private void GenerateAnimals() { int x; int y; Vector3 offset = new Vector3(0, 0.5f, 0); for (int i = 0; i < rabbitCount; i++) { do { x = Random.Range(0, terrainData.size); y = Random.Range(0, terrainData.size); } while (!terrainData.walkable[x, y]); GameObject rabbit = Instantiate(rabbitPrefab, terrainData.tileCentres[x, y] + offset, Quaternion.identity); ecosystem.AddAnimal(rabbit); } for (int i = 0; i < foxCount; i++) { do { x = Random.Range(0, terrainData.size); y = Random.Range(0, terrainData.size); } while (!terrainData.walkable[x, y]); GameObject fox = Instantiate(foxPrefab, terrainData.tileCentres[x, y] + offset, Quaternion.identity); ecosystem.AddAnimal(fox); } }
public void InstantiateNewAnimal(GenesData childGenes) { GameObject son = Instantiate(gameObject); ecosystem.AddAnimal(son); son.GetComponent <Genes>().genesData = childGenes; Destroy(son.GetComponent <Pregnant>()); }