private double CalculateEdgeRatio(EdgeDetails e, double n) => Math.Pow(e.Pheromone + 1.0 / n, ALPHA) * Math.Pow(1.0 / e.Distance, BETA) / n + 1.0 / n;
private void PlacePheromoneOnEdge(EdgeDetails e) => e.Pheromone += AMOUNT_OF_PHEROMONE_TO_PLACE;