void Start()
 {
     instance = this;
     //初始化旋转角度
     myCamera = Camera.main;
     mX       = myCamera.transform.eulerAngles.x;
     mY       = myCamera.transform.eulerAngles.y;
     myCamera.nearClipPlane = 1f;
 }
Esempio n. 2
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 private void Awake()
 {
     m_CameraController = m_Camera.GetComponent <EditorCameraController>();
 }