// Use this for initialization void Start() { localPos = transform.localScale; localRot = transform.localRotation; localScale = transform.localScale; pickupSoundList = pickupData.PickupSound; throwSoundList = pickupData.ThrowSound; ecoLocationAudioSource = GetComponent <EcoLocationAudioSource>(); }
// Use this for initialization private void Start() { m_CharacterController = GetComponent <CharacterController>(); m_Camera = Camera.main; m_OriginalCameraPosition = m_Camera.transform.localPosition; m_FovKick.Setup(m_Camera); m_HeadBob.Setup(m_Camera, m_StepInterval); m_StepCycle = 0f; m_NextStep = m_StepCycle / 2f; m_Jumping = false; m_AudioSource = GetComponent <EcoLocationAudioSource>(); m_MouseLook.Init(transform, m_Camera.transform); }
// Use this for initialization void Start() { GetComponent <MonsterEchoMeshSpawner>().MonsterState = MonsterState.Patrol; agent = GetComponent <NavMeshAgent>(); checkpointList = GameObject.FindGameObjectsWithTag("Waypoint"); previousTarget = 0; currentTarget = GetClosestWaypoint(); var nextPath = (checkpointList[currentTarget].GetComponent("Waypoint") as Waypoint).GetNextPath(checkpointList[previousTarget].transform); agent.SetDestination(nextPath.transform.position); echoSound = this.GetComponent <EcoLocationAudioSource>(); GameManager.Instance.RegisterMonster(this); MonsterAmbientSounds = MonsterAmbientSoundContainer.ListOfSounds; MonsterChaseSounds = MonsterChaseSoundContainer.ListOfSounds; audioSource = this.GetComponent <AudioSource>(); }
private void Start() { echoAudioSource = GetComponent <EcoLocationAudioSource>(); UpdateTimeUntilNextSound(); }
private void Start() { echoAudioSource = GetComponent <EcoLocationAudioSource>(); timeUntilNextEcho = delayBetweenEchos; }
private void Start() { lockedSounds = lockSounds.ThrowSound; unlockedSounds = lockSounds.PickupSound; ecoLocationAudioSource = GetComponent <EcoLocationAudioSource>(); }