Esempio n. 1
0
    // Context for connecting the edges upon folding
    void Update()
    {
        string sceneName = SceneManager.GetActiveScene().name;

        if (sceneName == "Level1")
        {
            if (faces[0].IsFolded && faces[1].IsFolded)
            {
                EdgeWall.PairWalls(faces[0].Edges[0], faces[1].Edges[0]);
            }
            else
            {
                faces[0].Edges[0].Pair = null;
                faces[1].Edges[0].Pair = null;
            }
        }
        else if (sceneName == "Level2")
        {
            if (faces[0].IsFolded &&
                faces[1].IsFolded &&
                faces[2].IsFolded &&
                faces[3].IsFolded &&
                faces[4].IsFolded &&
                faces[5].IsFolded &&
                faces[6].IsFolded)
            {
                EdgeWall.PairWalls(faces[2].Edges[0], faces[6].Edges[0]);
            }
            else
            {
                EdgeWall.UnPairWalls(faces[2].Edges[0], faces[6].Edges[0]);
            }
        }
    }
Esempio n. 2
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        protected override void AddEdgeWall(Point position)
        {
            var edgeWall = new EdgeWall(position);

            _edgeWallList.Add(edgeWall);

            base.AddEdgeWall(edgeWall);
        }
Esempio n. 3
0
 public static void UnPairWalls(EdgeWall wall1, EdgeWall wall2)
 {
     wall1.Pair = null;
     wall2.Pair = null;
 }
Esempio n. 4
0
 // Helper function to pair walls
 public static void PairWalls(EdgeWall wall1, EdgeWall wall2)
 {
     wall1.Pair = wall2;
     wall2.Pair = wall1;
 }