///-------------------------------------------------------------------------------- /// <summary>This method sets the default values.</summary> ///-------------------------------------------------------------------------------- protected override void OnSetDefaults() { if (StateTransition.ReverseInstance != null) { EditStateTransition.TransformDataFromObject(StateTransition.ReverseInstance, null, false); } else if (StateTransition.IsAutoUpdated == true) { EditStateTransition.TransformDataFromObject(StateTransition, null, false); } else { StateTransition newStateTransition = new StateTransition(); newStateTransition.StateTransitionID = EditStateTransition.StateTransitionID; EditStateTransition.TransformDataFromObject(newStateTransition, null, false); } EditStateTransition.ResetModified(true); }
///-------------------------------------------------------------------------------- /// <summary>This method updates the view model data and sends update command back /// to the solution builder.</summary> ///-------------------------------------------------------------------------------- protected override void OnUpdate() { // set up reverse engineering instance if not present if (StateTransition.ReverseInstance == null && StateTransition.IsAutoUpdated == true) { StateTransition.ReverseInstance = new StateTransition(); StateTransition.ReverseInstance.TransformDataFromObject(StateTransition, null, false); // perform the update of EditStateTransition back to StateTransition StateTransition.TransformDataFromObject(EditStateTransition, null, false); StateTransition.IsAutoUpdated = false; } else if (StateTransition.ReverseInstance != null) { EditStateTransition.ResetModified(StateTransition.ReverseInstance.IsModified); if (EditStateTransition.Equals(StateTransition.ReverseInstance)) { // perform the update of EditStateTransition back to StateTransition StateTransition.TransformDataFromObject(EditStateTransition, null, false); StateTransition.IsAutoUpdated = true; } else { // perform the update of EditStateTransition back to StateTransition StateTransition.TransformDataFromObject(EditStateTransition, null, false); StateTransition.IsAutoUpdated = false; } } else { // perform the update of EditStateTransition back to StateTransition StateTransition.TransformDataFromObject(EditStateTransition, null, false); StateTransition.IsAutoUpdated = false; } StateTransition.ForwardInstance = null; if (StateTransitionNameCustomized || FromStateIDCustomized || DescriptionCustomized || TagsCustomized) { StateTransition.ForwardInstance = new StateTransition(); StateTransition.ForwardInstance.StateTransitionID = EditStateTransition.StateTransitionID; StateTransition.SpecSourceName = StateTransition.DefaultSourceName; if (StateTransitionNameCustomized) { StateTransition.ForwardInstance.StateTransitionName = EditStateTransition.StateTransitionName; } if (FromStateIDCustomized) { StateTransition.ForwardInstance.FromStateID = EditStateTransition.FromStateID; } if (DescriptionCustomized) { StateTransition.ForwardInstance.Description = EditStateTransition.Description; } if (TagsCustomized) { StateTransition.ForwardInstance.Tags = EditStateTransition.Tags; } } EditStateTransition.ResetModified(false); OnUpdated(this, null); // send update back to solution builder SendEditStateTransitionPerformed(); }
///-------------------------------------------------------------------------------- /// <summary>This method resets the data.</summary> ///-------------------------------------------------------------------------------- protected override void OnReset() { EditStateTransition.TransformDataFromObject(StateTransition, null, false); EditStateTransition.ResetModified(false); }