Esempio n. 1
0
        void _selectedGameObjects_CollectionChanged(object sender, System.Collections.Specialized.NotifyCollectionChangedEventArgs e)
        {
            //unselect everything first

            /*MochaInterface.EditorSubsystem.getInstance().EditorCamera().gameObject.SetSelected(false, true);
             */
            MochaInterface.GameObjectVector v = new MochaInterface.GameObjectVector();
            foreach (GameObject g in _selectedGameObjects)
            {
                if (g == null)
                {
                    continue;
                }

                /*EditorSubsystemManaged.getInstance().QueueAction(() =>
                 * {
                 *  g.SetSelected(true, false);
                 * });*/
                v.Add(g);
            }
            EditorSubsystemManaged.getInstance().QueueAction(() =>
            {
                MochaInterface.EditorSubsystem.getInstance().SetSelectedObjects(v);
            });
        }
Esempio n. 2
0
 public void T_EngineThread()
 {
     //MCommand.MCommands.BindCommands();
     EditorSubsystemManaged.getInstance().RegisterHooks();
     MochaCore.CoffeeConstructor.Start(true, 640, 480, false);
     while (true)
     {
         MochaCore.CoffeeConstructor.Run();
         EditorSubsystemManaged.getInstance().Tick();        //force run this after the Script Subsystem
     }
 }
 //Add to object and to children visually
 public void Virtual_AddChild(GameObject child_obj)
 {
     if (GetDataContext() == null)
     {
         return;
     }
     if (Children == null)
     {
         Children = new ObservableCollection <GameObject>();
     }
     IntermediateSource.Add(child_obj);
     MochaInterface.CTransform this_trans = GetDataContext().transform;
     EditorSubsystemManaged.getInstance().QueueAction(new Action(() =>
     {
         child_obj.transform.SetParent(this_trans);
     }));
 }
        //Detach the object visually
        public void Virtual_DetachChild(HierarchyControl child)
        {
            if (child.GetDataContext() == null)
            {
                return;
            }
            if (Children == null)
            {
                Children = new ObservableCollection <GameObject>();
            }
            GameObject child_obj = child.GetDataContext();

            IntermediateSource.Add(child_obj);
            EditorSubsystemManaged.getInstance().QueueAction(new Action(() =>
            {
                child_obj.transform.SetParent(null);
            }));
        }