Esempio n. 1
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 /// <summary>
 /// Resets this object to new values.
 /// </summary>
 /// <param name="duration">The total time this animation should run.</param>
 /// <param name="startingValue">The starting value of the animation.</param>
 /// <param name="endingValue">The ending value of the animation.</param>
 /// <param name="easingFunction">The easing function used during animation. Defaults to <see cref="EasingFunctions.Linear"/>.</param>
 public void Reset(TimeSpan duration, double startingValue, double endingValue, EasingFunctions.EasingBase easingFunction = null)
 {
     Duration       = duration;
     EasingFunction = easingFunction ?? new EasingFunctions.Linear();
     StartingValue  = startingValue;
     EndingValue    = endingValue;
 }
Esempio n. 2
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        /// <summary>
        ///
        /// </summary>
        /// <param name="from"></param>
        /// <param name="to"></param>
        /// <param name="duration"></param>
        /// <param name="easingFunction"></param>
        public Fade(IScreenSurface from, IScreenSurface to, TimeSpan duration, EasingFunctions.EasingBase easingFunction = null)
        {
            if (easingFunction == null)
            {
                easingFunction = new EasingFunctions.Linear();
            }

            _fadeFrom = from;
            _fadeTo   = to;

            _valueInstructionTo = new Instructions.AnimatedValue(duration, 0, 255, easingFunction);
        }
Esempio n. 3
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 /// <summary>
 /// Creates a new value animated over time.
 /// </summary>
 /// <param name="duration">The total time this animation should run.</param>
 /// <param name="startingValue">The starting value of the animation.</param>
 /// <param name="endingValue">The ending value of the animation.</param>
 /// <param name="easingFunction">The easing function used during animation. Defaults to <see cref="EasingFunctions.Linear"/>.</param>
 public AnimatedValue(TimeSpan duration, double startingValue, double endingValue, EasingFunctions.EasingBase easingFunction = null) =>