void LoadEventData() { if (currentEvent != null) { eventSteps = currentEvent.tempData; timeline = new EditorTimeline(new Rect(200, 50, position.width - 220, position.height - 70), 1f, barHeight); //eventSteps = new List<EventStepData>(); //eventSteps.AddRange(currentEvent.tempData.ToArray()); } else { Debug.LogError("Tried to load event data, but no object was found."); } }