Esempio n. 1
0
        public void TestNoClean(out CompilerResults left, out CompilerResults right)
        {
            // Create and mount database file system
            var objDatabase = new ObjectDatabase("/data/db", "index", "/local/db");

            using (var assetIndexMap = AssetIndexMap.Load())
            {
                var database = new DatabaseFileProvider(assetIndexMap, objDatabase);
                AssetManager.GetFileProvider = () => database;

                foreach (var shaderName in Directory.EnumerateFiles(@"..\..\sources\shaders", "*.pdxsl"))
                {
                    CopyStream(database, shaderName);
                }

                foreach (var shaderName in Directory.EnumerateFiles(@"..\..\sources\engine\SiliconStudio.Paradox.Shaders.Tests\GameAssets\Compiler", "*.pdxsl"))
                {
                    CopyStream(database, shaderName);
                }

                var compiler = new EffectCompiler();
                compiler.SourceDirectories.Add("assets/shaders");
                var compilerCache = new EffectCompilerCache(compiler);

                var compilerParameters = new CompilerParameters {
                    Platform = GraphicsPlatform.Direct3D11
                };

                left  = compilerCache.Compile(new ShaderMixinGeneratorSource("SimpleEffect"), compilerParameters);
                right = compilerCache.Compile(new ShaderMixinGeneratorSource("SimpleEffect"), compilerParameters);
            }
        }
Esempio n. 2
0
        public void TestNoClean(out CompilerResults left, out CompilerResults right)
        {
            // Create and mount database file system
            var objDatabase = ObjectDatabase.CreateDefaultDatabase();

            using (var assetIndexMap = ContentIndexMap.Load(VirtualFileSystem.ApplicationDatabaseIndexPath))
            {
                var database = new DatabaseFileProvider(assetIndexMap, objDatabase);
                ContentManager.GetFileProvider = () => database;

                foreach (var shaderName in Directory.EnumerateFiles(@"..\..\sources\shaders", "*.xksl"))
                {
                    CopyStream(database, shaderName);
                }

                foreach (var shaderName in Directory.EnumerateFiles(@"..\..\sources\engine\SiliconStudio.Xenko.Shaders.Tests\GameAssets\Compiler", "*.xksl"))
                {
                    CopyStream(database, shaderName);
                }

                var compiler = new EffectCompiler();
                compiler.SourceDirectories.Add("assets/shaders");
                var compilerCache = new EffectCompilerCache(compiler);

                var compilerParameters = new CompilerParameters {
                    EffectParameters = { Platform = GraphicsPlatform.Direct3D11 }
                };

                left  = compilerCache.Compile(new ShaderMixinGeneratorSource("SimpleEffect"), compilerParameters);
                right = compilerCache.Compile(new ShaderMixinGeneratorSource("SimpleEffect"), compilerParameters);
            }
        }