/// <summary> /// Creates the test dialog. /// </summary> /// <returns>The test dialog.</returns> // ReSharper disable UnusedMember.Local static EditorNPCChatDialog CreateTestDialog() // ReSharper restore UnusedMember.Local { var dialog = new EditorNPCChatDialog(); var haveYouDoneThisQuest = new EditorNPCChatDialogItem(new NPCChatDialogItemID(0), "Have you done this quest?"); haveYouDoneThisQuest.AddResponse(new EditorNPCChatResponse(new NPCChatDialogItemID(1), "False"), new EditorNPCChatResponse(new NPCChatDialogItemID(2), "True")); var hasNotDoneThisQuest = new EditorNPCChatDialogItem(new NPCChatDialogItemID(1), "Think you can help me out?"); hasNotDoneThisQuest.AddResponse(new EditorNPCChatResponse(new NPCChatDialogItemID(3), "Yes"), new EditorNPCChatResponse(new NPCChatDialogItemID(4), "No")); var acceptHelp = new EditorNPCChatDialogItem(new NPCChatDialogItemID(3), "Sweet, thanks!"); var declineHelp = new EditorNPCChatDialogItem(new NPCChatDialogItemID(4), "Fine. Screw you too, you selfish jerk!"); var hasDoneThisQuest = new EditorNPCChatDialogItem(new NPCChatDialogItemID(2), "Sorry dude, you already did this quest!"); hasDoneThisQuest.AddResponse(new EditorNPCChatResponse(new NPCChatDialogItemID(1), "So? Just let me do it!"), new EditorNPCChatResponse("Ok, fine, whatever. Dick.")); dialog.Add(new EditorNPCChatDialogItem[] { haveYouDoneThisQuest, hasNotDoneThisQuest, acceptHelp, declineHelp, hasDoneThisQuest }); return(dialog); }
/// <summary> /// Handles the Click event of the btnAddDialog control. /// </summary> /// <param name="sender">The source of the event.</param> /// <param name="e">The <see cref="System.EventArgs"/> instance containing the event data.</param> void btnAddDialog_Click(object sender, EventArgs e) { if (_doNotUpdateObj) { return; } if (EditingObjAsResponse == null) { return; } // Make sure there isn't already a dialog characterID if (EditingObjAsResponse.Page != NPCChatResponseBase.EndConversationPage) { MessageBox.Show("This response already has a dialog characterID."); return; } // Create the new dialog characterID var id = CurrentDialog.GetFreeDialogItemID(); var newDialogItem = new EditorNPCChatDialogItem(id, "New dialog characterID"); CurrentDialog.Add(newDialogItem); // Hook it to the response EditingObjAsResponse.SetPage(id); // Update the tree npcChatDialogView.UpdateTree(); // TODO: Select the new dialog characterID in the tree }