protected override void SetProperties() { base.SetProperties(); EditorGUILayout.LabelField("Aim Properties", boldStyle); EditorGUILayout.PropertyField(aimMask); EditorGUILayout.PropertyField(aimDistance); EditorGUILayout.PropertyField(aimOffset); EditorGUILayout.PropertyField(aimFX); EditorExtensions.DisplayAllChildrenPopup("Muzzle Pos", connectedPrefab, muzzlePosInd, muzzlePos); }
public override void SetProperties() { base.SetProperties(); EditorGUILayout.LabelField("Aim Properties", boldStyle); EditorGUILayout.PropertyField(minAimDistance); EditorGUILayout.PropertyField(aimDistance); EditorGUILayout.PropertyField(disableAimBehindMuzzle); EditorGUILayout.PropertyField(aimFX); EditorExtensions.DisplayAllChildrenPopup("Muzzle Pos", connectedPrefab, muzzlePosInd, muzzlePos); }