Esempio n. 1
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        public void CreateEntityBeforeUpdate()
        {
            EcsService service = EcsServiceFactory.CreateECSManager();

            Entity entity = service.CreateEntityFromTemplate <TestEntityTemplate>();

            Assert.That(entity.Transform, Is.Not.Null);

            ComponentA component = entity.GetComponent <ComponentA>();

            Assert.That(component.Transform, Is.Not.Null);

            Assert.That(!component.IsStarted);
            Assert.That(!component.IsUpdated);
            Assert.That(!component.IsDrew);
            Assert.That(!component.IsDestroyed);

            service.Update(new GameTime());
            service.Draw(new GameTime());

            Assert.That(component.IsStarted);
            Assert.That(component.IsUpdated);
            Assert.That(component.IsDrew);
            Assert.That(!component.IsDestroyed);
        }
Esempio n. 2
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        public void CheckIdsAddingAndRemoving()
        {
            EcsService service = EcsServiceFactory.CreateECSManager();

            int entitesCount = 10;

            Entity[] createdEntities = new Entity[entitesCount];
            for (int i = 0; i < entitesCount; i++)
            {
                createdEntities[i] = service.CreateEntityFromTemplate <TestEntityTemplate>();
            }

            for (int i = 0; i < entitesCount; i++)
            {
                Assert.That(createdEntities[i].Id, Is.EqualTo(i + 1));
            }

            service.Update(new GameTime());

            createdEntities[1].Destroy();

            service.Update(new GameTime());

            var newEntityWithOldId = service.CreateEntityFromTemplate <TestEntityTemplate>();

            Assert.That(newEntityWithOldId.Id, Is.EqualTo(2));
        }
        public void DrawDisabledHierarchicalEntities()
        {
            EcsService service = EcsServiceFactory.CreateECSManager();

            Entity entity      = service.CreateEntityFromTemplate <TestEntityTemplate>();
            Entity entityChild = service.CreateEntityFromTemplate <TestEntityTemplate>();

            entityChild.Transform.Parent = entity.Transform;

            ComponentA component      = entity.GetComponent <ComponentA>();
            ComponentA componentChild = entityChild.GetComponent <ComponentA>();

            entity.Enabled = false;

            service.Update(new GameTime());
            service.Draw(new GameTime());

            Assert.That(entity.EnabledInHierarchy, Is.False);
            Assert.That(component.IsStarted, Is.True);
            Assert.That(component.IsDrew, Is.False);

            Assert.That(entityChild.EnabledInHierarchy, Is.False);
            Assert.That(componentChild.IsStarted, Is.True);
            Assert.That(componentChild.IsDrew, Is.False);
        }
        public void RemoveTransformComponent()
        {
            EcsService service = EcsServiceFactory.CreateECSManager();
            Entity     entity  = service.CreateEntityFromTemplate <ConfigurableComponentTemplate>();

            Assert.That(() => entity.RemoveComponent <Transform2DComponent>(), Throws.Exception.TypeOf <ArgumentException>());
        }
Esempio n. 5
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        public void ParentChangingTwiceAfterRegistration()
        {
            EcsService service = EcsServiceFactory.CreateECSManager();
            Entity     parent  = service.CreateEntityFromTemplate <TestEntityTemplate>();
            Entity     child   = service.CreateEntityFromTemplate <TestEntityTemplate>();

            service.Update(new GameTime());

            child.Transform.Parent = parent.Transform;
            service.Update(new GameTime());

            child.Transform.Parent = null;
            service.Update(new GameTime());

            foreach (EntityNode entityNode in service.Tree)
            {
                if (entityNode.Entity == parent)
                {
                    Assert.That(parent.Transform.Parent, Is.Null);
                }

                if (entityNode.Entity == child)
                {
                    Assert.That(child.Transform.Parent, Is.Null);
                }
            }
        }
Esempio n. 6
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        public void CreateEntityWithComponentWhichAddedAnotherComponentDuringUpdate()
        {
            EcsService service   = EcsServiceFactory.CreateECSManager();
            Entity     entity    = service.CreateEntityFromTemplate <ConfigurableComponentTemplate>();
            var        component = entity.GetComponent <ConfigurableComponent>();

            component.OnUpdateAction = configurableComponent =>
            {
                if (configurableComponent.Entity.GetComponent <ComponentA>() == null)
                {
                    configurableComponent.Entity.AddComponent <ComponentA>();
                }
            };

            service.Update(new GameTime());

            var componentA = entity.GetComponent <ComponentA>();

            Assert.That(componentA, Is.Not.Null);
            Assert.That(componentA.IsStarted, Is.False);

            service.Update(new GameTime());

            Assert.That(componentA.IsStarted, Is.True);
            Assert.That(componentA.IsUpdated, Is.True);
        }
Esempio n. 7
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        public void FindNonExistentComponents()
        {
            EcsService service    = EcsServiceFactory.CreateECSManager();
            Entity     entity     = service.CreateEntityFromTemplate <ConfigurableComponentTemplate>();
            var        components = entity.FindComponents <ComponentA>();

            Assert.That(components, Is.Empty);
        }
Esempio n. 8
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        public void FindExistentComponents()
        {
            EcsService service    = EcsServiceFactory.CreateECSManager();
            Entity     entity     = service.CreateEntityFromTemplate <ConfigurableComponentTemplate>();
            var        components = entity.FindComponents <ConfigurableComponent>();

            Assert.That(components, Has.Exactly(1).TypeOf <ConfigurableComponent>());
        }
Esempio n. 9
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        public void FindExistentComponent()
        {
            EcsService service   = EcsServiceFactory.CreateECSManager();
            Entity     entity    = service.CreateEntityFromTemplate <ConfigurableComponentTemplate>();
            var        component = entity.FindComponent <ConfigurableComponent>();

            Assert.That(component, Is.Not.Null);
        }
Esempio n. 10
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        public void DoubleDestroyEntity()
        {
            EcsService service = EcsServiceFactory.CreateECSManager();
            Entity     entity  = service.CreateEntityFromTemplate <ConfigurableComponentTemplate>();

            service.Update(new GameTime());

            entity.Destroy();
            Assert.That(() => entity.Destroy(), Throws.Exception.TypeOf <EcsWorkflowException>());
        }
Esempio n. 11
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        public void GetComponentInParentAndChild()
        {
            EcsService service     = EcsServiceFactory.CreateECSManager();
            Entity     entity      = service.CreateEntityFromTemplate <ConfigurableComponentTemplate>();
            Entity     entityChild = service.CreateEntityFromTemplate <TestEntityTemplate>();

            entityChild.Transform.Parent = entity.Transform;

            Assert.That(entityChild.GetComponentInParent <ConfigurableComponent>(), Is.Not.Null);
            Assert.That(entity.GetComponentInChild <ConfigurableComponent>(), Is.Not.Null);
        }
Esempio n. 12
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        public void DoubleRemoveComponent()
        {
            EcsService service = EcsServiceFactory.CreateECSManager();

            Entity entity     = service.CreateEntityFromTemplate <TestEntityTemplate>();
            var    componentA = entity.GetComponent <ComponentA>();

            service.Update(new GameTime());

            componentA.Destroy();
            Assert.That(() => componentA.Destroy(), Throws.Exception.TypeOf <EcsWorkflowException>());
        }
Esempio n. 13
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        public void CreateEntityWithTwoComponents()
        {
            EcsService service = EcsServiceFactory.CreateECSManager();

            Entity entity = service.CreateEntityFromTemplate <TwoComponentsEntityTemplate>();

            ComponentA componentA = entity.GetComponent <ComponentA>();
            ComponentB componentB = entity.GetComponent <ComponentB>();

            service.Update(new GameTime());

            Assert.That(componentB.ComponentAReference, Is.EqualTo(componentA));
        }
        public void UpdateDisabledEntity()
        {
            EcsService service   = EcsServiceFactory.CreateECSManager();
            Entity     entity    = service.CreateEntityFromTemplate <TestEntityTemplate>();
            ComponentA component = entity.GetComponent <ComponentA>();

            entity.Enabled = false;

            service.Update(new GameTime());

            Assert.That(entity.EnabledInHierarchy, Is.False);
            Assert.That(component.IsStarted, Is.True);
            Assert.That(component.IsUpdated, Is.False);
        }
        public void EntityDestroyDuringDraw()
        {
            EcsService service = EcsServiceFactory.CreateECSManager();
            Entity     entity  = service.CreateEntityFromTemplate <ConfigurableComponentTemplate>();

            var component = entity.GetComponent <ConfigurableComponent>();

            component.OnDrawAction = configurableComponent =>
            {
                configurableComponent.Entity.Destroy();
            };

            service.Update(new GameTime());
            Assert.That(() => service.Draw(new GameTime()), Throws.Exception.TypeOf <EcsWorkflowException>());
        }
Esempio n. 16
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        public void DestroyEntityDuringUpdate()
        {
            EcsService service   = EcsServiceFactory.CreateECSManager();
            Entity     entity    = service.CreateEntityFromTemplate <ConfigurableComponentTemplate>();
            var        component = entity.FindComponent <ConfigurableComponent>();

            component.OnUpdateAction = configurableComponent =>
            {
                configurableComponent.Entity.Destroy();
            };

            service.Update(new GameTime());

            Assert.That(service.Tree, Is.Empty);
        }
Esempio n. 17
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        public void CreateEntityWithComponentWhichRemovesItselfOnUpdate()
        {
            EcsService service   = EcsServiceFactory.CreateECSManager();
            Entity     entity    = service.CreateEntityFromTemplate <ConfigurableComponentTemplate>();
            var        component = entity.GetComponent <ConfigurableComponent>();

            component.OnUpdateAction = configurableComponent =>
            {
                configurableComponent.Destroy();
            };

            service.Update(new GameTime());
            service.Draw(new GameTime());

            Assert.That(entity.GetComponent <ConfigurableComponent>(), Is.Null);
        }
Esempio n. 18
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        public void GetComponentsInParentAndChild()
        {
            EcsService service     = EcsServiceFactory.CreateECSManager();
            Entity     entity      = service.CreateEntityFromTemplate <ConfigurableComponentTemplate>();
            Entity     entityChild = service.CreateEntityFromTemplate <TestEntityTemplate>();

            entityChild.Transform.Parent = entity.Transform;

            var parentComponents = entityChild.GetComponentsInParent <ConfigurableComponent>();
            var childComponents  = entity.GetComponentsInChild <ComponentA>();

            Assert.That(parentComponents, Has.Exactly(1).Items);
            Assert.That(parentComponents, Has.Exactly(1).TypeOf <ConfigurableComponent>());

            Assert.That(childComponents, Has.Exactly(1).Items);
            Assert.That(childComponents, Has.Exactly(1).TypeOf <ComponentA>());
        }
Esempio n. 19
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        public void RemoveComponentBeforeUpdate()
        {
            EcsService service = EcsServiceFactory.CreateECSManager();

            Entity     entity     = service.CreateEntityFromTemplate <TwoComponentsEntityTemplate>();
            ComponentB componentB = entity.GetComponent <ComponentB>();

            Assert.That(!componentB.IsEnabled);

            entity.RemoveComponent <ComponentB>();

            service.Update(new GameTime());

            Assert.That(!componentB.IsStarted);
            Assert.That(!componentB.IsUpdated);
            Assert.That(!componentB.IsEnabled);
            Assert.That(componentB.IsDestroyed);
        }
Esempio n. 20
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        public void CreateEntityDuringUpdateFromTemplate()
        {
            EcsService service   = EcsServiceFactory.CreateECSManager();
            Entity     entity    = service.CreateEntityFromTemplate <ConfigurableComponentTemplate>();
            var        component = entity.FindComponent <ConfigurableComponent>();
            Entity     newEntity = null;

            component.OnUpdateAction = configurableComponent =>
            {
                newEntity = service.CreateEntityFromTemplate <ConfigurableComponentTemplate>();
            };

            service.Update(new GameTime());

            Assert.That(component, Is.Not.Null);
            Assert.That(newEntity, Is.Not.Null);
            Assert.That(newEntity.GetComponent <ConfigurableComponent>(), Is.Not.Null);
        }
Esempio n. 21
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        public void DestoryEntityWithChildrenBeforeAdding()
        {
            EcsService service = EcsServiceFactory.CreateECSManager();

            Entity entityParent = service.CreateEntityFromTemplate <TestEntityTemplate>();
            Entity entityChild  = service.CreateEntityFromTemplate <TestEntityTemplate>();

            entityChild.Transform.Parent = entityParent.Transform;

            ComponentA parentComponent = entityParent.GetComponent <ComponentA>();
            ComponentA childComponent  = entityChild.GetComponent <ComponentA>();

            entityParent.Destroy();

            service.Update(new GameTime());

            Assert.That(parentComponent.IsDestroyed);
            Assert.That(childComponent.IsDestroyed);

            Assert.That(service.Tree.Count(), Is.EqualTo(0));
        }
Esempio n. 22
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        public void DestoryEntityBeforeAdding()
        {
            EcsService service = EcsServiceFactory.CreateECSManager();

            Entity     entity     = service.CreateEntityFromTemplate <TwoComponentsEntityTemplate>();
            ComponentB componentA = entity.GetComponent <ComponentB>();
            ComponentB componentB = entity.GetComponent <ComponentB>();

            entity.Destroy();

            service.Update(new GameTime());

            Assert.That(!componentA.IsStarted);
            Assert.That(!componentA.IsUpdated);
            Assert.That(!componentB.IsStarted);
            Assert.That(!componentB.IsUpdated);

            Assert.That(componentA.IsDestroyed);
            Assert.That(componentB.IsDestroyed);

            Assert.That(service.Tree.Count(), Is.EqualTo(0));
        }
Esempio n. 23
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        public void TransformChildIterationTest()
        {
            EcsService service = EcsServiceFactory.CreateECSManager();
            Entity     parent  = service.CreateEntityFromTemplate <TestEntityTemplate>();

            Entity child1 = service.CreateEntityFromTemplate <TestEntityTemplate>();
            Entity child2 = service.CreateEntityFromTemplate <TestEntityTemplate>();
            Entity child3 = service.CreateEntityFromTemplate <TestEntityTemplate>();

            child1.Transform.Parent = parent.Transform;
            child2.Transform.Parent = parent.Transform;
            child3.Transform.Parent = parent.Transform;

            Transform2DComponent[] childTransforms = new[]
            {
                child1.Transform,
                child2.Transform,
                child3.Transform
            };

            service.Update(new GameTime());

            Assert.That(parent.Transform, Is.EquivalentTo(childTransforms));
        }
        public void DrawEntityWhenChildChangedEnableness()
        {
            EcsService service = EcsServiceFactory.CreateECSManager();

            Entity entity      = service.CreateEntityFromTemplate <TestEntityTemplate>();
            Entity entityChild = service.CreateEntityFromTemplate <ConfigurableComponentTemplate>();

            entityChild.Transform.Parent = entity.Transform;

            var component      = entity.GetComponent <ComponentA>();
            var componentChild = entityChild.GetComponent <ConfigurableComponent>();

            componentChild.OnDrawAction = configurableComponent =>
            {
                configurableComponent.Entity.Transform.Parent.Entity.Enabled = false;
            };

            service.Update(new GameTime());
            service.Draw(new GameTime());

            Assert.That(entity.EnabledInHierarchy, Is.False);
            Assert.That(component.IsStarted, Is.True);
            Assert.That(component.IsDrew, Is.False);
        }
Esempio n. 25
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 public void RunBeforeAnyTests()
 {
     EcsServiceFactory.ScanAssemblies(AppDomain.CurrentDomain.GetAssemblies());
 }
Esempio n. 26
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        public void ZIndexChanging()
        {
            EcsService service    = EcsServiceFactory.CreateECSManager();
            Entity     parent     = service.CreateEntityFromTemplate <TestEntityTemplate>();
            Entity     childOne   = service.CreateEntityFromTemplate <TestEntityTemplate>();
            Entity     childTwo   = service.CreateEntityFromTemplate <TestEntityTemplate>();
            Entity     childThree = service.CreateEntityFromTemplate <TestEntityTemplate>();

            childOne.Transform.Parent   = parent.Transform;
            childTwo.Transform.Parent   = parent.Transform;
            childThree.Transform.Parent = parent.Transform;


            childOne.Transform.ZIndex   = 10;
            childTwo.Transform.ZIndex   = 20;
            childThree.Transform.ZIndex = 30;

            service.Update(new GameTime());

            foreach (EntityNode entityNode in service.Tree)
            {
                if (entityNode.Entity == parent)
                {
                    Assert.That(entityNode, Is.Ordered.Using(new EntityNodeZIndexComparator()));
                }
            }

            childOne.Transform.ZIndex   = 20;
            childTwo.Transform.ZIndex   = 10;
            childThree.Transform.ZIndex = 5;

            foreach (EntityNode entityNode in service.Tree)
            {
                if (entityNode.Entity == parent)
                {
                    Assert.That(entityNode, Is.Ordered.Using(new EntityNodeZIndexComparator()));
                }
            }

            childOne.Transform.ZIndex   = 20;
            childTwo.Transform.ZIndex   = 5;
            childThree.Transform.ZIndex = 10;

            foreach (EntityNode entityNode in service.Tree)
            {
                if (entityNode.Entity == parent)
                {
                    Assert.That(entityNode, Is.Ordered.Using(new EntityNodeZIndexComparator()));
                }
            }

            childOne.Transform.ZIndex   = 5;
            childTwo.Transform.ZIndex   = 5;
            childThree.Transform.ZIndex = 10;

            foreach (EntityNode entityNode in service.Tree)
            {
                if (entityNode.Entity == parent)
                {
                    Assert.That(entityNode, Is.Ordered.Using(new EntityNodeZIndexComparator()));
                }
            }
        }
        public void CreateEntityFromNotExistentTemplateByName()
        {
            EcsService service = EcsServiceFactory.CreateECSManager();

            Assert.That(() => service.CreateEntityFromTemplate("SomeNotExistentTemplateName"), Throws.Exception.TypeOf <ArgumentException>());
        }
        public void CreateEntityFromNotExistentTemplateByType()
        {
            EcsService service = EcsServiceFactory.CreateECSManager();

            Assert.That(() => service.CreateEntityFromTemplate(typeof(ComponentA)), Throws.Exception.TypeOf <ArgumentException>());
        }