/// <summary> /// Constructor /// </summary> /// <param name="window">Reference to editor window</param> /// <param name="mapFile">Path to map file</param> /// <param name="roadMaterial">Road material</param> /// <param name="footwayMaterial">Footway material</param> /// <param name="buildingMaterial">building material</param> /// <param name="roofMaterial">Rooftop material</param> /// <param name="greenMaterial">Green material</param> public ImportMapWrapper(EditorImportWindow window, string mapFile, Material roadMaterial, Material footwayMaterial, Material buildingMaterial, Material roofMaterial, Material greenMaterial) { _window = window; _mapFile = mapFile; _roadMaterial = roadMaterial; _footwayMaterial = footwayMaterial; _buildingMaterial = buildingMaterial; _roofMaterial = roofMaterial; _greenMaterial = greenMaterial; }
/// <summary> /// Constructor /// </summary> /// <param name="window">Reference to editor window</param> /// <param name="mapFile">Path to map file</param> /// <param name="roadMaterial">Road material</param> /// <param name="footwayMaterial">Footway material</param> /// <param name="buildingMaterial">building material</param> /// <param name="roofMaterial">Rooftop material</param> /// <param name="waterMaterial">Water material</param> /// <param name="greenMaterial">Green material</param> /// <param name="rooftopHeight">Height of rooftop</param> /// <param name="riverWidth">Width of River</param> /// <param name="streamWidth">Width of stream</param> public ImportMapWrapper(EditorImportWindow window, string mapFile, Material roadMaterial, Material footwayMaterial, Material buildingMaterial, Material waterMaterial, Material roofMaterial, Material greenMaterial, float rooftopHeight, float riverWidth, float streamWidth) { _window = window; _mapFile = mapFile; _roadMaterial = roadMaterial; _footwayMaterial = footwayMaterial; _buildingMaterial = buildingMaterial; _waterMaterial = waterMaterial; _roofMaterial = roofMaterial; _greenMaterial = greenMaterial; _rooftopHeight = rooftopHeight; _riverWidth = riverWidth; _streamWidth = streamWidth; }