Esempio n. 1
0
        /// <summary>
        /// 设置并淡入立绘
        /// </summary>
        /// <param name="depth">图像层数</param>
        /// <param name="sprite">图像名</param>
        /// <param name="time">淡入时间</param>
        public static Queue <ImageEffect> SetCharacterSprite(int depth, Sprite sprite, float time)
        {
            AnimationBuilder builder = new AnimationBuilder();

            return(builder.BeginWith(EffectBuilder.SetSpriteByDepth(depth, sprite))
                   .Then(EffectBuilder.FadeInByDepth(depth, time))
                   .Get());
        }
Esempio n. 2
0
        /// <summary>
        /// 改变原有立绘(淡出淡入)
        /// </summary>
        /// <param name="depth">图像层数</param>
        /// <param name="sprite">图像名</param>
        /// <param name="fadeout">原图淡出时间</param>
        /// <param name="fadein">淡入时间</param>
        public static Queue <ImageEffect> ChangeCharacterSprite(int depth, Sprite sprite, float fadeout, float fadein)
        {
            AnimationBuilder builder = new AnimationBuilder();

            if (fadeout == 0)
            {
                builder.BeginWith(EffectBuilder.ChangeByDepth(depth, sprite));
            }
            else
            {
                builder.BeginWith(EffectBuilder.FadeOutByDepth(depth, fadeout))
                .Then(EffectBuilder.SetSpriteByDepth(depth, sprite));
            }
            if (fadein != 0)
            {
                return(builder.Then(EffectBuilder.FadeInByDepth(depth, fadein)).Get());
            }
            return(builder.Get());
        }