Esempio n. 1
0
        void Start()
        {
            m_Joystick = this.GetComponentInChildren <EasyJoystick>();
            m_Button   = this.GetComponentInChildren <EasyButton>();

            if (m_Joystick == null || m_Button == null)
            {
                this.LogError("Start() m_Joystick == null || m_Button == null!");
            }
        }
Esempio n. 2
0
        void Start()
        {
            _keyState.Clear();

            _easyTouch  = GetComponentInChildren <EasyTouch>();
            _joystick   = GetComponentInChildren <EasyJoystick>();
            _easyButton = GetComponentInChildren <EasyButton>();

            UpdateInput();
        }
Esempio n. 3
0
	void OnEnable(){
			
		EasyButton t = (EasyButton)target;
		if (t.NormalTexture==null){
			t.NormalTexture = (Texture2D)Resources.Load("Button_normal");
			EditorUtility.SetDirty(t);
		}
		if (t.ActiveTexture==null){
			t.ActiveTexture = (Texture2D)Resources.Load("Button_active");
			EditorUtility.SetDirty(t);
		}
		
		t.showDebugArea = true;
		EditorUtility.SetDirty(t);

	}
Esempio n. 4
0
    void OnEnable()
    {
        paddingStyle1.padding = new RectOffset(15, 0, 0, 0);
        EasyButton t = (EasyButton)target;

        if (t.NormalTexture == null)
        {
            t.NormalTexture = (Texture2D)Resources.Load("Button_normal");
            EditorUtility.SetDirty(t);
        }
        if (t.ActiveTexture == null)
        {
            t.ActiveTexture = (Texture2D)Resources.Load("Button_active");
            EditorUtility.SetDirty(t);
        }

        t.showDebugArea = true;
        EditorUtility.SetDirty(t);
    }
    public override void OnInspectorGUI()
    {
        EasyButton t = (EasyButton)target;

        // Button Properties
        HTGUILayout.FoldOut(ref t.showInspectorProperties, "Button properties", false);
        if (t.showInspectorProperties)
        {
            EditorGUILayout.BeginVertical(paddingStyle1);

            t.name = EditorGUILayout.TextField("Button name", t.name);

            if (t.enable)
            {
                GUI.backgroundColor = Color.green;
            }
            else
            {
                GUI.backgroundColor = Color.red;
            }
            t.enable = EditorGUILayout.Toggle("Enable button", t.enable);
            if (t.isActivated)
            {
                GUI.backgroundColor = Color.green;
            }
            else
            {
                GUI.backgroundColor = Color.red;
            }
            t.isActivated = EditorGUILayout.Toggle("Activated", t.isActivated);
            if (t.showDebugArea)
            {
                GUI.backgroundColor = Color.green;
            }
            else
            {
                GUI.backgroundColor = Color.red;
            }
            t.showDebugArea     = EditorGUILayout.Toggle("Show debug area", t.showDebugArea);
            GUI.backgroundColor = Color.white;

            HTGUILayout.DrawSeparatorLine(paddingStyle1.padding.left);
            EditorGUILayout.Separator();

            if (t.isUseGuiLayout)
            {
                GUI.backgroundColor = Color.green;
            }
            else
            {
                GUI.backgroundColor = Color.red;
            }
            t.isUseGuiLayout    = EditorGUILayout.Toggle("Use GUI Layout", t.isUseGuiLayout);
            GUI.backgroundColor = Color.white;
            if (!t.isUseGuiLayout)
            {
                EditorGUILayout.HelpBox("This lets you skip the GUI layout phase (Increase GUI performance). It can only be used if you do not use GUI.Window and GUILayout inside of this OnGUI call.", MessageType.Warning);
            }
            EditorGUILayout.EndVertical();
        }

        // Button position and size
        HTGUILayout.FoldOut(ref t.showInspectorPosition, "Button position & size", false);
        if (t.showInspectorPosition)
        {
            GUI.backgroundColor = Color.cyan;
            t.Anchor            = (EasyButton.ButtonAnchor)EditorGUILayout.EnumPopup("Anchor", t.Anchor);
            GUI.backgroundColor = Color.white;
            t.Offset            = EditorGUILayout.Vector2Field("Offset", t.Offset);
            t.Scale             = EditorGUILayout.Vector2Field("Scale", t.Scale);

            HTGUILayout.DrawSeparatorLine(paddingStyle1.padding.left);
            EditorGUILayout.Separator();

            if (t.isSwipeIn)
            {
                GUI.backgroundColor = Color.green;
            }
            else
            {
                GUI.backgroundColor = Color.red;
            }
            t.isSwipeIn = EditorGUILayout.Toggle("Swipe in", t.isSwipeIn);
            if (t.isSwipeOut)
            {
                GUI.backgroundColor = Color.green;
            }
            else
            {
                GUI.backgroundColor = Color.red;
            }
            t.isSwipeOut        = EditorGUILayout.Toggle("Swipe out", t.isSwipeOut);
            GUI.backgroundColor = Color.white;
        }

        // Event
        HTGUILayout.FoldOut(ref t.showInspectorEvent, "Button Interaction & Events", false);
        if (t.showInspectorEvent)
        {
            EditorGUILayout.BeginVertical(paddingStyle1);

            GUI.backgroundColor = Color.cyan;
            t.interaction       = (EasyButton.InteractionType)EditorGUILayout.EnumPopup("Interaction type", t.interaction);
            GUI.backgroundColor = Color.white;
            if (t.interaction == EasyButton.InteractionType.Event)
            {
                if (t.useBroadcast)
                {
                    GUI.backgroundColor = Color.green;
                }
                else
                {
                    GUI.backgroundColor = Color.red;
                }
                t.useBroadcast      = EditorGUILayout.Toggle("Broadcast messages", t.useBroadcast);
                GUI.backgroundColor = Color.white;
                if (t.useBroadcast)
                {
                    EditorGUILayout.BeginVertical(paddingStyle1);
                    t.receiverGameObject = (GameObject)EditorGUILayout.ObjectField("Receiver object", t.receiverGameObject, typeof(GameObject), true);
                    GUI.backgroundColor  = Color.cyan;
                    t.messageMode        = (EasyButton.Broadcast)EditorGUILayout.EnumPopup("Sending mode", t.messageMode);
                    GUI.backgroundColor  = Color.white;
                    EditorGUILayout.Separator();

                    if (t.useSpecificalMethod)
                    {
                        GUI.backgroundColor = Color.green;
                    }
                    else
                    {
                        GUI.backgroundColor = Color.red;
                    }
                    t.useSpecificalMethod = EditorGUILayout.Toggle("Use specific method", t.useSpecificalMethod);
                    GUI.backgroundColor   = Color.white;
                    if (t.useSpecificalMethod)
                    {
                        t.downMethodName  = EditorGUILayout.TextField("   Down method name", t.downMethodName);
                        t.pressMethodName = EditorGUILayout.TextField("   Press method name", t.pressMethodName);
                        t.upMethodName    = EditorGUILayout.TextField("   Up method name", t.upMethodName);
                    }
                    EditorGUILayout.EndVertical();
                }
            }
            EditorGUILayout.EndVertical();
        }

        // Button texture
        HTGUILayout.FoldOut(ref t.showInspectorTexture, "Button textures", false);
        if (t.showInspectorTexture)
        {
            EditorGUILayout.BeginVertical(paddingStyle1);
            t.guiDepth = EditorGUILayout.IntField("Gui depth", t.guiDepth);
            EditorGUILayout.Separator();
            t.buttonNormalColor = EditorGUILayout.ColorField("Color", t.buttonNormalColor);
            t.NormalTexture     = (Texture2D)EditorGUILayout.ObjectField("Normal texture", t.NormalTexture, typeof(Texture), true);
            EditorGUILayout.Separator();
            t.buttonActiveColor = EditorGUILayout.ColorField("Color", t.buttonActiveColor);
            t.ActiveTexture     = (Texture2D)EditorGUILayout.ObjectField("Active texture", t.ActiveTexture, typeof(Texture), true);
            EditorGUILayout.EndVertical();
        }



        // Refresh
        if (GUI.changed)
        {
            EditorUtility.SetDirty(t);
        }
    }
    void OnDisable()
    {
        EasyButton t = (EasyButton)target;

        t.selected = false;
    }
Esempio n. 7
0
    private void RaiseEvent(MessageName msg)
    {
        if (interaction != 0)
        {
            return;
        }
        if (!useBroadcast)
        {
            switch (msg)
            {
            case MessageName.On_ButtonDown:
                if (EasyButton.On_ButtonDown != null)
                {
                    EasyButton.On_ButtonDown(base.gameObject.name);
                }
                break;

            case MessageName.On_ButtonUp:
                if (EasyButton.On_ButtonUp != null)
                {
                    EasyButton.On_ButtonUp(base.gameObject.name);
                }
                break;

            case MessageName.On_ButtonPress:
                if (EasyButton.On_ButtonPress != null)
                {
                    EasyButton.On_ButtonPress(base.gameObject.name);
                }
                break;
            }
            return;
        }
        string methodName = msg.ToString();

        if (msg == MessageName.On_ButtonDown && downMethodName != "" && useSpecificalMethod)
        {
            methodName = downMethodName;
        }
        if (msg == MessageName.On_ButtonPress && pressMethodName != "" && useSpecificalMethod)
        {
            methodName = pressMethodName;
        }
        if (msg == MessageName.On_ButtonUp && upMethodName != "" && useSpecificalMethod)
        {
            methodName = upMethodName;
        }
        if (receiverGameObject != null)
        {
            switch (messageMode)
            {
            case Broadcast.BroadcastMessage:
                receiverGameObject.BroadcastMessage(methodName, base.name, SendMessageOptions.DontRequireReceiver);
                break;

            case Broadcast.SendMessage:
                receiverGameObject.SendMessage(methodName, base.name, SendMessageOptions.DontRequireReceiver);
                break;

            case Broadcast.SendMessageUpwards:
                receiverGameObject.SendMessageUpwards(methodName, base.name, SendMessageOptions.DontRequireReceiver);
                break;
            }
        }
        else
        {
            Debug.LogError("Button : " + base.gameObject.name + " : you must setup receiver gameobject");
        }
    }
    void OnDisable()
    {
        EasyButton t = (EasyButton)target;

        t.showDebugArea = false;
    }
    void OnDisable()
    {
        EasyButton t = target as EasyButton;

        t.showDebugArea = false;
    }