Esempio n. 1
0
    private void AddBackgroundSprites(SerialisableTile serialisableTile, EditorMazeTile tile)
    {
        EditorMazeTileBackgroundPlacer tileBackgroundPlacer = new EditorMazeTileBackgroundPlacer(tile);

        foreach (SerialisableTileBackground serialisableTileBackground in serialisableTile.TileBackgrounds)
        {
            Type type = Type.GetType(serialisableTileBackground.BackgroundType);

            if (type.Equals(typeof(SerialisableTilePathBackground)))
            {
                SerialisableTilePathBackground serialisableTilePathBackground = (SerialisableTilePathBackground)JsonUtility.FromJson(serialisableTileBackground.SerialisedData, type);
                tileBackgroundPlacer.PlacePath(new MazeLevelDefaultPathType(), new TileConnectionScoreInfo(serialisableTilePathBackground.TileConnectionScore));
            }
            else if (type.Equals(typeof(SerialisableTileBaseGround)))
            {
                SerialisableTileBaseGround serialisableTileBaseGround = (SerialisableTileBaseGround)JsonUtility.FromJson(serialisableTileBackground.SerialisedData, type);
                tileBackgroundPlacer.PlaceGround(new MazeLevelDefaultGroundType(), new TileConnectionScoreInfo(serialisableTileBaseGround.TileConnectionScore));
            }
            else if (type.Equals(typeof(SerialisableTileBaseWater)))
            {
                tileBackgroundPlacer.PlaceCoveringBaseWater();
            }
            else
            {
                Logger.Error($"Unknown TileBackgroundType {serialisableTileBackground.BackgroundType}");
            }
        }
    }
    public override void PlaceBackground(EditorMazeTile tile)
    {
        if (tile.TileMainMaterial.GetType() != typeof(GroundMainMaterial))
        {
            return;
        }

        EditorMazeTileBackgroundPlacer tileBackgroundPlacer  = new EditorMazeTileBackgroundPlacer(tile);
        MazeTileBackgroundRemover      tileBackgroundRemover = new MazeTileBackgroundRemover(tile);

        ITileBackground mazeTilePath = (MazeTilePath)tile.GetBackgrounds().FirstOrDefault(background => background is MazeTilePath);

        if (mazeTilePath == null)
        {
            MazeTileAttributeRemover tileAttributeRemover = new MazeTileAttributeRemover(tile);
            tileAttributeRemover.RemoveTileObstacle();

            tileBackgroundPlacer.PlacePath(new MazeLevelDefaultPathType());
            return;
        }

        // This path already exists on this tile, so remove it
        tileBackgroundRemover.RemovePath();
    }