/// <summary> /// Add a new key to ease curve. Value will be read from existing /// curve. /// </summary> /// <param name="time"></param> public void AddKeyToEaseCurve(float time) { var valueAtTime = EaseCurve.Evaluate(time); EaseCurve.AddKey(time, valueAtTime); OnEaseCurveUpdated(); }
public float GetEaseValueAtTime(float timestamp) { return(EaseCurve.Evaluate(timestamp)); }