//anything that requires to be run off the game tick cycle should be hooked in here //this allows us to controll the speed of gameplay for balancing public void RunGameTick() { //game tick pollution system GTPollution(); //game tick income calculation system GTIncomeCalculation(); //Population Tick POP.IncreasePopulation(); //Economy tick EC.EarnMoney(); //POpulation Happiness tick POP.GTSatisfaction(); //pollution effects run GTPollutionEffects(); //run AI place BuildingPlacer.BL.AIBuild(); }