Esempio n. 1
0
    public Gem GetRandomGem()
    {
        Gem gem = new Gem
        {
            Bonus = pu.GetRandomBonus()
        };

        // Some specific colors are needed for some bonuses
        if (gem.Bonus != (int)ParamUnit.Bonus.NONE)
        {
            switch (gem.Bonus)
            {
            case (int)ParamUnit.Bonus.COLORLESS:
                gem.Color = 8;
                break;

            case (int)ParamUnit.Bonus.OBSTACLE:
                gem.Color = 9;
                break;

            default:
                gem.Color = pu.GetRandomColor();
                break;
            }
        }
        else
        {
            gem.Color = pu.GetRandomColor();
        }

        return(gem);
    }
Esempio n. 2
0
    public void BonusGem(GameObject gem)
    {
        for (int x = 0; x < gSizeX; x++)
        {
            for (int y = 0; y < gSizeY; y++)
            {
                if (gem.Equals(grid[x, y]))
                {
                    bool wasBonused = false;

                    if (bonusSelector.currentSelected == 0)
                    {
                        if (lu.grid[x, y].Gem.Bonus != (int)ParamUnit.Bonus.NONE)
                        {
                            wasBonused = true;
                            if (lu.grid[x, y].Gem.Bonus == (int)ParamUnit.Bonus.COLORLESS || lu.grid[x, y].Gem.Bonus == (int)ParamUnit.Bonus.OBSTACLE)
                            {
                                lu.grid[x, y].Gem.Color = pu.GetRandomColor();
                            }
                            lu.grid[x, y].Gem.Bonus = (int)ParamUnit.Bonus.NONE;
                        }
                    }
                    else if (bonusSelector.currentSelected == 1)
                    {
                        if (lu.grid[x, y].Gem.Bonus != (int)ParamUnit.Bonus.ENERGY)
                        {
                            wasBonused = true;
                            if (lu.grid[x, y].Gem.Bonus == (int)ParamUnit.Bonus.COLORLESS || lu.grid[x, y].Gem.Bonus == (int)ParamUnit.Bonus.OBSTACLE)
                            {
                                lu.grid[x, y].Gem.Color = pu.GetRandomColor();
                            }
                            lu.grid[x, y].Gem.Bonus = (int)ParamUnit.Bonus.ENERGY;
                        }
                    }
                    else
                    {
                        switch (pu.permittedBonuses[bonusSelector.currentSelected - 2])
                        {
                        case (int)ParamUnit.Bonus.COLORLESS:
                            lu.grid[x, y].Gem.Color = 8;
                            break;

                        case (int)ParamUnit.Bonus.OBSTACLE:
                            lu.grid[x, y].Gem.Color = 9;
                            break;

                        default:
                            if (lu.grid[x, y].Gem.Bonus == (int)ParamUnit.Bonus.COLORLESS || lu.grid[x, y].Gem.Bonus == (int)ParamUnit.Bonus.OBSTACLE)
                            {
                                lu.grid[x, y].Gem.Color = pu.GetRandomColor();
                            }
                            break;
                        }

                        if (lu.grid[x, y].Gem.Bonus != pu.permittedBonuses[bonusSelector.currentSelected - 2])
                        {
                            wasBonused = true;
                            lu.grid[x, y].Gem.Bonus = pu.permittedBonuses[bonusSelector.currentSelected - 2];
                        }
                    }
                    if (wasBonused)
                    {
                        EditorParams.isSaved = false;
                        DestroyGem(x, y, lu.grid[x, y].Gem.Color);
                        SpawnGem(x, y, lu.grid[x, y].Gem.Color, lu.grid[x, y].Gem.Bonus, 0);
                    }
                }
            }
        }
    }