public void NextDay() { //供调试调用 currentNode.EduExit(); spriteContainer.SetActive(false); animate.sprite2D = null; showlabel.text = ""; animate.gameObject.SetActive(false); acgo.SetActive(false); }
/// <summary> /// 结束养成 进入下一天 /// </summary> public void NextDay() { //供调试调用 acgo.SetActive(false); currentNode.EduExit(); changeTable.SetActive(false); //spriteContainer.SetActive(false); //animate.sprite2D = null; //showlabel.text = ""; //animate.gameObject.SetActive(false); }