void CreatePrefab(GameObject go, Dictionary <string, object> parms) { EditorItemList list = new EditorItemList(); list.Initiliaze(); CharacterConfig config = go.GetComponent <CharacterConfig>(); if (config == null) { config = go.AddComponent <CharacterConfig>(); } config.ItemList = list.Get(); }
public TemplateCloth() { cloths = new List <TemplateClothItem>(); TextAsset txt = new EditorItemList().Get(); if (txt != null) { List <ClothModel> chs = txt.text.JsonTransferObject <List <ClothModel> >(); for (int i = 0; i < chs.Count; i++) { cloths.Add(new TemplateClothItem(chs[i])); } } }