public static void init() { //dataBaseManager Data = new dataBaseManager(Constants.urlWithPort,Constants.database,Constants.adminName,Constants.password); //Data.init(); // Add test in Data User Ange = new User("Ange", "*****@*****.**", "1234", 23); User Mathieu = new User("Mathieu", "*****@*****.**", "1234", 19); User Pauline = new User("Pauline", "*****@*****.**", "1234", 22); OBJ objet1 = new OBJ("Monobjet", "1", true); OBJ objet2 = new OBJ("My Object2", "2", true); OBJ objet3 = new OBJ("My Object4", "3", true); Scene scene1 = new Scene("My Scene1", "1", true); Scene scene2 = new Scene("My Scene2", "2", true); Scene scene3 = new Scene("My Scene3", "3", true); Ange.SaveInDB(); Mathieu.SaveInDB(); Pauline.SaveInDB(); objet1.SaveInDB(); objet2.SaveInDB(); objet3.SaveInDB(); scene1.SaveInDB(); scene2.SaveInDB(); scene3.SaveInDB(); Edge_Friend friend1 = new Edge_Friend(Ange, Mathieu); Edge_Friend friend2 = new Edge_Friend(Mathieu, Pauline); Edge_Friend friend3 = new Edge_Friend(Pauline, Ange); Edge_isIn isIn = new Edge_isIn(objet1, scene1); Edge_isIn isIn2 = new Edge_isIn(objet2, scene2); Edge_isIn isIn3 = new Edge_isIn(objet3, scene2); Edge_isIn isIn4 = new Edge_isIn(objet3, scene3); Edge_ownOBJ ownO1 = new Edge_ownOBJ(Ange, objet1); Edge_ownScene ownS1 = new Edge_ownScene(Ange, scene1); friend1.SaveInDB(); friend2.SaveInDB(); friend3.SaveInDB(); isIn.SaveInDB(); isIn2.SaveInDB(); isIn3.SaveInDB(); isIn4.SaveInDB(); ownO1.SaveInDB(); ownS1.SaveInDB(); //TODO : FINISH IT }
public void shareIsIn(OBJ obj, Scene scene) { Edge_isIn edge = new Edge_isIn(obj, scene); }