void Update()
    {
        int  actorCount = editMain.GetTargetActorsCount();
        bool onlyOne    = actorCount == 1;

        assetUI.currentFrame.SetActive(GetShowSettings() && onlyOne);
        assetUI.toolModeFrame.gameObject.SetActive(GetShowSettings() && onlyOne);
        assetUI.spawnFrame.SetActive(GetShowSettings() && onlyOne);
        assetUI.offsetsToggle.gameObject.SetActive(GetShowSettings() && onlyOne);
        assetUI.offsetFrame.SetActive(GetShowSettings() && GetShowOffsets() && onlyOne);

        assetUI.noSelection.SetActive(GetShowSettings() && actorCount == 0);
        assetUI.multiSelection.SetActive(GetShowSettings() && actorCount > 1);

        if (inputControl.GetButton("Snap"))
        {
            assetUI.snapToggle.isOn = true;
        }
        else if (assetUI.snapToggle.isOn != snapping)
        {
            assetUI.snapToggle.isOn = snapping;
        }


        if (onlyOne)
        {
            ActorUpdate(editMain.GetSingleTargetActor());
        }
        else
        {
            assetUI.header.text = "Rotate Tool";
        }

        UpdateNavigation();
    }
    void NullActorRefresh()
    {
        bool noActors = editMain.GetTargetActorsCount() == 0;

        nothingSelectedPrompt.gameObject.SetActive(noActors);
        multipleSelectedPrompt.gameObject.SetActive(!noActors);
    }
    void Update()
    {
        int  actorCount = editMain.GetTargetActorsCount();
        bool onlyOne    = actorCount == 1;

        assetUI.currentFrame.SetActive(GetShowSettings() && onlyOne);
        assetUI.snapToggle.gameObject.SetActive(GetShowSettings() && onlyOne);
        assetUI.localSpaceToggle.gameObject.SetActive(GetShowSettings() && onlyOne);
        assetUI.offsetsToggle.gameObject.SetActive(GetShowSettings() && onlyOne);
        assetUI.spawnFrame.SetActive(GetShowSettings() && onlyOne);
        assetUI.offsetFrame.SetActive(GetShowSettings() && GetShowOffsets() && onlyOne);
        foreach (GameObject go in assetUI.parentFrames)
        {
            go.SetActive(GetShowSettings() && onlyOne);
        }

        assetUI.noSelection.SetActive(GetShowSettings() && actorCount == 0);
        assetUI.multiSelection.SetActive(GetShowSettings() && actorCount > 1);

        assetUI.snapToggle.onValueChanged.RemoveListener(SetSnappingSetting);
        assetUI.snapToggle.isOn = inputControl.GetButton("Snap") || snapping;
        assetUI.snapToggle.onValueChanged.AddListener(SetSnappingSetting);

        if (onlyOne)
        {
            ActorUpdate(editMain.GetSingleTargetActor());
        }
        else
        {
            assetUI.header.text = "Move Tool";
        }

        UpdateNavigation();
    }