private void editWeaponBt_Click(object sender, EventArgs e) { int weaponIndex = weaponsDgv.SelectedRows[0].Index; EditWeapon ew = new EditWeapon(CharacterController.Instance.ActiveCharacter.Weapons[weaponIndex]); ew.ShowDialog(); }
private void editWeapon_Click(object sender, EventArgs e) { Thread waitThread = new Thread(LoadingMessage); waitThread.Start(); EditWeapon editWeaponScreen = new EditWeapon(); editWeaponScreen.Show(); }