Esempio n. 1
0
        public override void OnInspectorGUI()
        {
            EditorSelection myTarget = (EditorSelection)target;

            base.OnInspectorGUI();
            if (GUILayout.Button("Select StoneStuff"))
            {
                Selection.objects = myTarget.GetComponentsInChildren <CustomStones>().Select(item => item.gameObject).ToArray();
            }
            if (GUILayout.Button("Select Stones"))
            {
                Transform[]      stonesStuff = myTarget.GetComponentsInDirectChildren <CustomStones>().Select(item => item.transform).ToArray();
                List <Transform> stones      = new List <Transform>();
                foreach (var item in stonesStuff)
                {
                    stones.Add(item.GetComponentInDirectChildren <Transform>());
                }
                Selection.objects = stones.ToArray().Select(item => item.gameObject).ToArray();
            }
        }