private void Start() { dotAxes = GetComponentInParent <DotAxes>(); dot = GetComponent <RectTransform>(); easyMotion = FindObjectOfType <EasyMotion>(); dotImage = GetComponent <RawImage>(); }
private void OnEnable() { skin = (GUISkin)Resources.Load(EasyMotionConstants.pluginSkin); easyMotion = (EasyMotion)serializedObject.targetObject; toggleStatesScripts = Resources.FindObjectsOfTypeAll <ToggleStates>(); if (toggleStatesScripts.Length > 0) { toggleStates = toggleStatesScripts[0]; } if (easyMotion.gameObject.activeInHierarchy) { InitialiseVisualAidPrefab(); lookingForVisualAidPrefab = true; FindVisualAidPrefab(); GetGroupHeaderStates(); GetVisualAidStates(); GetJitterEffectState(); objectActivated = true; } }
void Start() { easyMotion = FindObjectOfType <EasyMotion>(); seat = GetComponent <RectTransform>(); }
private void Start() { LogitechGSDK.LogiSteeringInitialize(false); easyMotion = GetComponent <EasyMotion>(); }