComponent.bReSortHeight = false; xEn.bNetworkSynchEnabled = false; xEn.bInstantiateInNetwork = false; } else if (enType == DynamicEnvironmentCodex.ObjectTypes.BasicChest) { xEn = new BasicChest(); BasicChest xChest = xEn as BasicChest; xEn.enType = enType; xEn.enCategory = DynamicEnvironmentCodex.ObjectCategories.Interactable; xEn.xRenderComponent.xOwnerObject = xEn; xChest.colInteractCollider = new BoxCollider(23, 23, 0f, new Vector2(0f, 6f), xEn.xTransform, 0f, xEn); xEn.enHitEffect = SortedAnimated.SortedAnimatedEffects.None; xEn.bDestroyOnHit = false; xEn.xRenderComponent.dixAnimations.Add(0, new Animation(0, 0, Content.Load<Texture2D>(ENVIRON_PATH + "Containers/Chest/Chest"), new Vector2(14f, 32f), 4, 1, 27, 37, 0, 0, 1, Animation.LoopSettings.Clamp, Animation.CancelOptions.IgnoreIfPlaying, true, true, new AnimationInstruction[0])); xEn.xRenderComponent.dixAnimations.Add(1, new Animation(1, 0, Content.Load<Texture2D>(ENVIRON_PATH + "Containers/Chest/Chest_OpenAnimation"), new Vector2(14f, 32f), 4, 5, 27, 37, 0, 0, 5, Animation.LoopSettings.Clamp, Animation.CancelOptions.IgnoreIfPlaying, true, true, new AnimationInstruction[] { new AnimationInstruction(new AnimInsCriteria(AnimInsCriteria.Criteria.TriggerAtEnd, new float[0]), new AnimInsEvent(AnimInsEvent.EventType.PlayAnimation, new float[] { 2f })) })); xEn.xRenderComponent.dixAnimations.Add(2, new Animation(2, 0, Content.Load<Texture2D>(ENVIRON_PATH + "Containers/Chest/Chest_Open"), new Vector2(14f, 32f), 4, 1, 27, 37, 0, 0, 1, Animation.LoopSettings.Clamp, Animation.CancelOptions.IgnoreIfPlaying, true, true, new AnimationInstruction[0])); xEn.xCollisionComponent.xMovementCollider = new BoxCollider(20, 10, 0f, Vector2.Zero, xEn.xTransform, 10000f, xEn); xEn.xCollisionComponent.xMovementCollider.bIsLarge = false; xEn.xCollisionComponent.AddHitboxCollider(new SphereCollider(2f, Vector2.Zero, xEn.xTransform, 0f, xEn), Collider.ColliderLayers.DynamicEnvironment); xEn.xCollisionComponent.xMovementCollider.bStaticKnockback = false; } else if (enType == DynamicEnvironmentCodex.ObjectTypes.MultiplayerChest) { xEn = new BasicChest(); BasicChest xChest2 = xEn as BasicChest; xEn.enType = enType; xEn.enCategory = DynamicEnvironmentCodex.ObjectCategories.Interactable; xEn.xRenderComponent.xOwnerObject = xEn; xChest2.colInteractCollider = new BoxCollider(23, 23, 0f, new Vector2(0f, 6f), xEn.xTransform, 0f, xEn); xChest2.bGrantAll = true; xEn.enHitEffect = SortedAnimated.SortedAnimatedEffects.None; xEn.bDestroyOnHit = false; xEn.xRenderComponent.dixAnimations.Add(0, new Animation(0, 0, Content.Load<Texture2D>(ENVIRON_PATH + "Containers/Chest/Chest"), new Vector2(14f, 32f), 4, 1, 27, 37, 0, 0, 1, Animation.LoopSettings.Clamp, Animation.CancelOptions.IgnoreIfPlaying, true, true, new AnimationInstruction[0])); xEn.xRenderComponent.dixAnimations.Add(1, new Animation(1, 0, Content.Load<Texture2D>(ENVIRON_PATH + "Containers/Chest/Chest_OpenAnimation"), new Vector2(14f, 32f), 4, 5, 27, 37, 0, 0, 5, Animation.LoopSettings.Clamp, Animation.CancelOptions.IgnoreIfPlaying, true, true, new AnimationInstruction[] { new AnimationInstruction(new AnimInsCriteria(AnimInsCriteria.Criteria.TriggerAtEnd, new float[0]), new AnimInsEvent(AnimInsEvent.EventType.PlayAnimation, new float[] { 2f })) })); xEn.xRenderComponent.dixAnimations.Add(2, new Animation(2, 0, Content.Load<Texture2D>(ENVIRON_PATH + "Containers/Chest/Chest_Open"), new Vector2(14f, 32f), 4, 1, 27, 37, 0, 0, 1, Animation.LoopSettings.Clamp, Animation.CancelOptions.IgnoreIfPlaying, true, true, new AnimationInstruction[0])); xEn.xCollisionComponent.xMovementCollider = new BoxCollider(20, 10, 0f, Vector2.Zero, xEn.xTransform, 10000f, xEn); xEn.xCollisionComponent.xMovementCollider.bIsLarge = false; xEn.xCollisionComponent.AddHitboxCollider(new SphereCollider(2f, Vector2.Zero, xEn.xTransform, 0f, xEn), Collider.ColliderLayers.DynamicEnvironment); xEn.xCollisionComponent.xMovementCollider.bStaticKnockback = false; } else if (enType == DynamicEnvironmentCodex.ObjectTypes.MultiplayerChest_FlyingFortress) { xEn = new BasicChest(); BasicChest xChest3 = xEn as BasicChest; xEn.enType = enType; xEn.enCategory = DynamicEnvironmentCodex.ObjectCategories.Interactable; xEn.xRenderComponent.xOwnerObject = xEn; xChest3.colInteractCollider = new BoxCollider(23, 23, 0f, new Vector2(0f, 6f), xEn.xTransform, 0f, xEn); xChest3.bGrantAll = true; xEn.enHitEffect = SortedAnimated.SortedAnimatedEffects.None; xEn.bDestroyOnHit = false; xEn.xRenderComponent.dixAnimations.Add(0, new Animation(0, 0, Content.Load<Texture2D>(ENVIRON_PATH + "Containers/Chest/Chest_OpenAnimation_flying"), new Vector2(14f, 32f), 4, 1, 27, 38, 0, 0, 1, Animation.LoopSettings.Clamp, Animation.CancelOptions.IgnoreIfPlaying, true, true, new AnimationInstruction[0])); xEn.xRenderComponent.dixAnimations.Add(1, new Animation(1, 0, Content.Load<Texture2D>(ENVIRON_PATH + "Containers/Chest/Chest_OpenAnimation_flying"), new Vector2(14f, 32f), 4, 5, 27, 38, 0, 0, 5, Animation.LoopSettings.Clamp, Animation.CancelOptions.IgnoreIfPlaying, true, true, new AnimationInstruction[] { new AnimationInstruction(new AnimInsCriteria(AnimInsCriteria.Criteria.TriggerAtEnd, new float[0]), new AnimInsEvent(AnimInsEvent.EventType.PlayAnimation, new float[] { 2f })) })); xEn.xRenderComponent.dixAnimations.Add(2, new Animation(2, 0, Content.Load<Texture2D>(ENVIRON_PATH + "Containers/Chest/Chest_OpenAnimation_flying"), new Vector2(14f, 32f), 4, 1, 27, 38, 108, 0, 5, Animation.LoopSettings.Clamp, Animation.CancelOptions.IgnoreIfPlaying, true, true, new AnimationInstruction[0])); xEn.xCollisionComponent.xMovementCollider = new BoxCollider(20, 10, 0f, Vector2.Zero, xEn.xTransform, 10000f, xEn); xEn.xCollisionComponent.xMovementCollider.bIsLarge = false; xEn.xCollisionComponent.AddHitboxCollider(new SphereCollider(2f, Vector2.Zero, xEn.xTransform, 0f, xEn), Collider.ColliderLayers.DynamicEnvironment); xEn.xCollisionComponent.xMovementCollider.bStaticKnockback = false; } else if (enType == DynamicEnvironmentCodex.ObjectTypes.PuzzleThingy_Sprout) { xEn = new PuzzleSprout(); xEn.enType = enType; xEn.enCategory = DynamicEnvironmentCodex.ObjectCategories.General; xEn.xRenderComponent.xOwnerObject = xEn; xEn.enHitEffect = SortedAnimated.SortedAnimatedEffects.None; xEn.bDestroyOnHit = false; xEn.bInstantiateInNetwork = false; Dictionary<ushort, Animation> arg_9393_0 = xEn.xRenderComponent.dixAnimations; ushort arg_9393_1 = 0; ushort arg_938E_0 = 0; byte arg_938E_1 = 0; Texture2D arg_938E_2 = Content.Load<Texture2D>(ENVIRON_PATH + "Misc/Sprout/Small"); Vector2 arg_938E_3 = new Vector2(5f, 14f); int arg_938E_4 = 4; int arg_938E_5 = 11; int arg_938E_6 = 12; int arg_938E_7 = 16; int arg_938E_8 = 0; int arg_938E_9 = 0; int arg_938E_10 = 11; Animation.LoopSettings arg_938E_11 = Animation.LoopSettings.Clamp; Animation.CancelOptions arg_938E_12 = Animation.CancelOptions.IgnoreIfPlaying; bool arg_938E_13 = true; bool arg_938E_14 = true; AnimationInstruction[] array = new AnimationInstruction[2]; array[0] = new AnimationInstruction(new AnimInsCriteria(AnimInsCriteria.Criteria.TriggerAtFrameX, new float[] { 11f }), new AnimInsEvent(AnimInsEvent.EventType.FreezeFrame, new float[] { 90f })); AnimationInstruction[] arg_938B_0 = array; int arg_938B_1 = 1; AnimInsCriteria arg_9386_0 = new AnimInsCriteria(AnimInsCriteria.Criteria.TriggerAtEnd, new float[0]); AnimInsEvent.EventType arg_9381_0 = AnimInsEvent.EventType.PlayAnimation; float[] array2 = new float[1]; arg_938B_0[arg_938B_1] = new AnimationInstruction(arg_9386_0, new AnimInsEvent(arg_9381_0, array2)); arg_9393_0.Add(arg_9393_1, new Animation(arg_938E_0, arg_938E_1, arg_938E_2, arg_938E_3, arg_938E_4, arg_938E_5, arg_938E_6, arg_938E_7, arg_938E_8, arg_938E_9, arg_938E_10, arg_938E_11, arg_938E_12, arg_938E_13, arg_938E_14, array)); Dictionary<ushort, Animation> arg_9434_0 = xEn.xRenderComponent.dixAnimations; ushort arg_9434_1 = 1; ushort arg_942F_0 = 1; byte arg_942F_1 = 0; Texture2D arg_942F_2 = Content.Load<Texture2D>(ENVIRON_PATH + "Misc/Sprout/SmallDamage"); Vector2 arg_942F_3 = new Vector2(7f, 13f); int arg_942F_4 = 4; int arg_942F_5 = 12; int arg_942F_6 = 15; int arg_942F_7 = 15; int arg_942F_8 = 0; int arg_942F_9 = 0; int arg_942F_10 = 12; Animation.LoopSettings arg_942F_11 = Animation.LoopSettings.Clamp; Animation.CancelOptions arg_942F_12 = Animation.CancelOptions.IgnoreIfPlaying; bool arg_942F_13 = true; bool arg_942F_14 = true; array = new AnimationInstruction[2]; AnimationInstruction[] arg_9407_0 = array; int arg_9407_1 = 0; AnimInsCriteria arg_9402_0 = new AnimInsCriteria(AnimInsCriteria.Criteria.TriggerAtStart, new float[0]); AnimInsEvent.EventType arg_93FD_0 = AnimInsEvent.EventType.PlaySound; string arg_93FD_1 = "Wobbly_Plant"; array2 = new float[1]; arg_9407_0[arg_9407_1] = new AnimationInstruction(arg_9402_0, new AnimInsEvent(arg_93FD_0, arg_93FD_1, array2)); AnimationInstruction[] arg_942C_0 = array; int arg_942C_1 = 1; AnimInsCriteria arg_9427_0 = new AnimInsCriteria(AnimInsCriteria.Criteria.TriggerAtEnd, new float[0]); AnimInsEvent.EventType arg_9422_0 = AnimInsEvent.EventType.PlayAnimation; array2 = new float[1]; arg_942C_0[arg_942C_1] = new AnimationInstruction(arg_9427_0, new AnimInsEvent(arg_9422_0, array2)); arg_9434_0.Add(arg_9434_1, new Animation(arg_942F_0, arg_942F_1, arg_942F_2, arg_942F_3, arg_942F_4, arg_942F_5, arg_942F_6, arg_942F_7, arg_942F_8, arg_942F_9, arg_942F_10, arg_942F_11, arg_942F_12, arg_942F_13, arg_942F_14, array)); xEn.xCollisionComponent.xMovementCollider = new BoxCollider(20, 15, 0f, Vector2.Zero, xEn.xTransform, 10000f, xEn); xEn.xCollisionComponent.xMovementCollider.bIsLarge = false; xEn.xCollisionComponent.AddHitboxCollider(new SphereCollider(2f, Vector2.Zero, xEn.xTransform, 0f, xEn), Collider.ColliderLayers.DynamicEnvironment); xEn.xCollisionComponent.xMovementCollider.bStaticKnockback = false; } else if (enType == DynamicEnvironmentCodex.ObjectTypes.Puzzlish_SeasonChange_WaterPuzzleBlock_FyrBlock) { xEn = new SeasonChangeWaterPuzzleBlock(); SeasonChangeWaterPuzzleBlock crate34 = xEn as SeasonChangeWaterPuzzleBlock; xEn.enType = enType; xEn.xRenderComponent.xOwnerObject = xEn; xEn.enHitEffect = SortedAnimated.SortedAnimatedEffects.None; xEn.xRenderComponent.dixAnimations.Add(0, new Animation(0, 0, Content.Load<Texture2D>("Bkg/Zone014_SeasonChange/WaterPuzzle/Fyrblock"), new Vector2(0f, 12f), 4, 1, 40, 52, 0, 0, 12, Animation.LoopSettings.Clamp, Animation.CancelOptions.IgnoreIfPlaying, true, true, new AnimationInstruction[0])); crate34.lxColliderPieces.Add(new BoxCollider(20, 20, 0f, new Vector2(10f, 10f), xEn.xTransform, 10000f, xEn)); crate34.lxColliderPieces.Add(new BoxCollider(20, 20, 0f, new Vector2(30f, 10f), xEn.xTransform, 10000f, xEn)); crate34.lxColliderPieces.Add(new BoxCollider(20, 20, 0f, new Vector2(10f, 30f), xEn.xTransform, 10000f, xEn)); crate34.lxColliderPieces.Add(new BoxCollider(20, 20, 0f, new Vector2(30f, 30f), xEn.xTransform, 10000f, xEn)); for (int i = 0; i < crate34.lxColliderPieces.Count; i++) { xEn.xCollisionComponent.AddMovementCollider(crate34.lxColliderPieces[i]); } } else if (enType == DynamicEnvironmentCodex.ObjectTypes.Puzzlish_SeasonChange_WaterPuzzleBlock_I01) { xEn = new SeasonChangeWaterPuzzleBlock(); SeasonChangeWaterPuzzleBlock crate35 = xEn as SeasonChangeWaterPuzzleBlock; xEn.enType = enType; xEn.xRenderComponent.xOwnerObject = xEn; xEn.enHitEffect = SortedAnimated.SortedAnimatedEffects.None; xEn.xRenderComponent.dixAnimations.Add(0, new Animation(0, 0, Content.Load<Texture2D>("Bkg/Zone014_SeasonChange/WaterPuzzle/I01"), new Vector2(0f, 12f), 4, 1, 20, 92, 0, 0, 12, Animation.LoopSettings.Clamp, Animation.CancelOptions.IgnoreIfPlaying, true, true, new AnimationInstruction[0])); crate35.lxColliderPieces.Add(new BoxCollider(20, 20, 0f, new Vector2(10f, 10f), xEn.xTransform, 10000f, xEn)); crate35.lxColliderPieces.Add(new BoxCollider(20, 20, 0f, new Vector2(10f, 30f), xEn.xTransform, 10000f, xEn)); crate35.lxColliderPieces.Add(new BoxCollider(20, 20, 0f, new Vector2(10f, 50f), xEn.xTransform, 10000f, xEn)); crate35.lxColliderPieces.Add(new BoxCollider(20, 20, 0f, new Vector2(10f, 70f), xEn.xTransform, 10000f, xEn)); for (int j = 0; j < crate35.lxColliderPieces.Count; j++) { xEn.xCollisionComponent.AddMovementCollider(crate35.lxColliderPieces[j]); } } else if (enType == DynamicEnvironmentCodex.ObjectTypes.Puzzlish_SeasonChange_WaterPuzzleBlock_I02) { xEn = new SeasonChangeWaterPuzzleBlock(); SeasonChangeWaterPuzzleBlock crate36 = xEn as SeasonChangeWaterPuzzleBlock; xEn.enType = enType; xEn.xRenderComponent.xOwnerObject = xEn; xEn.enHitEffect = SortedAnimated.SortedAnimatedEffects.None; xEn.xRenderComponent.dixAnimations.Add(0, new Animation(0, 0, Content.Load<Texture2D>("Bkg/Zone014_SeasonChange/WaterPuzzle/I02"), new Vector2(0f, 11f), 4, 1, 80, 31, 0, 0, 12, Animation.LoopSettings.Clamp, Animation.CancelOptions.IgnoreIfPlaying, true, true, new AnimationInstruction[0])); crate36.lxColliderPieces.Add(new BoxCollider(20, 20, 0f, new Vector2(10f, 10f), xEn.xTransform, 10000f, xEn)); crate36.lxColliderPieces.Add(new BoxCollider(20, 20, 0f, new Vector2(30f, 10f), xEn.xTransform, 10000f, xEn)); crate36.lxColliderPieces.Add(new BoxCollider(20, 20, 0f, new Vector2(50f, 10f), xEn.xTransform, 10000f, xEn)); crate36.lxColliderPieces.Add(new BoxCollider(20, 20, 0f, new Vector2(70f, 10f), xEn.xTransform, 10000f, xEn)); for (int k = 0; k < crate36.lxColliderPieces.Count; k++) { xEn.xCollisionComponent.AddMovementCollider(crate36.lxColliderPieces[k]); } } else if (enType == DynamicEnvironmentCodex.ObjectTypes.Puzzlish_SeasonChange_WaterPuzzleBlock_L01) { xEn = new SeasonChangeWaterPuzzleBlock(); SeasonChangeWaterPuzzleBlock crate37 = xEn as SeasonChangeWaterPuzzleBlock; xEn.enType = enType; xEn.xRenderComponent.xOwnerObject = xEn; xEn.enHitEffect = SortedAnimated.SortedAnimatedEffects.None; xEn.xRenderComponent.dixAnimations.Add(0, new Animation(0, 0, Content.Load<Texture2D>("Bkg/Zone014_SeasonChange/WaterPuzzle/L01"), new Vector2(0f, 13f), 4, 1, 40, 73, 0, 0, 12, Animation.LoopSettings.Clamp, Animation.CancelOptions.IgnoreIfPlaying, true, true, new AnimationInstruction[0])); crate37.lxColliderPieces.Add(new BoxCollider(20, 20, 0f, new Vector2(10f, 10f), xEn.xTransform, 10000f, xEn)); crate37.lxColliderPieces.Add(new BoxCollider(20, 20, 0f, new Vector2(30f, 10f), xEn.xTransform, 10000f, xEn)); crate37.lxColliderPieces.Add(new BoxCollider(20, 20, 0f, new Vector2(10f, 30f), xEn.xTransform, 10000f, xEn)); crate37.lxColliderPieces.Add(new BoxCollider(20, 20, 0f, new Vector2(10f, 50f), xEn.xTransform, 10000f, xEn)); for (int l = 0; l < crate37.lxColliderPieces.Count; l++) { xEn.xCollisionComponent.AddMovementCollider(crate37.lxColliderPieces[l]); } } else if (enType == DynamicEnvironmentCodex.ObjectTypes.Puzzlish_SeasonChange_WaterPuzzleBlock_L02) { xEn = new SeasonChangeWaterPuzzleBlock(); SeasonChangeWaterPuzzleBlock crate38 = xEn as SeasonChangeWaterPuzzleBlock; xEn.enType = enType; xEn.xRenderComponent.xOwnerObject = xEn; xEn.enHitEffect = SortedAnimated.SortedAnimatedEffects.None; xEn.xRenderComponent.dixAnimations.Add(0, new Animation(0, 0, Content.Load<Texture2D>("Bkg/Zone014_SeasonChange/WaterPuzzle/L02"), new Vector2(0f, 12f), 4, 1, 40, 72, 0, 0, 12, Animation.LoopSettings.Clamp, Animation.CancelOptions.IgnoreIfPlaying, true, true, new AnimationInstruction[0])); crate38.xExtraRC = new AnimatedRenderComponent(xEn); crate38.xExtraRC.xTransform = xEn.xTransform; crate38.xExtraRC.v2OffsetRenderPos = new Vector2(0f, 40f); crate38.xExtraRC.fVirtualHeight = 40f; crate38.xExtraRC.dixAnimations.Add(0, new Animation(0, 0, Content.Load<Texture2D>("Bkg/Zone014_SeasonChange/WaterPuzzle/L02"), new Vector2(0f, 15f), 4, 1, 26, 35, 0, 37, 12, Animation.LoopSettings.Clamp, Animation.CancelOptions.IgnoreIfPlaying, true, true, new AnimationInstruction[0])); crate38.lxColliderPieces.Add(new BoxCollider(20, 20, 0f, new Vector2(10f, 50f), xEn.xTransform, 10000f, xEn)); crate38.lxColliderPieces.Add(new BoxCollider(20, 20, 0f, new Vector2(30f, 10f), xEn.xTransform, 10000f, xEn)); crate38.lxColliderPieces.Add(new BoxCollider(20, 20, 0f, new Vector2(30f, 30f), xEn.xTransform, 10000f, xEn)); crate38.lxColliderPieces.Add(new BoxCollider(20, 20, 0f, new Vector2(30f, 50f), xEn.xTransform, 10000f, xEn)); for (int m = 0; m < crate38.lxColliderPieces.Count; m++) { xEn.xCollisionComponent.AddMovementCollider(crate38.lxColliderPieces[m]); } } else if (enType == DynamicEnvironmentCodex.ObjectTypes.Puzzlish_SeasonChange_WaterPuzzleBlock_L03) { xEn = new SeasonChangeWaterPuzzleBlock(); SeasonChangeWaterPuzzleBlock crate39 = xEn as SeasonChangeWaterPuzzleBlock; xEn.enType = enType; xEn.xRenderComponent.xOwnerObject = xEn; xEn.enHitEffect = SortedAnimated.SortedAnimatedEffects.None; xEn.xRenderComponent.dixAnimations.Add(0, new Animation(0, 0, Content.Load<Texture2D>("Bkg/Zone014_SeasonChange/WaterPuzzle/L03"), new Vector2(0f, 12f), 4, 1, 40, 72, 0, 0, 12, Animation.LoopSettings.Clamp, Animation.CancelOptions.IgnoreIfPlaying, true, true, new AnimationInstruction[0])); crate39.xExtraRC = new AnimatedRenderComponent(xEn); crate39.xExtraRC.xTransform = xEn.xTransform; crate39.xExtraRC.v2OffsetRenderPos = new Vector2(0f, 40f); crate39.xExtraRC.fVirtualHeight = 40f; crate39.xExtraRC.dixAnimations.Add(0, new Animation(0, 0, Content.Load<Texture2D>("Bkg/Zone014_SeasonChange/WaterPuzzle/L03"), new Vector2(-13f, 15f), 4, 1, 27, 35, 13, 37, 12, Animation.LoopSettings.Clamp, Animation.CancelOptions.IgnoreIfPlaying, true, true, new AnimationInstruction[0])); crate39.lxColliderPieces.Add(new BoxCollider(20, 20, 0f, new Vector2(10f, 10f), xEn.xTransform, 10000f, xEn)); crate39.lxColliderPieces.Add(new BoxCollider(20, 20, 0f, new Vector2(30f, 50f), xEn.xTransform, 10000f, xEn)); crate39.lxColliderPieces.Add(new BoxCollider(20, 20, 0f, new Vector2(10f, 30f), xEn.xTransform, 10000f, xEn)); crate39.lxColliderPieces.Add(new BoxCollider(20, 20, 0f, new Vector2(10f, 50f), xEn.xTransform, 10000f, xEn)); for (int n = 0; n < crate39.lxColliderPieces.Count; n++) { xEn.xCollisionComponent.AddMovementCollider(crate39.lxColliderPieces[n]); } } else if (enType == DynamicEnvironmentCodex.ObjectTypes.Puzzlish_SeasonChange_WaterPuzzleBlock_L04) { xEn = new SeasonChangeWaterPuzzleBlock(); SeasonChangeWaterPuzzleBlock crate40 = xEn as SeasonChangeWaterPuzzleBlock; xEn.enType = enType; xEn.xRenderComponent.xOwnerObject = xEn; xEn.enHitEffect = SortedAnimated.SortedAnimatedEffects.None; xEn.xRenderComponent.dixAnimations.Add(0, new Animation(0, 0, Content.Load<Texture2D>("Bkg/Zone014_SeasonChange/WaterPuzzle/L04"), new Vector2(0f, 13f), 4, 1, 40, 73, 0, 0, 12, Animation.LoopSettings.Clamp, Animation.CancelOptions.IgnoreIfPlaying, true, true, new AnimationInstruction[0])); crate40.lxColliderPieces.Add(new BoxCollider(20, 20, 0f, new Vector2(10f, 10f), xEn.xTransform, 10000f, xEn)); crate40.lxColliderPieces.Add(new BoxCollider(20, 20, 0f, new Vector2(30f, 10f), xEn.xTransform, 10000f, xEn)); crate40.lxColliderPieces.Add(new BoxCollider(20, 20, 0f, new Vector2(30f, 30f), xEn.xTransform, 10000f, xEn)); crate40.lxColliderPieces.Add(new BoxCollider(20, 20, 0f, new Vector2(30f, 50f), xEn.xTransform, 10000f, xEn)); for (int i2 = 0; i2 < crate40.lxColliderPieces.Count; i2++) { xEn.xCollisionComponent.AddMovementCollider(crate40.lxColliderPieces[i2]); } } else if (enType == DynamicEnvironmentCodex.ObjectTypes.Puzzlish_SeasonChangeOrb_Autumn || enType == DynamicEnvironmentCodex.ObjectTypes.Puzzlish_SeasonChangeOrb_Summer || enType == DynamicEnvironmentCodex.ObjectTypes.Puzzlish_SeasonChangeOrb_Winter || enType == DynamicEnvironmentCodex.ObjectTypes.Puzzlish_SeasonChangeOrb_Dead) { xEn = new SeasonChangeOrb(); SeasonChangeOrb crate41 = xEn as SeasonChangeOrb; xEn.enType = enType; xEn.xRenderComponent.xOwnerObject = xEn; string sPath; if (enType == DynamicEnvironmentCodex.ObjectTypes.Puzzlish_SeasonChangeOrb_Autumn) { crate41.enChangeTo = RenderMaster.PlayfieldRenderPass.Season_Fall; sPath = "Fall"; } else if (enType == DynamicEnvironmentCodex.ObjectTypes.Puzzlish_SeasonChangeOrb_Summer) { crate41.enChangeTo = RenderMaster.PlayfieldRenderPass.Season_Summer; sPath = "Summer"; } else if (enType == DynamicEnvironmentCodex.ObjectTypes.Puzzlish_SeasonChangeOrb_Winter) { crate41.enChangeTo = RenderMaster.PlayfieldRenderPass.Season_Winter; sPath = "Winter"; } else { crate41.enChangeTo = RenderMaster.PlayfieldRenderPass.Standard; sPath = "Dead"; } xEn.enHitEffect = SortedAnimated.SortedAnimatedEffects.None; xEn.bDestroyOnHit = true; xEn.xRenderComponent.dixAnimations.Add(0, new Animation(0, 0, Content.Load<Texture2D>("Bkg/Zone014_SeasonChange/Orbs/" + sPath + "/Idle"), new Vector2(13f, 21f), 4, 1, 27, 30, 0, 0, 12, Animation.LoopSettings.Clamp, Animation.CancelOptions.IgnoreIfPlaying, true, true, new AnimationInstruction[] { new AnimationInstruction(new AnimInsCriteria(AnimInsCriteria.Criteria.TriggerAtFrameX, new float[] { 1f }), new AnimInsEvent(AnimInsEvent.EventType.FreezeFrame, new float[] { 200f })), new AnimationInstruction(new AnimInsCriteria(AnimInsCriteria.Criteria.TriggerAtEnd, new float[0]), new AnimInsEvent(AnimInsEvent.EventType.PlayAnimation, new float[] { 2f })) })); Dictionary<ushort, Animation> arg_A241_0 = xEn.xRenderComponent.dixAnimations; ushort arg_A241_1 = 1; ushort arg_A23C_0 = 1; byte arg_A23C_1 = 0; Texture2D arg_A23C_2 = Content.Load<Texture2D>("Bkg/Zone014_SeasonChange/Orbs/" + sPath + "/Hit"); Vector2 arg_A23C_3 = new Vector2(13f, 21f); int arg_A23C_4 = 4; int arg_A23C_5 = 3; int arg_A23C_6 = 27; int arg_A23C_7 = 30; int arg_A23C_8 = 0; int arg_A23C_9 = 0; int arg_A23C_10 = 12; Animation.LoopSettings arg_A23C_11 = Animation.LoopSettings.Clamp; Animation.CancelOptions arg_A23C_12 = Animation.CancelOptions.IgnoreIfPlaying; bool arg_A23C_13 = true; bool arg_A23C_14 = true; AnimationInstruction[] array = new AnimationInstruction[1]; AnimationInstruction[] arg_A239_0 = array; int arg_A239_1 = 0; AnimInsCriteria arg_A234_0 = new AnimInsCriteria(AnimInsCriteria.Criteria.TriggerAtEnd, new float[0]); AnimInsEvent.EventType arg_A22F_0 = AnimInsEvent.EventType.PlayAnimation; float[] array2 = new float[1]; arg_A239_0[arg_A239_1] = new AnimationInstruction(arg_A234_0, new AnimInsEvent(arg_A22F_0, array2)); arg_A241_0.Add(arg_A241_1, new Animation(arg_A23C_0, arg_A23C_1, arg_A23C_2, arg_A23C_3, arg_A23C_4, arg_A23C_5, arg_A23C_6, arg_A23C_7, arg_A23C_8, arg_A23C_9, arg_A23C_10, arg_A23C_11, arg_A23C_12, arg_A23C_13, arg_A23C_14, array)); Dictionary<ushort, Animation> arg_A2BC_0 = xEn.xRenderComponent.dixAnimations; ushort arg_A2BC_1 = 2; ushort arg_A2B7_0 = 2; byte arg_A2B7_1 = 0; Texture2D arg_A2B7_2 = Content.Load<Texture2D>("Bkg/Zone014_SeasonChange/Orbs/" + sPath + "/Idle"); Vector2 arg_A2B7_3 = new Vector2(13f, 21f); int arg_A2B7_4 = 4; int arg_A2B7_5 = 6; int arg_A2B7_6 = 27; int arg_A2B7_7 = 30; int arg_A2B7_8 = 0; int arg_A2B7_9 = 0; int arg_A2B7_10 = 12; Animation.LoopSettings arg_A2B7_11 = Animation.LoopSettings.Clamp; Animation.CancelOptions arg_A2B7_12 = Animation.CancelOptions.IgnoreIfPlaying; bool arg_A2B7_13 = true; bool arg_A2B7_14 = true; array = new AnimationInstruction[1]; AnimationInstruction[] arg_A2B4_0 = array; int arg_A2B4_1 = 0; AnimInsCriteria arg_A2AF_0 = new AnimInsCriteria(AnimInsCriteria.Criteria.TriggerAtEnd, new float[0]); AnimInsEvent.EventType arg_A2AA_0 = AnimInsEvent.EventType.PlayAnimation; array2 = new float[1]; arg_A2B4_0[arg_A2B4_1] = new AnimationInstruction(arg_A2AF_0, new AnimInsEvent(arg_A2AA_0, array2)); arg_A2BC_0.Add(arg_A2BC_1, new Animation(arg_A2B7_0, arg_A2B7_1, arg_A2B7_2, arg_A2B7_3, arg_A2B7_4, arg_A2B7_5, arg_A2B7_6, arg_A2B7_7, arg_A2B7_8, arg_A2B7_9, arg_A2B7_10, arg_A2B7_11, arg_A2B7_12, arg_A2B7_13, arg_A2B7_14, array)); sPath = "Summer"; xEn.xRenderComponent.dixAnimations.Add(10, new Animation(10, 0, Content.Load<Texture2D>("Bkg/Zone014_SeasonChange/Orbs/" + sPath + "/Idle"), new Vector2(13f, 21f), 4, 1, 27, 30, 0, 0, 12, Animation.LoopSettings.Clamp, Animation.CancelOptions.IgnoreIfPlaying, true, true, new AnimationInstruction[] { new AnimationInstruction(new AnimInsCriteria(AnimInsCriteria.Criteria.TriggerAtFrameX, new float[] { 1f }), new AnimInsEvent(AnimInsEvent.EventType.FreezeFrame, new float[] { 200f })), new AnimationInstruction(new AnimInsCriteria(AnimInsCriteria.Criteria.TriggerAtEnd, new float[0]), new AnimInsEvent(AnimInsEvent.EventType.PlayAnimation, new float[] { 2f })) })); Dictionary<ushort, Animation> arg_A402_0 = xEn.xRenderComponent.dixAnimations; ushort arg_A402_1 = 11; ushort arg_A3FD_0 = 11; byte arg_A3FD_1 = 0; Texture2D arg_A3FD_2 = Content.Load<Texture2D>("Bkg/Zone014_SeasonChange/Orbs/" + sPath + "/Hit"); Vector2 arg_A3FD_3 = new Vector2(13f, 21f); int arg_A3FD_4 = 4; int arg_A3FD_5 = 3; int arg_A3FD_6 = 27; int arg_A3FD_7 = 30; int arg_A3FD_8 = 0; int arg_A3FD_9 = 0; int arg_A3FD_10 = 12; Animation.LoopSettings arg_A3FD_11 = Animation.LoopSettings.Clamp; Animation.CancelOptions arg_A3FD_12 = Animation.CancelOptions.IgnoreIfPlaying; bool arg_A3FD_13 = true; bool arg_A3FD_14 = true; array = new AnimationInstruction[1]; AnimationInstruction[] arg_A3FA_0 = array; int arg_A3FA_1 = 0; AnimInsCriteria arg_A3F5_0 = new AnimInsCriteria(AnimInsCriteria.Criteria.TriggerAtEnd, new float[0]); AnimInsEvent.EventType arg_A3F0_0 = AnimInsEvent.EventType.PlayAnimation; array2 = new float[1]; arg_A3FA_0[arg_A3FA_1] = new AnimationInstruction(arg_A3F5_0, new AnimInsEvent(arg_A3F0_0, array2)); arg_A402_0.Add(arg_A402_1, new Animation(arg_A3FD_0, arg_A3FD_1, arg_A3FD_2, arg_A3FD_3, arg_A3FD_4, arg_A3FD_5, arg_A3FD_6, arg_A3FD_7, arg_A3FD_8, arg_A3FD_9, arg_A3FD_10, arg_A3FD_11, arg_A3FD_12, arg_A3FD_13, arg_A3FD_14, array)); Dictionary<ushort, Animation> arg_A47F_0 = xEn.xRenderComponent.dixAnimations; ushort arg_A47F_1 = 12; ushort arg_A47A_0 = 12; byte arg_A47A_1 = 0; Texture2D arg_A47A_2 = Content.Load<Texture2D>("Bkg/Zone014_SeasonChange/Orbs/" + sPath + "/Idle"); Vector2 arg_A47A_3 = new Vector2(13f, 21f); int arg_A47A_4 = 4; int arg_A47A_5 = 6; int arg_A47A_6 = 27; int arg_A47A_7 = 30; int arg_A47A_8 = 0; int arg_A47A_9 = 0; int arg_A47A_10 = 12; Animation.LoopSettings arg_A47A_11 = Animation.LoopSettings.Clamp; Animation.CancelOptions arg_A47A_12 = Animation.CancelOptions.IgnoreIfPlaying; bool arg_A47A_13 = true; bool arg_A47A_14 = true; array = new AnimationInstruction[1]; AnimationInstruction[] arg_A477_0 = array; int arg_A477_1 = 0; AnimInsCriteria arg_A472_0 = new AnimInsCriteria(AnimInsCriteria.Criteria.TriggerAtEnd, new float[0]); AnimInsEvent.EventType arg_A46D_0 = AnimInsEvent.EventType.PlayAnimation; array2 = new float[1]; arg_A477_0[arg_A477_1] = new AnimationInstruction(arg_A472_0, new AnimInsEvent(arg_A46D_0, array2)); arg_A47F_0.Add(arg_A47F_1, new Animation(arg_A47A_0, arg_A47A_1, arg_A47A_2, arg_A47A_3, arg_A47A_4, arg_A47A_5, arg_A47A_6, arg_A47A_7, arg_A47A_8, arg_A47A_9, arg_A47A_10, arg_A47A_11, arg_A47A_12, arg_A47A_13, arg_A47A_14, array)); Dictionary<ushort, Animation> arg_A4F8_0 = xEn.xRenderComponent.dixAnimations; ushort arg_A4F8_1 = 13; ushort arg_A4F3_0 = 13; byte arg_A4F3_1 = 0; Texture2D arg_A4F3_2 = Content.Load<Texture2D>("Bkg/Zone014_SeasonChange/Orbs/Dead/Start" + sPath); Vector2 arg_A4F3_3 = new Vector2(13f, 21f); int arg_A4F3_4 = 4; int arg_A4F3_5 = 10; int arg_A4F3_6 = 27; int arg_A4F3_7 = 30; int arg_A4F3_8 = 0; int arg_A4F3_9 = 0; int arg_A4F3_10 = 12; Animation.LoopSettings arg_A4F3_11 = Animation.LoopSettings.Clamp; Animation.CancelOptions arg_A4F3_12 = Animation.CancelOptions.IgnoreIfPlaying; bool arg_A4F3_13 = true; bool arg_A4F3_14 = true; array = new AnimationInstruction[1]; AnimationInstruction[] arg_A4F0_0 = array; int arg_A4F0_1 = 0; AnimInsCriteria arg_A4EB_0 = new AnimInsCriteria(AnimInsCriteria.Criteria.TriggerAtEnd, new float[0]); AnimInsEvent.EventType arg_A4E6_0 = AnimInsEvent.EventType.PlayAnimation; array2 = new float[1]; arg_A4F0_0[arg_A4F0_1] = new AnimationInstruction(arg_A4EB_0, new AnimInsEvent(arg_A4E6_0, array2)); arg_A4F8_0.Add(arg_A4F8_1, new Animation(arg_A4F3_0, arg_A4F3_1, arg_A4F3_2, arg_A4F3_3, arg_A4F3_4, arg_A4F3_5, arg_A4F3_6, arg_A4F3_7, arg_A4F3_8, arg_A4F3_9, arg_A4F3_10, arg_A4F3_11, arg_A4F3_12, arg_A4F3_13, arg_A4F3_14, array)); Dictionary<ushort, Animation> arg_A571_0 = xEn.xRenderComponent.dixAnimations; ushort arg_A571_1 = 43; ushort arg_A56C_0 = 43; byte arg_A56C_1 = 0; Texture2D arg_A56C_2 = Content.Load<Texture2D>("Bkg/Zone014_SeasonChange/Orbs/Dead/Start" + sPath); Vector2 arg_A56C_3 = new Vector2(13f, 21f); int arg_A56C_4 = 4; int arg_A56C_5 = 10; int arg_A56C_6 = 27; int arg_A56C_7 = 30; int arg_A56C_8 = 0; int arg_A56C_9 = 0; int arg_A56C_10 = 12; Animation.LoopSettings arg_A56C_11 = Animation.LoopSettings.Clamp; Animation.CancelOptions arg_A56C_12 = Animation.CancelOptions.IgnoreIfPlaying; bool arg_A56C_13 = true; bool arg_A56C_14 = true; array = new AnimationInstruction[1]; AnimationInstruction[] arg_A569_0 = array; int arg_A569_1 = 0; AnimInsCriteria arg_A564_0 = new AnimInsCriteria(AnimInsCriteria.Criteria.TriggerAtEnd, new float[0]); AnimInsEvent.EventType arg_A55F_0 = AnimInsEvent.EventType.PlayAnimation; array2 = new float[1]; arg_A569_0[arg_A569_1] = new AnimationInstruction(arg_A564_0, new AnimInsEvent(arg_A55F_0, array2)); arg_A571_0.Add(arg_A571_1, new Animation(arg_A56C_0, arg_A56C_1, arg_A56C_2, arg_A56C_3, arg_A56C_4, arg_A56C_5, arg_A56C_6, arg_A56C_7, arg_A56C_8, arg_A56C_9, arg_A56C_10, arg_A56C_11, arg_A56C_12, arg_A56C_13, arg_A56C_14, array)); xEn.xRenderComponent.dixAnimations[43].bReversePlayback = true; sPath = "Fall"; xEn.xRenderComponent.dixAnimations.Add(20, new Animation(20, 0, Content.Load<Texture2D>("Bkg/Zone014_SeasonChange/Orbs/" + sPath + "/Idle"), new Vector2(13f, 21f), 4, 1, 27, 30, 0, 0, 12, Animation.LoopSettings.Clamp, Animation.CancelOptions.IgnoreIfPlaying, true, true, new AnimationInstruction[] { new AnimationInstruction(new AnimInsCriteria(AnimInsCriteria.Criteria.TriggerAtFrameX, new float[] { 1f }), new AnimInsEvent(AnimInsEvent.EventType.FreezeFrame, new float[] { 200f })), new AnimationInstruction(new AnimInsCriteria(AnimInsCriteria.Criteria.TriggerAtEnd, new float[0]), new AnimInsEvent(AnimInsEvent.EventType.PlayAnimation, new float[] { 2f })) })); Dictionary<ushort, Animation> arg_A6CF_0 = xEn.xRenderComponent.dixAnimations; ushort arg_A6CF_1 = 21; ushort arg_A6CA_0 = 21; byte arg_A6CA_1 = 0; Texture2D arg_A6CA_2 = Content.Load<Texture2D>("Bkg/Zone014_SeasonChange/Orbs/" + sPath + "/Hit"); Vector2 arg_A6CA_3 = new Vector2(13f, 21f); int arg_A6CA_4 = 4; int arg_A6CA_5 = 3; int arg_A6CA_6 = 27; int arg_A6CA_7 = 30; int arg_A6CA_8 = 0; int arg_A6CA_9 = 0; int arg_A6CA_10 = 12; Animation.LoopSettings arg_A6CA_11 = Animation.LoopSettings.Clamp; Animation.CancelOptions arg_A6CA_12 = Animation.CancelOptions.IgnoreIfPlaying; bool arg_A6CA_13 = true; bool arg_A6CA_14 = true; array = new AnimationInstruction[1]; AnimationInstruction[] arg_A6C7_0 = array; int arg_A6C7_1 = 0; AnimInsCriteria arg_A6C2_0 = new AnimInsCriteria(AnimInsCriteria.Criteria.TriggerAtEnd, new float[0]); AnimInsEvent.EventType arg_A6BD_0 = AnimInsEvent.EventType.PlayAnimation; array2 = new float[1]; arg_A6C7_0[arg_A6C7_1] = new AnimationInstruction(arg_A6C2_0, new AnimInsEvent(arg_A6BD_0, array2)); arg_A6CF_0.Add(arg_A6CF_1, new Animation(arg_A6CA_0, arg_A6CA_1, arg_A6CA_2, arg_A6CA_3, arg_A6CA_4, arg_A6CA_5, arg_A6CA_6, arg_A6CA_7, arg_A6CA_8, arg_A6CA_9, arg_A6CA_10, arg_A6CA_11, arg_A6CA_12, arg_A6CA_13, arg_A6CA_14, array)); Dictionary<ushort, Animation> arg_A74C_0 = xEn.xRenderComponent.dixAnimations; ushort arg_A74C_1 = 22; ushort arg_A747_0 = 22; byte arg_A747_1 = 0; Texture2D arg_A747_2 = Content.Load<Texture2D>("Bkg/Zone014_SeasonChange/Orbs/" + sPath + "/Idle"); Vector2 arg_A747_3 = new Vector2(13f, 21f); int arg_A747_4 = 4; int arg_A747_5 = 6; int arg_A747_6 = 27; int arg_A747_7 = 30; int arg_A747_8 = 0; int arg_A747_9 = 0; int arg_A747_10 = 12; Animation.LoopSettings arg_A747_11 = Animation.LoopSettings.Clamp; Animation.CancelOptions arg_A747_12 = Animation.CancelOptions.IgnoreIfPlaying; bool arg_A747_13 = true; bool arg_A747_14 = true; array = new AnimationInstruction[1]; AnimationInstruction[] arg_A744_0 = array; int arg_A744_1 = 0; AnimInsCriteria arg_A73F_0 = new AnimInsCriteria(AnimInsCriteria.Criteria.TriggerAtEnd, new float[0]); AnimInsEvent.EventType arg_A73A_0 = AnimInsEvent.EventType.PlayAnimation; array2 = new float[1]; arg_A744_0[arg_A744_1] = new AnimationInstruction(arg_A73F_0, new AnimInsEvent(arg_A73A_0, array2)); arg_A74C_0.Add(arg_A74C_1, new Animation(arg_A747_0, arg_A747_1, arg_A747_2, arg_A747_3, arg_A747_4, arg_A747_5, arg_A747_6, arg_A747_7, arg_A747_8, arg_A747_9, arg_A747_10, arg_A747_11, arg_A747_12, arg_A747_13, arg_A747_14, array)); Dictionary<ushort, Animation> arg_A7C5_0 = xEn.xRenderComponent.dixAnimations; ushort arg_A7C5_1 = 23; ushort arg_A7C0_0 = 23; byte arg_A7C0_1 = 0; Texture2D arg_A7C0_2 = Content.Load<Texture2D>("Bkg/Zone014_SeasonChange/Orbs/Dead/Start" + sPath); Vector2 arg_A7C0_3 = new Vector2(13f, 21f); int arg_A7C0_4 = 4; int arg_A7C0_5 = 10; int arg_A7C0_6 = 27; int arg_A7C0_7 = 30; int arg_A7C0_8 = 0; int arg_A7C0_9 = 0; int arg_A7C0_10 = 12; Animation.LoopSettings arg_A7C0_11 = Animation.LoopSettings.Clamp; Animation.CancelOptions arg_A7C0_12 = Animation.CancelOptions.IgnoreIfPlaying; bool arg_A7C0_13 = true; bool arg_A7C0_14 = true; array = new AnimationInstruction[1]; AnimationInstruction[] arg_A7BD_0 = array; int arg_A7BD_1 = 0; AnimInsCriteria arg_A7B8_0 = new AnimInsCriteria(AnimInsCriteria.Criteria.TriggerAtEnd, new float[0]); AnimInsEvent.EventType arg_A7B3_0 = AnimInsEvent.EventType.PlayAnimation; array2 = new float[1]; arg_A7BD_0[arg_A7BD_1] = new AnimationInstruction(arg_A7B8_0, new AnimInsEvent(arg_A7B3_0, array2)); arg_A7C5_0.Add(arg_A7C5_1, new Animation(arg_A7C0_0, arg_A7C0_1, arg_A7C0_2, arg_A7C0_3, arg_A7C0_4, arg_A7C0_5, arg_A7C0_6, arg_A7C0_7, arg_A7C0_8, arg_A7C0_9, arg_A7C0_10, arg_A7C0_11, arg_A7C0_12, arg_A7C0_13, arg_A7C0_14, array)); Dictionary<ushort, Animation> arg_A83E_0 = xEn.xRenderComponent.dixAnimations; ushort arg_A83E_1 = 44; ushort arg_A839_0 = 44; byte arg_A839_1 = 0; Texture2D arg_A839_2 = Content.Load<Texture2D>("Bkg/Zone014_SeasonChange/Orbs/Dead/Start" + sPath); Vector2 arg_A839_3 = new Vector2(13f, 21f); int arg_A839_4 = 4; int arg_A839_5 = 10; int arg_A839_6 = 27; int arg_A839_7 = 30; int arg_A839_8 = 0; int arg_A839_9 = 0; int arg_A839_10 = 12; Animation.LoopSettings arg_A839_11 = Animation.LoopSettings.Clamp; Animation.CancelOptions arg_A839_12 = Animation.CancelOptions.IgnoreIfPlaying; bool arg_A839_13 = true; bool arg_A839_14 = true; array = new AnimationInstruction[1]; AnimationInstruction[] arg_A836_0 = array; int arg_A836_1 = 0; AnimInsCriteria arg_A831_0 = new AnimInsCriteria(AnimInsCriteria.Criteria.TriggerAtEnd, new float[0]); AnimInsEvent.EventType arg_A82C_0 = AnimInsEvent.EventType.PlayAnimation; array2 = new float[1]; arg_A836_0[arg_A836_1] = new AnimationInstruction(arg_A831_0, new AnimInsEvent(arg_A82C_0, array2)); arg_A83E_0.Add(arg_A83E_1, new Animation(arg_A839_0, arg_A839_1, arg_A839_2, arg_A839_3, arg_A839_4, arg_A839_5, arg_A839_6, arg_A839_7, arg_A839_8, arg_A839_9, arg_A839_10, arg_A839_11, arg_A839_12, arg_A839_13, arg_A839_14, array)); xEn.xRenderComponent.dixAnimations[44].bReversePlayback = true; sPath = "Winter"; xEn.xRenderComponent.dixAnimations.Add(30, new Animation(30, 0, Content.Load<Texture2D>("Bkg/Zone014_SeasonChange/Orbs/" + sPath + "/Idle"), new Vector2(13f, 21f), 4, 1, 27, 30, 0, 0, 12, Animation.LoopSettings.Clamp, Animation.CancelOptions.IgnoreIfPlaying, true, true, new AnimationInstruction[] { new AnimationInstruction(new AnimInsCriteria(AnimInsCriteria.Criteria.TriggerAtFrameX, new float[] { 1f }), new AnimInsEvent(AnimInsEvent.EventType.FreezeFrame, new float[] { 200f })), new AnimationInstruction(new AnimInsCriteria(AnimInsCriteria.Criteria.TriggerAtEnd, new float[0]), new AnimInsEvent(AnimInsEvent.EventType.PlayAnimation, new float[] { 2f })) })); Dictionary<ushort, Animation> arg_A99C_0 = xEn.xRenderComponent.dixAnimations; ushort arg_A99C_1 = 31; ushort arg_A997_0 = 31; byte arg_A997_1 = 0; Texture2D arg_A997_2 = Content.Load<Texture2D>("Bkg/Zone014_SeasonChange/Orbs/" + sPath + "/Hit"); Vector2 arg_A997_3 = new Vector2(13f, 21f); int arg_A997_4 = 4; int arg_A997_5 = 3; int arg_A997_6 = 27; int arg_A997_7 = 30; int arg_A997_8 = 0; int arg_A997_9 = 0; int arg_A997_10 = 12; Animation.LoopSettings arg_A997_11 = Animation.LoopSettings.Clamp; Animation.CancelOptions arg_A997_12 = Animation.CancelOptions.IgnoreIfPlaying; bool arg_A997_13 = true; bool arg_A997_14 = true; array = new AnimationInstruction[1]; AnimationInstruction[] arg_A994_0 = array; int arg_A994_1 = 0; AnimInsCriteria arg_A98F_0 = new AnimInsCriteria(AnimInsCriteria.Criteria.TriggerAtEnd, new float[0]); AnimInsEvent.EventType arg_A98A_0 = AnimInsEvent.EventType.PlayAnimation; array2 = new float[1]; arg_A994_0[arg_A994_1] = new AnimationInstruction(arg_A98F_0, new AnimInsEvent(arg_A98A_0, array2)); arg_A99C_0.Add(arg_A99C_1, new Animation(arg_A997_0, arg_A997_1, arg_A997_2, arg_A997_3, arg_A997_4, arg_A997_5, arg_A997_6, arg_A997_7, arg_A997_8, arg_A997_9, arg_A997_10, arg_A997_11, arg_A997_12, arg_A997_13, arg_A997_14, array)); Dictionary<ushort, Animation> arg_AA19_0 = xEn.xRenderComponent.dixAnimations; ushort arg_AA19_1 = 32; ushort arg_AA14_0 = 32; byte arg_AA14_1 = 0; Texture2D arg_AA14_2 = Content.Load<Texture2D>("Bkg/Zone014_SeasonChange/Orbs/" + sPath + "/Idle"); Vector2 arg_AA14_3 = new Vector2(13f, 21f); int arg_AA14_4 = 4; int arg_AA14_5 = 6; int arg_AA14_6 = 27; int arg_AA14_7 = 30; int arg_AA14_8 = 0; int arg_AA14_9 = 0; int arg_AA14_10 = 12; Animation.LoopSettings arg_AA14_11 = Animation.LoopSettings.Clamp; Animation.CancelOptions arg_AA14_12 = Animation.CancelOptions.IgnoreIfPlaying; bool arg_AA14_13 = true; bool arg_AA14_14 = true; array = new AnimationInstruction[1]; AnimationInstruction[] arg_AA11_0 = array; int arg_AA11_1 = 0; AnimInsCriteria arg_AA0C_0 = new AnimInsCriteria(AnimInsCriteria.Criteria.TriggerAtEnd, new float[0]); AnimInsEvent.EventType arg_AA07_0 = AnimInsEvent.EventType.PlayAnimation; array2 = new float[1]; arg_AA11_0[arg_AA11_1] = new AnimationInstruction(arg_AA0C_0, new AnimInsEvent(arg_AA07_0, array2)); arg_AA19_0.Add(arg_AA19_1, new Animation(arg_AA14_0, arg_AA14_1, arg_AA14_2, arg_AA14_3, arg_AA14_4, arg_AA14_5, arg_AA14_6, arg_AA14_7, arg_AA14_8, arg_AA14_9, arg_AA14_10, arg_AA14_11, arg_AA14_12, arg_AA14_13, arg_AA14_14, array)); Dictionary<ushort, Animation> arg_AA92_0 = xEn.xRenderComponent.dixAnimations; ushort arg_AA92_1 = 33; ushort arg_AA8D_0 = 33; byte arg_AA8D_1 = 0; Texture2D arg_AA8D_2 = Content.Load<Texture2D>("Bkg/Zone014_SeasonChange/Orbs/Dead/Start" + sPath); Vector2 arg_AA8D_3 = new Vector2(13f, 21f); int arg_AA8D_4 = 4; int arg_AA8D_5 = 10; int arg_AA8D_6 = 27; int arg_AA8D_7 = 30; int arg_AA8D_8 = 0; int arg_AA8D_9 = 0; int arg_AA8D_10 = 12; Animation.LoopSettings arg_AA8D_11 = Animation.LoopSettings.Clamp; Animation.CancelOptions arg_AA8D_12 = Animation.CancelOptions.IgnoreIfPlaying; bool arg_AA8D_13 = true; bool arg_AA8D_14 = true; array = new AnimationInstruction[1]; AnimationInstruction[] arg_AA8A_0 = array; int arg_AA8A_1 = 0; AnimInsCriteria arg_AA85_0 = new AnimInsCriteria(AnimInsCriteria.Criteria.TriggerAtEnd, new float[0]); AnimInsEvent.EventType arg_AA80_0 = AnimInsEvent.EventType.PlayAnimation; array2 = new float[1]; arg_AA8A_0[arg_AA8A_1] = new AnimationInstruction(arg_AA85_0, new AnimInsEvent(arg_AA80_0, array2)); arg_AA92_0.Add(arg_AA92_1, new Animation(arg_AA8D_0, arg_AA8D_1, arg_AA8D_2, arg_AA8D_3, arg_AA8D_4, arg_AA8D_5, arg_AA8D_6, arg_AA8D_7, arg_AA8D_8, arg_AA8D_9, arg_AA8D_10, arg_AA8D_11, arg_AA8D_12, arg_AA8D_13, arg_AA8D_14, array)); Dictionary<ushort, Animation> arg_AB0B_0 = xEn.xRenderComponent.dixAnimations; ushort arg_AB0B_1 = 45; ushort arg_AB06_0 = 45; byte arg_AB06_1 = 0; Texture2D arg_AB06_2 = Content.Load<Texture2D>("Bkg/Zone014_SeasonChange/Orbs/Dead/Start" + sPath); Vector2 arg_AB06_3 = new Vector2(13f, 21f); int arg_AB06_4 = 4; int arg_AB06_5 = 10; int arg_AB06_6 = 27; int arg_AB06_7 = 30; int arg_AB06_8 = 0; int arg_AB06_9 = 0; int arg_AB06_10 = 12; Animation.LoopSettings arg_AB06_11 = Animation.LoopSettings.Clamp; Animation.CancelOptions arg_AB06_12 = Animation.CancelOptions.IgnoreIfPlaying; bool arg_AB06_13 = true; bool arg_AB06_14 = true; array = new AnimationInstruction[1]; AnimationInstruction[] arg_AB03_0 = array; int arg_AB03_1 = 0; AnimInsCriteria arg_AAFE_0 = new AnimInsCriteria(AnimInsCriteria.Criteria.TriggerAtEnd, new float[0]); AnimInsEvent.EventType arg_AAF9_0 = AnimInsEvent.EventType.PlayAnimation; array2 = new float[1]; arg_AB03_0[arg_AB03_1] = new AnimationInstruction(arg_AAFE_0, new AnimInsEvent(arg_AAF9_0, array2)); arg_AB0B_0.Add(arg_AB0B_1, new Animation(arg_AB06_0, arg_AB06_1, arg_AB06_2, arg_AB06_3, arg_AB06_4, arg_AB06_5, arg_AB06_6, arg_AB06_7, arg_AB06_8, arg_AB06_9, arg_AB06_10, arg_AB06_11, arg_AB06_12, arg_AB06_13, arg_AB06_14, array)); xEn.xRenderComponent.dixAnimations[45].bReversePlayback = true; sPath = "Dead"; xEn.xRenderComponent.dixAnimations.Add(40, new Animation(40, 0, Content.Load<Texture2D>("Bkg/Zone014_SeasonChange/Orbs/" + sPath + "/Idle"), new Vector2(13f, 21f), 4, 1, 27, 30, 0, 0, 12, Animation.LoopSettings.Clamp, Animation.CancelOptions.IgnoreIfPlaying, true, true, new AnimationInstruction[0])); Dictionary<ushort, Animation> arg_ABFB_0 = xEn.xRenderComponent.dixAnimations; ushort arg_ABFB_1 = 41; ushort arg_ABF6_0 = 41; byte arg_ABF6_1 = 0; Texture2D arg_ABF6_2 = Content.Load<Texture2D>("Bkg/Zone014_SeasonChange/Orbs/" + sPath + "/Hit"); Vector2 arg_ABF6_3 = new Vector2(13f, 21f); int arg_ABF6_4 = 4; int arg_ABF6_5 = 3; int arg_ABF6_6 = 27; int arg_ABF6_7 = 30; int arg_ABF6_8 = 0; int arg_ABF6_9 = 0; int arg_ABF6_10 = 12; Animation.LoopSettings arg_ABF6_11 = Animation.LoopSettings.Clamp; Animation.CancelOptions arg_ABF6_12 = Animation.CancelOptions.IgnoreIfPlaying; bool arg_ABF6_13 = true; bool arg_ABF6_14 = true; array = new AnimationInstruction[1]; AnimationInstruction[] arg_ABF3_0 = array; int arg_ABF3_1 = 0; AnimInsCriteria arg_ABEE_0 = new AnimInsCriteria(AnimInsCriteria.Criteria.TriggerAtEnd, new float[0]); AnimInsEvent.EventType arg_ABE9_0 = AnimInsEvent.EventType.PlayAnimation; array2 = new float[1]; arg_ABF3_0[arg_ABF3_1] = new AnimationInstruction(arg_ABEE_0, new AnimInsEvent(arg_ABE9_0, array2)); arg_ABFB_0.Add(arg_ABFB_1, new Animation(arg_ABF6_0, arg_ABF6_1, arg_ABF6_2, arg_ABF6_3, arg_ABF6_4, arg_ABF6_5, arg_ABF6_6, arg_ABF6_7, arg_ABF6_8, arg_ABF6_9, arg_ABF6_10, arg_ABF6_11, arg_ABF6_12, arg_ABF6_13, arg_ABF6_14, array)); Dictionary<ushort, Animation> arg_AC78_0 = xEn.xRenderComponent.dixAnimations; ushort arg_AC78_1 = 42; ushort arg_AC73_0 = 42; byte arg_AC73_1 = 0; Texture2D arg_AC73_2 = Content.Load<Texture2D>("Bkg/Zone014_SeasonChange/Orbs/" + sPath + "/Idle"); Vector2 arg_AC73_3 = new Vector2(13f, 21f); int arg_AC73_4 = 4; int arg_AC73_5 = 1; int arg_AC73_6 = 27; int arg_AC73_7 = 30; int arg_AC73_8 = 0; int arg_AC73_9 = 0; int arg_AC73_10 = 12; Animation.LoopSettings arg_AC73_11 = Animation.LoopSettings.Clamp; Animation.CancelOptions arg_AC73_12 = Animation.CancelOptions.IgnoreIfPlaying; bool arg_AC73_13 = true; bool arg_AC73_14 = true; array = new AnimationInstruction[1]; AnimationInstruction[] arg_AC70_0 = array; int arg_AC70_1 = 0; AnimInsCriteria arg_AC6B_0 = new AnimInsCriteria(AnimInsCriteria.Criteria.TriggerAtEnd, new float[0]); AnimInsEvent.EventType arg_AC66_0 = AnimInsEvent.EventType.PlayAnimation; array2 = new float[1]; arg_AC70_0[arg_AC70_1] = new AnimationInstruction(arg_AC6B_0, new AnimInsEvent(arg_AC66_0, array2)); arg_AC78_0.Add(arg_AC78_1, new Animation(arg_AC73_0, arg_AC73_1, arg_AC73_2, arg_AC73_3, arg_AC73_4, arg_AC73_5, arg_AC73_6, arg_AC73_7, arg_AC73_8, arg_AC73_9, arg_AC73_10, arg_AC73_11, arg_AC73_12, arg_AC73_13, arg_AC73_14, array)); Dictionary<ushort, Animation> arg_AD1E_0 = xEn.xRenderComponent.dixAnimations; ushort arg_AD1E_1 = 50; ushort arg_AD19_0 = 50; byte arg_AD19_1 = 0; Texture2D arg_AD19_2 = Content.Load<Texture2D>("Bkg/Zone014_SeasonChange/Orbs/Dead/Explode"); Vector2 arg_AD19_3 = new Vector2(34f, 41f); int arg_AD19_4 = 4; int arg_AD19_5 = 12; int arg_AD19_6 = 69; int arg_AD19_7 = 66; int arg_AD19_8 = 0; int arg_AD19_9 = 0; int arg_AD19_10 = 12; Animation.LoopSettings arg_AD19_11 = Animation.LoopSettings.Clamp; Animation.CancelOptions arg_AD19_12 = Animation.CancelOptions.IgnoreIfPlaying; bool arg_AD19_13 = true; bool arg_AD19_14 = true; array = new AnimationInstruction[2]; AnimationInstruction[] arg_ACE8_0 = array; int arg_ACE8_1 = 0; AnimInsCriteria arg_ACE3_0 = new AnimInsCriteria(AnimInsCriteria.Criteria.TriggerAtStart, new float[0]); AnimInsEvent.EventType arg_ACDE_0 = AnimInsEvent.EventType.PlaySound; string arg_ACDE_1 = "Explode2a"; array2 = new float[1]; arg_ACE8_0[arg_ACE8_1] = new AnimationInstruction(arg_ACE3_0, new AnimInsEvent(arg_ACDE_0, arg_ACDE_1, array2)); array[1] = new AnimationInstruction(new AnimInsCriteria(AnimInsCriteria.Criteria.TriggerAtEnd, new float[0]), new AnimInsEvent(AnimInsEvent.EventType.PlayAnimation, new float[] { 51f })); arg_AD1E_0.Add(arg_AD1E_1, new Animation(arg_AD19_0, arg_AD19_1, arg_AD19_2, arg_AD19_3, arg_AD19_4, arg_AD19_5, arg_AD19_6, arg_AD19_7, arg_AD19_8, arg_AD19_9, arg_AD19_10, arg_AD19_11, arg_AD19_12, arg_AD19_13, arg_AD19_14, array)); xEn.xRenderComponent.dixAnimations.Add(51, new Animation(51, 0, Content.Load<Texture2D>("Bkg/Zone014_SeasonChange/Orbs/Dead/Explode"), new Vector2(34f, 41f), 4, 1, 69, 66, 759, 0, 12, Animation.LoopSettings.Clamp, Animation.CancelOptions.IgnoreIfPlaying, true, true, new AnimationInstruction[0])); if (enType == DynamicEnvironmentCodex.ObjectTypes.Puzzlish_SeasonChangeOrb_Dead) { xEn.xRenderComponent.dixAnimations[0] = xEn.xRenderComponent.dixAnimations[40]; xEn.xRenderComponent.dixAnimations[1] = xEn.xRenderComponent.dixAnimations[41]; xEn.xRenderComponent.dixAnimations[2] = xEn.xRenderComponent.dixAnimations[42]; } xEn.xCollisionComponent.xMovementCollider = new SphereCollider(13f, new Vector2(0f, 0f), xEn.xTransform, 10f, xEn); xEn.xCollisionComponent.xMovementCollider.bIsLarge = false; xEn.xCollisionComponent.AddHitboxCollider(new SphereCollider(10f, new Vector2(0f, 0f), xEn.xTransform, 0f, xEn), Collider.ColliderLayers.DynamicEnvironment); xEn.xCollisionComponent.xMovementCollider.bStaticKnockback = false; } else if (enType == DynamicEnvironmentCodex.ObjectTypes.RegionKey) { xEn = new RegionKey(); xEn.enType = enType; xEn.enCategory = DynamicEnvironmentCodex.ObjectCategories.General; xEn.xRenderComponent.xOwnerObject = xEn; xEn.enHitEffect = SortedAnimated.SortedAnimatedEffects.None; xEn.bDestroyOnHit = false; xEn.bInstantiateInNetwork = false; xEn.xRenderComponent.dixAnimations.Add(0, new Animation(0, 0, Content.Load<Texture2D>("Sprites/Puzzles/Misc/Key"), new Vector2(5f, 13f), 4, 1, 9, 16, 0, 0, 11, Animation.LoopSettings.Clamp, Animation.CancelOptions.IgnoreIfPlaying, true, true, new AnimationInstruction[0])); } else if (enType == DynamicEnvironmentCodex.ObjectTypes.RegionKeyInChest_FlyingTemple) { xEn = new RegionKeyChest(); RegionKeyChest xChest4 = xEn as RegionKeyChest; xEn.enType = enType; xEn.enCategory = DynamicEnvironmentCodex.ObjectCategories.Interactable; xEn.xRenderComponent.xOwnerObject = xEn; xChest4.colInteractCollider = new BoxCollider(23, 23, 0f, new Vector2(0f, 6f), xEn.xTransform, 0f, xEn); xEn.enHitEffect = SortedAnimated.SortedAnimatedEffects.None; xEn.bDestroyOnHit = false; xEn.bInstantiateInNetwork = false; xEn.xRenderComponent.dixAnimations.Add(0, new Animation(0, 0, Content.Load<Texture2D>(ENVIRON_PATH + "Containers/Chest/Chest_OpenAnimation_flying"), new Vector2(14f, 32f), 4, 1, 27, 38, 0, 0, 1, Animation.LoopSettings.Clamp, Animation.CancelOptions.IgnoreIfPlaying, true, true, new AnimationInstruction[0])); xEn.xRenderComponent.dixAnimations.Add(1, new Animation(1, 0, Content.Load<Texture2D>(ENVIRON_PATH + "Containers/Chest/Chest_OpenAnimation_flying"), new Vector2(14f, 32f), 4, 5, 27, 38, 0, 0, 5, Animation.LoopSettings.Clamp, Animation.CancelOptions.IgnoreIfPlaying, true, true, new AnimationInstruction[] { new AnimationInstruction(new AnimInsCriteria(AnimInsCriteria.Criteria.TriggerAtEnd, new float[0]), new AnimInsEvent(AnimInsEvent.EventType.PlayAnimation, new float[] { 2f })) })); xEn.xRenderComponent.dixAnimations.Add(2, new Animation(2, 0, Content.Load<Texture2D>(ENVIRON_PATH + "Containers/Chest/Chest_OpenAnimation_flying"), new Vector2(14f, 32f), 4, 1, 27, 38, 108, 0, 5, Animation.LoopSettings.Clamp, Animation.CancelOptions.IgnoreIfPlaying, true, true, new AnimationInstruction[0])); xEn.xCollisionComponent.xMovementCollider = new BoxCollider(20, 10, 0f, Vector2.Zero, xEn.xTransform, 10000f, xEn); xEn.xCollisionComponent.xMovementCollider.bIsLarge = false; xEn.xCollisionComponent.AddHitboxCollider(new SphereCollider(2f, Vector2.Zero, xEn.xTransform, 0f, xEn), Collider.ColliderLayers.DynamicEnvironment); xEn.xCollisionComponent.xMovementCollider.bStaticKnockback = false; } else if (enType == DynamicEnvironmentCodex.ObjectTypes.BowGame_Target) { xEn = new DE_BowgameTarget(); xEn.enType = enType; xEn.xRenderComponent.xOwnerObject = xEn; xEn.bDestroyOnHit = false; xEn.bNetworkSynchEnabled = false; xEn.bInstantiateInNetwork = false; xEn.xRenderComponent.dixAnimations.Add(0, new Animation(0, 0, Content.Load<Texture2D>("GUI/MiniGames/Bow Minigame/TargetGreen"), new Vector2(17f, 27f), 4, 1, 33, 32, 0, 0, 12, Animation.LoopSettings.Clamp, Animation.CancelOptions.IgnoreIfPlaying, true, true, new AnimationInstruction[0])); xEn.xRenderComponent.dixAnimations.Add(1, new Animation(1, 0, Content.Load<Texture2D>("GUI/MiniGames/Bow Minigame/TargetGreen"), new Vector2(17f, 27f), 4, 6, 33, 32, 33, 0, 12, Animation.LoopSettings.Clamp, Animation.CancelOptions.IgnoreIfPlaying, true, true, new AnimationInstruction[0])); xEn.xRenderComponent.dixAnimations.Add(2, new Animation(2, 0, Content.Load<Texture2D>("GUI/MiniGames/Bow Minigame/TargetRed"), new Vector2(17f, 27f), 4, 1, 33, 32, 0, 0, 12, Animation.LoopSettings.Clamp, Animation.CancelOptions.IgnoreIfPlaying, true, true, new AnimationInstruction[0])); xEn.xRenderComponent.dixAnimations.Add(3, new Animation(3, 0, Content.Load<Texture2D>("GUI/MiniGames/Bow Minigame/TargetRed"), new Vector2(17f, 27f), 4, 6, 33, 32, 33, 0, 12, Animation.LoopSettings.Clamp, Animation.CancelOptions.IgnoreIfPlaying, true, true, new AnimationInstruction[0])); xEn.xRenderComponent.dixAnimations.Add(4, new Animation(4, 0, Content.Load<Texture2D>("GUI/MiniGames/Bow Minigame/TargetBlue"), new Vector2(17f, 27f), 4, 1, 33, 32, 0, 0, 12, Animation.LoopSettings.Clamp, Animation.CancelOptions.IgnoreIfPlaying, true, true, new AnimationInstruction[0])); xEn.xRenderComponent.dixAnimations.Add(5, new Animation(5, 0, Content.Load<Texture2D>("GUI/MiniGames/Bow Minigame/TargetBlue"), new Vector2(17f, 27f), 4, 6, 33, 32, 33, 0, 12, Animation.LoopSettings.Clamp, Animation.CancelOptions.IgnoreIfPlaying, true, true, new AnimationInstruction[0])); xEn.xRenderComponent.dixAnimations.Add(6, new Animation(6, 0, Content.Load<Texture2D>("GUI/MiniGames/Bow Minigame/TargetMoveBee"), new Vector2(17f, 42f), 4, 11, 33, 47, 0, 0, 12, Animation.LoopSettings.Clamp, Animation.CancelOptions.IgnoreIfPlaying, true, true, new AnimationInstruction[] { new AnimationInstruction(new AnimInsCriteria(AnimInsCriteria.Criteria.TriggerAtFrameX, new float[] { 1f }), new AnimInsEvent(AnimInsEvent.EventType.FreezeFrame, new float[] { 14f })), new AnimationInstruction(new AnimInsCriteria(AnimInsCriteria.Criteria.TriggerAtFrameX, new float[] { 7f }), new AnimInsEvent(AnimInsEvent.EventType.FreezeFrame, new float[] { 14f })), new AnimationInstruction(new AnimInsCriteria(AnimInsCriteria.Criteria.TriggerAtEnd, new float[0]), new AnimInsEvent(AnimInsEvent.EventType.PlayAnimation, new float[] { 6f })) })); xEn.xRenderComponent.dixAnimations.Add(7, new Animation(7, 0, Content.Load<Texture2D>("GUI/MiniGames/Bow Minigame/TargetBee"), new Vector2(17f, 27f), 4, 6, 33, 32, 33, 0, 12, Animation.LoopSettings.Clamp, Animation.CancelOptions.IgnoreIfPlaying, true, true, new AnimationInstruction[0])); xEn.xCollisionComponent.AddHitboxCollider(new BoxCollider(24, 14, 0f, Vector2.Zero, xEn.xTransform, 0f, xEn), Collider.ColliderLayers.DynamicEnvironment); } else if (enType == DynamicEnvironmentCodex.ObjectTypes.Quest_SuperChickenCoop) { xEn = new SuperChickenCoop(); xEn.enType = enType; xEn.enCategory = DynamicEnvironmentCodex.ObjectCategories.General; xEn.xRenderComponent.xOwnerObject = xEn; xEn.enHitEffect = SortedAnimated.SortedAnimatedEffects.None; xEn.bDestroyOnHit = false; xEn.bInstantiateInNetwork = false; xEn.xRenderComponent.dixAnimations.Add(0, new Animation(0, 0, Content.Load<Texture2D>("Sprites/Environment/Buildings/Village/Chickencoop/Bounce"), new Vector2(36f, 62f), 4, 1, 74, 74, 444, 0, 11, Animation.LoopSettings.Clamp, Animation.CancelOptions.IgnoreIfPlaying, true, true, new AnimationInstruction[0])); Dictionary<ushort, Animation> arg_B52A_0 = xEn.xRenderComponent.dixAnimations; ushort arg_B52A_1 = 1; ushort arg_B525_0 = 1; byte arg_B525_1 = 0; Texture2D arg_B525_2 = Content.Load<Texture2D>("Sprites/Environment/Buildings/Village/Chickencoop/Bounce"); Vector2 arg_B525_3 = new Vector2(36f, 62f); int arg_B525_4 = 4; int arg_B525_5 = 7; int arg_B525_6 = 74; int arg_B525_7 = 74; int arg_B525_8 = 0; int arg_B525_9 = 0; int arg_B525_10 = 11; Animation.LoopSettings arg_B525_11 = Animation.LoopSettings.Clamp; Animation.CancelOptions arg_B525_12 = Animation.CancelOptions.IgnoreIfPlaying; bool arg_B525_13 = true; bool arg_B525_14 = true; AnimationInstruction[] array = new AnimationInstruction[1]; AnimationInstruction[] arg_B522_0 = array; int arg_B522_1 = 0; AnimInsCriteria arg_B51D_0 = new AnimInsCriteria(AnimInsCriteria.Criteria.TriggerAtEnd, new float[0]); AnimInsEvent.EventType arg_B518_0 = AnimInsEvent.EventType.PlayAnimation; float[] array2 = new float[1]; arg_B522_0[arg_B522_1] = new AnimationInstruction(arg_B51D_0, new AnimInsEvent(arg_B518_0, array2)); arg_B52A_0.Add(arg_B52A_1, new Animation(arg_B525_0, arg_B525_1, arg_B525_2, arg_B525_3, arg_B525_4, arg_B525_5, arg_B525_6, arg_B525_7, arg_B525_8, arg_B525_9, arg_B525_10, arg_B525_11, arg_B525_12, arg_B525_13, arg_B525_14, array)); xEn.xRenderComponent.SwitchAnimation(0, Animation.CancelOptions.IgnoreIfPlaying); xEn.xCollisionComponent.xMovementCollider = new BoxCollider(39, 28, 0f, new Vector2(0f, -7f), xEn.xTransform, 10000f, xEn); xEn.xCollisionComponent.xMovementCollider.bIsLarge = false; xEn.xCollisionComponent.xMovementCollider.bStaticKnockback = false; SortedAnimated xChickenSpin = new SortedAnimated(xEn.xTransform.v2Pos + new Vector2(0f, -50f), SortedAnimated.SortedAnimatedEffects.None); xChickenSpin.xRenderComponent.xTransform = xEn.xTransform; xChickenSpin.xRenderComponent.v2OffsetRenderPos = new Vector2(0f, -50f); AnimatedRenderComponent.SetAndSwitch(xChickenSpin.xRenderComponent as AnimatedRenderComponent, new Animation(0, 0, Content.Load<Texture2D>("Sprites/Environment/Buildings/Village/ChickenHouseSpin"), new Vector2(12f, 24f), 5, 14, 23, 27, 0, 0, 14, Animation.LoopSettings.Looping, Animation.CancelOptions.IgnoreIfPlaying, true, true, new AnimationInstruction[0])); xChickenSpin.xRenderComponent.fVirtualHeight = 2f; Program.GetTheGame()._EffectMaster_AddEffect(xChickenSpin); (xEn as SuperChickenCoop).xMossan = xChickenSpin; } else if (enType == DynamicEnvironmentCodex.ObjectTypes.Quest_BreakableRockWestFields) { xEn = new Unique_BreakableRockWestField(); xEn.enType = enType; xEn.enCategory = DynamicEnvironmentCodex.ObjectCategories.General; xEn.xRenderComponent.xOwnerObject = xEn; xEn.enHitEffect = SortedAnimated.SortedAnimatedEffects.None; xEn.bDestroyOnHit = false; xEn.bInstantiateInNetwork = true; xEn.xRenderComponent.dixAnimations.Add(0, new Animation(0, 0, Content.Load<Texture2D>("Bkg/Zone012_EvergrindWest/RockBreak"), new Vector2(49f, 33f), 4, 1, 92, 62, 0, 0, 11, Animation.LoopSettings.Clamp, Animation.CancelOptions.IgnoreIfPlaying, true, true, new AnimationInstruction[0])); xEn.xRenderComponent.SwitchAnimation(0, Animation.CancelOptions.IgnoreIfPlaying); xEn.xCollisionComponent.xMovementCollider = new BoxCollider(47, 22, 0f, new Vector2(-2f, -6f), xEn.xTransform, 10000f, xEn); xEn.xCollisionComponent.xMovementCollider.bIsLarge = false; xEn.xCollisionComponent.xMovementCollider.bStaticKnockback = false; xEn.xCollisionComponent.AddHitboxCollider(new BoxCollider(47, 22, 0f, new Vector2(-2f, -6f), xEn.xTransform, 10000f, xEn), Collider.ColliderLayers.DynamicEnvironment); } else if (enType == DynamicEnvironmentCodex.ObjectTypes.FieldsSouth_ArrowInShield) { xEn = new Unique_ArrowShieldSouthField(); xEn.enType = enType; xEn.enCategory = DynamicEnvironmentCodex.ObjectCategories.General; xEn.xRenderComponent.xOwnerObject = xEn; xEn.enHitEffect = SortedAnimated.SortedAnimatedEffects.None; xEn.bDestroyOnHit = false; xEn.bInstantiateInNetwork = false; xEn.xRenderComponent.dixAnimations.Add(0, new Animation(0, 0, RenderMaster.txNullTex, new Vector2(49f, 33f), 4, 1, 92, 62, 0, 0, 11, Animation.LoopSettings.Clamp, Animation.CancelOptions.IgnoreIfPlaying, true, true, new AnimationInstruction[0])); xEn.xRenderComponent.SwitchAnimation(0, Animation.CancelOptions.IgnoreIfPlaying); xEn.xCollisionComponent.xMovementCollider = new BoxCollider(47, 22, 0f, new Vector2(-2f, -6f), xEn.xTransform, 10000f, xEn); xEn.xCollisionComponent.xMovementCollider.bIsLarge = false; xEn.xCollisionComponent.xMovementCollider.bStaticKnockback = false; xEn.xCollisionComponent.AddHitboxCollider(new BoxCollider(10, 16, 0f, new Vector2(0f, -5f), xEn.xTransform, 10000f, xEn), Collider.ColliderLayers.DynamicEnvironment); } else if (enType == DynamicEnvironmentCodex.ObjectTypes.NeutralPuzzleBox) { xEn = new PuzzleBox(); xEn = (xEn as PuzzleBox); xEn.enType = enType; xEn.xRenderComponent.xOwnerObject = xEn; xEn.bDestroyOnHit = false; xEn.bInstantiateInNetwork = false; xEn.bNetworkSynchEnabled = true; xEn.xRenderComponent.dixAnimations.Add(0, new Animation(0, 0, Content.Load<Texture2D>("Sprites/Puzzles/Blocks/DefaultBlock"), new Vector2(10f, 17f), 4, 1, 20, 25, 0, 0, 1, Animation.LoopSettings.Clamp, Animation.CancelOptions.IgnoreIfPlaying, true, true, new AnimationInstruction[0])); xEn.xCollisionComponent.xMovementCollider = new BoxCollider(20, 15, 0f, Vector2.Zero, xEn.xTransform, 10f, xEn); xEn.xCollisionComponent.xMovementCollider.bIsLarge = false; xEn.xCollisionComponent.xMovementCollider.bStaticKnockback = false; } else if (enType == DynamicEnvironmentCodex.ObjectTypes.NeutralPuzzleBox_ToyFactory) { xEn = new PuzzleBox(); xEn = (xEn as PuzzleBox); xEn.enType = enType; xEn.xRenderComponent.xOwnerObject = xEn; xEn.bDestroyOnHit = false; xEn.bInstantiateInNetwork = false; xEn.bNetworkSynchEnabled = true; xEn.xRenderComponent.dixAnimations.Add(0, new Animation(0, 0, Content.Load<Texture2D>("Sprites/Puzzles/Blocks/ToyFactory/DefaultBlock"), new Vector2(10f, 17f), 4, 1, 20, 25, 0, 0, 1, Animation.LoopSettings.Clamp, Animation.CancelOptions.IgnoreIfPlaying, true, true, new AnimationInstruction[0])); xEn.xCollisionComponent.xMovementCollider = new BoxCollider(20, 15, 0f, Vector2.Zero, xEn.xTransform, 10f, xEn); xEn.xCollisionComponent.xMovementCollider.bIsLarge = false; xEn.xCollisionComponent.xMovementCollider.bStaticKnockback = false; } else if (enType == DynamicEnvironmentCodex.ObjectTypes.MirrorBlockBLTR) { xEn = new PuzzleBox(); PuzzleBox xPuz = xEn as PuzzleBox; xPuz.byMirrorDirection = 0; xEn.enType = enType; xEn.xRenderComponent.xOwnerObject = xEn; xEn.bDestroyOnHit = false; xEn.bInstantiateInNetwork = false; xEn.bNetworkSynchEnabled = true; xEn.xRenderComponent.dixAnimations.Add(0, new Animation(0, 0, Content.Load<Texture2D>("Sprites/Puzzles/Blocks/MirrorBlockB"), new Vector2(10f, 25f), 4, 1, 20, 33, 0, 0, 1, Animation.LoopSettings.Clamp, Animation.CancelOptions.IgnoreIfPlaying, true, true, new AnimationInstruction[0])); Dictionary<ushort, Animation> arg_BB3E_0 = xEn.xRenderComponent.dixAnimations; ushort arg_BB3E_1 = 1; ushort arg_BB39_0 = 1; byte arg_BB39_1 = 0; Texture2D arg_BB39_2 = Content.Load<Texture2D>("Sprites/Puzzles/Blocks/MirrorBlockB"); Vector2 arg_BB39_3 = new Vector2(10f, 25f); int arg_BB39_4 = 4; int arg_BB39_5 = 8; int arg_BB39_6 = 20; int arg_BB39_7 = 33; int arg_BB39_8 = 0; int arg_BB39_9 = 0; int arg_BB39_10 = 10; Animation.LoopSettings arg_BB39_11 = Animation.LoopSettings.Clamp; Animation.CancelOptions arg_BB39_12 = Animation.CancelOptions.IgnoreIfPlaying; bool arg_BB39_13 = true; bool arg_BB39_14 = true; AnimationInstruction[] array = new AnimationInstruction[1]; AnimationInstruction[] arg_BB36_0 = array; int arg_BB36_1 = 0; AnimInsCriteria arg_BB31_0 = new AnimInsCriteria(AnimInsCriteria.Criteria.TriggerAtStart, new float[0]); AnimInsEvent.EventType arg_BB2C_0 = AnimInsEvent.EventType.PlaySound; string arg_BB2C_1 = "mirror_bounce"; float[] array2 = new float[1]; arg_BB36_0[arg_BB36_1] = new AnimationInstruction(arg_BB31_0, new AnimInsEvent(arg_BB2C_0, arg_BB2C_1, array2)); arg_BB3E_0.Add(arg_BB3E_1, new Animation(arg_BB39_0, arg_BB39_1, arg_BB39_2, arg_BB39_3, arg_BB39_4, arg_BB39_5, arg_BB39_6, arg_BB39_7, arg_BB39_8, arg_BB39_9, arg_BB39_10, arg_BB39_11, arg_BB39_12, arg_BB39_13, arg_BB39_14, array)); xPuz.xFulkodsmannen = new AnimatedRenderComponent(xEn); xPuz.xFulkodsmannen.dixAnimations.Add(0, new Animation(0, 0, Content.Load<Texture2D>("Sprites/Puzzles/Blocks/MirrorB"), new Vector2(10f, 25f), 4, 1, 20, 33, 0, 0, 1, Animation.LoopSettings.Clamp, Animation.CancelOptions.IgnoreIfPlaying, true, true, new AnimationInstruction[0])); xPuz.xFulkodsmannen.dixAnimations.Add(1, new Animation(1, 0, Content.Load<Texture2D>("Sprites/Puzzles/Blocks/MirrorB"), new Vector2(10f, 25f), 4, 1, 20, 33, 0, 0, 10, Animation.LoopSettings.Clamp, Animation.CancelOptions.IgnoreIfPlaying, true, true, new AnimationInstruction[0])); xPuz.xFulkodsmannen.xTransform = xEn.xTransform; Program.game.xRenderMaster.RegisterSortedRenderComponent(xPuz.xFulkodsmannen); xEn.xCollisionComponent.xMovementCollider = new BoxCollider(20, 15, 0f, Vector2.Zero, xEn.xTransform, 10f, xEn); xEn.xCollisionComponent.xMovementCollider.bIsLarge = false; xEn.xCollisionComponent.xMovementCollider.bStaticKnockback = false; xEn.xCollisionComponent.xMovementCollider.bIsFlatCollider = true; } else if (enType == DynamicEnvironmentCodex.ObjectTypes.MirrorBlockTLBR) { xEn = new PuzzleBox(); PuzzleBox xPuz2 = xEn as PuzzleBox; xPuz2.byMirrorDirection = 1; xEn.enType = enType; xEn.xRenderComponent.xOwnerObject = xEn; xEn.bDestroyOnHit = false; xEn.bInstantiateInNetwork = false; xEn.bNetworkSynchEnabled = true; xEn.xRenderComponent.dixAnimations.Add(0, new Animation(0, 0, Content.Load<Texture2D>("Sprites/Puzzles/Blocks/MirrorBlockB"), new Vector2(10f, 25f), 4, 1, 20, 33, 0, 0, 1, Animation.LoopSettings.Clamp, Animation.CancelOptions.IgnoreIfPlaying, true, true, new AnimationInstruction[0])); Dictionary<ushort, Animation> arg_BD62_0 = xEn.xRenderComponent.dixAnimations; ushort arg_BD62_1 = 1; ushort arg_BD5D_0 = 1; byte arg_BD5D_1 = 0; Texture2D arg_BD5D_2 = Content.Load<Texture2D>("Sprites/Puzzles/Blocks/MirrorBlockB"); Vector2 arg_BD5D_3 = new Vector2(10f, 25f); int arg_BD5D_4 = 4; int arg_BD5D_5 = 8; int arg_BD5D_6 = 20; int arg_BD5D_7 = 33; int arg_BD5D_8 = 0; int arg_BD5D_9 = 0; int arg_BD5D_10 = 10; Animation.LoopSettings arg_BD5D_11 = Animation.LoopSettings.Clamp; Animation.CancelOptions arg_BD5D_12 = Animation.CancelOptions.IgnoreIfPlaying; bool arg_BD5D_13 = true; bool arg_BD5D_14 = true; AnimationInstruction[] array = new AnimationInstruction[1]; AnimationInstruction[] arg_BD5A_0 = array; int arg_BD5A_1 = 0; AnimInsCriteria arg_BD55_0 = new AnimInsCriteria(AnimInsCriteria.Criteria.TriggerAtStart, new float[0]); AnimInsEvent.EventType arg_BD50_0 = AnimInsEvent.EventType.PlaySound; string arg_BD50_1 = "mirror_bounce"; float[] array2 = new float[1]; arg_BD5A_0[arg_BD5A_1] = new AnimationInstruction(arg_BD55_0, new AnimInsEvent(arg_BD50_0, arg_BD50_1, array2)); arg_BD62_0.Add(arg_BD62_1, new Animation(arg_BD5D_0, arg_BD5D_1, arg_BD5D_2, arg_BD5D_3, arg_BD5D_4, arg_BD5D_5, arg_BD5D_6, arg_BD5D_7, arg_BD5D_8, arg_BD5D_9, arg_BD5D_10, arg_BD5D_11, arg_BD5D_12, arg_BD5D_13, arg_BD5D_14, array)); xEn.xRenderComponent.dixAnimations[0].enSpriteEffect = SpriteEffects.FlipHorizontally; xEn.xRenderComponent.dixAnimations[1].enSpriteEffect = SpriteEffects.FlipHorizontally; xEn.xRenderComponent.enSpriteEffect = SpriteEffects.FlipHorizontally; xPuz2.xFulkodsmannen = new AnimatedRenderComponent(xEn); xPuz2.xFulkodsmannen.dixAnimations.Add(0, new Animation(0, 0, Content.Load<Texture2D>("Sprites/Puzzles/Blocks/MirrorB"), new Vector2(10f, 25f), 4, 1, 20, 33, 0, 0, 1, Animation.LoopSettings.Clamp, Animation.CancelOptions.IgnoreIfPlaying, true, true, new AnimationInstruction[0])); xPuz2.xFulkodsmannen.dixAnimations.Add(1, new Animation(1, 0, Content.Load<Texture2D>("Sprites/Puzzles/Blocks/MirrorB"), new Vector2(10f, 25f), 4, 1, 20, 33, 0, 0, 10, Animation.LoopSettings.Clamp, Animation.CancelOptions.IgnoreIfPlaying, true, true, new AnimationInstruction[0])); xPuz2.xFulkodsmannen.dixAnimations[0].enSpriteEffect = SpriteEffects.FlipHorizontally; xPuz2.xFulkodsmannen.dixAnimations[1].enSpriteEffect = SpriteEffects.FlipHorizontally; xPuz2.xFulkodsmannen.enSpriteEffect = SpriteEffects.FlipHorizontally; xPuz2.xFulkodsmannen.xTransform = xEn.xTransform; Program.game.xRenderMaster.RegisterSortedRenderComponent(xPuz2.xFulkodsmannen); xEn.xCollisionComponent.xMovementCollider = new BoxCollider(20, 15, 0f, Vector2.Zero, xEn.xTransform, 10f, xEn); xEn.xCollisionComponent.xMovementCollider.bIsLarge = false; xEn.xCollisionComponent.xMovementCollider.bStaticKnockback = false; xEn.xCollisionComponent.xMovementCollider.bIsFlatCollider = true; } else if (enType == DynamicEnvironmentCodex.ObjectTypes.PuzzleRuneBlock01) { xEn = new PuzzleBox(); xEn = (xEn as PuzzleBox); xEn.enType = enType; xEn.xRenderComponent.xOwnerObject = xEn; xEn.bInstantiateInNetwork = false; xEn.bNetworkSynchEnabled = true; xEn.bDestroyOnHit = false; xEn.xRenderComponent.dixAnimations.Add(0, new Animation(0, 0, Content.Load<Texture2D>("Sprites/Puzzles/Blocks/RuneBlock01"), new Vector2(10f, 17f), 4, 1, 20, 25, 0, 0, 1, Animation.LoopSettings.Clamp, Animation.CancelOptions.IgnoreIfPlaying, true, true, new AnimationInstruction[0])); Dictionary<ushort, Animation> arg_C021_0 = xEn.xRenderComponent.dixAnimations; ushort arg_C021_1 = 1; ushort arg_C01C_0 = 1; byte arg_C01C_1 = 0; Texture2D arg_C01C_2 = Content.Load<Texture2D>("Sprites/Puzzles/Blocks/RuneBlock01Flash"); Vector2 arg_C01C_3 = new Vector2(10f, 17f); int arg_C01C_4 = 4; int arg_C01C_5 = 6; int arg_C01C_6 = 20; int arg_C01C_7 = 25; int arg_C01C_8 = 0; int arg_C01C_9 = 0; int arg_C01C_10 = 6; Animation.LoopSettings arg_C01C_11 = Animation.LoopSettings.Clamp; Animation.CancelOptions arg_C01C_12 = Animation.CancelOptions.IgnoreIfPlaying; bool arg_C01C_13 = true; bool arg_C01C_14 = true; AnimationInstruction[] array = new AnimationInstruction[2]; array[0] = new AnimationInstruction(new AnimInsCriteria(AnimInsCriteria.Criteria.TriggerAtEnd, new float[0]), new AnimInsEvent(AnimInsEvent.EventType.PlayAnimation, new float[] { 2f })); AnimationInstruction[] arg_C019_0 = array; int arg_C019_1 = 1; AnimInsCriteria arg_C014_0 = new AnimInsCriteria(AnimInsCriteria.Criteria.TriggerAtStart, new float[0]); AnimInsEvent.EventType arg_C00F_0 = AnimInsEvent.EventType.PlaySound; string arg_C00F_1 = "Puzzle_solved"; float[] array2 = new float[1]; arg_C019_0[arg_C019_1] = new AnimationInstruction(arg_C014_0, new AnimInsEvent(arg_C00F_0, arg_C00F_1, array2)); arg_C021_0.Add(arg_C021_1, new Animation(arg_C01C_0, arg_C01C_1, arg_C01C_2, arg_C01C_3, arg_C01C_4, arg_C01C_5, arg_C01C_6, arg_C01C_7, arg_C01C_8, arg_C01C_9, arg_C01C_10, arg_C01C_11, arg_C01C_12, arg_C01C_13, arg_C01C_14, array)); xEn.xRenderComponent.dixAnimations.Add(2, new Animation(2, 0, Content.Load<Texture2D>("Sprites/Puzzles/Blocks/RuneBlock01Solved"), new Vector2(10f, 17f), 4, 10, 20, 25, 0, 0, 10, Animation.LoopSettings.Looping, Animation.CancelOptions.IgnoreIfPlaying, true, true, new AnimationInstruction[0])); xEn.xCollisionComponent.xMovementCollider = new BoxCollider(20, 15, 0f, Vector2.Zero, xEn.xTransform, 10f, xEn); xEn.xCollisionComponent.xMovementCollider.bIsLarge = false; xEn.xCollisionComponent.xMovementCollider.bStaticKnockback = false; } else if (enType == DynamicEnvironmentCodex.ObjectTypes.PuzzleRuneBlock01_ToyFactory) { xEn = new PuzzleBox(); xEn = (xEn as PuzzleBox); xEn.enType = enType; xEn.xRenderComponent.xOwnerObject = xEn; xEn.bInstantiateInNetwork = false; xEn.bNetworkSynchEnabled = true; xEn.bDestroyOnHit = false; xEn.xRenderComponent.dixAnimations.Add(0, new Animation(0, 0, Content.Load<Texture2D>("Sprites/Puzzles/Blocks/ToyFactory/RuneBlock01"), new Vector2(10f, 17f), 4, 1, 20, 25, 0, 0, 1, Animation.LoopSettings.Clamp, Animation.CancelOptions.IgnoreIfPlaying, true, true, new AnimationInstruction[0])); Dictionary<ushort, Animation> arg_C1DD_0 = xEn.xRenderComponent.dixAnimations; ushort arg_C1DD_1 = 1; ushort arg_C1D8_0 = 1; byte arg_C1D8_1 = 0; Texture2D arg_C1D8_2 = Content.Load<Texture2D>("Sprites/Puzzles/Blocks/ToyFactory/RuneBlock01Flash"); Vector2 arg_C1D8_3 = new Vector2(10f, 17f); int arg_C1D8_4 = 4; int arg_C1D8_5 = 6; int arg_C1D8_6 = 20; int arg_C1D8_7 = 25; int arg_C1D8_8 = 0; int arg_C1D8_9 = 0; int arg_C1D8_10 = 6; Animation.LoopSettings arg_C1D8_11 = Animation.LoopSettings.Clamp; Animation.CancelOptions arg_C1D8_12 = Animation.CancelOptions.IgnoreIfPlaying; bool arg_C1D8_13 = true; bool arg_C1D8_14 = true; AnimationInstruction[] array = new AnimationInstruction[2]; array[0] = new AnimationInstruction(new AnimInsCriteria(AnimInsCriteria.Criteria.TriggerAtEnd, new float[0]), new AnimInsEvent(AnimInsEvent.EventType.PlayAnimation, new float[] { 2f })); AnimationInstruction[] arg_C1D5_0 = array; int arg_C1D5_1 = 1; AnimInsCriteria arg_C1D0_0 = new AnimInsCriteria(AnimInsCriteria.Criteria.TriggerAtStart, new float[0]); AnimInsEvent.EventType arg_C1CB_0 = AnimInsEvent.EventType.PlaySound; string arg_C1CB_1 = "Puzzle_solved"; float[] array2 = new float[1]; arg_C1D5_0[arg_C1D5_1] = new AnimationInstruction(arg_C1D0_0, new AnimInsEvent(arg_C1CB_0, arg_C1CB_1, array2)); arg_C1DD_0.Add(arg_C1DD_1, new Animation(arg_C1D8_0, arg_C1D8_1, arg_C1D8_2, arg_C1D8_3, arg_C1D8_4, arg_C1D8_5, arg_C1D8_6, arg_C1D8_7, arg_C1D8_8, arg_C1D8_9, arg_C1D8_10, arg_C1D8_11, arg_C1D8_12, arg_C1D8_13, arg_C1D8_14, array)); xEn.xRenderComponent.dixAnimations.Add(2, new Animation(2, 0, Content.Load<Texture2D>("Sprites/Puzzles/Blocks/ToyFactory/RuneBlock01Solved"), new Vector2(10f, 17f), 4, 10, 20, 25, 0, 0, 10, Animation.LoopSettings.Looping, Animation.CancelOptions.IgnoreIfPlaying, true, true, new AnimationInstruction[0])); xEn.xCollisionComponent.xMovementCollider = new BoxCollider(20, 15, 0f, Vector2.Zero, xEn.xTransform, 10f, xEn); xEn.xCollisionComponent.xMovementCollider.bIsLarge = false; xEn.xCollisionComponent.xMovementCollider.bStaticKnockback = false; } else if (enType == DynamicEnvironmentCodex.ObjectTypes.PuzzleStopBlock01) { xEn = new PuzzleBox(); PuzzleBox xPuz3 = xEn as PuzzleBox; xEn.enType = enType; xEn.xRenderComponent.xOwnerObject = xEn; xEn.bInstantiateInNetwork = false; xEn.bNetworkSynchEnabled = false; xEn.bDestroyOnHit = false; xPuz3.bIsMovable = false; xEn.xRenderComponent.dixAnimations.Add(0, new Animation(0, 0, Content.Load<Texture2D>("Sprites/Puzzles/Blocks/StopBlock02"), new Vector2(10f, 9f), 4, 1, 20, 17, 0, 0, 1, Animation.LoopSettings.Clamp, Animation.CancelOptions.IgnoreIfPlaying, true, true, new AnimationInstruction[0])); xEn.xCollisionComponent.xMovementCollider = new BoxCollider(20, 15, 0f, Vector2.Zero, xEn.xTransform, 10f, xEn); xEn.xCollisionComponent.xMovementCollider.bIsLarge = false; xEn.xCollisionComponent.xMovementCollider.bStaticKnockback = false; xEn.xCollisionComponent.xMovementCollider.bIsFlatCollider = true; } else if (enType == DynamicEnvironmentCodex.ObjectTypes.ArbitraryLightShiftMirror) { xEn = new PhaseShiftMirror(); xEn.enType = enType; xEn.xRenderComponent.xOwnerObject = xEn; xEn.bInstantiateInNetwork = false; xEn.bNetworkSynchEnabled = false; xEn.bDestroyOnHit = false; xEn.xRenderComponent.dixAnimations.Add(0, new Animation(0, 0, Content.Load<Texture2D>("Sprites/Puzzles/Blocks/MirrorBlockB"), new Vector2(10f, 17f), 4, 1, 20, 25, 0, 0, 1, Animation.LoopSettings.Clamp, Animation.CancelOptions.IgnoreIfPlaying, true, true, new AnimationInstruction[0])); xEn.xRenderComponent.dixAnimations.Add(1, new Animation(1, 0, Content.Load<Texture2D>("Sprites/Puzzles/Blocks/MirrorBlockA"), new Vector2(10f, 17f), 4, 1, 20, 25, 0, 0, 1, Animation.LoopSettings.Clamp, Animation.CancelOptions.IgnoreIfPlaying, true, true, new AnimationInstruction[0])); xEn.xCollisionComponent.xMovementCollider = new BoxCollider(20, 15, 0f, Vector2.Zero, xEn.xTransform, 10f, xEn); xEn.xCollisionComponent.xMovementCollider.bIsLarge = false; xEn.xCollisionComponent.xMovementCollider.bStaticKnockback = false; xEn.xCollisionComponent.xMovementCollider.bIsFlatCollider = true; } else if (enType == DynamicEnvironmentCodex.ObjectTypes.Puzzlish_PerfectGuardTrainer) { xEn = new Unique_PerfectGuardTrainer(); xEn.enType = enType; xEn.xRenderComponent.xOwnerObject = xEn; xEn.bInstantiateInNetwork = false; xEn.bNetworkSynchEnabled = true; xEn.bDestroyOnHit = false; xEn.xRenderComponent.dixAnimations.Add(0, new Animation(0, 0, Content.Load<Texture2D>("Sprites/Puzzles/Misc/PerfectGuardCrystal/Start"), new Vector2(20f, 23f), 4, 1, 41, 29, 0, 0, 1, Animation.LoopSettings.Clamp, Animation.CancelOptions.IgnoreIfPlaying, true, true, new AnimationInstruction[0])); Dictionary<ushort, Animation> arg_C5A3_0 = xEn.xRenderComponent.dixAnimations; ushort arg_C5A3_1 = 1; ushort arg_C59E_0 = 1; byte arg_C59E_1 = 0; Texture2D arg_C59E_2 = Content.Load<Texture2D>("Sprites/Puzzles/Misc/PerfectGuardCrystal/Start"); Vector2 arg_C59E_3 = new Vector2(20f, 23f); int arg_C59E_4 = 4; int arg_C59E_5 = 11; int arg_C59E_6 = 41; int arg_C59E_7 = 29; int arg_C59E_8 = 0; int arg_C59E_9 = 0; int arg_C59E_10 = 20; Animation.LoopSettings arg_C59E_11 = Animation.LoopSettings.Clamp; Animation.CancelOptions arg_C59E_12 = Animation.CancelOptions.IgnoreIfPlaying; bool arg_C59E_13 = true; bool arg_C59E_14 = true; AnimationInstruction[] array = new AnimationInstruction[2]; AnimationInstruction[] arg_C56D_0 = array; int arg_C56D_1 = 0; AnimInsCriteria arg_C568_0 = new AnimInsCriteria(AnimInsCriteria.Criteria.TriggerAtStart, new float[0]); AnimInsEvent.EventType arg_C563_0 = AnimInsEvent.EventType.PlaySound; string arg_C563_1 = "guard_machine_start"; float[] array2 = new float[1]; arg_C56D_0[arg_C56D_1] = new AnimationInstruction(arg_C568_0, new AnimInsEvent(arg_C563_0, arg_C563_1, array2)); array[1] = new AnimationInstruction(new AnimInsCriteria(AnimInsCriteria.Criteria.TriggerAtEnd, new float[0]), new AnimInsEvent(AnimInsEvent.EventType.PlayAnimation, new float[] { 2f })); arg_C5A3_0.Add(arg_C5A3_1, new Animation(arg_C59E_0, arg_C59E_1, arg_C59E_2, arg_C59E_3, arg_C59E_4, arg_C59E_5, arg_C59E_6, arg_C59E_7, arg_C59E_8, arg_C59E_9, arg_C59E_10, arg_C59E_11, arg_C59E_12, arg_C59E_13, arg_C59E_14, array)); xEn.xRenderComponent.dixAnimations.Add(2, new Animation(2, 0, Content.Load<Texture2D>("Sprites/Puzzles/Misc/PerfectGuardCrystal/Start"), new Vector2(20f, 23f), 4, 1, 41, 29, 451, 0, 20, Animation.LoopSettings.Clamp, Animation.CancelOptions.IgnoreIfPlaying, true, true, new AnimationInstruction[0])); Dictionary<ushort, Animation> arg_C6C4_0 = xEn.xRenderComponent.dixAnimations; ushort arg_C6C4_1 = 3; ushort arg_C6BF_0 = 3; byte arg_C6BF_1 = 0; Texture2D arg_C6BF_2 = Content.Load<Texture2D>("Sprites/Puzzles/Misc/PerfectGuardCrystal/Attack"); Vector2 arg_C6BF_3 = new Vector2(20f, 23f); int arg_C6BF_4 = 4; int arg_C6BF_5 = 13; int arg_C6BF_6 = 41; int arg_C6BF_7 = 29; int arg_C6BF_8 = 0; int arg_C6BF_9 = 0; int arg_C6BF_10 = 20; Animation.LoopSettings arg_C6BF_11 = Animation.LoopSettings.Clamp; Animation.CancelOptions arg_C6BF_12 = Animation.CancelOptions.IgnoreIfPlaying; bool arg_C6BF_13 = true; bool arg_C6BF_14 = true; array = new AnimationInstruction[3]; AnimationInstruction[] arg_C65B_0 = array; int arg_C65B_1 = 0; AnimInsCriteria arg_C656_0 = new AnimInsCriteria(AnimInsCriteria.Criteria.TriggerAtStart, new float[0]); AnimInsEvent.EventType arg_C651_0 = AnimInsEvent.EventType.PlaySound; string arg_C651_1 = "guard_machine_attack"; array2 = new float[1]; arg_C65B_0[arg_C65B_1] = new AnimationInstruction(arg_C656_0, new AnimInsEvent(arg_C651_0, arg_C651_1, array2)); AnimationInstruction[] arg_C68E_0 = array; int arg_C68E_1 = 1; AnimInsCriteria arg_C689_0 = new AnimInsCriteria(AnimInsCriteria.Criteria.TriggerAtFrameX, new float[] { 11f }); AnimInsEvent.EventType arg_C684_0 = AnimInsEvent.EventType.CallBackAnimation; array2 = new float[1]; arg_C68E_0[arg_C68E_1] = new AnimationInstruction(arg_C689_0, new AnimInsEvent(arg_C684_0, array2)); array[2] = new AnimationInstruction(new AnimInsCriteria(AnimInsCriteria.Criteria.TriggerAtEnd, new float[0]), new AnimInsEvent(AnimInsEvent.EventType.PlayAnimation, new float[] { 2f })); arg_C6C4_0.Add(arg_C6C4_1, new Animation(arg_C6BF_0, arg_C6BF_1, arg_C6BF_2, arg_C6BF_3, arg_C6BF_4, arg_C6BF_5, arg_C6BF_6, arg_C6BF_7, arg_C6BF_8, arg_C6BF_9, arg_C6BF_10, arg_C6BF_11, arg_C6BF_12, arg_C6BF_13, arg_C6BF_14, array)); xEn.xRenderComponent.dixAnimations.Add(4, new Animation(4, 0, Content.Load<Texture2D>("Sprites/Puzzles/Misc/PerfectGuardCrystal/Damage"), new Vector2(18f, 35f), 4, 5, 37, 41, 0, 0, 20, Animation.LoopSettings.Clamp, Animation.CancelOptions.IgnoreIfPlaying, true, true, new AnimationInstruction[] { new AnimationInstruction(new AnimInsCriteria(AnimInsCriteria.Criteria.TriggerAtEnd, new float[0]), new AnimInsEvent(AnimInsEvent.EventType.CallBackAnimation, new float[] { 1f })) })); Dictionary<ushort, Animation> arg_C82A_0 = xEn.xRenderComponent.dixAnimations; ushort arg_C82A_1 = 5; ushort arg_C825_0 = 5; byte arg_C825_1 = 0; Texture2D arg_C825_2 = Content.Load<Texture2D>("Sprites/Puzzles/Misc/PerfectGuardCrystal/Clear"); Vector2 arg_C825_3 = new Vector2(18f, 35f); int arg_C825_4 = 4; int arg_C825_5 = 11; int arg_C825_6 = 37; int arg_C825_7 = 41; int arg_C825_8 = 0; int arg_C825_9 = 0; int arg_C825_10 = 20; Animation.LoopSettings arg_C825_11 = Animation.LoopSettings.Clamp; Animation.CancelOptions arg_C825_12 = Animation.CancelOptions.IgnoreIfPlaying; bool arg_C825_13 = true; bool arg_C825_14 = true; array = new AnimationInstruction[3]; AnimationInstruction[] arg_C7B8_0 = array; int arg_C7B8_1 = 0; AnimInsCriteria arg_C7B3_0 = new AnimInsCriteria(AnimInsCriteria.Criteria.TriggerAtFrameX, new float[] { 2f }); AnimInsEvent.EventType arg_C7AE_0 = AnimInsEvent.EventType.PlaySound; string arg_C7AE_1 = "guard_machine_powerup"; array2 = new float[1]; arg_C7B8_0[arg_C7B8_1] = new AnimationInstruction(arg_C7B3_0, new AnimInsEvent(arg_C7AE_0, arg_C7AE_1, array2)); array[1] = new AnimationInstruction(new AnimInsCriteria(AnimInsCriteria.Criteria.TriggerAtFrameX, new float[] { 9f }), new AnimInsEvent(AnimInsEvent.EventType.CallBackAnimation, new float[] { 2f })); array[2] = new AnimationInstruction(new AnimInsCriteria(AnimInsCriteria.Criteria.TriggerAtEnd, new float[0]), new AnimInsEvent(AnimInsEvent.EventType.PlayAnimation, new float[] { 6f })); arg_C82A_0.Add(arg_C82A_1, new Animation(arg_C825_0, arg_C825_1, arg_C825_2, arg_C825_3, arg_C825_4, arg_C825_5, arg_C825_6, arg_C825_7, arg_C825_8, arg_C825_9, arg_C825_10, arg_C825_11, arg_C825_12, arg_C825_13, arg_C825_14, array)); xEn.xRenderComponent.dixAnimations.Add(6, new Animation(6, 0, Content.Load<Texture2D>("Sprites/Puzzles/Misc/PerfectGuardCrystal/ClearIdle"), new Vector2(18f, 35f), 4, 3, 37, 41, 0, 0, 20, Animation.LoopSettings.Looping, Animation.CancelOptions.IgnoreIfPlaying, true, true, new AnimationInstruction[0])); Dictionary<ushort, Animation> arg_C90B_0 = xEn.xRenderComponent.dixAnimations; ushort arg_C90B_1 = 7; ushort arg_C906_0 = 7; byte arg_C906_1 = 0; Texture2D arg_C906_2 = Content.Load<Texture2D>("Sprites/Puzzles/Misc/PerfectGuardCrystal/Start"); Vector2 arg_C906_3 = new Vector2(20f, 23f); int arg_C906_4 = 4; int arg_C906_5 = 11; int arg_C906_6 = 41; int arg_C906_7 = 29; int arg_C906_8 = 0; int arg_C906_9 = 0; int arg_C906_10 = 20; Animation.LoopSettings arg_C906_11 = Animation.LoopSettings.Clamp; Animation.CancelOptions arg_C906_12 = Animation.CancelOptions.IgnoreIfPlaying; bool arg_C906_13 = true; bool arg_C906_14 = true; array = new AnimationInstruction[2]; AnimationInstruction[] arg_C8DE_0 = array; int arg_C8DE_1 = 0; AnimInsCriteria arg_C8D9_0 = new AnimInsCriteria(AnimInsCriteria.Criteria.TriggerAtStart, new float[0]); AnimInsEvent.EventType arg_C8D4_0 = AnimInsEvent.EventType.PlaySound; string arg_C8D4_1 = "guard_machine_shutdown"; array2 = new float[1]; arg_C8DE_0[arg_C8DE_1] = new AnimationInstruction(arg_C8D9_0, new AnimInsEvent(arg_C8D4_0, arg_C8D4_1, array2)); AnimationInstruction[] arg_C903_0 = array; int arg_C903_1 = 1; AnimInsCriteria arg_C8FE_0 = new AnimInsCriteria(AnimInsCriteria.Criteria.TriggerAtEnd, new float[0]); AnimInsEvent.EventType arg_C8F9_0 = AnimInsEvent.EventType.PlayAnimation; array2 = new float[1]; arg_C903_0[arg_C903_1] = new AnimationInstruction(arg_C8FE_0, new AnimInsEvent(arg_C8F9_0, array2)); arg_C90B_0.Add(arg_C90B_1, new Animation(arg_C906_0, arg_C906_1, arg_C906_2, arg_C906_3, arg_C906_4, arg_C906_5, arg_C906_6, arg_C906_7, arg_C906_8, arg_C906_9, arg_C906_10, arg_C906_11, arg_C906_12, arg_C906_13, arg_C906_14, array)); xEn.xRenderComponent.dixAnimations[7].bReversePlayback = true; xEn.xCollisionComponent.xMovementCollider = new BoxCollider(5, 5, 0f, Vector2.Zero, xEn.xTransform, 10f, xEn); xEn.xCollisionComponent.xMovementCollider.bIsLarge = false; xEn.xCollisionComponent.xMovementCollider.bStaticKnockback = false; xEn.xCollisionComponent.AddHitboxCollider(new SphereCollider(8f, new Vector2(0f, -10f), xEn.xTransform, 0f, xEn), Collider.ColliderLayers.DynamicEnvironment); } else if (enType == DynamicEnvironmentCodex.ObjectTypes.Puzzlish_PerfectGuardRoguelike) { xEn = new Unique_PerfectGuardRoguelikeChallenge(); xEn.enType = enType; xEn.xRenderComponent.xOwnerObject = xEn; xEn.bInstantiateInNetwork = false; xEn.bNetworkSynchEnabled = true; xEn.bDestroyOnHit = false; xEn.xRenderComponent.dixAnimations.Add(0, new Animation(0, 0, Content.Load<Texture2D>("Sprites/Puzzles/Misc/PerfectGuardCrystal/Start"), new Vector2(20f, 23f), 4, 1, 41, 29, 0, 0, 1, Animation.LoopSettings.Clamp, Animation.CancelOptions.IgnoreIfPlaying, true, true, new AnimationInstruction[0])); Dictionary<ushort, Animation> arg_CAC1_0 = xEn.xRenderComponent.dixAnimations; ushort arg_CAC1_1 = 1; ushort arg_CABC_0 = 1; byte arg_CABC_1 = 0; Texture2D arg_CABC_2 = Content.Load<Texture2D>("Sprites/Puzzles/Misc/PerfectGuardCrystal/Start"); Vector2 arg_CABC_3 = new Vector2(20f, 23f); int arg_CABC_4 = 4; int arg_CABC_5 = 11; int arg_CABC_6 = 41; int arg_CABC_7 = 29; int arg_CABC_8 = 0; int arg_CABC_9 = 0; int arg_CABC_10 = 20; Animation.LoopSettings arg_CABC_11 = Animation.LoopSettings.Clamp; Animation.CancelOptions arg_CABC_12 = Animation.CancelOptions.IgnoreIfPlaying; bool arg_CABC_13 = true; bool arg_CABC_14 = true; AnimationInstruction[] array = new AnimationInstruction[2]; AnimationInstruction[] arg_CA8B_0 = array; int arg_CA8B_1 = 0; AnimInsCriteria arg_CA86_0 = new AnimInsCriteria(AnimInsCriteria.Criteria.TriggerAtStart, new float[0]); AnimInsEvent.EventType arg_CA81_0 = AnimInsEvent.EventType.PlaySound; string arg_CA81_1 = "guard_machine_start"; float[] array2 = new float[1]; arg_CA8B_0[arg_CA8B_1] = new AnimationInstruction(arg_CA86_0, new AnimInsEvent(arg_CA81_0, arg_CA81_1, array2)); array[1] = new AnimationInstruction(new AnimInsCriteria(AnimInsCriteria.Criteria.TriggerAtEnd, new float[0]), new AnimInsEvent(AnimInsEvent.EventType.PlayAnimation, new float[] { 2f })); arg_CAC1_0.Add(arg_CAC1_1, new Animation(arg_CABC_0, arg_CABC_1, arg_CABC_2, arg_CABC_3, arg_CABC_4, arg_CABC_5, arg_CABC_6, arg_CABC_7, arg_CABC_8, arg_CABC_9, arg_CABC_10, arg_CABC_11, arg_CABC_12, arg_CABC_13, arg_CABC_14, array)); xEn.xRenderComponent.dixAnimations.Add(2, new Animation(2, 0, Content.Load<Texture2D>("Sprites/Puzzles/Misc/PerfectGuardCrystal/Start"), new Vector2(20f, 23f), 4, 1, 41, 29, 451, 0, 20, Animation.LoopSettings.Clamp, Animation.CancelOptions.IgnoreIfPlaying, true, true, new AnimationInstruction[0])); Dictionary<ushort, Animation> arg_CBE5_0 = xEn.xRenderComponent.dixAnimations; ushort arg_CBE5_1 = 3; ushort arg_CBE0_0 = 3; byte arg_CBE0_1 = 0; Texture2D arg_CBE0_2 = Content.Load<Texture2D>("Sprites/Puzzles/Misc/PerfectGuardCrystal/Attack"); Vector2 arg_CBE0_3 = new Vector2(20f, 23f); int arg_CBE0_4 = 3; int arg_CBE0_5 = 7; int arg_CBE0_6 = 41; int arg_CBE0_7 = 29; int arg_CBE0_8 = 246; int arg_CBE0_9 = 0; int arg_CBE0_10 = 20; Animation.LoopSettings arg_CBE0_11 = Animation.LoopSettings.Clamp; Animation.CancelOptions arg_CBE0_12 = Animation.CancelOptions.IgnoreIfPlaying; bool arg_CBE0_13 = true; bool arg_CBE0_14 = true; array = new AnimationInstruction[3]; AnimationInstruction[] arg_CB7C_0 = array; int arg_CB7C_1 = 0; AnimInsCriteria arg_CB77_0 = new AnimInsCriteria(AnimInsCriteria.Criteria.TriggerAtStart, new float[0]); AnimInsEvent.EventType arg_CB72_0 = AnimInsEvent.EventType.PlaySound; string arg_CB72_1 = "guard_machine_attack"; array2 = new float[1]; arg_CB7C_0[arg_CB7C_1] = new AnimationInstruction(arg_CB77_0, new AnimInsEvent(arg_CB72_0, arg_CB72_1, array2)); AnimationInstruction[] arg_CBAF_0 = array; int arg_CBAF_1 = 1; AnimInsCriteria arg_CBAA_0 = new AnimInsCriteria(AnimInsCriteria.Criteria.TriggerAtFrameX, new float[] { 5f }); AnimInsEvent.EventType arg_CBA5_0 = AnimInsEvent.EventType.CallBackAnimation; array2 = new float[1]; arg_CBAF_0[arg_CBAF_1] = new AnimationInstruction(arg_CBAA_0, new AnimInsEvent(arg_CBA5_0, array2)); array[2] = new AnimationInstruction(new AnimInsCriteria(AnimInsCriteria.Criteria.TriggerAtEnd, new float[0]), new AnimInsEvent(AnimInsEvent.EventType.PlayAnimation, new float[] { 2f })); arg_CBE5_0.Add(arg_CBE5_1, new Animation(arg_CBE0_0, arg_CBE0_1, arg_CBE0_2, arg_CBE0_3, arg_CBE0_4, arg_CBE0_5, arg_CBE0_6, arg_CBE0_7, arg_CBE0_8, arg_CBE0_9, arg_CBE0_10, arg_CBE0_11, arg_CBE0_12, arg_CBE0_13, arg_CBE0_14, array)); xEn.xRenderComponent.dixAnimations.Add(4, new Animation(4, 0, Content.Load<Texture2D>("Sprites/Puzzles/Misc/PerfectGuardCrystal/Damage"), new Vector2(18f, 35f), 4, 5, 37, 41, 0, 0, 20, Animation.LoopSettings.Clamp, Animation.CancelOptions.IgnoreIfPlaying, true, true, new AnimationInstruction[] { new AnimationInstruction(new AnimInsCriteria(AnimInsCriteria.Criteria.TriggerAtEnd, new float[0]), new AnimInsEvent(AnimInsEvent.EventType.CallBackAnimation, new float[] { 1f })) })); Dictionary<ushort, Animation> arg_CD4B_0 = xEn.xRenderComponent.dixAnimations; ushort arg_CD4B_1 = 5; ushort arg_CD46_0 = 5; byte arg_CD46_1 = 0; Texture2D arg_CD46_2 = Content.Load<Texture2D>("Sprites/Puzzles/Misc/PerfectGuardCrystal/Clear"); Vector2 arg_CD46_3 = new Vector2(18f, 35f); int arg_CD46_4 = 4; int arg_CD46_5 = 11; int arg_CD46_6 = 37; int arg_CD46_7 = 41; int arg_CD46_8 = 0; int arg_CD46_9 = 0; int arg_CD46_10 = 20; Animation.LoopSettings arg_CD46_11 = Animation.LoopSettings.Clamp; Animation.CancelOptions arg_CD46_12 = Animation.CancelOptions.IgnoreIfPlaying; bool arg_CD46_13 = true; bool arg_CD46_14 = true; array = new AnimationInstruction[3]; AnimationInstruction[] arg_CCD9_0 = array; int arg_CCD9_1 = 0; AnimInsCriteria arg_CCD4_0 = new AnimInsCriteria(AnimInsCriteria.Criteria.TriggerAtFrameX, new float[] { 2f }); AnimInsEvent.EventType arg_CCCF_0 = AnimInsEvent.EventType.PlaySound; string arg_CCCF_1 = "guard_machine_powerup"; array2 = new float[1]; arg_CCD9_0[arg_CCD9_1] = new AnimationInstruction(arg_CCD4_0, new AnimInsEvent(arg_CCCF_0, arg_CCCF_1, array2)); array[1] = new AnimationInstruction(new AnimInsCriteria(AnimInsCriteria.Criteria.TriggerAtFrameX, new float[] { 9f }), new AnimInsEvent(AnimInsEvent.EventType.CallBackAnimation, new float[] { 2f })); array[2] = new AnimationInstruction(new AnimInsCriteria(AnimInsCriteria.Criteria.TriggerAtEnd, new float[0]), new AnimInsEvent(AnimInsEvent.EventType.PlayAnimation, new float[] { 6f })); arg_CD4B_0.Add(arg_CD4B_1, new Animation(arg_CD46_0, arg_CD46_1, arg_CD46_2, arg_CD46_3, arg_CD46_4, arg_CD46_5, arg_CD46_6, arg_CD46_7, arg_CD46_8, arg_CD46_9, arg_CD46_10, arg_CD46_11, arg_CD46_12, arg_CD46_13, arg_CD46_14, array)); xEn.xRenderComponent.dixAnimations.Add(6, new Animation(6, 0, Content.Load<Texture2D>("Sprites/Puzzles/Misc/PerfectGuardCrystal/ClearIdle"), new Vector2(18f, 35f), 4, 3, 37, 41, 0, 0, 20, Animation.LoopSettings.Looping, Animation.CancelOptions.IgnoreIfPlaying, true, true, new AnimationInstruction[0])); Dictionary<ushort, Animation> arg_CE2C_0 = xEn.xRenderComponent.dixAnimations; ushort arg_CE2C_1 = 7; ushort arg_CE27_0 = 7; byte arg_CE27_1 = 0; Texture2D arg_CE27_2 = Content.Load<Texture2D>("Sprites/Puzzles/Misc/PerfectGuardCrystal/Start"); Vector2 arg_CE27_3 = new Vector2(20f, 23f); int arg_CE27_4 = 4; int arg_CE27_5 = 11; int arg_CE27_6 = 41; int arg_CE27_7 = 29; int arg_CE27_8 = 0; int arg_CE27_9 = 0; int arg_CE27_10 = 20; Animation.LoopSettings arg_CE27_11 = Animation.LoopSettings.Clamp; Animation.CancelOptions arg_CE27_12 = Animation.CancelOptions.IgnoreIfPlaying; bool arg_CE27_13 = true; bool arg_CE27_14 = true; array = new AnimationInstruction[2]; AnimationInstruction[] arg_CDFF_0 = array; int arg_CDFF_1 = 0; AnimInsCriteria arg_CDFA_0 = new AnimInsCriteria(AnimInsCriteria.Criteria.TriggerAtStart, new float[0]); AnimInsEvent.EventType arg_CDF5_0 = AnimInsEvent.EventType.PlaySound; string arg_CDF5_1 = "guard_machine_shutdown"; array2 = new float[1]; arg_CDFF_0[arg_CDFF_1] = new AnimationInstruction(arg_CDFA_0, new AnimInsEvent(arg_CDF5_0, arg_CDF5_1, array2)); AnimationInstruction[] arg_CE24_0 = array; int arg_CE24_1 = 1; AnimInsCriteria arg_CE1F_0 = new AnimInsCriteria(AnimInsCriteria.Criteria.TriggerAtEnd, new float[0]); AnimInsEvent.EventType arg_CE1A_0 = AnimInsEvent.EventType.PlayAnimation; array2 = new float[1]; arg_CE24_0[arg_CE24_1] = new AnimationInstruction(arg_CE1F_0, new AnimInsEvent(arg_CE1A_0, array2)); arg_CE2C_0.Add(arg_CE2C_1, new Animation(arg_CE27_0, arg_CE27_1, arg_CE27_2, arg_CE27_3, arg_CE27_4, arg_CE27_5, arg_CE27_6, arg_CE27_7, arg_CE27_8, arg_CE27_9, arg_CE27_10, arg_CE27_11, arg_CE27_12, arg_CE27_13, arg_CE27_14, array)); xEn.xRenderComponent.dixAnimations[7].bReversePlayback = true; xEn.xCollisionComponent.xMovementCollider = new BoxCollider(5, 5, 0f, Vector2.Zero, xEn.xTransform, 10f, xEn); xEn.xCollisionComponent.xMovementCollider.bIsLarge = false; xEn.xCollisionComponent.xMovementCollider.bStaticKnockback = false; xEn.xCollisionComponent.AddHitboxCollider(new SphereCollider(8f, new Vector2(0f, -10f), xEn.xTransform, 0f, xEn), Collider.ColliderLayers.DynamicEnvironment); } else if (enType == DynamicEnvironmentCodex.ObjectTypes.Puzzlish_BulletHellMos) { xEn = new Unique_BulletHellMosarn(); xEn.enType = enType; xEn.xRenderComponent.xOwnerObject = xEn; xEn.bInstantiateInNetwork = false; xEn.bNetworkSynchEnabled = false; xEn.bDestroyOnHit = false; xEn.xRenderComponent.dixAnimations.Add(0, new Animation(0, 0, RenderMaster.txNullTex, new Vector2(16f, 48f), 4, 1, 34, 63, 0, 0, 1, Animation.LoopSettings.Clamp, Animation.CancelOptions.IgnoreIfPlaying, true, true, new AnimationInstruction[0])); xEn.xCollisionComponent.xMovementCollider = new BoxCollider(5, 5, 0f, Vector2.Zero, xEn.xTransform, 10f, xEn); xEn.xCollisionComponent.xMovementCollider.bIsLarge = false; xEn.xCollisionComponent.xMovementCollider.bStaticKnockback = false; xEn.xCollisionComponent.AddHitboxCollider(new SphereCollider(10f, Vector2.Zero, xEn.xTransform, 0f, xEn), Collider.ColliderLayers.DynamicEnvironment); } else if (enType == DynamicEnvironmentCodex.ObjectTypes.Puzzlish_GlockenSpiel) { xEn = new Puzzle_WinterlandGlockenSpiel(); xEn.enType = enType; xEn.xRenderComponent.xOwnerObject = xEn; xEn.bInstantiateInNetwork = false; xEn.bNetworkSynchEnabled = false; xEn.bDestroyOnHit = false; xEn.xRenderComponent.dixAnimations.Add(0, new Animation(0, 0, Content.Load<Texture2D>("Bkg/Zone013_Winterland/bells"), new Vector2(4f, 33f), 4, 1, 76, 37, 0, 0, 1, Animation.LoopSettings.Clamp, Animation.CancelOptions.IgnoreIfPlaying, true, true, new AnimationInstruction[0])); xEn.xCollisionComponent.xMovementCollider = new BoxCollider(76, 5, 0f, new Vector2(35f, 0f), xEn.xTransform, 10f, xEn); xEn.xCollisionComponent.xMovementCollider.bIsLarge = false; xEn.xCollisionComponent.xMovementCollider.bStaticKnockback = false; xEn.xCollisionComponent.AddHitboxCollider(new BoxCollider(40, 5, 0f, new Vector2(35f, 0f), xEn.xTransform, 10f, xEn), Collider.ColliderLayers.DynamicEnvironment); } else if (enType == DynamicEnvironmentCodex.ObjectTypes.TeleportField) { xEn = new TeleportField(); xEn.enType = enType; xEn.enCategory = DynamicEnvironmentCodex.ObjectCategories.General; xEn.xRenderComponent.xOwnerObject = xEn; xEn.enHitEffect = SortedAnimated.SortedAnimatedEffects.None; xEn.bDestroyOnHit = false; xEn.bInstantiateInNetwork = false; xEn.bNetworkSynchEnabled = false; xEn.xRenderComponent.dixAnimations.Add(0, new Animation(0, 0, RenderMaster.txNullTex, new Vector2(50f, 70f), 4, 1, 100, 100, 0, 0, 11, Animation.LoopSettings.Clamp, Animation.CancelOptions.IgnoreIfPlaying, true, true, new AnimationInstruction[0])); } else if (enType == DynamicEnvironmentCodex.ObjectTypes.Teleporter_SkyTemple) { xEn = new TeleportPlate(); xEn.enType = enType; xEn.enCategory = DynamicEnvironmentCodex.ObjectCategories.General; xEn.xRenderComponent.xOwnerObject = xEn; xEn.enHitEffect = SortedAnimated.SortedAnimatedEffects.None; xEn.bDestroyOnHit = false; xEn.bInstantiateInNetwork = false; xEn.bNetworkSynchEnabled = false; xEn.xRenderComponent.dixAnimations.Add(0, new Animation(0, 0, Content.Load<Texture2D>(ENVIRON_PATH + "Teleport/Standard/IdleOff"), new Vector2(20f, 28f), 4, 1, 43, 45, 0, 0, 11, Animation.LoopSettings.Clamp, Animation.CancelOptions.IgnoreIfPlaying, true, true, new AnimationInstruction[0])); xEn.xRenderComponent.dixAnimations.Add(1, new Animation(1, 0, Content.Load<Texture2D>(ENVIRON_PATH + "Teleport/Standard/Start"), new Vector2(20f, 28f), 4, 24, 43, 45, 0, 0, 24, Animation.LoopSettings.Clamp, Animation.CancelOptions.IgnoreIfPlaying, true, true, new AnimationInstruction[] { new AnimationInstruction(new AnimInsCriteria(AnimInsCriteria.Criteria.TriggerAtEnd, new float[0]), new AnimInsEvent(AnimInsEvent.EventType.PlayAnimation, new float[] { 2f })) })); xEn.xRenderComponent.dixAnimations.Add(2, new Animation(2, 0, Content.Load<Texture2D>(ENVIRON_PATH + "Teleport/Standard/IdleOn"), new Vector2(21f, 28f), 4, 14, 44, 45, 0, 0, 20, Animation.LoopSettings.Looping, Animation.CancelOptions.IgnoreIfPlaying, true, true, new AnimationInstruction[0])); } else if (enType == DynamicEnvironmentCodex.ObjectTypes.Teleporter_Halloween) { xEn = new TeleportPlate(); xEn.enType = enType; xEn.enCategory = DynamicEnvironmentCodex.ObjectCategories.General; xEn.xRenderComponent.xOwnerObject = xEn; xEn.enHitEffect = SortedAnimated.SortedAnimatedEffects.None; xEn.bDestroyOnHit = false; xEn.bInstantiateInNetwork = false; xEn.bNetworkSynchEnabled = false; xEn.xRenderComponent.dixAnimations.Add(0, new Animation(0, 0, Content.Load<Texture2D>(ENVIRON_PATH + "Teleport/Halloween/IdleOff"), new Vector2(21f, 28f), 4, 1, 43, 45, 0, 0, 11, Animation.LoopSettings.Clamp, Animation.CancelOptions.IgnoreIfPlaying, true, true, new AnimationInstruction[0])); xEn.xRenderComponent.dixAnimations.Add(1, new Animation(1, 0, Content.Load<Texture2D>(ENVIRON_PATH + "Teleport/Halloween/Start"), new Vector2(21f, 28f), 4, 24, 44, 45, 0, 0, 24, Animation.LoopSettings.Clamp, Animation.CancelOptions.IgnoreIfPlaying, true, true, new AnimationInstruction[] { new AnimationInstruction(new AnimInsCriteria(AnimInsCriteria.Criteria.TriggerAtEnd, new float[0]), new AnimInsEvent(AnimInsEvent.EventType.PlayAnimation, new float[] { 2f })) })); xEn.xRenderComponent.dixAnimations.Add(2, new Animation(2, 0, Content.Load<Texture2D>(ENVIRON_PATH + "Teleport/Halloween/IdleOn"), new Vector2(21f, 28f), 4, 14, 44, 45, 0, 0, 20, Animation.LoopSettings.Looping, Animation.CancelOptions.IgnoreIfPlaying, true, true, new AnimationInstruction[0])); } else if (enType == DynamicEnvironmentCodex.ObjectTypes.PhaseShiftPlate) { xEn = new PhaseShiftPlate(); xEn.enType = enType; xEn.enCategory = DynamicEnvironmentCodex.ObjectCategories.Interactable; xEn.xRenderComponent.xOwnerObject = xEn; xEn.enHitEffect = SortedAnimated.SortedAnimatedEffects.None; xEn.bDestroyOnHit = false; xEn.bInstantiateInNetwork = false; xEn.bNetworkSynchEnabled = false; (xEn as InteractableDynamic).colInteractCollider = new SphereCollider(13f, Vector2.Zero, xEn.xTransform, 0f, xEn); (xEn as InteractableDynamic).bIsPlate = true; xEn.xRenderComponent.dixAnimations.Add(0, new Animation(0, 0, Content.Load<Texture2D>("Sprites/Puzzles/PhaseShift/arrow_outside_up"), new Vector2(12f, 12f), 4, 1, 24, 25, 0, 0, 11, Animation.LoopSettings.Looping, Animation.CancelOptions.IgnoreIfPlaying, true, true, new AnimationInstruction[0])); xEn.xRenderComponent.dixAnimations.Add(1, new Animation(1, 1, Content.Load<Texture2D>("Sprites/Puzzles/PhaseShift/arrow_outside_right"), new Vector2(12f, 12f), 4, 1, 24, 25, 0, 0, 11, Animation.LoopSettings.Looping, Animation.CancelOptions.IgnoreIfPlaying, true, true, new AnimationInstruction[0])); xEn.xRenderComponent.dixAnimations.Add(2, new Animation(2, 2, Content.Load<Texture2D>("Sprites/Puzzles/PhaseShift/arrow_outside_down"), new Vector2(12f, 12f), 4, 1, 24, 25, 0, 0, 11, Animation.LoopSettings.Looping, Animation.CancelOptions.IgnoreIfPlaying, true, true, new AnimationInstruction[0])); xEn.xRenderComponent.dixAnimations.Add(3, new Animation(3, 3, Content.Load<Texture2D>("Sprites/Puzzles/PhaseShift/arrow_outside_right"), new Vector2(12f, 12f), 4, 1, 24, 25, 0, 0, 11, Animation.LoopSettings.Looping, Animation.CancelOptions.IgnoreIfPlaying, true, true, new AnimationInstruction[0])); xEn.xRenderComponent.dixAnimations[3].enSpriteEffect = SpriteEffects.FlipHorizontally; xEn.xRenderComponent.dixAnimations.Add(4, new Animation(4, 4, Content.Load<Texture2D>("Sprites/Puzzles/PhaseShift/stop_outside"), new Vector2(12f, 12f), 4, 1, 24, 25, 0, 0, 11, Animation.LoopSettings.Looping, Animation.CancelOptions.IgnoreIfPlaying, true, true, new AnimationInstruction[0])); xEn.xRenderComponent.dixAnimations.Add(5, new Animation(5, 4, Content.Load<Texture2D>("Sprites/Puzzles/PhaseShift/appear_outside_up"), new Vector2(12f, 12f), 4, 1, 24, 25, 0, 0, 11, Animation.LoopSettings.Looping, Animation.CancelOptions.IgnoreIfPlaying, true, true, new AnimationInstruction[0])); Dictionary<ushort, Animation> arg_D6AF_0 = xEn.xRenderComponent.dixAnimations; ushort arg_D6AF_1 = 6; ushort arg_D6AA_0 = 6; byte arg_D6AA_1 = 4; Texture2D arg_D6AA_2 = Content.Load<Texture2D>("Sprites/Puzzles/PhaseShift/appear_outside_up"); Vector2 arg_D6AA_3 = new Vector2(12f, 12f); int arg_D6AA_4 = 4; int arg_D6AA_5 = 10; int arg_D6AA_6 = 24; int arg_D6AA_7 = 25; int arg_D6AA_8 = 0; int arg_D6AA_9 = 0; int arg_D6AA_10 = 11; Animation.LoopSettings arg_D6AA_11 = Animation.LoopSettings.Clamp; Animation.CancelOptions arg_D6AA_12 = Animation.CancelOptions.IgnoreIfPlaying; bool arg_D6AA_13 = true; bool arg_D6AA_14 = true; AnimationInstruction[] array = new AnimationInstruction[1]; AnimationInstruction[] arg_D6A7_0 = array; int arg_D6A7_1 = 0; AnimInsCriteria arg_D6A2_0 = new AnimInsCriteria(AnimInsCriteria.Criteria.TriggerAtEnd, new float[0]); AnimInsEvent.EventType arg_D69D_0 = AnimInsEvent.EventType.PlayAnimation; float[] array2 = new float[1]; arg_D6A7_0[arg_D6A7_1] = new AnimationInstruction(arg_D6A2_0, new AnimInsEvent(arg_D69D_0, array2)); arg_D6AF_0.Add(arg_D6AF_1, new Animation(arg_D6AA_0, arg_D6AA_1, arg_D6AA_2, arg_D6AA_3, arg_D6AA_4, arg_D6AA_5, arg_D6AA_6, arg_D6AA_7, arg_D6AA_8, arg_D6AA_9, arg_D6AA_10, arg_D6AA_11, arg_D6AA_12, arg_D6AA_13, arg_D6AA_14, array)); xEn.xRenderComponent.dixAnimations.Add(7, new Animation(7, 4, Content.Load<Texture2D>("Sprites/Puzzles/PhaseShift/appear_outside_left"), new Vector2(12f, 12f), 4, 1, 24, 25, 0, 0, 11, Animation.LoopSettings.Looping, Animation.CancelOptions.IgnoreIfPlaying, true, true, new AnimationInstruction[0])); xEn.xRenderComponent.dixAnimations.Add(8, new Animation(8, 4, Content.Load<Texture2D>("Sprites/Puzzles/PhaseShift/appear_outside_left"), new Vector2(12f, 12f), 4, 10, 24, 25, 0, 0, 11, Animation.LoopSettings.Clamp, Animation.CancelOptions.IgnoreIfPlaying, true, true, new AnimationInstruction[] { new AnimationInstruction(new AnimInsCriteria(AnimInsCriteria.Criteria.TriggerAtEnd, new float[0]), new AnimInsEvent(AnimInsEvent.EventType.PlayAnimation, new float[] { 3f })) })); xEn.xRenderComponent.dixAnimations.Add(100, new Animation(100, 0, Content.Load<Texture2D>("Sprites/Puzzles/PhaseShift/arrow_outside_up"), new Vector2(12f, 12f), 4, 7, 24, 25, 0, 0, 11, Animation.LoopSettings.Clamp, Animation.CancelOptions.IgnoreIfPlaying, true, true, new AnimationInstruction[0])); xEn.xRenderComponent.dixAnimations.Add(101, new Animation(101, 1, Content.Load<Texture2D>("Sprites/Puzzles/PhaseShift/arrow_outside_right"), new Vector2(12f, 12f), 4, 7, 24, 25, 0, 0, 11, Animation.LoopSettings.Clamp, Animation.CancelOptions.IgnoreIfPlaying, true, true, new AnimationInstruction[0])); xEn.xRenderComponent.dixAnimations.Add(102, new Animation(102, 2, Content.Load<Texture2D>("Sprites/Puzzles/PhaseShift/arrow_outside_down"), new Vector2(12f, 12f), 4, 7, 24, 25, 0, 0, 11, Animation.LoopSettings.Clamp, Animation.CancelOptions.IgnoreIfPlaying, true, true, new AnimationInstruction[0])); xEn.xRenderComponent.dixAnimations.Add(103, new Animation(103, 3, Content.Load<Texture2D>("Sprites/Puzzles/PhaseShift/arrow_outside_right"), new Vector2(12f, 12f), 4, 7, 24, 25, 0, 0, 11, Animation.LoopSettings.Clamp, Animation.CancelOptions.IgnoreIfPlaying, true, true, new AnimationInstruction[0])); xEn.xRenderComponent.dixAnimations[103].enSpriteEffect = SpriteEffects.FlipHorizontally; xEn.xRenderComponent.dixAnimations.Add(104, new Animation(104, 4, Content.Load<Texture2D>("Sprites/Puzzles/PhaseShift/stop_outside"), new Vector2(12f, 12f), 4, 7, 24, 25, 0, 0, 11, Animation.LoopSettings.Clamp, Animation.CancelOptions.IgnoreIfPlaying, true, true, new AnimationInstruction[0])); } else if (enType == DynamicEnvironmentCodex.ObjectTypes.JumpDownPlate) { xEn = new JumpDown(); xEn.enType = enType; xEn.enCategory = DynamicEnvironmentCodex.ObjectCategories.General; xEn.xRenderComponent.xOwnerObject = xEn; xEn.enHitEffect = SortedAnimated.SortedAnimatedEffects.None; xEn.bDestroyOnHit = false; xEn.bInstantiateInNetwork = false; xEn.bNetworkSynchEnabled = false; xEn.xRenderComponent.dixAnimations.Add(0, new Animation(0, 0, RenderMaster.txNullTex, new Vector2(7f, 8f), 4, 1, 14, 15, 0, 0, 11, Animation.LoopSettings.Looping, Animation.CancelOptions.IgnoreIfPlaying, true, true, new AnimationInstruction[0])); } else if (enType == DynamicEnvironmentCodex.ObjectTypes.ClimbPlate_Vines_Left) { xEn = new ClimbUp(); xEn.enType = enType; xEn.enCategory = DynamicEnvironmentCodex.ObjectCategories.General; xEn.xRenderComponent.xOwnerObject = xEn; xEn.enHitEffect = SortedAnimated.SortedAnimatedEffects.None; xEn.bDestroyOnHit = false; xEn.bInstantiateInNetwork = false; xEn.bNetworkSynchEnabled = false; xEn.xRenderComponent.dixAnimations.Add(0, new Animation(0, 0, RenderMaster.txNullTex, new Vector2(0f, 72f), 4, 1, 90, 78, 0, 0, 20, Animation.LoopSettings.Clamp, Animation.CancelOptions.IgnoreIfPlaying, true, true, new AnimationInstruction[0])); xEn.xRenderComponent.dixAnimations.Add(1, new Animation(1, 0, RenderMaster.txNullTex, new Vector2(0f, 72f), 4, 20, 90, 78, 0, 0, 20, Animation.LoopSettings.Clamp, Animation.CancelOptions.IgnoreIfPlaying, true, true, new AnimationInstruction[] { new AnimationInstruction(new AnimInsCriteria(AnimInsCriteria.Criteria.TriggerAtEnd, new float[0]), new AnimInsEvent(AnimInsEvent.EventType.PlayAnimation, new float[] { 2f })) })); xEn.xRenderComponent.dixAnimations.Add(2, new Animation(2, 0, Content.Load<Texture2D>("Bkg/Zone014_SeasonChange/Vines/Wobble/Left"), new Vector2(0f, 69f), 4, 1, 46, 75, 92, 0, 20, Animation.LoopSettings.Clamp, Animation.CancelOptions.IgnoreIfPlaying, true, true, new AnimationInstruction[0])); xEn.xRenderComponent.dixAnimations.Add(3, new Animation(3, 0, Content.Load<Texture2D>("Bkg/Zone014_SeasonChange/Vines/Wobble/Left"), new Vector2(0f, 69f), 4, 3, 46, 75, 0, 0, 20, Animation.LoopSettings.Clamp, Animation.CancelOptions.IgnoreIfPlaying, true, true, new AnimationInstruction[] { new AnimationInstruction(new AnimInsCriteria(AnimInsCriteria.Criteria.TriggerAtEnd, new float[0]), new AnimInsEvent(AnimInsEvent.EventType.PlayAnimation, new float[] { 2f })) })); } else if (enType == DynamicEnvironmentCodex.ObjectTypes.ClimbPlate_Vines_Mid) { xEn = new ClimbUp(); xEn.enType = enType; xEn.enCategory = DynamicEnvironmentCodex.ObjectCategories.General; xEn.xRenderComponent.xOwnerObject = xEn; xEn.enHitEffect = SortedAnimated.SortedAnimatedEffects.None; xEn.bDestroyOnHit = false; xEn.bInstantiateInNetwork = false; xEn.bNetworkSynchEnabled = false; xEn.xRenderComponent.dixAnimations.Add(0, new Animation(0, 0, Content.Load<Texture2D>("Bkg/Zone014_SeasonChange/Vines/Vines"), new Vector2(0f, 72f), 4, 1, 90, 78, 0, 0, 20, Animation.LoopSettings.Clamp, Animation.CancelOptions.IgnoreIfPlaying, true, true, new AnimationInstruction[0])); xEn.xRenderComponent.dixAnimations.Add(1, new Animation(1, 0, Content.Load<Texture2D>("Bkg/Zone014_SeasonChange/Vines/Vines"), new Vector2(0f, 72f), 4, 20, 90, 78, 0, 0, 20, Animation.LoopSettings.Clamp, Animation.CancelOptions.IgnoreIfPlaying, true, true, new AnimationInstruction[] { new AnimationInstruction(new AnimInsCriteria(AnimInsCriteria.Criteria.TriggerAtEnd, new float[0]), new AnimInsEvent(AnimInsEvent.EventType.PlayAnimation, new float[] { 2f })) })); xEn.xRenderComponent.dixAnimations.Add(2, new Animation(2, 0, Content.Load<Texture2D>("Bkg/Zone014_SeasonChange/Vines/Wobble/Mid"), new Vector2(-21f, 70f), 4, 1, 38, 76, 76, 0, 20, Animation.LoopSettings.Clamp, Animation.CancelOptions.IgnoreIfPlaying, true, true, new AnimationInstruction[0])); xEn.xRenderComponent.dixAnimations.Add(3, new Animation(3, 0, Content.Load<Texture2D>("Bkg/Zone014_SeasonChange/Vines/Wobble/Mid"), new Vector2(-21f, 70f), 4, 3, 38, 76, 0, 0, 20, Animation.LoopSettings.Clamp, Animation.CancelOptions.IgnoreIfPlaying, true, true, new AnimationInstruction[] { new AnimationInstruction(new AnimInsCriteria(AnimInsCriteria.Criteria.TriggerAtEnd, new float[0]), new AnimInsEvent(AnimInsEvent.EventType.PlayAnimation, new float[] { 2f })) })); } else if (enType == DynamicEnvironmentCodex.ObjectTypes.ClimbPlate_Vines_Right) { xEn = new ClimbUp(); xEn.enType = enType; xEn.enCategory = DynamicEnvironmentCodex.ObjectCategories.General; xEn.xRenderComponent.xOwnerObject = xEn; xEn.enHitEffect = SortedAnimated.SortedAnimatedEffects.None; xEn.bDestroyOnHit = false; xEn.bInstantiateInNetwork = false; xEn.bNetworkSynchEnabled = false; xEn.xRenderComponent.dixAnimations.Add(0, new Animation(0, 0, RenderMaster.txNullTex, new Vector2(0f, 72f), 4, 1, 90, 78, 0, 0, 20, Animation.LoopSettings.Clamp, Animation.CancelOptions.IgnoreIfPlaying, true, true, new AnimationInstruction[0])); xEn.xRenderComponent.dixAnimations.Add(1, new Animation(1, 0, RenderMaster.txNullTex, new Vector2(0f, 72f), 4, 20, 90, 78, 0, 0, 20, Animation.LoopSettings.Clamp, Animation.CancelOptions.IgnoreIfPlaying, true, true, new AnimationInstruction[] { new AnimationInstruction(new AnimInsCriteria(AnimInsCriteria.Criteria.TriggerAtEnd, new float[0]), new AnimInsEvent(AnimInsEvent.EventType.PlayAnimation, new float[] { 2f })) })); xEn.xRenderComponent.dixAnimations.Add(2, new Animation(2, 0, Content.Load<Texture2D>("Bkg/Zone014_SeasonChange/Vines/Wobble/Right"), new Vector2(-45f, 70f), 4, 1, 45, 76, 90, 0, 20, Animation.LoopSettings.Clamp, Animation.CancelOptions.IgnoreIfPlaying, true, true, new AnimationInstruction[0])); xEn.xRenderComponent.dixAnimations.Add(3, new Animation(3, 0, Content.Load<Texture2D>("Bkg/Zone014_SeasonChange/Vines/Wobble/Right"), new Vector2(-45f, 70f), 4, 3, 45, 76, 0, 0, 20, Animation.LoopSettings.Clamp, Animation.CancelOptions.IgnoreIfPlaying, true, true, new AnimationInstruction[] { new AnimationInstruction(new AnimInsCriteria(AnimInsCriteria.Criteria.TriggerAtEnd, new float[0]), new AnimInsEvent(AnimInsEvent.EventType.PlayAnimation, new float[] { 2f })) })); } else if (enType == DynamicEnvironmentCodex.ObjectTypes.MonsterSpawn_PapaSlimeRain) { xEn = new PapaSlimeRain(); PapaSlimeRain lolz = xEn as PapaSlimeRain; xEn.enType = enType; xEn.enCategory = DynamicEnvironmentCodex.ObjectCategories.General; xEn.xRenderComponent.xOwnerObject = xEn; xEn.enHitEffect = SortedAnimated.SortedAnimatedEffects.None; xEn.bDestroyOnHit = false; xEn.bInstantiateInNetwork = false; xEn.xRenderComponent.dixAnimations.Add(0, new Animation(0, 0, Content.Load<Texture2D>("Sprites/Monster/Bosses/Papa Slime/Spawn/BallSmall"), new Vector2(11f, 16f), 4, 4, 22, 21, 0, 0, 10, Animation.LoopSettings.Looping, Animation.CancelOptions.UseAnimationDefault, true, true, new AnimationInstruction[0])); xEn.xRenderComponent.v2OffsetRenderPos.Y = -500f; lolz.xShadowRC = new StaticRenderComponent(Content.Load<Texture2D>("Sprites/Monster/Bosses/Papa Slime/Spawn/smallshadow"), xEn.xTransform); lolz.xShadowRC.v2Offset = Utility.PointToVector2(lolz.xShadowRC.txTexture.Bounds.Center); lolz.xShadowRC.fAlpha = 0f; Program.GetTheGame().xRenderMaster.RegisterBelowSorted(lolz.xShadowRC); } else if (enType == DynamicEnvironmentCodex.ObjectTypes.MonsterSpawn_PapaSlimePrisonRain) { xEn = new PapaSlimePrisonRain(); PapaSlimePrisonRain lolz2 = xEn as PapaSlimePrisonRain; xEn.enType = enType; xEn.enCategory = DynamicEnvironmentCodex.ObjectCategories.General; xEn.xRenderComponent.xOwnerObject = xEn; xEn.enHitEffect = SortedAnimated.SortedAnimatedEffects.None; xEn.bDestroyOnHit = false; xEn.bInstantiateInNetwork = false; xEn.xRenderComponent.dixAnimations.Add(0, new Animation(0, 0, Content.Load<Texture2D>("Sprites/Monster/Bosses/Papa Slime/Spawn/Ball"), new Vector2(15f, 13f), 4, 4, 31, 25, 0, 0, 10, Animation.LoopSettings.Looping, Animation.CancelOptions.UseAnimationDefault, true, true, new AnimationInstruction[0])); xEn.xRenderComponent.v2OffsetRenderPos.Y = 0f; lolz2.xShadowRC = new StaticRenderComponent(Content.Load<Texture2D>("Sprites/Monster/Bosses/Papa Slime/Spawn/smallshadow"), xEn.xTransform); lolz2.xShadowRC.v2Offset = Utility.PointToVector2(lolz2.xShadowRC.txTexture.Bounds.Center); lolz2.xShadowRC.fAlpha = 0.5f; Program.GetTheGame().xRenderMaster.RegisterBelowSorted(lolz2.xShadowRC); } else if (enType == DynamicEnvironmentCodex.ObjectTypes.CloudEffect_BossPapaSlime_SlowSlimeSmall) { xEn = new SlowSlime(); SlowSlime lolz3 = xEn as SlowSlime; xEn.enType = enType; xEn.enCategory = DynamicEnvironmentCodex.ObjectCategories.General; xEn.xRenderComponent.xOwnerObject = xEn; xEn.enHitEffect = SortedAnimated.SortedAnimatedEffects.None; xEn.bDestroyOnHit = false; xEn.bInstantiateInNetwork = false; lolz3.colDebuffCollider = new BoxCollider(22, 10, 0f, Vector2.Zero, xEn.xTransform, 0f, xEn); lolz3.fMoveSpeedDebuff = 0.6f - 0.1f * (float)GameSessionData.iBaseDifficulty; lolz3.iDeath *= GameSessionData.iBaseDifficulty + 1; if (Program.GetTheGame().randomInVisual.Next(2) == 0) { xEn.xRenderComponent.dixAnimations.Add(0, new Animation(0, 0, Content.Load<Texture2D>("Sprites/Monster/Bosses/Papa Slime/Slime/SlimeAreaSmallA"), new Vector2(18f, 10f), 4, 2, 33, 18, 0, 0, 10, Animation.LoopSettings.Clamp, Animation.CancelOptions.UseAnimationDefault, true, true, new AnimationInstruction[0])); } else { xEn.xRenderComponent.dixAnimations.Add(0, new Animation(0, 0, Content.Load<Texture2D>("Sprites/Monster/Bosses/Papa Slime/Slime/SlimeAreaSmallB"), new Vector2(18f, 10f), 4, 2, 33, 18, 0, 0, 10, Animation.LoopSettings.Clamp, Animation.CancelOptions.UseAnimationDefault, true, true, new AnimationInstruction[0])); } } else if (enType == DynamicEnvironmentCodex.ObjectTypes.CloudEffect_BossPapaSlime_SlowSlimeLarge) { xEn = new SlowSlime(); SlowSlime lolz4 = xEn as SlowSlime; xEn.enType = enType; xEn.enCategory = DynamicEnvironmentCodex.ObjectCategories.General; xEn.xRenderComponent.xOwnerObject = xEn; xEn.enHitEffect = SortedAnimated.SortedAnimatedEffects.None; xEn.bDestroyOnHit = false; xEn.bInstantiateInNetwork = false; lolz4.colDebuffCollider = new BoxCollider(83, 22, 0f, Vector2.Zero, xEn.xTransform, 0f, xEn); lolz4.fMoveSpeedDebuff = 0.6f - 0.1f * (float)GameSessionData.iBaseDifficulty - 0.05f * (float)Program.game.dixPlayers.Count; if (lolz4.fMoveSpeedDebuff < 0.1f) { lolz4.fMoveSpeedDebuff = 0.1f; } lolz4.iDeath *= GameSessionData.iBaseDifficulty + 1; if (Program.GetTheGame().randomInVisual.Next(2) == 0) { xEn.xRenderComponent.dixAnimations.Add(0, new Animation(0, 0, Content.Load<Texture2D>("Sprites/Monster/Bosses/Papa Slime/Slime/SlimeAreaBigA"), new Vector2(55f, 20f), 4, 2, 114, 44, 0, 0, 10, Animation.LoopSettings.Clamp, Animation.CancelOptions.UseAnimationDefault, true, true, new AnimationInstruction[0])); } else { xEn.xRenderComponent.dixAnimations.Add(0, new Animation(0, 0, Content.Load<Texture2D>("Sprites/Monster/Bosses/Papa Slime/Slime/SlimeAreaBigB"), new Vector2(55f, 20f), 4, 2, 114, 44, 0, 0, 10, Animation.LoopSettings.Clamp, Animation.CancelOptions.UseAnimationDefault, true, true, new AnimationInstruction[0])); } } else if (enType == DynamicEnvironmentCodex.ObjectTypes.CloudEffect_BossPapaSlime_SlowSlimeSpintrail) { xEn = new SlowSlime(); SlowSlime lolz5 = xEn as SlowSlime; xEn.enType = enType; xEn.enCategory = DynamicEnvironmentCodex.ObjectCategories.General; xEn.xRenderComponent.xOwnerObject = xEn; xEn.enHitEffect = SortedAnimated.SortedAnimatedEffects.None; xEn.bDestroyOnHit = false; xEn.bInstantiateInNetwork = true; lolz5.colDebuffCollider = new BoxCollider(83, 18, 0f, Vector2.Zero, xEn.xTransform, 0f, xEn); lolz5.fMoveSpeedDebuff = 0.6f - 0.1f * (float)GameSessionData.iBaseDifficulty; lolz5.iDeath *= GameSessionData.iBaseDifficulty + 1; xEn.xRenderComponent.dixAnimations.Add(0, new Animation(0, 0, Content.Load<Texture2D>("Sprites/Monster/Bosses/Papa Slime/Slime/SlimeArea"), new Vector2(46f, 11f), 4, 1, 93, 22, 0, 0, 10, Animation.LoopSettings.Clamp, Animation.CancelOptions.UseAnimationDefault, true, true, new AnimationInstruction[0])); } else if (enType == DynamicEnvironmentCodex.ObjectTypes.CloudEffect_BossPapaSlime_SlowSlimeMedium) { xEn = new SlowSlime(); SlowSlime lolz6 = xEn as SlowSlime; xEn.enType = enType; xEn.enCategory = DynamicEnvironmentCodex.ObjectCategories.General; xEn.xRenderComponent.xOwnerObject = xEn; xEn.enHitEffect = SortedAnimated.SortedAnimatedEffects.None; xEn.bDestroyOnHit = false; xEn.bInstantiateInNetwork = true; lolz6.colDebuffCollider = new BoxCollider(44, 16, 0f, Vector2.Zero, xEn.xTransform, 0f, xEn); lolz6.fMoveSpeedDebuff = 0.6f - 0.1f * (float)GameSessionData.iBaseDifficulty; lolz6.iDeath *= GameSessionData.iBaseDifficulty + 1; xEn.xRenderComponent.dixAnimations.Add(0, new Animation(0, 0, Content.Load<Texture2D>("Sprites/Monster/Bosses/Papa Slime/Slime/SlimeAreaMidA"), new Vector2(32f, 14f), 4, 2, 63, 30, 0, 0, 10, Animation.LoopSettings.Clamp, Animation.CancelOptions.UseAnimationDefault, true, true, new AnimationInstruction[0])); } else if (enType == DynamicEnvironmentCodex.ObjectTypes.MonsterSpawn_PapaSlimeRain_Red) { xEn = new RedPapaSlimeRain(); RedPapaSlimeRain lolz7 = xEn as RedPapaSlimeRain; xEn.enType = enType; xEn.enCategory = DynamicEnvironmentCodex.ObjectCategories.General; xEn.xRenderComponent.xOwnerObject = xEn; xEn.enHitEffect = SortedAnimated.SortedAnimatedEffects.None; xEn.bDestroyOnHit = false; xEn.bInstantiateInNetwork = false; xEn.xRenderComponent.dixAnimations.Add(0, new Animation(0, 0, Content.Load<Texture2D>("Sprites/Monster/Bosses/Papa Slime Red/Spawn/BallSmall"), new Vector2(11f, 16f), 4, 4, 22, 21, 0, 0, 10, Animation.LoopSettings.Looping, Animation.CancelOptions.UseAnimationDefault, true, true, new AnimationInstruction[0])); xEn.xRenderComponent.v2OffsetRenderPos.Y = -500f; lolz7.xShadowRC = new StaticRenderComponent(Content.Load<Texture2D>("Sprites/Monster/Bosses/Papa Slime Red/Spawn/smallshadow"), xEn.xTransform); lolz7.xShadowRC.v2Offset = Utility.PointToVector2(lolz7.xShadowRC.txTexture.Bounds.Center); lolz7.xShadowRC.fAlpha = 0f; Program.GetTheGame().xRenderMaster.RegisterBelowSorted(lolz7.xShadowRC); } else if (enType == DynamicEnvironmentCodex.ObjectTypes.MonsterSpawn_PapaSlimePrisonRain_Red) { xEn = new PapaSlimePrisonRain(); PapaSlimePrisonRain lolz8 = xEn as PapaSlimePrisonRain; xEn.enType = enType; xEn.enCategory = DynamicEnvironmentCodex.ObjectCategories.General; xEn.xRenderComponent.xOwnerObject = xEn; xEn.enHitEffect = SortedAnimated.SortedAnimatedEffects.None; xEn.bDestroyOnHit = false; xEn.bInstantiateInNetwork = false; xEn.xRenderComponent.dixAnimations.Add(0, new Animation(0, 0, Content.Load<Texture2D>("Sprites/Monster/Bosses/Papa Slime Red/Spawn/Ball"), new Vector2(15f, 13f), 4, 4, 31, 25, 0, 0, 10, Animation.LoopSettings.Looping, Animation.CancelOptions.UseAnimationDefault, true, true, new AnimationInstruction[0])); xEn.xRenderComponent.v2OffsetRenderPos.Y = 0f; lolz8.xShadowRC = new StaticRenderComponent(Content.Load<Texture2D>("Sprites/Monster/Bosses/Papa Slime Red/Spawn/smallshadow"), xEn.xTransform); lolz8.xShadowRC.v2Offset = Utility.PointToVector2(lolz8.xShadowRC.txTexture.Bounds.Center); lolz8.xShadowRC.fAlpha = 0.5f; Program.GetTheGame().xRenderMaster.RegisterBelowSorted(lolz8.xShadowRC); } else if (enType == DynamicEnvironmentCodex.ObjectTypes.CloudEffect_BossPapaSlime_SlowSlimeSmall_Red) { xEn = new SlowSlime(); SlowSlime lolz9 = xEn as SlowSlime; xEn.enType = enType; xEn.enCategory = DynamicEnvironmentCodex.ObjectCategories.General; xEn.xRenderComponent.xOwnerObject = xEn; xEn.enHitEffect = SortedAnimated.SortedAnimatedEffects.None; xEn.bDestroyOnHit = false; xEn.bInstantiateInNetwork = false; lolz9.fMoveSpeedDebuff = 0.3f - 0.05f * (float)GameSessionData.iBaseDifficulty; lolz9.colDebuffCollider = new BoxCollider(22, 10, 0f, Vector2.Zero, xEn.xTransform, 0f, xEn); if (Program.GetTheGame().randomInVisual.Next(2) == 0) { xEn.xRenderComponent.dixAnimations.Add(0, new Animation(0, 0, Content.Load<Texture2D>("Sprites/Monster/Bosses/Papa Slime Red/Slime/SlimeAreaSmallA"), new Vector2(18f, 10f), 4, 2, 33, 18, 0, 0, 10, Animation.LoopSettings.Clamp, Animation.CancelOptions.UseAnimationDefault, true, true, new AnimationInstruction[0])); } else { xEn.xRenderComponent.dixAnimations.Add(0, new Animation(0, 0, Content.Load<Texture2D>("Sprites/Monster/Bosses/Papa Slime Red/Slime/SlimeAreaSmallB"), new Vector2(18f, 10f), 4, 2, 33, 18, 0, 0, 10, Animation.LoopSettings.Clamp, Animation.CancelOptions.UseAnimationDefault, true, true, new AnimationInstruction[0])); } } else if (enType == DynamicEnvironmentCodex.ObjectTypes.CloudEffect_BossPapaSlime_SlowSlimeLarge_Red) { xEn = new SlowSlime(); SlowSlime lolz10 = xEn as SlowSlime; xEn.enType = enType; xEn.enCategory = DynamicEnvironmentCodex.ObjectCategories.General; xEn.xRenderComponent.xOwnerObject = xEn; xEn.enHitEffect = SortedAnimated.SortedAnimatedEffects.None; xEn.bDestroyOnHit = false; xEn.bInstantiateInNetwork = false; lolz10.colDebuffCollider = new BoxCollider(83, 22, 0f, Vector2.Zero, xEn.xTransform, 0f, xEn); lolz10.iDeath *= 5; if (CAS.GameMode == StateMaster.GameModes.RogueLike) { lolz10.iDeath /= 5; lolz10.iDeath *= 2; } lolz10.fMoveSpeedDebuff = 0.3f - 0.05f * (float)GameSessionData.iBaseDifficulty; if (CAS.GameMode == StateMaster.GameModes.RogueLike) { lolz10.fMoveSpeedDebuff = 0.15f; } if (Program.GetTheGame().randomInVisual.Next(2) == 0) { xEn.xRenderComponent.dixAnimations.Add(0, new Animation(0, 0, Content.Load<Texture2D>("Sprites/Monster/Bosses/Papa Slime Red/Slime/SlimeAreaBigA"), new Vector2(55f, 20f), 4, 2, 114, 44, 0, 0, 10, Animation.LoopSettings.Clamp, Animation.CancelOptions.UseAnimationDefault, true, true, new AnimationInstruction[0])); } else { xEn.xRenderComponent.dixAnimations.Add(0, new Animation(0, 0, Content.Load<Texture2D>("Sprites/Monster/Bosses/Papa Slime Red/Slime/SlimeAreaBigB"), new Vector2(55f, 20f), 4, 2, 114, 44, 0, 0, 10, Animation.LoopSettings.Clamp, Animation.CancelOptions.UseAnimationDefault, true, true, new AnimationInstruction[0])); } } else if (enType == DynamicEnvironmentCodex.ObjectTypes.CloudEffect_BossPapaSlime_SlowSlimeSpintrail_Red) { xEn = new SlowSlime(); SlowSlime lolz11 = xEn as SlowSlime; xEn.enType = enType; xEn.enCategory = DynamicEnvironmentCodex.ObjectCategories.General; xEn.xRenderComponent.xOwnerObject = xEn; xEn.enHitEffect = SortedAnimated.SortedAnimatedEffects.None; xEn.bDestroyOnHit = false; xEn.bInstantiateInNetwork = true; lolz11.colDebuffCollider = new BoxCollider(83, 18, 0f, Vector2.Zero, xEn.xTransform, 0f, xEn); lolz11.iDeath *= 5; if (CAS.GameMode == StateMaster.GameModes.RogueLike) { lolz11.iDeath /= 5; lolz11.iDeath *= 2; } lolz11.fMoveSpeedDebuff = 0.3f - 0.05f * (float)GameSessionData.iBaseDifficulty; xEn.xRenderComponent.dixAnimations.Add(0, new Animation(0, 0, Content.Load<Texture2D>("Sprites/Monster/Bosses/Papa Slime Red/Slime/SlimeArea"), new Vector2(46f, 11f), 4, 1, 93, 22, 0, 0, 10, Animation.LoopSettings.Clamp, Animation.CancelOptions.UseAnimationDefault, true, true, new AnimationInstruction[0])); } else if (enType == DynamicEnvironmentCodex.ObjectTypes.CloudEffect_BossPapaSlime_SlowSlimeMedium_Red) { xEn = new SlowSlime(); SlowSlime lolz12 = xEn as SlowSlime; xEn.enType = enType; xEn.enCategory = DynamicEnvironmentCodex.ObjectCategories.General; xEn.xRenderComponent.xOwnerObject = xEn; xEn.enHitEffect = SortedAnimated.SortedAnimatedEffects.None; xEn.bDestroyOnHit = false; xEn.bInstantiateInNetwork = true; lolz12.colDebuffCollider = new BoxCollider(44, 16, 0f, Vector2.Zero, xEn.xTransform, 0f, xEn); lolz12.iDeath *= 5; if (CAS.GameMode == StateMaster.GameModes.RogueLike) { lolz12.iDeath /= 5; lolz12.iDeath *= 2; } lolz12.fMoveSpeedDebuff = 0.3f - 0.05f * (float)GameSessionData.iBaseDifficulty; xEn.xRenderComponent.dixAnimations.Add(0, new Animation(0, 0, Content.Load<Texture2D>("Sprites/Monster/Bosses/Papa Slime Red/Slime/SlimeAreaMidA"), new Vector2(32f, 14f), 4, 2, 63, 30, 0, 0, 10, Animation.LoopSettings.Clamp, Animation.CancelOptions.UseAnimationDefault, true, true, new AnimationInstruction[0])); } else if (enType == DynamicEnvironmentCodex.ObjectTypes.PapaSlime_GreenSlimePrison_Red) { xEn = new RedSlimePrison(); xEn.bInstantiateInNetwork = true; xEn.xBaseStats.iHP = 40; xEn.enType = enType; xEn.enCategory = DynamicEnvironmentCodex.ObjectCategories.General; xEn.xRenderComponent.xOwnerObject = xEn; xEn.enHitEffect = SortedAnimated.SortedAnimatedEffects.None; xEn.bDestroyOnHit = false; xEn.xRenderComponent.dixAnimations.Add(0, new Animation(0, 0, RenderMaster.txNullTex, new Vector2(46f, 11f), 4, 1, 93, 22, 0, 0, 10, Animation.LoopSettings.Clamp, Animation.CancelOptions.UseAnimationDefault, true, true, new AnimationInstruction[0])); xEn.xCollisionComponent.AddHitboxCollider(new BoxCollider(22, 12, 0f, new Vector2(0f, -1f), xEn.xTransform, 10f, xEn), Collider.ColliderLayers.DynamicEnvironment); } else if (enType == DynamicEnvironmentCodex.ObjectTypes.CloudEffect_BossPapaSlime_SlowSlimeSmall_v2) { xEn = new SlowErSlime(); SlowErSlime lolz13 = xEn as SlowErSlime; lolz13.iDeath *= 3; xEn.enType = enType; xEn.enCategory = DynamicEnvironmentCodex.ObjectCategories.General; xEn.xRenderComponent.xOwnerObject = xEn; xEn.enHitEffect = SortedAnimated.SortedAnimatedEffects.None; xEn.bDestroyOnHit = false; xEn.bInstantiateInNetwork = true; lolz13.colDebuffCollider = new BoxCollider(22, 10, 0f, Vector2.Zero, xEn.xTransform, 0f, xEn); if (Program.GetTheGame().randomInVisual.Next(2) == 0) { xEn.xRenderComponent.dixAnimations.Add(0, new Animation(0, 0, Content.Load<Texture2D>("Sprites/Monster/Bosses/Papa Slime/Slime/SlimeAreaSmallA"), new Vector2(18f, 10f), 4, 2, 34, 19, 0, 0, 10, Animation.LoopSettings.Clamp, Animation.CancelOptions.UseAnimationDefault, true, true, new AnimationInstruction[0])); } else { xEn.xRenderComponent.dixAnimations.Add(0, new Animation(0, 0, Content.Load<Texture2D>("Sprites/Monster/Bosses/Papa Slime/Slime/SlimeAreaSmallB"), new Vector2(18f, 10f), 4, 2, 34, 19, 0, 0, 10, Animation.LoopSettings.Clamp, Animation.CancelOptions.UseAnimationDefault, true, true, new AnimationInstruction[0])); } } else if (enType == DynamicEnvironmentCodex.ObjectTypes.CloudEffect_BossPapaSlime_SlowSlimeLarge_v2) { xEn = new SlowErSlime(); SlowErSlime lolz14 = xEn as SlowErSlime; lolz14.iDeath *= 3; xEn.enType = enType; xEn.enCategory = DynamicEnvironmentCodex.ObjectCategories.General; xEn.xRenderComponent.xOwnerObject = xEn; xEn.enHitEffect = SortedAnimated.SortedAnimatedEffects.None; xEn.bDestroyOnHit = false; xEn.bInstantiateInNetwork = true; lolz14.colDebuffCollider = new BoxCollider(83, 22, 0f, Vector2.Zero, xEn.xTransform, 0f, xEn); if (Program.GetTheGame().randomInVisual.Next(2) == 0) { xEn.xRenderComponent.dixAnimations.Add(0, new Animation(0, 0, Content.Load<Texture2D>("Sprites/Monster/Bosses/Papa Slime/Slime/SlimeAreaBigA"), new Vector2(53f, 22f), 4, 2, 110, 44, 0, 0, 10, Animation.LoopSettings.Clamp, Animation.CancelOptions.UseAnimationDefault, true, true, new AnimationInstruction[0])); } else { xEn.xRenderComponent.dixAnimations.Add(0, new Animation(0, 0, Content.Load<Texture2D>("Sprites/Monster/Bosses/Papa Slime/Slime/SlimeAreaBigB"), new Vector2(53f, 22f), 4, 2, 110, 44, 0, 0, 10, Animation.LoopSettings.Clamp, Animation.CancelOptions.UseAnimationDefault, true, true, new AnimationInstruction[0])); } } else if (enType == DynamicEnvironmentCodex.ObjectTypes.CloudEffect_BossPapaSlime_SlowSlimeSpintrail_v2) { xEn = new SlowErSlime(); SlowErSlime lolz15 = xEn as SlowErSlime; lolz15.iDeath *= 3; xEn.enType = enType; xEn.enCategory = DynamicEnvironmentCodex.ObjectCategories.General; xEn.xRenderComponent.xOwnerObject = xEn; xEn.enHitEffect = SortedAnimated.SortedAnimatedEffects.None; xEn.bDestroyOnHit = false; xEn.bInstantiateInNetwork = true; lolz15.colDebuffCollider = new BoxCollider(83, 18, 0f, Vector2.Zero, xEn.xTransform, 0f, xEn); xEn.xRenderComponent.dixAnimations.Add(0, new Animation(0, 0, Content.Load<Texture2D>("Sprites/Monster/Bosses/Papa Slime/Slime/SlimeArea"), new Vector2(46f, 11f), 4, 1, 93, 22, 0, 0, 10, Animation.LoopSettings.Clamp, Animation.CancelOptions.UseAnimationDefault, true, true, new AnimationInstruction[0])); } else if (enType == DynamicEnvironmentCodex.ObjectTypes.CloudEffect_BossPapaSlime_SlowSlimeMedium_v2) { xEn = new SlowErSlime(); SlowErSlime lolz16 = xEn as SlowErSlime; lolz16.iDeath *= 3; xEn.enType = enType; xEn.enCategory = DynamicEnvironmentCodex.ObjectCategories.General; xEn.xRenderComponent.xOwnerObject = xEn; xEn.enHitEffect = SortedAnimated.SortedAnimatedEffects.None; xEn.bDestroyOnHit = false; xEn.bInstantiateInNetwork = true; lolz16.colDebuffCollider = new BoxCollider(44, 16, 0f, Vector2.Zero, xEn.xTransform, 0f, xEn); xEn.xRenderComponent.dixAnimations.Add(0, new Animation(0, 0, Content.Load<Texture2D>("Sprites/Monster/Bosses/Papa Slime/Slime/SlimeAreaMidA"), new Vector2(32f, 14f), 4, 2, 63, 30, 0, 0, 10, Animation.LoopSettings.Clamp, Animation.CancelOptions.UseAnimationDefault, true, true, new AnimationInstruction[0])); } else if (enType == DynamicEnvironmentCodex.ObjectTypes.Debuff_Freeze) { xEn = new FrozenPlayer(); xEn.bInstantiateInNetwork = false; xEn.xBaseStats.iHP = 220 + 20 * CAS.DifficultyModifier; xEn.enType = enType; xEn.enCategory = DynamicEnvironmentCodex.ObjectCategories.General; xEn.xRenderComponent.xOwnerObject = xEn; xEn.enHitEffect = SortedAnimated.SortedAnimatedEffects.None; xEn.bDestroyOnHit = false; xEn.xRenderComponent.dixAnimations.Add(0, new Animation(0, 0, Content.Load<Texture2D>("Effects/Freeze/Player/Start"), new Vector2(21f, 39f), 4, 4, 41, 47, 0, 0, 10, Animation.LoopSettings.Clamp, Animation.CancelOptions.UseAnimationDefault, true, true, new AnimationInstruction[0])); xEn.xCollisionComponent.AddHitboxCollider(new BoxCollider(16, 16, 0f, new Vector2(0f, -1f), xEn.xTransform, 10f, xEn), Collider.ColliderLayers.DynamicEnvironment); } else if (enType == DynamicEnvironmentCodex.ObjectTypes.Debuff_Root_Teal) { xEn = new RootedPlayer(); xEn.bInstantiateInNetwork = false; RootedPlayer lolz17 = xEn as RootedPlayer; xEn.xBaseStats.iHP = 300 + 30 * CAS.DifficultyModifier; xEn.enType = enType; xEn.enCategory = DynamicEnvironmentCodex.ObjectCategories.General; xEn.xRenderComponent.xOwnerObject = xEn; xEn.enHitEffect = SortedAnimated.SortedAnimatedEffects.None; xEn.bDestroyOnHit = false; lolz17.iAnimStart = 2607; xEn.xRenderComponent.dixAnimations.Add(0, new Animation(0, 0, RenderMaster.txNullTex, new Vector2(21f, 39f), 4, 4, 41, 47, 0, 0, 10, Animation.LoopSettings.Clamp, Animation.CancelOptions.UseAnimationDefault, true, true, new AnimationInstruction[0])); xEn.xCollisionComponent.AddHitboxCollider(new BoxCollider(16, 16, 0f, new Vector2(0f, -1f), xEn.xTransform, 10f, xEn), Collider.ColliderLayers.DynamicEnvironment); } else if (enType == DynamicEnvironmentCodex.ObjectTypes.Debuff_TornadoCatch) { xEn = new TornadoedPlayer(); xEn.bInstantiateInNetwork = false; xEn.enType = enType; xEn.enCategory = DynamicEnvironmentCodex.ObjectCategories.General; xEn.xRenderComponent.xOwnerObject = xEn; xEn.enHitEffect = SortedAnimated.SortedAnimatedEffects.None; xEn.bDestroyOnHit = false; xEn.xRenderComponent.dixAnimations.Add(0, new Animation(0, 0, RenderMaster.txNullTex, new Vector2(21f, 39f), 4, 4, 41, 47, 0, 0, 10, Animation.LoopSettings.Clamp, Animation.CancelOptions.UseAnimationDefault, true, true, new AnimationInstruction[0])); } else if (enType == DynamicEnvironmentCodex.ObjectTypes.PapaSlime_GreenSlimePrison) { xEn = new SlimePrison(); xEn.bInstantiateInNetwork = true; xEn.xBaseStats.iHP = 20; xEn.enType = enType; xEn.enCategory = DynamicEnvironmentCodex.ObjectCategories.General; xEn.xRenderComponent.xOwnerObject = xEn; xEn.enHitEffect = SortedAnimated.SortedAnimatedEffects.None; xEn.bDestroyOnHit = false; xEn.xRenderComponent.dixAnimations.Add(0, new Animation(0, 0, RenderMaster.txNullTex, new Vector2(46f, 11f), 4, 1, 93, 22, 0, 0, 10, Animation.LoopSettings.Clamp, Animation.CancelOptions.UseAnimationDefault, true, true, new AnimationInstruction[0])); xEn.xCollisionComponent.AddHitboxCollider(new BoxCollider(22, 12, 0f, new Vector2(0f, -1f), xEn.xTransform, 10f, xEn), Collider.ColliderLayers.DynamicEnvironment); } else if (enType == DynamicEnvironmentCodex.ObjectTypes.CloudEffect_PurpleCrystal_SlowField) { xEn = new CrystalForceField(); CrystalForceField lolz18 = xEn as CrystalForceField; xEn.enType = enType; xEn.enCategory = DynamicEnvironmentCodex.ObjectCategories.General; xEn.xRenderComponent.xOwnerObject = xEn; xEn.enHitEffect = SortedAnimated.SortedAnimatedEffects.None; xEn.bDestroyOnHit = false; xEn.bInstantiateInNetwork = true; lolz18.colDebuffCollider = new SphereCollider(30f, Vector2.Zero, xEn.xTransform, 0f, xEn); lolz18.iDeath *= 500000; lolz18.fMoveSpeedDebuff = 0.3f - 0.05f * (float)GameSessionData.iBaseDifficulty; lolz18.bActivated = false; Dictionary<ushort, Animation> arg_F6B1_0 = xEn.xRenderComponent.dixAnimations; ushort arg_F6B1_1 = 0; ushort arg_F6AC_0 = 0; byte arg_F6AC_1 = 0; Texture2D arg_F6AC_2 = Content.Load<Texture2D>("Sprites/Monster/Temple/Crystal/ForceField/Forcefield"); Vector2 arg_F6AC_3 = new Vector2(35f, 34f); int arg_F6AC_4 = 4; int arg_F6AC_5 = 1; int arg_F6AC_6 = 69; int arg_F6AC_7 = 70; int arg_F6AC_8 = 0; int arg_F6AC_9 = 0; int arg_F6AC_10 = 10; Animation.LoopSettings arg_F6AC_11 = Animation.LoopSettings.Clamp; Animation.CancelOptions arg_F6AC_12 = Animation.CancelOptions.UseAnimationDefault; bool arg_F6AC_13 = true; bool arg_F6AC_14 = true; AnimationInstruction[] array = new AnimationInstruction[9]; AnimationInstruction[] arg_F4D7_0 = array; int arg_F4D7_1 = 0; AnimInsCriteria arg_F4D2_0 = new AnimInsCriteria(AnimInsCriteria.Criteria.TriggerAtStart, new float[0]); AnimInsEvent.EventType arg_F4CD_0 = AnimInsEvent.EventType.PlaySound; string arg_F4CD_1 = "Guardian_GravityFieldStart"; float[] array2 = new float[1]; arg_F4D7_0[arg_F4D7_1] = new AnimationInstruction(arg_F4D2_0, new AnimInsEvent(arg_F4CD_0, arg_F4CD_1, array2)); array[1] = new AnimationInstruction(new AnimInsCriteria(AnimInsCriteria.Criteria.TriggerAtFrameX, new float[] { 1f }), new AnimInsEvent(AnimInsEvent.EventType.AdjustScale, new float[] { 0.02f })); AnimationInstruction[] arg_F54F_0 = array; int arg_F54F_1 = 2; AnimInsCriteria arg_F54A_0 = new AnimInsCriteria(AnimInsCriteria.Criteria.TriggerAtFrameX, new float[] { 1f }); AnimInsEvent.EventType arg_F545_0 = AnimInsEvent.EventType.FreezeFrame; array2 = new float[2]; array2[0] = 50f; arg_F54F_0[arg_F54F_1] = new AnimationInstruction(arg_F54A_0, new AnimInsEvent(arg_F545_0, array2)); array[3] = new AnimationInstruction(new AnimInsCriteria(AnimInsCriteria.Criteria.TriggerAtFrameX, new float[] { 1f }), new AnimInsEvent(AnimInsEvent.EventType.AdjustScale, new float[] { -0.175f })); AnimationInstruction[] arg_F5C7_0 = array; int arg_F5C7_1 = 4; AnimInsCriteria arg_F5C2_0 = new AnimInsCriteria(AnimInsCriteria.Criteria.TriggerAtFrameX, new float[] { 1f }); AnimInsEvent.EventType arg_F5BD_0 = AnimInsEvent.EventType.FreezeFrame; array2 = new float[2]; array2[0] = 8f; arg_F5C7_0[arg_F5C7_1] = new AnimationInstruction(arg_F5C2_0, new AnimInsEvent(arg_F5BD_0, array2)); array[5] = new AnimationInstruction(new AnimInsCriteria(AnimInsCriteria.Criteria.TriggerAtFrameX, new float[] { 1f }), new AnimInsEvent(AnimInsEvent.EventType.AdjustAlpha, new float[] { 0.075f })); array[6] = new AnimationInstruction(new AnimInsCriteria(AnimInsCriteria.Criteria.TriggerAtFrameX, new float[] { 1f }), new AnimInsEvent(AnimInsEvent.EventType.AdjustScale, new float[] { 0.23f })); AnimationInstruction[] arg_F67B_0 = array; int arg_F67B_1 = 7; AnimInsCriteria arg_F676_0 = new AnimInsCriteria(AnimInsCriteria.Criteria.TriggerAtFrameX, new float[] { 1f }); AnimInsEvent.EventType arg_F671_0 = AnimInsEvent.EventType.FreezeFrame; array2 = new float[2]; array2[0] = 8f; arg_F67B_0[arg_F67B_1] = new AnimationInstruction(arg_F676_0, new AnimInsEvent(arg_F671_0, array2)); array[8] = new AnimationInstruction(new AnimInsCriteria(AnimInsCriteria.Criteria.TriggerAtEnd, new float[0]), new AnimInsEvent(AnimInsEvent.EventType.PlayAnimation, new float[] { 1f })); arg_F6B1_0.Add(arg_F6B1_1, new Animation(arg_F6AC_0, arg_F6AC_1, arg_F6AC_2, arg_F6AC_3, arg_F6AC_4, arg_F6AC_5, arg_F6AC_6, arg_F6AC_7, arg_F6AC_8, arg_F6AC_9, arg_F6AC_10, arg_F6AC_11, arg_F6AC_12, arg_F6AC_13, arg_F6AC_14, array)); Dictionary<ushort, Animation> arg_F791_0 = xEn.xRenderComponent.dixAnimations; ushort arg_F791_1 = 1; ushort arg_F78C_0 = 1; byte arg_F78C_1 = 0; Texture2D arg_F78C_2 = Content.Load<Texture2D>("Sprites/Monster/Temple/Crystal/ForceField/ForcefieldIdle"); Vector2 arg_F78C_3 = new Vector2(39f, 39f); int arg_F78C_4 = 4; int arg_F78C_5 = 6; int arg_F78C_6 = 79; int arg_F78C_7 = 80; int arg_F78C_8 = 0; int arg_F78C_9 = 0; int arg_F78C_10 = 10; Animation.LoopSettings arg_F78C_11 = Animation.LoopSettings.Looping; Animation.CancelOptions arg_F78C_12 = Animation.CancelOptions.UseAnimationDefault; bool arg_F78C_13 = true; bool arg_F78C_14 = true; array = new AnimationInstruction[3]; AnimationInstruction[] arg_F72B_0 = array; int arg_F72B_1 = 0; AnimInsCriteria arg_F726_0 = new AnimInsCriteria(AnimInsCriteria.Criteria.TriggerAtFrameX, new float[] { 1f }); AnimInsEvent.EventType arg_F721_0 = AnimInsEvent.EventType.PlaySound; string arg_F721_1 = "Guardian_GravityFieldIdle"; array2 = new float[1]; arg_F72B_0[arg_F72B_1] = new AnimationInstruction(arg_F726_0, new AnimInsEvent(arg_F721_0, arg_F721_1, array2)); array[1] = new AnimationInstruction(new AnimInsCriteria(AnimInsCriteria.Criteria.TriggerAtStart, new float[0]), new AnimInsEvent(AnimInsEvent.EventType.SetAlpha, new float[] { 1f })); array[2] = new AnimationInstruction(new AnimInsCriteria(AnimInsCriteria.Criteria.TriggerAtStart, new float[0]), new AnimInsEvent(AnimInsEvent.EventType.SetScale, new float[] { 1f })); arg_F791_0.Add(arg_F791_1, new Animation(arg_F78C_0, arg_F78C_1, arg_F78C_2, arg_F78C_3, arg_F78C_4, arg_F78C_5, arg_F78C_6, arg_F78C_7, arg_F78C_8, arg_F78C_9, arg_F78C_10, arg_F78C_11, arg_F78C_12, arg_F78C_13, arg_F78C_14, array)); Dictionary<ushort, Animation> arg_F8AD_0 = xEn.xRenderComponent.dixAnimations; ushort arg_F8AD_1 = 2; ushort arg_F8A8_0 = 2; byte arg_F8A8_1 = 0; Texture2D arg_F8A8_2 = Content.Load<Texture2D>("Sprites/Monster/Temple/Crystal/ForceField/Forcefield"); Vector2 arg_F8A8_3 = new Vector2(35f, 34f); int arg_F8A8_4 = 4; int arg_F8A8_5 = 1; int arg_F8A8_6 = 69; int arg_F8A8_7 = 70; int arg_F8A8_8 = 0; int arg_F8A8_9 = 0; int arg_F8A8_10 = 10; Animation.LoopSettings arg_F8A8_11 = Animation.LoopSettings.Clamp; Animation.CancelOptions arg_F8A8_12 = Animation.CancelOptions.UseAnimationDefault; bool arg_F8A8_13 = true; bool arg_F8A8_14 = true; array = new AnimationInstruction[4]; AnimationInstruction[] arg_F7FE_0 = array; int arg_F7FE_1 = 0; AnimInsCriteria arg_F7F9_0 = new AnimInsCriteria(AnimInsCriteria.Criteria.TriggerAtStart, new float[0]); AnimInsEvent.EventType arg_F7F4_0 = AnimInsEvent.EventType.PlaySound; string arg_F7F4_1 = "Guardian_GravityFieldEnd"; array2 = new float[1]; arg_F7FE_0[arg_F7FE_1] = new AnimationInstruction(arg_F7F9_0, new AnimInsEvent(arg_F7F4_0, arg_F7F4_1, array2)); array[1] = new AnimationInstruction(new AnimInsCriteria(AnimInsCriteria.Criteria.TriggerAtFrameX, new float[] { 1f }), new AnimInsEvent(AnimInsEvent.EventType.AdjustScale, new float[] { -0.02f })); AnimationInstruction[] arg_F876_0 = array; int arg_F876_1 = 2; AnimInsCriteria arg_F871_0 = new AnimInsCriteria(AnimInsCriteria.Criteria.TriggerAtFrameX, new float[] { 1f }); AnimInsEvent.EventType arg_F86C_0 = AnimInsEvent.EventType.FreezeFrame; array2 = new float[2]; array2[0] = 50f; arg_F876_0[arg_F876_1] = new AnimationInstruction(arg_F871_0, new AnimInsEvent(arg_F86C_0, array2)); array[3] = new AnimationInstruction(new AnimInsCriteria(AnimInsCriteria.Criteria.TriggerAtEnd, new float[0]), new AnimInsEvent(AnimInsEvent.EventType.ToBeDestroyed, new float[] { 1f })); arg_F8AD_0.Add(arg_F8AD_1, new Animation(arg_F8A8_0, arg_F8A8_1, arg_F8A8_2, arg_F8A8_3, arg_F8A8_4, arg_F8A8_5, arg_F8A8_6, arg_F8A8_7, arg_F8A8_8, arg_F8A8_9, arg_F8A8_10, arg_F8A8_11, arg_F8A8_12, arg_F8A8_13, arg_F8A8_14, array)); xEn.xRenderComponent.fVirtualHeight = -1000f; xEn.xRenderComponent.fScale = 0f; xEn.xRenderComponent.fAlpha = 0.4f; } else if (enType == DynamicEnvironmentCodex.ObjectTypes.CloudEffect_PumpKing_Scream) { xEn = new PumpkingScream(); PumpkingScream lolz19 = xEn as PumpkingScream; xEn.enType = enType; xEn.enCategory = DynamicEnvironmentCodex.ObjectCategories.General; xEn.xRenderComponent.xOwnerObject = xEn; xEn.enHitEffect = SortedAnimated.SortedAnimatedEffects.None; xEn.bDestroyOnHit = false; xEn.bInstantiateInNetwork = true; lolz19.colDebuffCollider = new SphereCollider(30f, Vector2.Zero, xEn.xTransform, 0f, xEn); lolz19.iDeath *= 500000; lolz19.fMoveSpeedDebuff = 0.3f - 0.05f * (float)GameSessionData.iBaseDifficulty; Dictionary<ushort, Animation> arg_FB84_0 = xEn.xRenderComponent.dixAnimations; ushort arg_FB84_1 = 0; ushort arg_FB7F_0 = 0; byte arg_FB7F_1 = 0; Texture2D arg_FB7F_2 = Content.Load<Texture2D>("Sprites/Monster/Temple/Crystal/ForceField/Forcefield"); Vector2 arg_FB7F_3 = new Vector2(35f, 34f); int arg_FB7F_4 = 4; int arg_FB7F_5 = 1; int arg_FB7F_6 = 69; int arg_FB7F_7 = 70; int arg_FB7F_8 = 0; int arg_FB7F_9 = 0; int arg_FB7F_10 = 10; Animation.LoopSettings arg_FB7F_11 = Animation.LoopSettings.Clamp; Animation.CancelOptions arg_FB7F_12 = Animation.CancelOptions.UseAnimationDefault; bool arg_FB7F_13 = true; bool arg_FB7F_14 = true; AnimationInstruction[] array = new AnimationInstruction[8]; AnimationInstruction[] arg_F9E5_0 = array; int arg_F9E5_1 = 0; AnimInsCriteria arg_F9E0_0 = new AnimInsCriteria(AnimInsCriteria.Criteria.TriggerAtStart, new float[0]); AnimInsEvent.EventType arg_F9DB_0 = AnimInsEvent.EventType.PlaySound; string arg_F9DB_1 = "Guardian_GravityFieldStart"; float[] array2 = new float[1]; arg_F9E5_0[arg_F9E5_1] = new AnimationInstruction(arg_F9E0_0, new AnimInsEvent(arg_F9DB_0, arg_F9DB_1, array2)); array[1] = new AnimationInstruction(new AnimInsCriteria(AnimInsCriteria.Criteria.TriggerAtFrameX, new float[] { 1f }), new AnimInsEvent(AnimInsEvent.EventType.AdjustAlpha, new float[] { 0.06f })); array[2] = new AnimationInstruction(new AnimInsCriteria(AnimInsCriteria.Criteria.TriggerAtFrameX, new float[] { 1f }), new AnimInsEvent(AnimInsEvent.EventType.AdjustScale, new float[] { 0.17f })); AnimationInstruction[] arg_FA99_0 = array; int arg_FA99_1 = 3; AnimInsCriteria arg_FA94_0 = new AnimInsCriteria(AnimInsCriteria.Criteria.TriggerAtFrameX, new float[] { 1f }); AnimInsEvent.EventType arg_FA8F_0 = AnimInsEvent.EventType.FreezeFrame; array2 = new float[2]; array2[0] = 10f; arg_FA99_0[arg_FA99_1] = new AnimationInstruction(arg_FA94_0, new AnimInsEvent(arg_FA8F_0, array2)); array[4] = new AnimationInstruction(new AnimInsCriteria(AnimInsCriteria.Criteria.TriggerAtFrameX, new float[] { 1f }), new AnimInsEvent(AnimInsEvent.EventType.AdjustScale, new float[] { -0.12f })); array[5] = new AnimationInstruction(new AnimInsCriteria(AnimInsCriteria.Criteria.TriggerAtFrameX, new float[] { 1f }), new AnimInsEvent(AnimInsEvent.EventType.AdjustAlpha, new float[] { -0.11f })); AnimationInstruction[] arg_FB4D_0 = array; int arg_FB4D_1 = 6; AnimInsCriteria arg_FB48_0 = new AnimInsCriteria(AnimInsCriteria.Criteria.TriggerAtFrameX, new float[] { 1f }); AnimInsEvent.EventType arg_FB43_0 = AnimInsEvent.EventType.FreezeFrame; array2 = new float[2]; array2[0] = 20f; arg_FB4D_0[arg_FB4D_1] = new AnimationInstruction(arg_FB48_0, new AnimInsEvent(arg_FB43_0, array2)); array[7] = new AnimationInstruction(new AnimInsCriteria(AnimInsCriteria.Criteria.TriggerAtEnd, new float[0]), new AnimInsEvent(AnimInsEvent.EventType.ToBeDestroyed, new float[] { 1f })); arg_FB84_0.Add(arg_FB84_1, new Animation(arg_FB7F_0, arg_FB7F_1, arg_FB7F_2, arg_FB7F_3, arg_FB7F_4, arg_FB7F_5, arg_FB7F_6, arg_FB7F_7, arg_FB7F_8, arg_FB7F_9, arg_FB7F_10, arg_FB7F_11, arg_FB7F_12, arg_FB7F_13, arg_FB7F_14, array)); Dictionary<ushort, Animation> arg_FC64_0 = xEn.xRenderComponent.dixAnimations; ushort arg_FC64_1 = 1; ushort arg_FC5F_0 = 1; byte arg_FC5F_1 = 0; Texture2D arg_FC5F_2 = Content.Load<Texture2D>("Sprites/Monster/Temple/Crystal/ForceField/ForcefieldIdle"); Vector2 arg_FC5F_3 = new Vector2(39f, 39f); int arg_FC5F_4 = 4; int arg_FC5F_5 = 6; int arg_FC5F_6 = 79; int arg_FC5F_7 = 80; int arg_FC5F_8 = 0; int arg_FC5F_9 = 0; int arg_FC5F_10 = 10; Animation.LoopSettings arg_FC5F_11 = Animation.LoopSettings.Looping; Animation.CancelOptions arg_FC5F_12 = Animation.CancelOptions.UseAnimationDefault; bool arg_FC5F_13 = true; bool arg_FC5F_14 = true; array = new AnimationInstruction[3]; AnimationInstruction[] arg_FBFE_0 = array; int arg_FBFE_1 = 0; AnimInsCriteria arg_FBF9_0 = new AnimInsCriteria(AnimInsCriteria.Criteria.TriggerAtFrameX, new float[] { 1f }); AnimInsEvent.EventType arg_FBF4_0 = AnimInsEvent.EventType.PlaySound; string arg_FBF4_1 = "Guardian_GravityFieldIdle"; array2 = new float[1]; arg_FBFE_0[arg_FBFE_1] = new AnimationInstruction(arg_FBF9_0, new AnimInsEvent(arg_FBF4_0, arg_FBF4_1, array2)); array[1] = new AnimationInstruction(new AnimInsCriteria(AnimInsCriteria.Criteria.TriggerAtStart, new float[0]), new AnimInsEvent(AnimInsEvent.EventType.SetAlpha, new float[] { 1f })); array[2] = new AnimationInstruction(new AnimInsCriteria(AnimInsCriteria.Criteria.TriggerAtStart, new float[0]), new AnimInsEvent(AnimInsEvent.EventType.SetScale, new float[] { 1f })); arg_FC64_0.Add(arg_FC64_1, new Animation(arg_FC5F_0, arg_FC5F_1, arg_FC5F_2, arg_FC5F_3, arg_FC5F_4, arg_FC5F_5, arg_FC5F_6, arg_FC5F_7, arg_FC5F_8, arg_FC5F_9, arg_FC5F_10, arg_FC5F_11, arg_FC5F_12, arg_FC5F_13, arg_FC5F_14, array)); Dictionary<ushort, Animation> arg_FD80_0 = xEn.xRenderComponent.dixAnimations; ushort arg_FD80_1 = 2; ushort arg_FD7B_0 = 2; byte arg_FD7B_1 = 0; Texture2D arg_FD7B_2 = Content.Load<Texture2D>("Sprites/Monster/Temple/Crystal/ForceField/Forcefield"); Vector2 arg_FD7B_3 = new Vector2(35f, 34f); int arg_FD7B_4 = 4; int arg_FD7B_5 = 1; int arg_FD7B_6 = 69; int arg_FD7B_7 = 70; int arg_FD7B_8 = 0; int arg_FD7B_9 = 0; int arg_FD7B_10 = 10; Animation.LoopSettings arg_FD7B_11 = Animation.LoopSettings.Clamp; Animation.CancelOptions arg_FD7B_12 = Animation.CancelOptions.UseAnimationDefault; bool arg_FD7B_13 = true; bool arg_FD7B_14 = true; array = new AnimationInstruction[4]; AnimationInstruction[] arg_FCD1_0 = array; int arg_FCD1_1 = 0; AnimInsCriteria arg_FCCC_0 = new AnimInsCriteria(AnimInsCriteria.Criteria.TriggerAtStart, new float[0]); AnimInsEvent.EventType arg_FCC7_0 = AnimInsEvent.EventType.PlaySound; string arg_FCC7_1 = "Guardian_GravityFieldEnd"; array2 = new float[1]; arg_FCD1_0[arg_FCD1_1] = new AnimationInstruction(arg_FCCC_0, new AnimInsEvent(arg_FCC7_0, arg_FCC7_1, array2)); array[1] = new AnimationInstruction(new AnimInsCriteria(AnimInsCriteria.Criteria.TriggerAtFrameX, new float[] { 1f }), new AnimInsEvent(AnimInsEvent.EventType.AdjustScale, new float[] { -0.02f })); AnimationInstruction[] arg_FD49_0 = array; int arg_FD49_1 = 2; AnimInsCriteria arg_FD44_0 = new AnimInsCriteria(AnimInsCriteria.Criteria.TriggerAtFrameX, new float[] { 1f }); AnimInsEvent.EventType arg_FD3F_0 = AnimInsEvent.EventType.FreezeFrame; array2 = new float[2]; array2[0] = 50f; arg_FD49_0[arg_FD49_1] = new AnimationInstruction(arg_FD44_0, new AnimInsEvent(arg_FD3F_0, array2)); array[3] = new AnimationInstruction(new AnimInsCriteria(AnimInsCriteria.Criteria.TriggerAtEnd, new float[0]), new AnimInsEvent(AnimInsEvent.EventType.ToBeDestroyed, new float[] { 1f })); arg_FD80_0.Add(arg_FD80_1, new Animation(arg_FD7B_0, arg_FD7B_1, arg_FD7B_2, arg_FD7B_3, arg_FD7B_4, arg_FD7B_5, arg_FD7B_6, arg_FD7B_7, arg_FD7B_8, arg_FD7B_9, arg_FD7B_10, arg_FD7B_11, arg_FD7B_12, arg_FD7B_13, arg_FD7B_14, array)); xEn.xRenderComponent.fVirtualHeight = -1000f; xEn.xRenderComponent.fScale = 0f; xEn.xRenderComponent.fAlpha = 0.4f; } else if (enType == DynamicEnvironmentCodex.ObjectTypes.CloudEffect_Ice) { xEn = new SlipperySurface(); SlipperySurface lolz20 = xEn as SlipperySurface; xEn.enType = enType; xEn.enCategory = DynamicEnvironmentCodex.ObjectCategories.General; xEn.xRenderComponent.xOwnerObject = xEn; xEn.enHitEffect = SortedAnimated.SortedAnimatedEffects.None; xEn.bDestroyOnHit = false; xEn.bInstantiateInNetwork = false; lolz20.colDebuffCollider = new BoxCollider(83, 22, 0f, Vector2.Zero, xEn.xTransform, 0f, xEn); lolz20.fMoveSpeedDebuff = 0.6f - 0.1f * (float)GameSessionData.iBaseDifficulty - 0.05f * (float)Program.game.dixPlayers.Count; if (lolz20.fMoveSpeedDebuff < 0.1f) { lolz20.fMoveSpeedDebuff = 0.1f; } lolz20.iDeath *= GameSessionData.iBaseDifficulty + 1; if (Program.GetTheGame().randomInVisual.Next(2) == 0) { xEn.xRenderComponent.dixAnimations.Add(0, new Animation(0, 0, RenderMaster.txNullTex, new Vector2(55f, 20f), 4, 2, 114, 44, 0, 0, 10, Animation.LoopSettings.Clamp, Animation.CancelOptions.UseAnimationDefault, true, true, new AnimationInstruction[0])); } else { xEn.xRenderComponent.dixAnimations.Add(0, new Animation(0, 0, RenderMaster.txNullTex, new Vector2(55f, 20f), 4, 2, 114, 44, 0, 0, 10, Animation.LoopSettings.Clamp, Animation.CancelOptions.UseAnimationDefault, true, true, new AnimationInstruction[0])); } } if (xEn.xRenderComponent != null) { xEn.xRenderComponent.GetCurrentAnimation().Reset(); } return xEn; }
protected override void OnTriggerEnter2D(Collider2D _col) { if (!IsLaunching) { return; } base.OnTriggerEnter2D(_col); switch (_col.gameObject.tag) { case "Player": MyAudio.PlaySound(HitAduio); EffectEmitter.EmitParticle("bloodEffect", transform.position, new Vector3(0, 0, 180 - MyMath.GetAngerFormTowPoint2D(BattleManager.MyPlayerRole.transform.position, transform.position)), null); BattleManager.MyPlayerRole.BeStruck(Damage); SelfDestroy(); break; case "PlayerShield": MyAudio.PlaySound(HitShieldAduio); EffectEmitter.EmitParticle("shieldhit", transform.position, new Vector3(0, 0, 180 - MyMath.GetAngerFormTowPoint2D(BattleManager.MyPlayerRole.transform.position, transform.position)), null); BattleManager.MyPlayerRole.ShieldBeSruck(Damage); SelfDestroy(); break; case "LeftCol": MyAudio.PlaySound(HitWallAduio); EffectEmitter.EmitParticle("bounceEffect", transform.position, new Vector3(0, 0, 180), null); CameraPrefab.DoAction("Shake", 0); if (CurBounceTimes == 0) { MyRigi.velocity = _col.GetComponent <NormalWallObj>().GetDragForce(MyRigi.velocity, 0); } if (Bounce()) { MyRigi.velocity = _col.GetComponent <NormalWallObj>().GetVelocity(MyRigi.velocity); Vector2 dir = MyRigi.velocity; float angle = Mathf.Atan2(dir.y, dir.x) * Mathf.Rad2Deg + 180; AmmoSR.transform.rotation = Quaternion.Euler(AmmoSR.transform.localRotation.x, AmmoSR.transform.localRotation.y, angle); TrailEffect.transform.rotation = Quaternion.Euler(AmmoSR.transform.localRotation.x, AmmoSR.transform.localRotation.y, angle); } break; case "RightCol": MyAudio.PlaySound(HitWallAduio); EffectEmitter.EmitParticle("bounceEffect", transform.position, Vector3.zero, null); CameraPrefab.DoAction("Shake", 0); if (CurBounceTimes == 0) { MyRigi.velocity = _col.GetComponent <NormalWallObj>().GetDragForce(MyRigi.velocity, 0); } if (Bounce()) { MyRigi.velocity = _col.GetComponent <NormalWallObj>().GetVelocity(MyRigi.velocity); Vector2 dir = MyRigi.velocity; float angle = Mathf.Atan2(dir.y, dir.x) * Mathf.Rad2Deg + 180; AmmoSR.transform.rotation = Quaternion.Euler(AmmoSR.transform.localRotation.x, AmmoSR.transform.localRotation.y, angle); TrailEffect.transform.rotation = Quaternion.Euler(AmmoSR.transform.localRotation.x, AmmoSR.transform.localRotation.y, angle); } break; case "TopCol": MyAudio.PlaySound(HitWallAduio); EffectEmitter.EmitParticle("bounceEffect", transform.position, new Vector3(0, 0, 90), null); CameraPrefab.DoAction("Shake", 0); if (CurBounceTimes == 0) { MyRigi.velocity = _col.GetComponent <NormalWallObj>().GetDragForce(MyRigi.velocity, 0); } if (Bounce()) { MyRigi.velocity = _col.GetComponent <NormalWallObj>().GetVelocity(MyRigi.velocity); Vector2 dir = MyRigi.velocity; float angle = Mathf.Atan2(dir.y, dir.x) * Mathf.Rad2Deg + 180; AmmoSR.transform.rotation = Quaternion.Euler(AmmoSR.transform.localRotation.x, AmmoSR.transform.localRotation.y, angle); TrailEffect.transform.rotation = Quaternion.Euler(AmmoSR.transform.localRotation.x, AmmoSR.transform.localRotation.y, angle); } break; case "BotCol": MyAudio.PlaySound(HitWallAduio); EffectEmitter.EmitParticle("bounceEffect", transform.position, new Vector3(0, 0, 270), null); CameraPrefab.DoAction("Shake", 0); if (CurBounceTimes == 0) { MyRigi.velocity = _col.GetComponent <NormalWallObj>().GetDragForce(MyRigi.velocity, 0); } if (Bounce()) { MyRigi.velocity = _col.GetComponent <NormalWallObj>().GetVelocity(MyRigi.velocity); Vector2 dir = MyRigi.velocity; float angle = Mathf.Atan2(dir.y, dir.x) * Mathf.Rad2Deg + 180; AmmoSR.transform.rotation = Quaternion.Euler(AmmoSR.transform.localRotation.x, AmmoSR.transform.localRotation.y, angle); TrailEffect.transform.rotation = Quaternion.Euler(AmmoSR.transform.localRotation.x, AmmoSR.transform.localRotation.y, angle); } break; default: break; } }
public override void OnAdd() { this.xFloor = Program.game._LoadObject_LoadArbitraryStatic("Bkg/ZoneX_RogueLike/FlyingFortress/GundamRoom", new Vector2(0f, 0f), Vector2.Zero, 0f); this.fScreenFloatSpeed = -0.25f; this.xLeftScreenEmitter1 = (Program.game._EntityMaster_AddDynamicEnvironment(DynamicEnvironmentCodex.ObjectTypes.Emitter_FallingLeaf, Vector2.Zero, 0f, 0) as EffectEmitter); this.xLeftScreenEmitter1.xEffect = new _Effect_FallingAnimated(Vector2.Zero, SortedAnimated.SortedAnimatedEffects._Unique_FlyingTemple_RockMedium, new Vector2(0f, 1.6f), 300, 60, 0.96f); this.xLeftScreenEmitter1.bDoSubSpawn = false; this.xLeftScreenEmitter1.SetInfo(60, 30); this.xMidScreenEmitter1 = (Program.game._EntityMaster_AddDynamicEnvironment(DynamicEnvironmentCodex.ObjectTypes.Emitter_FallingLeaf, Vector2.Zero, 0f, 0) as EffectEmitter); this.xMidScreenEmitter1.xEffect = new _Effect_FallingAnimated(Vector2.Zero, SortedAnimated.SortedAnimatedEffects._Unique_FlyingTemple_RockMedium, new Vector2(0f, 1.6f), 300, 60, 0.96f); this.xMidScreenEmitter1.bDoSubSpawn = false; this.xMidScreenEmitter1.SetInfo(60, 30); this.xRightScreenEmitter1 = (Program.game._EntityMaster_AddDynamicEnvironment(DynamicEnvironmentCodex.ObjectTypes.Emitter_FallingLeaf, Vector2.Zero, 0f, 0) as EffectEmitter); this.xRightScreenEmitter1.xEffect = new _Effect_FallingAnimated(Vector2.Zero, SortedAnimated.SortedAnimatedEffects._Unique_FlyingTemple_RockMedium, new Vector2(0f, 1.6f), 300, 60, 0.96f); this.xRightScreenEmitter1.bDoSubSpawn = false; this.xRightScreenEmitter1.SetInfo(60, 30); }
public virtual void BeStruck(int _dmg) { EffectEmitter.EmitParticle("hitEffect", transform.position, Vector3.zero, null); CameraPrefab.DoAction("Shake2", 0); ReceiveDmg(_dmg); }
protected override void OnTriggerEnter2D(Collider2D _col) { base.OnTriggerEnter2D(_col); switch (_col.gameObject.tag) { case "BounceWall": MyAudio.PlaySound(HitHardWallAduio); PowerUp(); MyRigi.velocity = _col.GetComponent <BounceWallObj>().GetVelocity(MyRigi.velocity); break; case "LeftCol": MyAudio.PlaySound(HitWallAduio); EffectEmitter.EmitParticle("bounceEffect", transform.position, new Vector3(0, 0, 180), null); CameraPrefab.DoAction("Shake", 0); if (CurBounceTimes == 0) { MyRigi.velocity = _col.GetComponent <NormalWallObj>().GetDragForce(MyRigi.velocity, Dragproportion); } if (Bounce()) { MyRigi.velocity = _col.GetComponent <NormalWallObj>().GetVelocity(MyRigi.velocity); } break; case "RightCol": MyAudio.PlaySound(HitWallAduio); EffectEmitter.EmitParticle("bounceEffect", transform.position, Vector3.zero, null); CameraPrefab.DoAction("Shake", 0); if (CurBounceTimes == 0) { MyRigi.velocity = _col.GetComponent <NormalWallObj>().GetDragForce(MyRigi.velocity, Dragproportion); } if (Bounce()) { MyRigi.velocity = _col.GetComponent <NormalWallObj>().GetVelocity(MyRigi.velocity); } break; case "TopCol": MyAudio.PlaySound(HitWallAduio); EffectEmitter.EmitParticle("bounceEffect", transform.position, new Vector3(0, 0, 90), null); CameraPrefab.DoAction("Shake", 0); if (CurBounceTimes == 0) { MyRigi.velocity = _col.GetComponent <NormalWallObj>().GetDragForce(MyRigi.velocity, Dragproportion); } if (Bounce()) { MyRigi.velocity = _col.GetComponent <NormalWallObj>().GetVelocity(MyRigi.velocity); } break; case "BotCol": MyAudio.PlaySound(HitWallAduio); EffectEmitter.EmitParticle("bounceEffect", transform.position, new Vector3(0, 0, 270), null); CameraPrefab.DoAction("Shake", 0); if (CurBounceTimes == 0) { MyRigi.velocity = _col.GetComponent <NormalWallObj>().GetDragForce(MyRigi.velocity, Dragproportion); } if (Bounce()) { MyRigi.velocity = _col.GetComponent <NormalWallObj>().GetVelocity(MyRigi.velocity); } break; case "EnemyShield": if (IsHitTarget) { return; } MyAudio.PlaySound(HitShieldAduio); Vector2 effectPos = Vector2.Lerp(BattleManager.MyEnemyRole.transform.position, transform.position, 0.8f); EffectEmitter.EmitParticle("shieldhit", effectPos, new Vector3(0, 0, 180 - MyMath.GetAngerFormTowPoint2D(BattleManager.MyEnemyRole.transform.position, transform.position)), null); BattleManager.MyEnemyRole.ShieldBeSruck(Damage); AmmoHitCondition = HitCondition.HitShell; SelfDestroy(); IsHitTarget = true; break; case "Monster": if (IsHitTarget) { return; } MyAudio.PlaySound(HitAduio); EffectEmitter.EmitParticle("bloodEffect", transform.position, new Vector3(0, 0, 180 - MyMath.GetAngerFormTowPoint2D(BattleManager.MyEnemyRole.transform.position, transform.position)), null); BattleManager.MyEnemyRole.BeStruck(Damage); AmmoHitCondition = HitCondition.Hit; SelfDestroy(); IsHitTarget = true; break; default: break; } }