Esempio n. 1
0
        public static void init()
        {
            //dataBaseManager Data = new dataBaseManager(Constants.urlWithPort,Constants.database,Constants.adminName,Constants.password);
            //Data.init(); // Add test in Data
            User  Ange    = new User("Ange", "*****@*****.**", "1234", 23);
            User  Mathieu = new User("Mathieu", "*****@*****.**", "1234", 19);
            User  Pauline = new User("Pauline", "*****@*****.**", "1234", 22);
            OBJ   objet1  = new OBJ("Monobjet", "1", true);
            OBJ   objet2  = new OBJ("My Object2", "2", true);
            OBJ   objet3  = new OBJ("My Object4", "3", true);
            Scene scene1  = new Scene("My Scene1", "1", true);
            Scene scene2  = new Scene("My Scene2", "2", true);
            Scene scene3  = new Scene("My Scene3", "3", true);

            Ange.SaveInDB();
            Mathieu.SaveInDB();
            Pauline.SaveInDB();
            objet1.SaveInDB();
            objet2.SaveInDB();
            objet3.SaveInDB();
            scene1.SaveInDB();
            scene2.SaveInDB();
            scene3.SaveInDB();

            Edge_Friend friend1 = new Edge_Friend(Ange, Mathieu);
            Edge_Friend friend2 = new Edge_Friend(Mathieu, Pauline);
            Edge_Friend friend3 = new Edge_Friend(Pauline, Ange);

            Edge_isIn isIn = new Edge_isIn(objet1, scene1);

            Edge_isIn isIn2 = new Edge_isIn(objet2, scene2);

            Edge_isIn isIn3 = new Edge_isIn(objet3, scene2);
            Edge_isIn isIn4 = new Edge_isIn(objet3, scene3);

            Edge_ownOBJ   ownO1 = new Edge_ownOBJ(Ange, objet1);
            Edge_ownScene ownS1 = new Edge_ownScene(Ange, scene1);

            friend1.SaveInDB();
            friend2.SaveInDB();
            friend3.SaveInDB();

            isIn.SaveInDB();
            isIn2.SaveInDB();
            isIn3.SaveInDB();
            isIn4.SaveInDB();

            ownO1.SaveInDB();
            ownS1.SaveInDB();


            //TODO : FINISH IT
        }
Esempio n. 2
0
 public void shareIsIn(OBJ obj, Scene scene)
 {
     Edge_isIn edge = new Edge_isIn(obj, scene);
 }