Esempio n. 1
0
//anything that requires to be run off the game tick cycle should be hooked in here
    //this allows us to controll the speed of gameplay for balancing
    public void RunGameTick()
    {
        //game tick pollution system
        GTPollution();

        //game tick income calculation system
        GTIncomeCalculation();

        //Population Tick
        POP.IncreasePopulation();

        //Economy tick
        EC.EarnMoney();

        //POpulation Happiness tick
        POP.GTSatisfaction();
        //pollution effects run
        GTPollutionEffects();
        //run AI place
        BuildingPlacer.BL.AIBuild();
    }