private void Update() { if (Input.GetKeyDown(KeyCode.Space)) { EasySlowMotion.StartSlowMo(scale, fadeIn, duration, fadeOut); } }
void Update() { Move(); Aim(); if (Input.GetMouseButtonDown(0)) { Shoot(); } if (Input.GetKeyDown(KeyCode.Space) && canSlowMo) { canSlowMo = false; EasySlowMotion.StartSlowMo(0.2f, 0.4f, 2f, 0.4f); Invoke("ReSlowMo", 6f); } }