Esempio n. 1
0
    public UIRuleTokenConditionToken CreateConditionToken(EditCondition condition, RectTransform root)
    {
        // Find the prefab that supports this condition type
        var prefab = conditionTokenPrefabs.FirstOrDefault(cond => cond.conditionTypes.Contains(condition.type));

        if (prefab != null)
        {
            // Create the UI
            var uitoken = GameObject.Instantiate(prefab, Vector3.zero, Quaternion.identity, root);
            uitoken.Setup(condition);
            return(uitoken);
        }
        else
        {
            return(null);
        }
    }
Esempio n. 2
0
        public override object EditValue(ITypeDescriptorContext context, System.IServiceProvider provider, object value)
        {
            if (value == null)
            {
                throw new Exception("The property value must be different to null.");
            }
            var svc   = provider.GetService(typeof(IWindowsFormsEditorService)) as IWindowsFormsEditorService;
            var codes = value as string;

            if (svc != null && codes != null)
            {
                DrawableObject obj   = context.Instance as DrawableObject;
                DrawingSheet   sheet = obj.OwnerDraw.OwnerSheet;

                using (var form = new EditCondition(VariableCollection.GetConditionDictionary(sheet), codes))
                {
                    if (svc.ShowDialog(form) == DialogResult.OK)
                    {
                        value = form.Condition;
                    }
                }
            }
            return(value);
        }
Esempio n. 3
0
 void OnConditionChange(EditRule rule, EditCondition condition)
 {
     base.pageDirty = true;
 }
 public override void Setup(EditCondition condition)
 {
     ruleText.text = condition.ToString();
 }